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v1.0.0
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nalc-1.2.0
Author | SHA1 | Date | |
---|---|---|---|
a1f3da77c0 | |||
6f5431097c | |||
268c6a0c36 | |||
c843090d58 |
11
.luacheckrc
11
.luacheckrc
@ -1,11 +0,0 @@
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read_globals = {
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-- Defined by Minetest
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"minetest", "PseudoRandom", "VoxelArea", "string", "dump", "math",
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vector = {
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fields = {
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"add", "cross", "direction", "distance", "dot", "multiply",
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"new", "normalize", "round", "subtract",
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"from_number", "get_max_coord", "twoline", "threeline", "rayIter"
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}
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}
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}
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18
doc.md
18
doc.md
@ -134,3 +134,21 @@ See e.g. `minetest.line_of_sight`.
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* If `time` is omitted, it uses the current time.
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* This function does not yet support the moon;
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at night it simply returns `nil`.
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## Helpers which I don't recommend to use now
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* `vector.pos_to_string(pos)`: returns a string
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* It is similar to `minetest.pos_to_string`; it uses a different format:
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`"("..pos.x.."|"..pos.y.."|"..pos.z..")"`
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* `vector.zero`
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* The zero vector `{x=0, y=0, z=0}`
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* `vector.quickadd(pos, [z],[y],[x])`
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* Adds values to the vector components in-place
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## Deprecated helpers
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* `vector.plane`
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* should be removed soon; it should have done the same as vector.triangle
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|
252
init.lua
252
init.lua
@ -2,6 +2,10 @@ local path = minetest.get_modpath"vector_extras"
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local funcs = {}
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function funcs.pos_to_string(pos)
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return "("..pos.x.."|"..pos.y.."|"..pos.z..")"
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end
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local r_corr = 0.25 --remove a bit more nodes (if shooting diagonal) to let it
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-- look like a hole (sth like antialiasing)
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@ -48,7 +52,6 @@ local function return_line(pos, dir, range) --range ~= length
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local num = 1
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local t_dir = get_used_dir(dir)
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local dir_typ = t_dir[1]
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local f_tab
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if t_dir[3] == "+" then
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f_tab = {0, range, 1}
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else
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@ -119,7 +122,7 @@ function funcs.rayIter(pos, dir)
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for i in pairs(step) do
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choose[i] = vector.new(p)
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choose[i][i] = choose[i][i] + step[i]
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choosefit[i] = vector.dot(vector.normalize(vector.subtract(choose[i], pos)), dir)
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choosefit[i] = vector.scalar(vector.normalize(vector.subtract(choose[i], pos)), dir)
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end
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p = choose[vector.get_max_coord(choosefit)]
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@ -266,6 +269,63 @@ function funcs.pnorm(v, p)
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return (math.abs(v.x)^p + math.abs(v.y)^p + math.abs(v.z)^p)^(1 / p)
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end
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--not optimized
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--local areas = {}
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function funcs.plane(ps)
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-- sort positions and imagine the first one (A) as vector.zero
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ps = vector.sort_positions(ps)
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local pos = ps[1]
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local B = vector.subtract(ps[2], pos)
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local C = vector.subtract(ps[3], pos)
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-- get the positions for the fors
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local cube_p1 = {x=0, y=0, z=0}
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local cube_p2 = {x=0, y=0, z=0}
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for i in pairs(cube_p1) do
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cube_p1[i] = math.min(B[i], C[i], 0)
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cube_p2[i] = math.max(B[i], C[i], 0)
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end
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cube_p1 = vector.apply(cube_p1, math.floor)
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cube_p2 = vector.apply(cube_p2, math.ceil)
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local vn = vector.normalize(vector.cross(B, C))
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local nAB = vector.normalize(B)
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local nAC = vector.normalize(C)
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local angle_BAC = math.acos(vector.scalar(nAB, nAC))
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local nBA = vector.multiply(nAB, -1)
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local nBC = vector.normalize(vector.subtract(C, B))
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local angle_ABC = math.acos(vector.scalar(nBA, nBC))
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for z = cube_p1.z, cube_p2.z do
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for y = cube_p1.y, cube_p2.y do
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for x = cube_p1.x, cube_p2.x do
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local p = {x=x, y=y, z=z}
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local n = -vector.scalar(p, vn)/vector.scalar(vn, vn)
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if math.abs(n) <= 0.5 then
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local ep = vector.add(p, vector.multiply(vn, n))
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local nep = vector.normalize(ep)
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local angle_BAep = math.acos(vector.scalar(nAB, nep))
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local angle_CAep = math.acos(vector.scalar(nAC, nep))
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local angldif = angle_BAC - (angle_BAep+angle_CAep)
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if math.abs(angldif) < 0.001 then
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ep = vector.subtract(ep, B)
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nep = vector.normalize(ep)
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local angle_ABep = math.acos(vector.scalar(nBA, nep))
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local angle_CBep = math.acos(vector.scalar(nBC, nep))
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local angldif = angle_ABC - (angle_ABep+angle_CBep)
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if math.abs(angldif) < 0.001 then
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table.insert(ps, vector.add(pos, p))
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end
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end
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end
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end
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end
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end
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return ps
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end
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function funcs.straightdelay(s, v, a)
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if not a then
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return s/v
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@ -273,6 +333,8 @@ function funcs.straightdelay(s, v, a)
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return (math.sqrt(v*v+2*a*s)-v)/a
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end
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vector.zero = vector.new()
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function funcs.sun_dir(time)
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if not time then
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time = minetest.get_timeofday()
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@ -296,9 +358,9 @@ function funcs.inside(pos, minp, maxp)
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return true
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end
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function funcs.minmax(pos1, pos2)
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local p1 = vector.new(pos1)
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local p2 = vector.new(pos2)
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function funcs.minmax(p1, p2)
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local p1 = vector.new(p1)
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local p2 = vector.new(p2)
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for _,i in ipairs({"x", "y", "z"}) do
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if p1[i] > p2[i] then
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p1[i], p2[i] = p2[i], p1[i]
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@ -328,7 +390,7 @@ end
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local adammil_fill = dofile(path .. "/adammil_flood_fill.lua")
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function funcs.search_2d(go_test, x0, y0, allow_revisit, give_map)
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local marked_places = adammil_fill(go_test, x0, y0, allow_revisit)
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marked_places = adammil_fill(go_test, x0, y0, allow_revisit)
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if give_map then
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return marked_places
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end
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@ -344,7 +406,7 @@ end
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local fallings_search = dofile(path .. "/fill_3d.lua")
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local moves_touch = {
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = 0}, -- FIXME should this be here?
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{x = 0, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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{x = 0, y = -1, z = 0},
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{x = 0, y = 1, z = 0},
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@ -436,8 +498,7 @@ function funcs.explosion_perlin(rmin, rmax, nparams)
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nparams.spread = nparams.spread or vector.from_number(r*5)
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local pos = {x=math.random(-30000, 30000), y=math.random(-30000, 30000), z=math.random(-30000, 30000)}
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local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1)
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):get3dMap_flat(pos)
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local map = minetest.get_perlin_map(nparams, vector.from_number(r+r+1)):get3dMap_flat(pos)
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local id = 1
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@ -452,11 +513,11 @@ function funcs.explosion_perlin(rmin, rmax, nparams)
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local tab, n = {}, 1
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for z=-r,r do
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local bare_dist_z = z*z
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local bare_dist = z*z
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for y=-r,r do
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local bare_dist_yz = bare_dist_z + y*y
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local bare_dist = bare_dist+y*y
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for x=-r,r do
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local bare_dist = bare_dist_yz + x*x
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local bare_dist = bare_dist+x*x
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local add = bare_dist < bare_mindist
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local pval, distdiv
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if not add
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@ -482,19 +543,22 @@ function funcs.explosion_perlin(rmin, rmax, nparams)
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end
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end
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map = nil
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collectgarbage()
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-- change strange values
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local pval_diff = pval_max - pval_min
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pval_min = pval_min/pval_diff
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for k,i in pairs(tab) do
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for n,i in pairs(tab) do
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if i[2] then
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local new_pval = math.abs(i[2]/pval_diff - pval_min)
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if i[3]+0.33 < new_pval then
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tab[k] = {i[1]}
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tab[n] = {i[1]}
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elseif i[3] < new_pval then
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tab[k] = {i[1], true}
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tab[n] = {i[1], true}
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else
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tab[k] = nil
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tab[n] = nil
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end
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end
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end
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@ -569,6 +633,67 @@ function funcs.ring(r)
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return tab2
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end
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--~ posy(t) = att + bt + c
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--~ vely(t) = 2at + b
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--~ accy(t) = 2a
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--~ a = -0.5gravity
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--~ vely(0) = b = vel.y
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--~ posy(0) = c = pos.y
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--~ posy(t) = -0.5 * gravity * t * t + vel.y * t + pos.y
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--~ vely(t) = -gravity*t + vel.y
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--~ Scheitel:
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--~ vely(t) = 0 = -gravity*t + vel.y
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--~ t = vel.y / gravity
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--~ 45°
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--~ vely(t)^2 = velx(t)^2 + velz(t)^2
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--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z
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--~ gravity^2 * t^2 + vel.y^2 - -2*gravity*t*vel.y = vel.x * vel.x + vel.z * vel.z
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--~ gravity^2 * t^2 - 2*gravity*vel.y * t + (vel.y^2 - vel.x^2 - vel.z^2) = 0
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--~ t = (2*gravity*vel.y .. rt((2*gravity*vel.y)^2 - 4*gravity^2*(vel.y^2 - vel.x^2 - vel.z^2))) / (2*gravity^2)
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--~ t = (2*gravity*vel.y .. rt(4*gravity^2*vel.y^2 - 4*gravity^2*(vel.y^2) + 4*gravity^2*(vel.x^2 + vel.z^2))) / (2*gravity^2)
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--~ t = (2*gravity*vel.y .. 2*gravity*rt(vel.x^2 + vel.z^2)) / (2*gravity^2)
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--~ t = (vel.y .. rt(vel.x^2 + vel.z^2)) / gravity
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--~ t1 = (vel.y - math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity
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--~ t2 = (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity
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--~ yswitch = posy(t1) (= posy(t2)) //links und rechts gleich
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--~ yswitch = -0.5 * gravity * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity)^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
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--~ yswitch = -0.5 * gravity * (vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z))^2 / gravity^2 + vel.y * ((vel.y + math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
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--~ yswitch = -0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) / gravity + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity) + pos.y
|
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--~ yswitch = (-0.5 * (vel.y^2 + 2*vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.x^2 + vel.z^2) + ((vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)))) / gravity + pos.y
|
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--~ yswitch = (-0.5 * vel.y^2 - vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z) - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2 + vel.y*math.sqrt(vel.x * vel.x + vel.z * vel.z)) / gravity + pos.y
|
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--~ yswitch = (-0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2 + vel.y^2) / gravity + pos.y
|
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--~ yswitch = (0.5 * vel.y^2 - 0.5 * vel.x^2 - 0.5 * vel.z^2) / gravity + pos.y
|
||||
--~ yswitch = -0.5 * (vel.x * vel.x + vel.z * vel.z - vel.y * vel.y) / gravity + pos.y
|
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|
||||
|
||||
--~ 45° Zeitpunkte kleineres beim Aufstieg, größeres beim Fall
|
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--~ (-gravity*t + vel.y)^2 = vel.x * vel.x + vel.z * vel.z
|
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--~ -gravity*t + vel.y = ..math.sqrt(vel.x * vel.x + vel.z * vel.z)
|
||||
--~ t = (..math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
|
||||
--~ t_raise = (-math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
|
||||
--~ t_fall = (math.sqrt(vel.x * vel.x + vel.z * vel.z) + vel.y) / gravity
|
||||
|
||||
--~ posy nach t umstellen
|
||||
--~ y = -0.5 * gravity * t * t + vel.y * t + pos.y
|
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--~ 0 = -0.5 * gravity * t * t + vel.y * t + pos.y - y
|
||||
--~ t = (-vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / (-gravity)
|
||||
--~ t = (vel.y .. math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
|
||||
--~ t_up = (vel.y - math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
|
||||
--~ t_down = (vel.y + math.sqrt(vel.y^2 + 2 * gravity * (pos.y - y))) / gravity
|
||||
|
||||
--~ posx(t) = vel.x * t + pos.x
|
||||
--~ posz(t) = vel.z * t + pos.z
|
||||
|
||||
--~ posx nach t umstellen
|
||||
--~ posx - pos.x = vel.x * t
|
||||
--~ t = (posx - pos.x) / vel.x
|
||||
|
||||
|
||||
local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount,
|
||||
time)
|
||||
local pointcount = 0
|
||||
@ -578,9 +703,9 @@ local function get_parabola_points(pos, vel, gravity, waypoints, max_pointcount,
|
||||
/ gravity + pos.y
|
||||
|
||||
-- the times of the 45° angle point
|
||||
local vel_len = math.sqrt(vel.x^2 + vel.z^2)
|
||||
local t_raise_end = (-vel_len + vel.y) / gravity
|
||||
local t_fall_start = (vel_len + vel.y) / gravity
|
||||
local i = math.sqrt(vel.x^2 + vel.z^2)
|
||||
local t_raise_end = (-i + vel.y) / gravity
|
||||
local t_fall_start = (i + vel.y) / gravity
|
||||
if t_fall_start > 0 then
|
||||
-- the right 45° angle point wasn't passed yet
|
||||
if t_raise_end > 0 then
|
||||
@ -709,11 +834,11 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time)
|
||||
-- get a list of possible positions between
|
||||
local diff = vector.subtract(p2, p)
|
||||
local possible_positions = {}
|
||||
for c,v in pairs(diff) do
|
||||
for i,v in pairs(diff) do
|
||||
if v ~= 0 then
|
||||
local pos_moved = vector.new(p)
|
||||
pos_moved[c] = pos_moved[c] + v
|
||||
possible_positions[#possible_positions+1] = pos_moved
|
||||
local p = vector.new(p)
|
||||
p[i] = p[i] + v
|
||||
possible_positions[#possible_positions+1] = p
|
||||
end
|
||||
end
|
||||
-- test which one fits best
|
||||
@ -724,12 +849,12 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time)
|
||||
z = vel.z * t + pos.z,
|
||||
}
|
||||
local d = math.huge
|
||||
for k = 1,2 do
|
||||
local pos_moved = possible_positions[k]
|
||||
local dist_current = vector.distance(pos_moved, near_p)
|
||||
if dist_current < d then
|
||||
p = pos_moved
|
||||
d = dist_current
|
||||
for i = 1,2 do
|
||||
local pos = possible_positions[i]
|
||||
local dist = vector.distance(pos, near_p)
|
||||
if dist < d then
|
||||
p = pos
|
||||
d = dist
|
||||
end
|
||||
end
|
||||
-- add it
|
||||
@ -740,11 +865,11 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time)
|
||||
-- get a list of possible positions between
|
||||
local diff = vector.subtract(p2, p)
|
||||
local possible_positions = {}
|
||||
for c,v in pairs(diff) do
|
||||
for i,v in pairs(diff) do
|
||||
if v ~= 0 then
|
||||
local pos_moved = vector.new(p)
|
||||
pos_moved[c] = pos_moved[c] + v
|
||||
possible_positions[#possible_positions+1] = pos_moved
|
||||
local p = vector.new(p)
|
||||
p[i] = p[i] + v
|
||||
possible_positions[#possible_positions+1] = p
|
||||
end
|
||||
end
|
||||
-- test which one fits best
|
||||
@ -756,12 +881,12 @@ function funcs.throw_parabola(pos, vel, gravity, point_count, time)
|
||||
}
|
||||
local d = math.huge
|
||||
assert(#possible_positions == 4-k, "how, number positions?")
|
||||
for j = 1,4-k do
|
||||
local pos_moved = possible_positions[j]
|
||||
local dist_current = vector.distance(pos_moved, near_p)
|
||||
if dist_current < d then
|
||||
p = pos_moved
|
||||
d = dist_current
|
||||
for i = 1,4-k do
|
||||
local pos = possible_positions[i]
|
||||
local dist = vector.distance(pos, near_p)
|
||||
if dist < d then
|
||||
p = pos
|
||||
d = dist
|
||||
end
|
||||
end
|
||||
-- add it
|
||||
@ -782,9 +907,9 @@ function funcs.chunkcorner(pos)
|
||||
return {x=pos.x-pos.x%16, y=pos.y-pos.y%16, z=pos.z-pos.z%16}
|
||||
end
|
||||
|
||||
function funcs.point_distance_minmax(pos1, pos2)
|
||||
local p1 = vector.new(pos1)
|
||||
local p2 = vector.new(pos2)
|
||||
function funcs.point_distance_minmax(p1, p2)
|
||||
local p1 = vector.new(p1)
|
||||
local p2 = vector.new(p2)
|
||||
local min, max, vmin, vmax, num
|
||||
for _,i in ipairs({"x", "y", "z"}) do
|
||||
num = math.abs(p1[i] - p2[i])
|
||||
@ -801,20 +926,21 @@ function funcs.point_distance_minmax(pos1, pos2)
|
||||
end
|
||||
|
||||
function funcs.collision(p1, p2)
|
||||
local clear, node_pos = minetest.line_of_sight(p1, p2)
|
||||
local clear, node_pos, collision_pos, max, dmax, dcmax, pt
|
||||
clear, node_pos = minetest.line_of_sight(p1, p2)
|
||||
if clear then
|
||||
return false
|
||||
end
|
||||
local collision_pos = {}
|
||||
local _, max = funcs.point_distance_minmax(node_pos, p2)
|
||||
collision_pos = {}
|
||||
min, max = funcs.point_distance_minmax(node_pos, p2)
|
||||
if node_pos[max] > p2[max] then
|
||||
collision_pos[max] = node_pos[max] - 0.5
|
||||
else
|
||||
collision_pos[max] = node_pos[max] + 0.5
|
||||
end
|
||||
local dmax = p2[max] - node_pos[max]
|
||||
local dcmax = p2[max] - collision_pos[max]
|
||||
local pt = dcmax / dmax
|
||||
dmax = p2[max] - node_pos[max]
|
||||
dcmax = p2[max] - collision_pos[max]
|
||||
pt = dcmax/dmax
|
||||
|
||||
for _,i in ipairs({"x", "y", "z"}) do
|
||||
collision_pos[i] = p2[i] - (p2[i] - node_pos[i]) * pt
|
||||
@ -829,6 +955,18 @@ function funcs.update_minp_maxp(minp, maxp, pos)
|
||||
end
|
||||
end
|
||||
|
||||
function funcs.quickadd(pos, z,y,x)
|
||||
if z then
|
||||
pos.z = pos.z+z
|
||||
end
|
||||
if y then
|
||||
pos.y = pos.y+y
|
||||
end
|
||||
if x then
|
||||
pos.x = pos.x+x
|
||||
end
|
||||
end
|
||||
|
||||
function funcs.unpack(pos)
|
||||
return pos.z, pos.y, pos.x
|
||||
end
|
||||
@ -899,9 +1037,9 @@ function funcs.triangle(pos1, pos2, pos3)
|
||||
end
|
||||
|
||||
-- https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation/rasterization-stage
|
||||
local function edgefunc(vert1, vert2, pos)
|
||||
return (pos[1] - vert1[1]) * (vert2[2] - vert1[2])
|
||||
- (pos[2] - vert1[2]) * (vert2[1] - vert1[1])
|
||||
local function edgefunc(p1, p2, pos)
|
||||
return (pos[1] - p1[1]) * (p2[2] - p1[2])
|
||||
- (pos[2] - p1[2]) * (p2[1] - p1[1])
|
||||
end
|
||||
-- eps is used to prevend holes in neighbouring triangles
|
||||
-- It should be smaller than the smallest possible barycentric value
|
||||
@ -937,12 +1075,22 @@ function funcs.triangle(pos1, pos2, pos3)
|
||||
return points, n, barycentric_coords
|
||||
end
|
||||
|
||||
|
||||
vector_extras_functions = funcs
|
||||
|
||||
dofile(path .. "/legacy.lua")
|
||||
--dofile(minetest.get_modpath("vector_extras").."/vector_meta.lua")
|
||||
|
||||
vector_extras_functions = nil
|
||||
|
||||
|
||||
for name,func in pairs(funcs) do
|
||||
if vector[name] then
|
||||
minetest.log("error", "[vector_extras] vector."..name..
|
||||
" already exists.")
|
||||
else
|
||||
-- luacheck: globals vector
|
||||
vector[name] = func
|
||||
end
|
||||
end
|
||||
|
||||
minetest.log("action", "[vector_extras] loaded.")
|
||||
|
94
legacy.lua
Normal file
94
legacy.lua
Normal file
@ -0,0 +1,94 @@
|
||||
local funcs = vector_extras_functions
|
||||
|
||||
function funcs.scalar(v1, v2)
|
||||
minetest.log("deprecated", "[vector_extras] vector.scalar is " ..
|
||||
"deprecated, use vector.dot instead.")
|
||||
return vector.dot(v1, v2)
|
||||
end
|
||||
|
||||
function funcs.get_data_from_pos(tab, z,y,x)
|
||||
minetest.log("deprecated", "[vector_extras] get_data_from_pos is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
local data = tab[z]
|
||||
if data then
|
||||
data = data[y]
|
||||
if data then
|
||||
return data[x]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function funcs.set_data_to_pos(tab, z,y,x, data)
|
||||
minetest.log("deprecated", "[vector_extras] set_data_to_pos is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
if tab[z] then
|
||||
if tab[z][y] then
|
||||
tab[z][y][x] = data
|
||||
return
|
||||
end
|
||||
tab[z][y] = {[x] = data}
|
||||
return
|
||||
end
|
||||
tab[z] = {[y] = {[x] = data}}
|
||||
end
|
||||
|
||||
function funcs.set_data_to_pos_optional(tab, z,y,x, data)
|
||||
minetest.log("deprecated", "[vector_extras] set_data_to_pos_optional is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
if vector.get_data_from_pos(tab, z,y,x) ~= nil then
|
||||
return
|
||||
end
|
||||
funcs.set_data_to_pos(tab, z,y,x, data)
|
||||
end
|
||||
|
||||
function funcs.remove_data_from_pos(tab, z,y,x)
|
||||
minetest.log("deprecated", "[vector_extras] remove_data_from_pos is " ..
|
||||
"deprecated, use the minetest pos hash function instead.")
|
||||
if vector.get_data_from_pos(tab, z,y,x) == nil then
|
||||
return
|
||||
end
|
||||
tab[z][y][x] = nil
|
||||
if not next(tab[z][y]) then
|
||||
tab[z][y] = nil
|
||||
end
|
||||
if not next(tab[z]) then
|
||||
tab[z] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function funcs.get_data_pos_table(tab)
|
||||
minetest.log("deprecated", "[vector_extras] get_data_pos_table likely " ..
|
||||
"is deprecated, use the minetest pos hash function instead.")
|
||||
local t,n = {},1
|
||||
local minz, miny, minx, maxz, maxy, maxx
|
||||
for z,yxs in pairs(tab) do
|
||||
if not minz then
|
||||
minz = z
|
||||
maxz = z
|
||||
else
|
||||
minz = math.min(minz, z)
|
||||
maxz = math.max(maxz, z)
|
||||
end
|
||||
for y,xs in pairs(yxs) do
|
||||
if not miny then
|
||||
miny = y
|
||||
maxy = y
|
||||
else
|
||||
miny = math.min(miny, y)
|
||||
maxy = math.max(maxy, y)
|
||||
end
|
||||
for x,v in pairs(xs) do
|
||||
if not minx then
|
||||
minx = x
|
||||
maxx = x
|
||||
else
|
||||
minx = math.min(minx, x)
|
||||
maxx = math.max(maxx, x)
|
||||
end
|
||||
t[n] = {z,y,x, v}
|
||||
n = n+1
|
||||
end
|
||||
end
|
||||
end
|
||||
return t, {x=minx, y=miny, z=minz}, {x=maxx, y=maxy, z=maxz}, n-1
|
||||
end
|
183
vector_meta.lua
Normal file
183
vector_meta.lua
Normal file
@ -0,0 +1,183 @@
|
||||
vector.meta = vector.meta or {}
|
||||
vector.meta.nodes = {}
|
||||
|
||||
vector.meta.nodes_file = {
|
||||
load = function()
|
||||
local nodesfile = io.open(minetest.get_worldpath()..'/vector_nodes.txt', "r")
|
||||
if nodesfile then
|
||||
local contents = nodesfile:read('*all')
|
||||
io.close(nodesfile)
|
||||
if contents ~= nil then
|
||||
local lines = string.split(contents, "\n")
|
||||
for _,entry in ipairs(lines) do
|
||||
local name, px, py, pz, meta = unpack(string.split(entry, "°"))
|
||||
vector.meta.set_node({x=px, y=py, z=pz}, name, meta)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
save = function() --WRITE CHANGES TO FILE
|
||||
local output = ''
|
||||
for x,ys in pairs(vector.meta.nodes) do
|
||||
for y,zs in pairs(ys) do
|
||||
for z,names in pairs(zs) do
|
||||
for name,meta in pairs(names) do
|
||||
output = name.."°"..x.."°"..y.."°"..z.."°"..dump(meta).."\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local f = io.open(minetest.get_worldpath()..'/vector_nodes.txt', "w")
|
||||
f:write(output)
|
||||
io.close(f)
|
||||
end
|
||||
}
|
||||
|
||||
local function table_empty(tab) --looks if it's an empty table
|
||||
if next(tab) == nil then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function vector.meta.nodes_info() --returns an info string of the node table
|
||||
local tmp = "[vector] "..dump(vector.meta.nodes).."\n[vector]:\n"
|
||||
for x,a in pairs(vector.meta.nodes) do
|
||||
for y,b in pairs(a) do
|
||||
for z,c in pairs(b) do
|
||||
for name,meta in pairs(c) do
|
||||
tmp = tmp..">\t"..name.." "..x.." "..y.." "..z.." "..dump(meta).."\n"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return tmp
|
||||
end
|
||||
|
||||
function vector.meta.clean_node_table() --replaces {} with nil
|
||||
local again = true
|
||||
while again do
|
||||
again = false
|
||||
for x,ys in pairs(vector.meta.nodes) do
|
||||
if table_empty(ys) then
|
||||
vector.meta.nodes[x] = nil
|
||||
again = true
|
||||
else
|
||||
for y,zs in pairs(ys) do
|
||||
if table_empty(zs) then
|
||||
vector.meta.nodes[x][y] = nil
|
||||
again = true
|
||||
else
|
||||
for z,names in pairs(zs) do
|
||||
if table_empty(names) then
|
||||
vector.meta.nodes[x][y][z] = nil
|
||||
again = true
|
||||
else
|
||||
for name,meta in pairs(names) do
|
||||
if table_empty(meta)
|
||||
or meta == "" then
|
||||
vector.meta.nodes[x][y][z][name] = nil
|
||||
again = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function vector.meta.complete_node_table(pos, name) --neccesary because tab[1] wouldn't work if tab is not a table
|
||||
local tmp = vector.meta.nodes[pos.x]
|
||||
if not tmp then
|
||||
vector.meta.nodes[pos.x] = {}
|
||||
end
|
||||
local tmp = vector.meta.nodes[pos.x][pos.y]
|
||||
if not tmp then
|
||||
vector.meta.nodes[pos.x][pos.y] = {}
|
||||
end
|
||||
local tmp = vector.meta.nodes[pos.x][pos.y][pos.z]
|
||||
if not tmp then
|
||||
vector.meta.nodes[pos.x][pos.y][pos.z] = {}
|
||||
end
|
||||
local tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name]
|
||||
if not tmp then
|
||||
vector.meta.nodes[pos.x][pos.y][pos.z][name] = {}
|
||||
end
|
||||
end
|
||||
|
||||
function vector.meta.get_node(pos, name)
|
||||
if not pos then
|
||||
return false
|
||||
end
|
||||
local tmp = vector.meta.nodes[pos.x]
|
||||
if not tmp
|
||||
or table_empty(tmp) then
|
||||
return false
|
||||
end
|
||||
local tmp = vector.meta.nodes[pos.x][pos.y]
|
||||
if not tmp
|
||||
or table_empty(tmp) then
|
||||
return false
|
||||
end
|
||||
local tmp = vector.meta.nodes[pos.x][pos.y][pos.z]
|
||||
if not tmp
|
||||
or table_empty(tmp) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- if name isn't mentioned, just look if there's a node
|
||||
if not name then
|
||||
return true
|
||||
end
|
||||
|
||||
local tmp = vector.meta.nodes[pos.x][pos.y][pos.z][name]
|
||||
if not tmp
|
||||
or table_empty(tmp) then
|
||||
return false
|
||||
end
|
||||
return tmp
|
||||
end
|
||||
|
||||
function vector.meta.remove_node(pos)
|
||||
if not pos then
|
||||
return false
|
||||
end
|
||||
if vector.meta.get_node(pos) then
|
||||
vector.meta.nodes[pos.x][pos.y][pos.z] = nil
|
||||
local xarr = vector.meta.nodes[pos.x]
|
||||
if table_empty(xarr[pos.y]) then
|
||||
vector.meta.nodes[pos.x][pos.y] = nil
|
||||
end
|
||||
if table_empty(xarr) then
|
||||
vector.meta.nodes[pos.x] = nil
|
||||
end
|
||||
else
|
||||
print("[vector_extras] Warning: The node at "..vector.pos_to_string(pos).." wasn't stored in vector.meta.nodes.")
|
||||
end
|
||||
end
|
||||
|
||||
function vector.meta.set_node(pos, name, meta)
|
||||
if not (name or pos) then
|
||||
return false
|
||||
end
|
||||
vector.meta.complete_node_table(pos, name)
|
||||
meta = meta or true
|
||||
vector.meta.nodes[pos.x][pos.y][pos.z][name] = meta
|
||||
end
|
||||
|
||||
minetest.register_chatcommand('cleanvectormetatable',{
|
||||
description = 'Tidy up it.',
|
||||
params = "",
|
||||
privs = {},
|
||||
func = function(name)
|
||||
vector.meta.clean_node_table()
|
||||
local tmp = vector.meta.nodes_info()
|
||||
minetest.chat_send_player(name, tmp)
|
||||
print("[vector_extras] "..tmp)
|
||||
end
|
||||
})
|
||||
|
||||
vector.meta.nodes_file.load()
|
Reference in New Issue
Block a user