watershed/textures
paramat e7295638ed Singlenode realm, water y = 1, auto spawn on low land, acacialeaf 2014-04-01 01:39:57 +01:00
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watershed_bucketwater.png Singlenode realm, water y = 1, auto spawn on low land, acacialeaf 2014-04-01 01:39:57 +01:00
watershed_cloud.png 16x16 clouds, cacti, papyrus, ice, dryshrubs 2014-02-20 07:18:40 +00:00
watershed_darkcloud.png Ores below surface, 3D temp/humid biome system, add tundra, develop grasslands, darkclouds return 2014-02-25 18:14:54 +00:00
watershed_drygrass.png 16x16 clouds, cacti, papyrus, ice, dryshrubs 2014-02-20 07:18:40 +00:00
watershed_goldengrass.png Magma rising at ridges, lavacooling, new pinetrees 2014-03-30 07:34:18 +01:00
watershed_needles.png Golden ratio 4 noise canyon generation, bugfixes, continental scale height variation 2014-02-19 08:19:17 +00:00
watershed_permafrost.png Ores below surface, 3D temp/humid biome system, add tundra, develop grasslands, darkclouds return 2014-02-25 18:14:54 +00:00
watershed_water.png Turquoise freshwater. Magma rising under ridges. Lavacooling 2014-03-31 09:33:38 +01:00
watershed_wateranim.png Turquoise freshwater. Magma rising under ridges. Lavacooling 2014-03-31 09:33:38 +01:00
watershed_waterflowanim.png Turquoise freshwater. Magma rising under ridges. Lavacooling 2014-03-31 09:33:38 +01:00