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If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to create their respective liquid dye colors. If it is not defined (e.g. the user has an older version of the flowers mod), then violas produce blue dye powder. Violet dye can still be formed by mixing blue and magenta or blue and red dyes, as before.
72 lines
3.2 KiB
Plaintext
72 lines
3.2 KiB
Plaintext
Changelog
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2012-07-26: Added a "version" check for the flowers dependency: If the
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flowers mod defines "flowers:flower_geranium" (as is the case with my update
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of 2012-08-01), then those will be used to get blue pigment powder, and violas
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will produce violet powder, both of which can be directly used to create their
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respective liquid dye colors. If it is not defined (e.g. the user has an
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older version of the flowers mod), then violas produce blue dye powder. Violet
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dye can still be formed by mixing blue and magenta or blue and red dyes, as
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before.
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2012-07-26: Better bottle textures. Note that these are blended against the
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50% grey field they normally appear on in the inventory display, so they will
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show artifacts if you try to wield them. Don't do that. :-)
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2012-07-26: Split off glass bottles into a separate mod, "Vessels". This mod
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now depends on it.
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2012-07-25 (almost immediately after): Fixed a copy&paste error for black dye.
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2012-07-25: Replaced missing craftitem entries and got rid of some redundant
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code left over from last update. Added group settings for all dyes according
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to recently-published standard. Fixed a few typos in item descriptions, and
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straightened up capitalization.
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2012-07-24: Added some extra steps to the dye-making process, added
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recommendation that empty bottles be given back to the player on use. Dyes
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are still easy to make, they just require a more realistic (and this, harder)
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process now.
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2012-07-16 (a bit later): fixed a minor error in generation of medium grey.
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2012-07-16: Added a new set of colors, "light" (brightness of 150% versus the
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'full' shade), for a total of 89. No 50% saturation version of this set.
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Added a palette image showing the full set of colors.
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2012-07-13: Fixed some missing commas.
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2012-07-13: Added a script to aid in the generation of new textures for mods
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that depend on unifieddyes. Moved this changelog from the forum into the
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distribution directory. Rewrote the README to contain everything from the
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forum post, and expanded it to document the new generation script.
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2012-07-12 (a bit later): added groups = {dye=1}, to each register_craftitem
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call, to make it easier for other mods to identify the dyes and categorize
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them.
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2012-07-12: moved project to github.
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2012-07-11 (continuing): Tweaked the script to remove titanium dioxide from the
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output, since it isn't intended to be directly used as a dye/paint (but rather,
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to make paint that can then be used). Regenerated colors.txt.
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2012-07-11 (immediately after): The script was reading the wrong pixel from the
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image, resulting in lighter-than-correct colors. Fixed it and regenerated the
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colors.txt file.
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2012-07-11: Added a script to list all of the colors and their RGB values and
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texture filenames, and a text file containing the output thereof.
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2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
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2012-07-08: Major boost in the number of available colors - was 8, now 77.
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Should cover pretty much the entire spectrum of colors one might use in this
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game.
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2012-07-02: Deleted a few redundant files (leftovers from when I wanted to
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merge in flowers and then changed my mind).
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2012-06-26: Initial upload.
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