Update spawnplayer function

This commit is contained in:
paramat 2014-12-15 04:19:05 +00:00
parent a2de0ee125
commit a5e58a4e7c
3 changed files with 33 additions and 25 deletions

View File

@ -1,4 +1,4 @@
watershed 0.6.1 by paramat
watershed 0.6.2 by paramat
For latest stable Minetest back to 0.4.8
Depends default stairs
Licenses: code WTFPL, textures CC BY-SA

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@ -221,20 +221,21 @@ if SINGLENODE then
minetest.set_mapgen_params({mgname="singlenode"})
end)
-- Spawn player
-- Spawn player function. Requires chunksize = 80 nodes (the default)
function spawnplayer(player)
local TERCEN = -128 -- Terrain 'centre', average seabed level
local TERSCA = 512 -- Vertical terrain scale
local XLSAMP = 0.1 -- Extra large scale height variation amplitude
local BASAMP = 0.3 -- Base terrain amplitude
local MIDAMP = 0.1 -- Mid terrain amplitude
local CANAMP = 0.4 -- Canyon terrain maximum amplitude
local TERCEN = -128
local TERSCA = 512
local XLSAMP = 0.1
local BASAMP = 0.3
local MIDAMP = 0.1
local CANAMP = 0.4
local ATANAMP = 1.1
local BLENEXP = 2
local xsp
local ysp
local zsp
local np_terrain = {
offset = 0,
scale = 1,
@ -246,7 +247,7 @@ if SINGLENODE then
local np_mid = {
offset = 0,
scale = 1,
spread = {x=768, y=768, z=768},
spread = {x=768, y=768, z=1},
seed = 85546,
octaves = 5,
persist = 0.5
@ -254,7 +255,7 @@ if SINGLENODE then
local np_base = {
offset = 0,
scale = 1,
spread = {x=4096, y=4096, z=4096},
spread = {x=4096, y=4096, z=1},
seed = 8890,
octaves = 3,
persist = 0.33
@ -262,11 +263,17 @@ if SINGLENODE then
local np_xlscale = {
offset = 0,
scale = 1,
spread = {x=8192, y=8192, z=8192},
spread = {x=8192, y=8192, z=1},
seed = -72,
octaves = 3,
persist = 0.33
}
local nobj_terrain = nil
local nobj_mid = nil
local nobj_base = nil
local nobj_xlscale = nil
for chunk = 1, 64 do
print ("[watershed] searching for spawn "..chunk)
local x0 = 80 * math.random(-32, 32) - 32
@ -275,17 +282,22 @@ if SINGLENODE then
local x1 = x0 + 79
local z1 = z0 + 79
local y1 = 47
local sidelen = 80
local chulens = {x=sidelen, y=sidelen, z=sidelen}
local minposxyz = {x=x0, y=y0, z=z0}
local chulensxyz = {x=sidelen, y=sidelen+2, z=sidelen}
local chulensxz = {x=sidelen, y=sidelen, z=1}
local minposxyz = {x=x0, y=y0-1, z=z0}
local minposxz = {x=x0, y=z0}
local nvals_terrain = minetest.get_perlin_map(np_terrain, chulens):get3dMap_flat(minposxyz)
local nvals_mid = minetest.get_perlin_map(np_mid, chulens):get2dMap_flat(minposxz)
local nvals_base = minetest.get_perlin_map(np_base, chulens):get2dMap_flat(minposxz)
local nvals_xlscale = minetest.get_perlin_map(np_xlscale, chulens):get2dMap_flat(minposxz)
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulensxyz)
nobj_mid = nobj_mid or minetest.get_perlin_map(np_mid, chulensxz)
nobj_base = nobj_base or minetest.get_perlin_map(np_base, chulensxz)
nobj_xlscale = nobj_xlscale or minetest.get_perlin_map(np_xlscale, chulensxz)
local nvals_terrain = nobj_terrain:get3dMap_flat(minposxyz)
local nvals_mid = nobj_mid:get2dMap_flat(minposxz)
local nvals_base = nobj_base:get2dMap_flat(minposxz)
local nvals_xlscale = nobj_xlscale:get2dMap_flat(minposxz)
local nixz = 1
local nixyz = 1
for z = z0, z1 do
@ -305,7 +317,7 @@ if SINGLENODE then
local canamp = terblen * CANAMP
local density = n_absterrain ^ canexp * canamp * n_absmid + densitymid
if y >= 1 and density > -0.01 and density < 0 then
if y >= 1 and density > -0.005 and density < 0 then
ysp = y + 1
xsp = x
zsp = z

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@ -1,12 +1,8 @@
-- watershed 0.6.1 by paramat
-- watershed 0.6.2 by paramat
-- For latest stable Minetest and back to 0.4.8
-- Depends default bucket
-- License: code WTFPL, textures CC BY-SA
-- fix 'over 60 upvalues'
-- TODO
-- correct noise code in spawnplayer function
-- Parameters