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mirror of https://github.com/paramat/watershed.git synced 2024-11-14 06:20:36 +01:00

16x16 clouds, cacti, papyrus, ice, dryshrubs

This commit is contained in:
paramat 2014-02-20 07:18:40 +00:00
parent 13e02268e7
commit 047ed04978
8 changed files with 145 additions and 12 deletions

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@ -1,4 +1,4 @@
watershed 0.2.2 by paramat
watershed 0.2.3 by paramat
For latest stable Minetest back to 0.4.8
Depends default
Licenses: code WTFPL

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@ -82,6 +82,25 @@ function watershed_jungletree(x, y, z, area, data)
end
end
function watershed_savannatree(x, y, z, area, data)
local c_tree = minetest.get_content_id("default:tree")
local c_leaves = minetest.get_content_id("default:leaves")
for j = -3, 6 do
if j >= 5 then
for i = -3, 3 do
for k = -3, 3 do
local vil = area:index(x + i, y + j + 1, z + k)
if math.random(2) == 2 then
data[vil] = c_leaves
end
end
end
end
local vit = area:index(x, y + j, z)
data[vit] = c_tree
end
end
function watershed_grass(data, vi)
local c_grass1 = minetest.get_content_id("default:grass_1")
local c_grass2 = minetest.get_content_id("default:grass_2")
@ -123,4 +142,25 @@ function watershed_flower(data, vi)
else
data[vi] = c_viola
end
end
function watershed_cactus(x, y, z, area, data)
local c_wscactus = minetest.get_content_id("watershed:cactus")
for j = -2, 4 do
for i = -2, 2 do
if i == 0 or j == 2 or (j == 3 and math.abs(i) == 2) then
local vic = area:index(x + i, y + j, z)
data[vic] = c_wscactus
end
end
end
end
function watershed_papyrus(x, y, z, area, data)
local c_papyrus = minetest.get_content_id("default:papyrus")
local ph = math.random(1, 4)
for j = 1, ph do
local vip = area:index(x, y + j, z)
data[vip] = c_papyrus
end
end

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@ -1,22 +1,25 @@
-- watershed 0.2.2 by paramat
-- watershed 0.2.3 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default
-- License: code WTFPL
-- 0.2.3 clouds, cacti, ice, papyrus, dry shrub
-- Parameters
local YMIN = 6000
local YMAX = 8000 -- Top of atmosphere / mountains / floatlands
local TERCEN = 7008 -- Terrain centre
local YMIN = 6000 -- Approximate base of realm stone
local YMAX = 8000 -- Approximate top of atmosphere / mountains / floatlands
local TERCEN = 7960 -- Terrain 'centre'. Approximate average seabed level
local YWAT = 7024 -- Sea level
local CLOUDY = 7152 -- Cloud level
local TERSCA = 384 -- Vertical terrain scale
local XLSAMP = 0 -- Extra large scale height variation amplitude
local BASAMP = 0.3 -- Base terrain amplitude
local CANAMP = 0.7 -- Canyon terrain amplitude
local CANEXP = 1.33 -- Canyon shape exponent
local TSTONE = 0.015 -- Density threshold for stone
local TRIV = -0.027 -- Maximum densitybase threshold for river water
local TSAND = -0.03 -- Maximum densitybase threshold for sand
local TRIV = -0.017 -- Maximum densitybase threshold for river water
local TSAND = -0.02 -- Maximum densitybase threshold for sand
local FIST = 0 -- Fissure threshold at surface. Controls size of fissure entrances at surface
local FISEXP = 0.02 -- Fissure expansion rate under surface
local ORECHA = 1 / (7 * 7 * 7) -- Ore chance per stone node
@ -25,9 +28,12 @@ local PINCHA = 47 -- Pine tree 1/x chance per node
local APTCHA = 47 -- Appletree
local FLOCHA = 36 -- Flower
local FOGCHA = 9 -- Forest grass
local GRACHA = 5 -- Grassland grasses
local GRACHA = 3 -- Grassland grasses
local JUTCHA = 16 -- Jungletree
local JUGCHA = 9 -- Junglegrass
local CACCHA = 529 -- Cactus
local DRYCHA = 361 -- Dry shrub
local PAPCHA = 3 -- Papyrus
-- 3D noise for rough terrain
@ -95,6 +101,17 @@ local np_xlscale = {
persist = 0.4
}
-- 2D noise for clouds
local np_cloud = {
offset = 0,
scale = 1,
spread = {x=207, y=207, z=207},
seed = 2113,
octaves = 4,
persist = 0.8
}
-- Stuff
watershed = {}
@ -128,8 +145,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_sand = minetest.get_content_id("default:sand")
local c_desand = minetest.get_content_id("default:desert_sand")
local c_snowblock = minetest.get_content_id("default:snowblock")
local c_ice = minetest.get_content_id("default:ice")
local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
local c_jungrass = minetest.get_content_id("default:junglegrass")
local c_dryshrub = minetest.get_content_id("default:dry_shrub")
local c_stodiam = minetest.get_content_id("default:stone_with_diamond")
local c_stomese = minetest.get_content_id("default:stone_with_mese")
local c_stogold = minetest.get_content_id("default:stone_with_gold")
@ -142,6 +161,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_wsredstone = minetest.get_content_id("watershed:redstone")
local c_wsgrass = minetest.get_content_id("watershed:grass")
local c_wsdirt = minetest.get_content_id("watershed:dirt")
local c_wscloud = minetest.get_content_id("watershed:cloud")
local sidelen = x1 - x0 + 1
local chulens = {x=sidelen, y=sidelen, z=sidelen}
@ -155,6 +175,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
local nvals_biome = minetest.get_perlin_map(np_biome, chulens):get2dMap_flat(minposxz)
local nvals_xlscale = minetest.get_perlin_map(np_xlscale, chulens):get2dMap_flat(minposxz)
local nvals_cloud = minetest.get_perlin_map(np_cloud, chulens):get2dMap_flat(minposxz)
local nixyz = 1
local nixz = 1
@ -196,7 +217,8 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
if density >= tstone and nofis -- stone cut by fissures
or (density >= tstone and density < TSTONE * 2 and y <= YWAT) then -- or stone layer around water
or (density >= tstone and density < TSTONE * 3 and y <= YWAT) -- or stone layer around water
or (density >= tstone and density < TSTONE * 3 and densitybase >= triv ) then -- or stone layer around river
if n_biome > 0.7 then
data[vi] = c_wsredstone
elseif math.random() < ORECHA then
@ -243,17 +265,38 @@ minetest.register_on_generated(function(minp, maxp, seed)
under[si] = 0
end
elseif y <= YWAT and density < tstone then -- sea water, not in fissures
data[vi] = c_water
if y == YWAT and n_biome < -1 then
data[vi] = c_ice
else
data[vi] = c_water
if y == YWAT and n_biome > 0.2 and stable[si] >= 1
and math.random(PAPCHA) == 2 then -- papyrus in desert and rainforest
watershed_papyrus(x, y, z, area, data)
end
end
stable[si] = 0
under[si] = 0
elseif densitybase >= triv and density < tstone then -- river water, not in fissures
data[vi] = c_wswater
if n_biome < -1 then
data[vi] = c_ice
else
data[vi] = c_wswater
end
stable[si] = 0
under[si] = 0
elseif y == CLOUDY then -- clouds
local xrq = 16 * math.floor((x - x0) / 16)
local zrq = 16 * math.floor((z - z0) / 16)
local qixz = zrq * sidelen + xrq + 1
if nvals_cloud[qixz] > 0.5 then
data[vi] = c_wscloud
end
stable[si] = 0
under[si] = 0
else -- possible above surface air node
if y >= YWAT and under[si] ~= 0 then
if under[si] == 1 then
if math.random(PINCHA) == 2 then
if n_biome > -1 and math.random(PINCHA) == 2 then
watershed_pinetree(x, y, z, area, data)
else
data[viu] = c_dirtsnow
@ -290,6 +333,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
data[vi] = c_jungrass
end
end
elseif under[si] == 5 then
if n_biome < 0.8 and math.random(CACCHA) == 2 then
watershed_cactus(x, y, z, area, data)
elseif n_biome < 0.8 and math.random(DRYCHA) == 2 then
data[vi] = c_dryshrub
end
end
end
stable[si] = 0

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@ -51,6 +51,50 @@ minetest.register_node("watershed:stone", {
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("watershed:cloud", {
description = "WS Cloud",
drawtype = "glasslike",
tiles = {"watershed_cloud.png"},
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
post_effect_color = {a=64, r=241, g=248, b=255},
groups = {not_in_creative_inventory=1},
})
minetest.register_node("watershed:cactus", {
description = "WS Cactus",
tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {snappy=1,choppy=3,flammable=2},
drop = "default:cactus",
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("watershed:goldengrass", {
description = "Golden Grass",
drawtype = "plantlike",
tiles = {"watershed_goldengrass.png"},
inventory_image = "watershed_goldengrass.png",
wield_image = "watershed_goldengrass.png",
paramtype = "light",
walkable = false,
buildable_to = true,
is_ground_content = true,
groups = {snappy=3,flammable=3,flora=1,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
},
})
minetest.register_node("watershed:water", {
description = "WS Water Source",
inventory_image = minetest.inventorycube("default_water.png"),

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