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paramat 2d786b8318 Set 2d noise spread z = 1, chulensxz z = 1. Create noise objects once on first mapchunk generation 2014-12-15 02:01:02 +00:00
textures Added sapling textures 2014-06-11 05:08:05 +01:00
README.txt Set 2d noise spread z = 1, chulensxz z = 1. Create noise objects once on first mapchunk generation 2014-12-15 02:01:02 +00:00
depends.txt Faster mapgen: use voxelmanip for ungen check and scanning chunk below. Use sidelen not 80 2014-07-26 20:07:42 +01:00
functions.lua All 4 saplngs, grown by LVM. nodeupdate(pos) to spread luxore light. Wider ore seams 2014-06-10 01:26:45 +01:00
init.lua Set 2d noise spread z = 1, chulensxz z = 1. Create noise objects once on first mapchunk generation 2014-12-15 02:01:02 +00:00
license.txt First commit 2014-02-15 09:50:29 +00:00
nodes.lua Update liquids for river flow. Liquid range 2. Double biome size. More volcanos. Regeneration by chat command 2014-08-21 00:58:55 +01:00

README.txt

watershed 0.6.0 by paramat
For latest stable Minetest back to 0.4.8
Depends default stairs
Licenses: code WTFPL, textures CC BY-SA