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unifieddyes/init.lua
2017-06-20 16:04:00 -04:00

1078 lines
33 KiB
Lua

--[[
Unified Dyes
This mod provides an extension to the Minetest 0.4.x dye system
==============================================================================
Copyright (C) 2012-2013, Vanessa Ezekowitz
Email: vanessaezekowitz@gmail.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
==============================================================================
--]]
--=====================================================================
unifieddyes = {}
unifieddyes.last_used_dye = {}
unifieddyes.last_dyed_node = {}
local creative_mode = minetest.settings:get_bool("creative_mode")
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
-- helper functions for other mods that use this one
unifieddyes.HUES = {
"red",
"orange",
"yellow",
"lime",
"green",
"aqua",
"cyan",
"skyblue",
"blue",
"violet",
"magenta",
"redviolet"
}
-- the names of the various colors here came from http://www.procato.com/rgb+index/
unifieddyes.HUES_EXTENDED = {
{ "red", 0xff, 0x00, 0x00 },
{ "vermilion", 0xff, 0x40, 0x00 },
{ "orange", 0xff, 0x80, 0x00 },
{ "amber", 0xff, 0xbf, 0x00 },
{ "yellow", 0xff, 0xff, 0x00 },
{ "lime", 0xbf, 0xff, 0x00 },
{ "chartreuse", 0x80, 0xff, 0x00 },
{ "harlequin", 0x40, 0xff, 0x00 },
{ "green", 0x00, 0xff, 0x00 },
{ "malachite", 0x00, 0xff, 0x40 },
{ "spring", 0x00, 0xff, 0x80 },
{ "turquoise", 0x00, 0xff, 0xbf },
{ "cyan", 0x00, 0xff, 0xff },
{ "cerulean", 0x00, 0xbf, 0xff },
{ "azure", 0x00, 0x80, 0xff },
{ "sapphire", 0x00, 0x40, 0xff },
{ "blue", 0x00, 0x00, 0xff },
{ "indigo", 0x40, 0x00, 0xff },
{ "violet", 0x80, 0x00, 0xff },
{ "mulberry", 0xbf, 0x00, 0xff },
{ "magenta", 0xff, 0x00, 0xff },
{ "fuchsia", 0xff, 0x00, 0xbf },
{ "rose", 0xff, 0x00, 0x80 },
{ "crimson", 0xff, 0x00, 0x40 }
}
unifieddyes.SATS = {
"",
"_s50"
}
unifieddyes.VALS = {
"",
"medium_",
"dark_"
}
unifieddyes.VALS_EXTENDED = {
"faint_",
"pastel_",
"light_",
"bright_",
"",
"medium_",
"dark_"
}
unifieddyes.GREYS = {
"white",
"light_grey",
"grey",
"dark_grey",
"black"
}
local default_dyes = {
"black",
"blue",
"brown",
"cyan",
"dark_green",
"dark_grey",
"green",
"grey",
"magenta",
"orange",
"pink",
"red",
"violet",
"white",
"yellow"
}
-- automatically recolor a placed node to match the last-used dye
-- should be called in the node's `after_place_node` callback.
function unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
local playername = placer:get_player_name()
local stackname = itemstack:get_name()
if unifieddyes.last_dyed_node[playername] ~= stackname then
if unifieddyes.last_used_dye[playername] then
minetest.chat_send_player(playername, "Switched to \""..stackname.."\" while auto-coloring, color reset to neutral.")
end
unifieddyes.last_used_dye[playername] = nil
unifieddyes.last_dyed_node[playername] = nil
end
unifieddyes.last_dyed_node[playername] = stackname
if unifieddyes.last_used_dye[playername] then
local lastdye = unifieddyes.last_used_dye[playername]
local inv = placer:get_inventory()
if (lastdye and lastdye ~= "" and inv:contains_item("main", lastdye.." 1")) or creative_mode then
local nodedef = minetest.registered_nodes[stackname]
local newname = nodedef.ud_replacement_node or stackname
local node = minetest.get_node(pos)
local palette_type = true -- default to 89-color split, because the others are easier to check for.
local oldfdir = node.param2 % 32
if nodedef.palette == "unifieddyes_palette.png" then
palette_type = false
oldfdir = 0
elseif nodedef.palette == "unifieddyes_palette_colorwallmounted.png" then
palette_type = "wallmounted"
oldfdir = node.param2 % 8
elseif nodedef.palette == "unifieddyes_palette_extended.png" then
palette_type = "extended"
oldfdir = 0
end
local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
if palette_type == true then newname = string.gsub(newname, "_grey", "_"..unifieddyes.HUES[hue]) end
minetest.set_node(pos, { name = newname, param2 = oldfdir + paletteidx })
local meta = minetest.get_meta(pos)
meta:set_string("dye", lastdye)
if not creative_mode then
inv:remove_item("main", lastdye.." 1")
end
else
minetest.chat_send_player(playername, "Ran out of "..unifieddyes.last_used_dye[playername]..", resetting to neutral.")
unifieddyes.last_used_dye[playername] = nil
end
end
end
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
unifieddyes.last_used_dye[playername] = nil
unifieddyes.last_dyed_node[playername] = nil
end)
-- code borrowed from homedecor
-- call this function to reset the rotation of a "wallmounted" object on place
function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
local yaw = placer:get_look_horizontal()
local dir = minetest.yaw_to_dir(yaw) -- -1.5)
local pitch = placer:get_look_vertical()
local fdir = minetest.dir_to_wallmounted(dir)
if pitch < -(math.pi/8) then
fdir = 0
elseif pitch > math.pi/8 then
fdir = 1
end
minetest.swap_node(pos, { name = node.name, param2 = fdir })
end
-- use this when you have a "wallmounted" node that should never be oriented
-- to floor or ceiling...
function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
local yaw = placer:get_look_horizontal()
local dir = minetest.yaw_to_dir(yaw+1.5)
local fdir = minetest.dir_to_wallmounted(dir)
minetest.swap_node(pos, { name = node.name, param2 = fdir })
end
-- ... and use this one to force that kind of node off of floor/ceiling
-- orientation after the screwdriver rotates it.
function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2)
local new_fdir = new_param2 % 8
local color = new_param2 - new_fdir
if new_fdir < 2 then
new_fdir = 2
minetest.swap_node(pos, { name = node.name, param2 = new_fdir + color })
return true
end
end
function unifieddyes.select_node(pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if not def or not def.buildable_to then
pos = pointed_thing.above
node = minetest.get_node_or_nil(pos)
def = node and minetest.registered_nodes[node.name]
end
return def and pos, def
end
function unifieddyes.is_buildable_to(placer_name, ...)
for _, pos in ipairs({...}) do
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
return false
end
end
return true
end
function unifieddyes.get_hsv(name) -- expects a node/item name
local hue = ""
local a,b
for _, i in ipairs(unifieddyes.HUES) do
a,b = string.find(name, "_"..i)
if a and not ( string.find(name, "_redviolet") and i == "red" ) then
hue = i
break
end
end
if string.find(name, "_light_grey") then hue = "light_grey"
elseif string.find(name, "_lightgrey") then hue = "light_grey"
elseif string.find(name, "_dark_grey") then hue = "dark_grey"
elseif string.find(name, "_darkgrey") then hue = "dark_grey"
elseif string.find(name, "_grey") then hue = "grey"
elseif string.find(name, "_white") then hue = "white"
elseif string.find(name, "_black") then hue = "black"
end
local sat = ""
if string.find(name, "_s50") then sat = "_s50" end
local val = ""
if string.find(name, "dark_") then val = "dark_" end
if string.find(name, "medium_") then val = "medium_" end
if string.find(name, "light_") then val = "light_" end
return hue, sat, val
end
-- code partially borrowed from cheapie's plasticbox mod
-- in the function below, color is just a color string, while
-- palette_type can be:
--
-- false/nil = standard 89 color palette
-- true = 89 color palette split into pieces for colorfacedir
-- "wallmounted" = 32-color abridged palette
-- "extended" = 256 color palette
function unifieddyes.getpaletteidx(color, palette_type)
local origcolor = color
local aliases = {
["pink"] = "light_red",
["brown"] = "medium_orange",
}
local grayscale = {
["white"] = 1,
["light_grey"] = 2,
["grey"] = 3,
["dark_grey"] = 4,
["black"] = 5,
}
local grayscale_extended = {
["white"] = 0,
["grey_14"] = 1,
["grey_13"] = 2,
["grey_12"] = 3,
["light_grey"] = 3,
["grey_11"] = 4,
["grey_10"] = 5,
["grey_9"] = 6,
["grey_8"] = 7,
["grey"] = 7,
["grey_7"] = 8,
["grey_6"] = 9,
["grey_5"] = 10,
["grey_4"] = 11,
["dark_grey"] = 11,
["grey_3"] = 12,
["grey_2"] = 13,
["grey_1"] = 14,
["black"] = 15,
}
local grayscale_wallmounted = {
["white"] = 0,
["light_grey"] = 1,
["grey"] = 2,
["dark_grey"] = 3,
["black"] = 4,
}
local hues = {
["red"] = 1,
["orange"] = 2,
["yellow"] = 3,
["lime"] = 4,
["green"] = 5,
["aqua"] = 6,
["cyan"] = 7,
["skyblue"] = 8,
["blue"] = 9,
["violet"] = 10,
["magenta"] = 11,
["redviolet"] = 12,
}
local hues_extended = {
["red"] = 0,
["vermilion"] = 1,
["orange"] = 2,
["amber"] = 3,
["yellow"] = 4,
["lime"] = 5,
["chartreuse"] = 6,
["harlequin"] = 7,
["green"] = 8,
["malachite"] = 9,
["spring"] = 10,
["turquoise"] = 11,
["cyan"] = 12,
["cerulean"] = 13,
["azure"] = 14,
["sapphire"] = 15,
["blue"] = 16,
["indigo"] = 17,
["violet"] = 18,
["mulberry"] = 19,
["magenta"] = 20,
["fuchsia"] = 21,
["rose"] = 22,
["crimson"] = 23,
}
local hues_wallmounted = {
["red"] = 0,
["orange"] = 1,
["yellow"] = 2,
["green"] = 3,
["cyan"] = 4,
["blue"] = 5,
["violet"] = 6,
["magenta"] = 7
}
local shades = {
[""] = 1,
["s50"] = 2,
["light"] = 3,
["medium"] = 4,
["mediums50"] = 5,
["dark"] = 6,
["darks50"] = 7,
}
local shades_extended = {
["faint"] = 0,
["pastel"] = 1,
["light"] = 2,
["bright"] = 3,
[""] = 4,
["s50"] = 5,
["medium"] = 6,
["mediums50"] = 7,
["dark"] = 8,
["darks50"] = 9
}
local shades_wallmounted = {
[""] = 1,
["medium"] = 2,
["dark"] = 3
}
if string.sub(color,1,4) == "dye:" then
color = string.sub(color,5,-1)
elseif string.sub(color,1,12) == "unifieddyes:" then
color = string.sub(color,13,-1)
else
return
end
if palette_type == "wallmounted" then
if grayscale_wallmounted[color] then
return (grayscale_wallmounted[color] * 8), 0
end
elseif palette_type == true then
if grayscale[color] then
return (grayscale[color] * 32), 0
end
elseif palette_type == "extended" then
if grayscale_extended[color] then
return grayscale_extended[color]+240, 0
end
else
if grayscale[color] then
return grayscale[color], 0
end
end
local shade = "" -- assume full
if string.sub(color,1,6) == "faint_" then
shade = "faint"
color = string.sub(color,7,-1)
elseif string.sub(color,1,7) == "pastel_" then
shade = "pastel"
color = string.sub(color,8,-1)
elseif string.sub(color,1,6) == "light_" then
shade = "light"
color = string.sub(color,7,-1)
elseif string.sub(color,1,7) == "bright_" then
shade = "bright"
color = string.sub(color,8,-1)
elseif string.sub(color,1,7) == "medium_" then
shade = "medium"
color = string.sub(color,8,-1)
elseif string.sub(color,1,5) == "dark_" then
shade = "dark"
color = string.sub(color,6,-1)
end
if string.sub(color,-4,-1) == "_s50" then
shade = shade.."s50"
color = string.sub(color,1,-5)
end
if palette_type == "wallmounted" then
if color == "brown" then return 48,1
elseif color == "pink" then return 56,7
elseif color == "blue" and shade == "light" then return 40,5
elseif hues_wallmounted[color] and shades_wallmounted[shade] then
return (shades_wallmounted[shade] * 64 + hues_wallmounted[color] * 8), hues_wallmounted[color]
end
else
if color == "brown" then
color = "orange"
shade = "medium"
elseif color == "pink" then
color = "red"
shade = "light"
end
if palette_type == true then -- it's colorfacedir
if hues[color] and shades[shade] then
return (shades[shade] * 32), hues[color]
end
elseif palette_type == "extended" then
if hues_extended[color] and shades_extended[shade] then
return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color]
end
else -- it's the 89-color palette
-- If using this palette, translate new color names back to old.
if shade == "" then
if color == "spring" then
color = "aqua"
elseif color == "azure" then
color = "skyblue"
elseif color == "rose" then
color = "redviolet"
end
end
if hues[color] and shades[shade] then
return (hues[color] * 8 + shades[shade]), hues[color]
end
end
end
end
-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
-- call this in that node def's on_construct:
function unifieddyes.on_construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("palette", "ext")
end
-- call this in your node's after_dig_node to get the last-used dye back.
function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
local prevdye
if oldmetadata and oldmetadata.fields then
prevdye = oldmetadata.fields.dye
end
local inv = digger:get_inventory()
if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
if inv:room_for_item("main", prevdye) then
inv:add_item("main", prevdye)
else
minetest.add_item(pos, prevdye)
end
end
end
function unifieddyes.on_use(itemstack, player, pointed_thing)
local stackname = itemstack:get_name()
local playername = player:get_player_name()
if pointed_thing and pointed_thing.type == "node" then
if minetest.is_protected(unifieddyes.select_node(pointed_thing), playername)
and not minetest.check_player_privs(playername, "protection_bypass") then
minetest.chat_send_player(playername, "Sorry, someone else owns that spot.")
return
end
end
if pointed_thing and pointed_thing.type == "object" then
pointed_thing.ref:punch(player, 0, itemstack:get_tool_capabilities())
return player:get_wielded_item() -- punch may modified the wielded item, load the new and return it
end
if not (pointed_thing and pointed_thing.type == "node") then return end -- if "using" the dye on nothing at all (e.g. air)
local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos)
local nodedef = minetest.registered_nodes[node.name]
if not nodedef then return end -- target was an unknown node, just bail out
-- if the node has an on_punch defined, bail out and call that instead, unless "sneak" is pressed.
if not player:get_player_control().sneak then
local onpunch = nodedef.on_punch(pos, node, player, pointed_thing)
if onpunch then
return onpunch
end
end
if player:get_player_control().sneak then
if unifieddyes.last_used_dye[playername] then
minetest.chat_send_player(playername, "Shift-punched a node, switching back to neutral color." )
end
unifieddyes.last_used_dye[playername] = nil
return
end
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
minetest.chat_send_player(playername, "That node can't be colored.")
return
end
local newnode = nodedef.ud_replacement_node
local palette_type
if nodedef.palette == "unifieddyes_palette_extended.png" then
palette_type = "extended"
elseif nodedef.palette == "unifieddyes_palette.png" then
palette_type = false
elseif nodedef.paramtype2 == "colorfacedir" then
palette_type = true
elseif nodedef.paramtype2 == "colorwallmounted" then
palette_type = "wallmounted"
end
if minetest.is_protected(pos, playername) and not minetest.check_player_privs(playername, {protection_bypass=true}) then
minetest.record_protection_violation(pos, playername)
return
end
local pos2 = unifieddyes.select_node(pointed_thing)
local paletteidx, hue = unifieddyes.getpaletteidx(stackname, palette_type)
if paletteidx then
if unifieddyes.last_used_dye[playername] ~= stackname then
minetest.chat_send_player(playername, "Color "..stackname.." selected, auto-coloring activated." )
unifieddyes.last_used_dye[playername] = stackname
end
local meta = minetest.get_meta(pos)
local prevdye = meta:get_string("dye")
local inv = player:get_inventory()
if not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
if inv:room_for_item("main", prevdye) then
inv:add_item("main", prevdye)
else
minetest.add_item(pos, prevdye)
end
end
meta:set_string("dye", stackname)
if prevdye == stackname then
local a,b = string.find(stackname, ":")
minetest.chat_send_player(playername, "That node is already "..string.sub(stackname, a + 1).."." )
return
elseif not creative_mode then
itemstack:take_item()
end
node.param2 = paletteidx
local oldpaletteidx, oldhuenum = unifieddyes.getpaletteidx(prevdye, palette_type)
local oldnode = minetest.get_node(pos)
local oldhue = nil
for _, i in ipairs(unifieddyes.HUES) do
if string.find(oldnode.name, "_"..i) and not
( string.find(oldnode.name, "_redviolet") and i == "red" ) then
oldhue = i
break
end
end
if newnode then -- this path is used when the calling mod want to supply a replacement node
if palette_type == "wallmounted" then
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
elseif palette_type == true then -- it's colorfacedir
if oldhue ~=0 then -- it's colored, not grey
if oldhue ~= nil then -- it's been painted before
if hue ~= 0 then -- the player's wielding a colored dye
newnode = string.gsub(newnode, "_"..oldhue, "_"..unifieddyes.HUES[hue])
else -- it's a greyscale dye
newnode = string.gsub(newnode, "_"..oldhue, "_grey")
end
else -- it's never had a color at all
if hue ~= 0 then -- and if the wield is greyscale, don't change the node name
newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
end
end
else
if hue ~= 0 then -- greyscale dye on greyscale node = no hue change
newnode = string.gsub(newnode, "_grey", "_"..unifieddyes.HUES[hue])
end
end
node.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
else -- it's the 89-color palette, or the extended palette
node.param2 = paletteidx
end
node.name = newnode
minetest.swap_node(pos, node)
if palette_type == "extended" then
meta:set_string("palette", "ext")
end
if not creative_mode then
return itemstack
end
else -- this path is used when you're just painting an existing node, rather than replacing one.
newnode = oldnode -- note that here, newnode/oldnode are a full node, not just the name.
if palette_type == "wallmounted" then
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 8)
elseif palette_type == true then -- it's colorfacedir
if oldhue then
if hue ~= 0 then
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_"..unifieddyes.HUES[hue])
else
newnode.name = string.gsub(newnode.name, "_"..oldhue, "_grey")
end
elseif string.find(minetest.get_node(pos).name, "_grey") and hue ~= 0 then
newnode.name = string.gsub(newnode.name, "_grey", "_"..unifieddyes.HUES[hue])
end
newnode.param2 = paletteidx + (minetest.get_node(pos).param2 % 32)
else -- it's the 89-color palette, or the extended palette
newnode.param2 = paletteidx
end
minetest.swap_node(pos, newnode)
if palette_type == "extended" then
meta:set_string("palette", "ext")
end
if not creative_mode then
return itemstack
end
end
else
local a,b = string.find(stackname, ":")
if a then
minetest.chat_send_player(playername, "That node can't be colored "..string.sub(stackname, a + 1).."." )
end
end
end
-- re-define default dyes slightly, to add on_use
for _, color in ipairs(default_dyes) do
minetest.override_item("dye:"..color, {
on_use = unifieddyes.on_use
})
end
-- build a table to convert from classic/89-color palette to extended palette
-- the first five entries are for the old greyscale - white, light, grey, dark, black
unifieddyes.convert_classic_palette = {
240,
244,
247,
251,
253
}
for hue = 0, 11 do
-- light
local paletteidx = unifieddyes.getpaletteidx("dye:light_"..unifieddyes.HUES[hue+1], false)
unifieddyes.convert_classic_palette[paletteidx] = hue*2 + 48
for sat = 0, 1 do
for val = 0, 2 do
-- all other shades
local paletteidx = unifieddyes.getpaletteidx("dye:"..unifieddyes.VALS[val+1]..unifieddyes.HUES[hue+1]..unifieddyes.SATS[sat+1], false)
unifieddyes.convert_classic_palette[paletteidx] = hue*2 + sat*24 + (val*48+96)
end
end
end
-- Generate all dyes that are not part of the default minetest_game dyes mod
for _, h in ipairs(unifieddyes.HUES_EXTENDED) do
local hue = h[1]
local r = h[2]
local g = h[3]
local b = h[4]
for v = 0, 6 do
local val = unifieddyes.VALS_EXTENDED[v+1]
local factor = 40
if v > 3 then factor = 75 end
local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
-- full-sat color
local desc = hue:gsub("%a", string.upper, 1).." Dye"
if val ~= "" then
desc = val:sub(1, -2):gsub("%a", string.upper, 1) .." "..desc
end
local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
if minetest.registered_items["dye:"..val..hue] then
minetest.override_item("dye:"..val..hue, {
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
on_use = unifieddyes.on_use
})
else
if (val..hue) ~= "medium_orange"
and (val..hue) ~= "light_red" then
minetest.register_craftitem(":dye:"..val..hue, {
description = S(desc),
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
groups = { dye=1, not_in_creative_inventory=1 },
on_use = unifieddyes.on_use
})
end
end
minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue)
if v > 3 then -- also register the low-sat version
local pr = 0.299
local pg = 0.587
local pb = 0.114
local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb)
local r3 = math.floor(p+(r2-p)*0.5)
local g3 = math.floor(p+(g2-p)*0.5)
local b3 = math.floor(p+(b2-p)*0.5)
local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
minetest.register_craftitem(":dye:"..val..hue.."_s50", {
description = S(desc.." (low saturation)"),
inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200",
groups = { dye=1, not_in_creative_inventory=1 },
on_use = unifieddyes.on_use
})
minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50")
end
end
end
-- register the greyscales too :P
for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes
if y ~= 4 and y ~= 8 and y~= 11 then -- don't register the three greys, they're done separately.
local rgb = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
local name = "grey_"..y
local desc = "Grey Dye #"..y
minetest.register_craftitem(":dye:"..name, {
description = S(desc),
inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200",
groups = { dye=1, not_in_creative_inventory=1 },
on_use = unifieddyes.on_use
})
minetest.register_alias("unifieddyes:"..name, "dye:"..name)
end
end
minetest.override_item("dye:grey", {
inventory_image = "unifieddyes_dye.png^[colorize:#888888:200",
on_use = unifieddyes.on_use
})
minetest.override_item("dye:dark_grey", {
inventory_image = "unifieddyes_dye.png^[colorize:#444444:200",
on_use = unifieddyes.on_use
})
minetest.register_craftitem(":dye:light_grey", {
description = S("Light grey Dye"),
inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200",
groups = { dye=1, not_in_creative_inventory=1 },
on_use = unifieddyes.on_use
})
unifieddyes.base_color_crafts = {
{ "red", "flowers:rose", nil, nil, nil, nil, 4 },
{ "vermilion", "dye:red", "dye:orange", nil, nil, nil, 3 },
{ "orange", "flowers:tulip", nil, nil, nil, nil, 4 },
{ "orange", "dye:red", "dye:yellow", nil, nil, nil, 2 },
{ "amber", "dye:orange", "dye:yellow", nil, nil, nil, 2 },
{ "yellow", "flowers:dandelion_yellow", nil, nil, nil, nil, 4 },
{ "lime", "dye:yellow", "dye:chartreuse", nil, nil, nil, 2 },
{ "lime", "dye:yellow", "dye:yellow", "dye:green", nil, nil, 3 },
{ "chartreuse", "dye:yellow", "dye:green", nil, nil, nil, 2 },
{ "harlequin", "dye:chartreuse", "dye:green", nil, nil, nil, 2 },
{ "harlequin", "dye:yellow", "dye:green", "dye:green", nil, nil, 3 },
{ "green", "default:cactus", nil, nil, nil, nil, 4 },
{ "green", "dye:yellow", "dye:blue", nil, nil, nil, 2 },
{ "malachite", "dye:green", "dye:spring", nil, nil, nil, 2 },
{ "malachite", "dye:green", "dye:green", "dye:cyan", nil, nil, 3 },
{ "malachite", "dye:green", "dye:green", "dye:green", "dye:blue", nil, 4 },
{ "spring", "dye:green", "dye:cyan", nil, nil, nil, 2 },
{ "spring", "dye:green", "dye:green", "dye:blue", nil, nil, 3 },
{ "turquoise", "dye:spring", "dye:cyan", nil, nil, nil, 2 },
{ "turquoise", "dye:green", "dye:cyan", "dye:cyan", nil, nil, 3 },
{ "turquoise", "dye:green", "dye:green", "dye:green", "dye:blue", "dye:blue", 5 },
{ "cyan", "dye:green", "dye:blue", nil, nil, nil, 2 },
{ "cerulean", "dye:cyan", "dye:azure", nil, nil, nil, 2 },
{ "cerulean", "dye:cyan", "dye:cyan", "dye:blue", nil, nil, 3 },
{ "cerulean", "dye:green", "dye:green", "dye:blue", "dye:blue", "dye:blue", 5 },
{ "azure", "dye:cyan", "dye:blue", nil, nil, nil, 2 },
{ "azure", "dye:green", "dye:blue", "dye:blue", nil, nil, 3 },
{ "sapphire", "dye:azure", "dye:blue", nil, nil, nil, 2 },
{ "sapphire", "dye:cyan", "dye:blue", "dye:blue", nil, nil, 3 },
{ "sapphire", "dye:green", "dye:blue", "dye:blue", "dye:blue", nil, 4 },
{ "blue", "flowers:geranium", nil, nil, nil, nil, 4 },
{ "indigo", "dye:blue", "dye:violet", nil, nil, nil, 2 },
{ "violet", "flowers:viola", nil, nil, nil, nil, 4 },
{ "violet", "dye:blue", "dye:magenta", nil, nil, nil, 2 },
{ "mulberry", "dye:violet", "dye:magenta", nil, nil, nil, 2 },
{ "mulberry", "dye:violet", "dye:blue", "dye:red", nil, nil, 3 },
{ "magenta", "dye:blue", "dye:red", nil, nil, nil, 2 },
{ "fuchsia", "dye:magenta", "dye:rose", nil, nil, nil, 2 },
{ "fuchsia", "dye:blue", "dye:red", "dye:rose", nil, nil, 3 },
{ "fuchsia", "dye:red", "dye:violet", nil, nil, nil, 2 },
{ "rose", "dye:magenta", "dye:red", nil, nil, nil, 2 },
{ "rose", "dye:red", "dye:red", "dye:blue", nil, nil, 3 },
{ "crimson", "dye:rose", "dye:red", nil, nil, nil, 2 },
{ "crimson", "dye:magenta", "dye:red", "dye:red", nil, nil, 3 },
{ "crimson", "dye:red", "dye:red", "dye:red", "dye:blue", nil, 4 },
{ "black", "default:coal_lump", nil, nil, nil, nil, 4 },
{ "white", "flowers:dandelion_white", nil, nil, nil, nil, 4 },
}
unifieddyes.shade_crafts = {
{ "faint_", "", "dye:white", "dye:white", "dye:white", 4 },
{ "pastel_", "", "dye:white", "dye:white", nil, 3 },
{ "light_", "", "dye:white", nil, nil, 2 },
{ "bright_", "", "color", "dye:white", nil, 3 },
{ "", "_s50", "dye:light_grey", nil, nil, 2 },
{ "", "_s50", "dye:black", "dye:white", "dye:white", 3 },
{ "medium_", "", "dye:black", nil, nil, 2 },
{ "medium_", "_s50", "dye:grey", nil, nil, 2 },
{ "medium_", "_s50", "dye:black", "dye:white", nil, 3 },
{ "dark_", "", "dye:black", "dye:black", nil, 3 },
{ "dark_", "_s50", "dye:dark_grey", nil, nil, 2 },
{ "dark_", "_s50", "dye:black", "dye:black", "dye:white", 4 },
}
for _,i in ipairs(unifieddyes.base_color_crafts) do
local color = i[1]
local yield = i[7]
minetest.register_craft( {
type = "shapeless",
output = "dye:"..color.." "..yield,
recipe = {
i[2],
i[3],
i[4],
i[5],
i[6],
},
})
for _,j in ipairs(unifieddyes.shade_crafts) do
local firstdye = j[3]
if firstdye == "color" then firstdye = "dye:"..color end
-- ignore black, white, anything containing the word "grey"
if color ~= "black" and color ~= "white" and not string.find(color, "grey") then
minetest.register_craft( {
type = "shapeless",
output = "dye:"..j[1]..color..j[2].." "..yield,
recipe = {
"dye:"..color,
firstdye,
j[4],
j[5]
},
})
end
end
end
-- greys
unifieddyes.greymixes = {
{ 1, "dye:black", "dye:black", "dye:black", "dye:dark_grey", 4 },
{ 2, "dye:black", "dye:black", "dye:dark_grey", nil, 3 },
{ 3, "dye:black", "dye:dark_grey", nil, nil, 2 },
{ 4, "dye:white", "dye:black", "dye:black", nil, 3 },
{ 5, "dye:dark_grey", "dye:dark_grey", "dye:grey", nil, 3 },
{ 6, "dye:dark_grey", "dye:grey", nil, nil, 2 },
{ 7, "dye:dark_grey", "dye:grey", "dye:grey", nil, 3 },
{ 8, "dye:white", "dye:black", nil, nil, 2 },
{ 9, "dye:grey", "dye:grey", "dye:light_grey", nil, 3 },
{ 10, "dye:grey", "dye:light_grey", "dye:light_grey", nil, 3 },
{ 11, "dye:white", "dye:white", "dye:black", nil, 3 },
{ 12, "dye:light_grey", "dye:light_grey", "dye:white", nil, 3 },
{ 13, "dye:light_grey", "dye:white", nil, nil, 2 },
{ 14, "dye:white", "dye:white", "dye:light_grey", nil, 3 },
}
for _, i in ipairs(unifieddyes.greymixes) do
local shade = i[1]
local dye1 = i[2]
local dye2 = i[3]
local dye3 = i[4]
local dye4 = i[5]
local yield = i[6]
local color = "grey_"..shade
if shade == 4 then
color = "dark_grey"
elseif shade == 8 then
color = "grey"
elseif shade == 11 then
color = "light_grey"
end
minetest.register_craft( {
type = "shapeless",
output = "dye:"..color.." "..yield,
recipe = {
dye1,
dye2,
dye3,
dye4,
},
})
end
-- we can't make dark orange anymore because brown/medium orange conflicts
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_orange",
recipe = {
"dye:brown",
"dye:brown"
},
})
minetest.register_alias("dye:light_red", "dye:pink")
minetest.register_alias("dye:medium_orange", "dye:brown")
minetest.register_alias("unifieddyes:dark_green", "dye:dark_green")
minetest.register_alias("unifieddyes:black", "dye:black")
minetest.register_alias("unifieddyes:darkgrey", "dye:dark_grey")
minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey")
minetest.register_alias("unifieddyes:grey", "dye:grey")
minetest.register_alias("unifieddyes:lightgrey", "dye:light_grey")
minetest.register_alias("unifieddyes:light_grey", "dye:light_grey")
minetest.register_alias("unifieddyes:white", "dye:white")
minetest.register_alias("unifieddyes:grey_0", "dye:black")
minetest.register_alias("unifieddyes:grey_4", "dye:dark_grey")
minetest.register_alias("unifieddyes:grey_8", "dye:grey")
minetest.register_alias("unifieddyes:grey_11", "dye:light_grey")
minetest.register_alias("unifieddyes:grey_15", "dye:white")
minetest.register_alias("unifieddyes:white_paint", "dye:white")
minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
minetest.register_alias("unifieddyes:carbon_black", "dye:black")
-- aqua -> spring, skyblue -> azure, and redviolet -> rose aliases
-- note that technically, lime should be aliased, but can't be (there IS
-- lime in the new color table, it's just shifted up a bit)
minetest.register_alias("unifieddyes:aqua", "unifieddyes:spring")
minetest.register_alias("unifieddyes:skyblue", "unifieddyes:azure")
minetest.register_alias("unifieddyes:redviolet", "unifieddyes:rose")
print(S("[UnifiedDyes] Loaded!"))