split weathers into separate mod pack mods, major code refactor
10
rain/command.lua
Normal file
|
@ -0,0 +1,10 @@
|
|||
|
||||
|
||||
minetest.register_chatcommand("cw", {
|
||||
description = "normalize weather",
|
||||
privs = {rain_manager = true},
|
||||
func = function(name, param)
|
||||
weather.state = 'clear'
|
||||
save_weather()
|
||||
end
|
||||
})
|
1
rain/depends.txt
Normal file
|
@ -0,0 +1 @@
|
|||
weather_core
|
140
rain/init.lua
Normal file
|
@ -0,0 +1,140 @@
|
|||
rain = {}
|
||||
|
||||
rain.particles_count = 50
|
||||
|
||||
rain.sound_handler = function(player)
|
||||
return minetest.sound_play("weather_rain", {
|
||||
object = player,
|
||||
max_hear_distance = 2,
|
||||
loop = true,
|
||||
})
|
||||
end
|
||||
|
||||
-- set skybox based on time (darker if night lighter otherwise)
|
||||
rain.set_sky_box = function(player)
|
||||
if (minetest.get_timeofday() < 0.8) then
|
||||
player:set_sky({r=65, g=80, b=100}, "plain", nil)
|
||||
else
|
||||
player:set_sky({r=10, g=10, b=15}, "plain", nil)
|
||||
end
|
||||
end
|
||||
|
||||
-- creating manually parctiles instead of particles spawner because of easier to control
|
||||
-- spawn position.
|
||||
rain.add_rain_particles = function(player, dtime)
|
||||
rain.last_rp_count = 0
|
||||
for i=rain.particles_count, 1,-1 do
|
||||
local random_pos_x, random_pos_y, random_pos_z = get_random_pos_by_player_look_dir(player)
|
||||
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
||||
rain.last_rp_count = rain.last_rp_count + 1
|
||||
minetest.add_particle({
|
||||
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
|
||||
velocity = {x=0, y=-10, z=0},
|
||||
acceleration = {x=0, y=-30, z=0},
|
||||
expirationtime = 0.3,
|
||||
size = math.random(0.5, 3),
|
||||
collisiondetection = true,
|
||||
vertical = true,
|
||||
texture = rain.get_texture(),
|
||||
playername = player:get_player_name()
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Simple random texture getter
|
||||
rain.get_texture = function()
|
||||
local texture_name
|
||||
local random_number = math.random()
|
||||
if random_number > 0.33 then
|
||||
texture_name = "rain_raindrop_1.png"
|
||||
elseif random_number > 0.66 then
|
||||
texture_name = "rain_raindrop_2.png"
|
||||
else
|
||||
texture_name = "rain_raindrop_3.png"
|
||||
end
|
||||
return texture_name;
|
||||
end
|
||||
|
||||
-- register player for rain weather.
|
||||
-- basically needs for origin sky reference and rain sound controls.
|
||||
rain.add_player = function(player)
|
||||
if weather.players[player:get_player_name()] == nil then
|
||||
local player_meta = {}
|
||||
player_meta.origin_sky = {player:get_sky()}
|
||||
rain.set_sky_box(player)
|
||||
weather.players[player:get_player_name()] = player_meta
|
||||
end
|
||||
end
|
||||
|
||||
-- remove player from player list effected by rain.
|
||||
-- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
|
||||
rain.remove_player = function(player)
|
||||
local player_meta = weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil and player_meta.origin_sky ~= nil then
|
||||
player:set_sky(player_meta.origin_sky[1], player_meta.origin_sky[2], player_meta.origin_sky[3])
|
||||
weather.players[player:get_player_name()] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- adds and removes rain sound depending how much rain particles around player currently exist.
|
||||
-- have few seconds delay before each check to avoid on/off sound too often
|
||||
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
|
||||
rain.update_sound = function(player)
|
||||
local player_meta = weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil then
|
||||
if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > os.time() then
|
||||
return false
|
||||
end
|
||||
|
||||
if player_meta.sound_handler ~= nil then
|
||||
if rain.last_rp_count == 0 then
|
||||
minetest.sound_stop(player_meta.sound_handler)
|
||||
player_meta.sound_handler = nil
|
||||
end
|
||||
elseif rain.last_rp_count > 0 then
|
||||
player_meta.sound_handler = rain.sound_handler(player)
|
||||
end
|
||||
|
||||
player_meta.sound_updated = os.time()
|
||||
end
|
||||
end
|
||||
|
||||
-- rain sound removed from player.
|
||||
rain.remove_sound = function(player)
|
||||
local player_meta = weather.players[player:get_player_name()]
|
||||
if player_meta ~= nil and player_meta.sound_handler ~= nil then
|
||||
minetest.sound_stop(player_meta.sound_handler)
|
||||
player_meta.sound_handler = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- callback function for removing rain
|
||||
rain.clear = function()
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
rain.remove_sound(player)
|
||||
rain.remove_player(player)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if weather.state ~= "rain" then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if (is_underwater(player)) then
|
||||
return false
|
||||
end
|
||||
rain.add_player(player)
|
||||
rain.add_rain_particles(player, dtime)
|
||||
rain.update_sound(player)
|
||||
end
|
||||
end)
|
||||
|
||||
if weather.known_weathers.rain == nil then
|
||||
weather.known_weathers.rain = {
|
||||
chance = 15,
|
||||
clear = rain.clear
|
||||
}
|
||||
end
|
BIN
rain/textures/rain_raindrop_1.png
Normal file
After Width: | Height: | Size: 194 B |
BIN
rain/textures/rain_raindrop_2.png
Normal file
After Width: | Height: | Size: 187 B |
BIN
rain/textures/rain_raindrop_3.png
Normal file
After Width: | Height: | Size: 196 B |
BIN
rain/textures/rain_raindrop_debug.png
Normal file
After Width: | Height: | Size: 258 B |
1
snow/depends.txt
Normal file
|
@ -0,0 +1 @@
|
|||
weather_core
|
59
snow/init.lua
Normal file
|
@ -0,0 +1,59 @@
|
|||
snow = {}
|
||||
|
||||
snow.particles_count = 25
|
||||
|
||||
-- calculates coordinates and draw particles for snow weather
|
||||
snow.add_rain_particles = function(player, dtime)
|
||||
rain.last_rp_count = 0
|
||||
for i=snow.particles_count, 1,-1 do
|
||||
local random_pos_x, random_pos_y, random_pos_z = get_random_pos_by_player_look_dir(player)
|
||||
random_pos_y = math.random() + random_pos(player:getpos().y - 1, player:getpos().y + 7)
|
||||
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
||||
rain.last_rp_count = rain.last_rp_count + 1
|
||||
minetest.add_particle({
|
||||
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
|
||||
velocity = {x = math.random(-1,-0.5), y = math.random(-2,-1), z = math.random(-1,-0.5)},
|
||||
acceleration = {x = math.random(-1,-0.5), y=-0.5, z = math.random(-1,-0.5)},
|
||||
expirationtime = 0.6,
|
||||
size = math.random(0.5, 1),
|
||||
collisiondetection = true,
|
||||
vertical = true,
|
||||
texture = snow.get_texture(),
|
||||
playername = player:get_player_name()
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Simple random texture getter
|
||||
snow.get_texture = function()
|
||||
local texture_name
|
||||
local random_number = math.random()
|
||||
if random_number > 0.5 then
|
||||
texture_name = "snow_snowflake1.png"
|
||||
else
|
||||
texture_name = "snow_snowflake2.png"
|
||||
end
|
||||
return texture_name;
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if weather.state ~= "snow" then
|
||||
return false
|
||||
end
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if (is_underwater(player)) then
|
||||
return false
|
||||
end
|
||||
snow.add_rain_particles(player, dtime)
|
||||
end
|
||||
end)
|
||||
|
||||
-- register snow weather
|
||||
if weather.known_weathers.snow == nil then
|
||||
weather.known_weathers.snow = {
|
||||
chance = 10,
|
||||
clear = function() end
|
||||
}
|
||||
end
|
Before Width: | Height: | Size: 192 B After Width: | Height: | Size: 192 B |
Before Width: | Height: | Size: 195 B After Width: | Height: | Size: 195 B |
|
@ -1,15 +0,0 @@
|
|||
minetest.register_privilege("weather", {
|
||||
description = "Change the weather",
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
-- Set weather
|
||||
minetest.register_chatcommand("setweather", {
|
||||
params = "<weather>",
|
||||
description = "Set weather to rain, snow or none", -- full description
|
||||
privs = {weather = true},
|
||||
func = function(name, param)
|
||||
weather.state = param
|
||||
save_weather()
|
||||
end
|
||||
})
|
|
@ -1,65 +0,0 @@
|
|||
-- Weather:
|
||||
-- * rain
|
||||
-- * snow
|
||||
|
||||
assert(minetest.add_particlespawner, "Your Minetest version is incompatible with this mod")
|
||||
|
||||
weather = {
|
||||
state = "none",
|
||||
players = {},
|
||||
}
|
||||
|
||||
weather.remove_weather = function (player_name)
|
||||
local player_info = weather.players[player_name]
|
||||
minetest.sound_stop(player_info.sound_handler)
|
||||
local p = minetest.get_player_by_name(player_name)
|
||||
if p ~= nil then
|
||||
p:set_sky(player_info.sky_box[1], player_info.sky_box[2], player_info.sky_box[3])
|
||||
end
|
||||
end
|
||||
|
||||
save_weather = function ()
|
||||
for player_name, player_info in pairs(weather.players) do
|
||||
if player_info ~= nil then
|
||||
weather.remove_weather(player_name)
|
||||
end
|
||||
end
|
||||
weather.players = {}
|
||||
local file = io.open(minetest.get_worldpath().."/weather", "w+")
|
||||
file:write(weather.state)
|
||||
file:close()
|
||||
end
|
||||
|
||||
read_weather = function ()
|
||||
local file = io.open(minetest.get_worldpath().."/weather", "r")
|
||||
if not file then return end
|
||||
local readweather = file:read()
|
||||
file:close()
|
||||
return readweather
|
||||
end
|
||||
|
||||
weather.state = read_weather()
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if weather.state == "rain" or weather.state == "snow" then
|
||||
if math.random(1, 10000) == 1 then
|
||||
weather.state = "none"
|
||||
save_weather()
|
||||
end
|
||||
else
|
||||
if math.random(1, 50000) == 1 then
|
||||
weather.state = "rain"
|
||||
save_weather()
|
||||
end
|
||||
if math.random(1, 50000) == 2 then
|
||||
weather.state = "snow"
|
||||
save_weather()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
dofile(minetest.get_modpath("weather").."/rain.lua")
|
||||
dofile(minetest.get_modpath("weather").."/snow.lua")
|
||||
dofile(minetest.get_modpath("weather").."/command.lua")
|
||||
|
||||
|
138
weather/rain.lua
|
@ -1,138 +0,0 @@
|
|||
-- Rain
|
||||
|
||||
function getRandomRange(offset, range)
|
||||
if range < 0 then
|
||||
return offset + math.random() + math.random(range, 0)
|
||||
elseif range > 0 then
|
||||
return offset + math.random() + math.random(0, range)
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
rain = {}
|
||||
|
||||
rain.add_short_range_particlespawner = function (player)
|
||||
local ppos = player:getpos()
|
||||
local short_range_pos_min = {}
|
||||
short_range_pos_min.x = getRandomRange(ppos.x, -3)
|
||||
short_range_pos_min.y = ppos.y + 3
|
||||
short_range_pos_min.z = getRandomRange(ppos.z, -3)
|
||||
|
||||
if minetest.get_node_light(short_range_pos_min, 0.5) ~= 15 then
|
||||
return false
|
||||
end
|
||||
|
||||
local short_range_pos_max = {}
|
||||
short_range_pos_max.x = getRandomRange(ppos.x, 3)
|
||||
short_range_pos_max.y = ppos.y + 3
|
||||
short_range_pos_max.z = getRandomRange(ppos.z, 3)
|
||||
|
||||
if minetest.get_node_light(short_range_pos_max, 0.5) ~= 15 then
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount=15,
|
||||
time=0.3,
|
||||
minpos=short_range_pos_min,
|
||||
maxpos=short_range_pos_max,
|
||||
minvel={x=0, y=-20, z=0},
|
||||
maxvel={x=0.2, y=-20, z=0.2},
|
||||
minacc={x=0, y=-10, z=0},
|
||||
maxacc={x=0.2, y=-10, z=0.2},
|
||||
minexptime=0.2,
|
||||
maxexptime=0.3,
|
||||
minsize=0.5,
|
||||
maxsize=2,
|
||||
collisiondetection=true,
|
||||
vertical=true,
|
||||
texture="weather_raindrop.png",
|
||||
player=player:get_player_name()})
|
||||
|
||||
return true
|
||||
|
||||
end
|
||||
|
||||
rain.add_long_range_particlespawner = function (player)
|
||||
local ppos = player:getpos()
|
||||
local long_range_pos_min = {}
|
||||
long_range_pos_min.x = getRandomRange(ppos.x, -20)
|
||||
long_range_pos_min.y = ppos.y + 10
|
||||
long_range_pos_min.z = getRandomRange(ppos.z, -20)
|
||||
|
||||
if minetest.get_node_light(long_range_pos_min, 0.5) ~= 15 then
|
||||
return false
|
||||
end
|
||||
|
||||
local long_range_pos_max = {}
|
||||
long_range_pos_max.x = getRandomRange(ppos.x, 20)
|
||||
long_range_pos_max.y = ppos.y + 10
|
||||
long_range_pos_max.z = getRandomRange(ppos.z, 20)
|
||||
|
||||
if minetest.get_node_light(long_range_pos_max, 0.5) ~= 15 then
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount=40,
|
||||
time=0.5,
|
||||
minpos=long_range_pos_min,
|
||||
maxpos=long_range_pos_max,
|
||||
minvel={x=0, y=-20, z=0},
|
||||
maxvel={x=0.2, y=-20, z=0.2},
|
||||
minacc={x=0, y=-20, z=0},
|
||||
maxacc={x=0.2, y=-20, z=0.2},
|
||||
minexptime=0.2,
|
||||
maxexptime=0.5,
|
||||
minsize=0.5,
|
||||
maxsize=2,
|
||||
collisiondetection=true,
|
||||
vertical=true,
|
||||
texture="weather_raindrop.png",
|
||||
player=player:get_player_name()})
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if weather.state ~= "rain" then return end
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local ppos = player:getpos()
|
||||
local offset = player:get_eye_offset()
|
||||
local player_eye_pos = {x = ppos.x + offset.x, y = ppos.y+offset.y + 1.5, z = ppos.z+offset.z}
|
||||
|
||||
if minetest.get_node_level(player_eye_pos) == 8 then
|
||||
return false
|
||||
end
|
||||
|
||||
local rain_nearby = rain.add_short_range_particlespawner(player)
|
||||
local rain_distant = rain.add_long_range_particlespawner(player)
|
||||
|
||||
if rain_nearby or rain_distant then
|
||||
if weather.players[player:get_player_name()] == nil then
|
||||
local player_name = player:get_player_name()
|
||||
local player_info = {}
|
||||
player_info.sound_handler = minetest.sound_play("weather_rain", {
|
||||
object = player,
|
||||
max_hear_distance = 2,
|
||||
loop = true,
|
||||
})
|
||||
player_info.sky_box = {player:get_sky()}
|
||||
if (minetest.get_timeofday() < 0.8) then
|
||||
player:set_sky({r=65, g=80, b=100}, "plain", nil)
|
||||
else
|
||||
player:set_sky({r=10, g=10, b=15}, "plain", nil)
|
||||
end
|
||||
weather.players[player_name] = player_info
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
|
|
@ -1,60 +0,0 @@
|
|||
-- Snow
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if weather.state ~= "snow" then return end
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
local ppos = player:getpos()
|
||||
local offset = player:get_eye_offset()
|
||||
local player_eye_pos = {x = ppos.x + offset.x, y = ppos.y+offset.y + 1.5, z = ppos.z+offset.z}
|
||||
|
||||
if minetest.get_node_level(player_eye_pos) == 8 then
|
||||
return false
|
||||
end
|
||||
|
||||
add_long_range_particlespawner(player)
|
||||
end
|
||||
end)
|
||||
|
||||
function add_long_range_particlespawner(player)
|
||||
local ppos = player:getpos()
|
||||
local long_range_pos_min = {}
|
||||
long_range_pos_min.x = getRandomRange(ppos.x, -20)
|
||||
long_range_pos_min.y = ppos.y + 10
|
||||
long_range_pos_min.z = getRandomRange(ppos.z, -20)
|
||||
|
||||
if minetest.get_node_light(long_range_pos_min, 0.5) ~= 15 then return end
|
||||
|
||||
local long_range_pos_max = {}
|
||||
long_range_pos_max.x = getRandomRange(ppos.x, 20)
|
||||
long_range_pos_max.y = ppos.y + 10
|
||||
long_range_pos_max.z = getRandomRange(ppos.z, 20)
|
||||
|
||||
if minetest.get_node_light(long_range_pos_max, 0.5) ~= 15 then return end
|
||||
|
||||
local random_texture = nil
|
||||
if math.random() > 0.5 then
|
||||
random_texture = "weather_snowflake1.png"
|
||||
else
|
||||
random_texture = "weather_snowflake2.png"
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount=30,
|
||||
time=1.5,
|
||||
minpos=long_range_pos_min,
|
||||
maxpos=long_range_pos_max,
|
||||
minvel={x=-1, y=-2, z=-1},
|
||||
maxvel={x=1, y=-7, z=1},
|
||||
minacc={x=-1, y=-2, z=-1},
|
||||
maxacc={x=1, y=-0.3, z=1},
|
||||
minexptime=0.5,
|
||||
maxexptime=1.5,
|
||||
minsize=0.5,
|
||||
maxsize=3,
|
||||
collisiondetection=true,
|
||||
vertical=false,
|
||||
texture=random_texture,
|
||||
player=player:get_player_name()})
|
||||
end
|
||||
|
||||
|
Before Width: | Height: | Size: 141 B |
148
weather_core/init.lua
Normal file
|
@ -0,0 +1,148 @@
|
|||
weather = {
|
||||
-- weather states, 'none' is default, other states depends from active mods
|
||||
state = "none",
|
||||
|
||||
-- player list for saving player meta info
|
||||
players = {},
|
||||
|
||||
-- time when weather should be re-calculated
|
||||
next_check = 0,
|
||||
|
||||
-- default weather recalculation interval
|
||||
check_interval = 300,
|
||||
|
||||
-- weather min duration
|
||||
min_duration = 240,
|
||||
|
||||
-- weather max duration
|
||||
max_duration = 3600,
|
||||
|
||||
-- weather calculated end time
|
||||
end_time = nil,
|
||||
|
||||
-- registered weathers
|
||||
known_weathers = {}
|
||||
}
|
||||
|
||||
weather.get_rand_end_time = function()
|
||||
return os.time() + math.random(weather.min_duration, weather.max_duration);
|
||||
end
|
||||
|
||||
-- checks if player is undewater. This is needed in order to
|
||||
-- turn off weather particles generation.
|
||||
function is_underwater(player)
|
||||
local ppos = player:getpos()
|
||||
local offset = player:get_eye_offset()
|
||||
local player_eye_pos = {x = ppos.x + offset.x,
|
||||
y = ppos.y + offset.y + 1.5,
|
||||
z = ppos.z + offset.z}
|
||||
|
||||
if minetest.get_node_level(player_eye_pos) == 8 then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- returns random number between a and b.
|
||||
function random_pos(a, b)
|
||||
if (a > b) then
|
||||
return math.random(b, a);
|
||||
end
|
||||
return math.random(a, b);
|
||||
end
|
||||
|
||||
-- trying to locate position for particles by player look direction for performance reason.
|
||||
-- it is costly to generate many particles around player so goal is focus mainly on front view.
|
||||
function get_random_pos_by_player_look_dir(player)
|
||||
local look_dir = player:get_look_dir()
|
||||
local player_pos = player:getpos()
|
||||
|
||||
local random_pos_x = 0
|
||||
local random_pos_y = 0
|
||||
local random_pos_z = 0
|
||||
|
||||
if look_dir.x > 0 then
|
||||
if look_dir.z > 0 then
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 10)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 10)
|
||||
else
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 2.5, player_pos.x + 10)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 10, player_pos.z + 2.5)
|
||||
end
|
||||
else
|
||||
if look_dir.z > 0 then
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 10, player_pos.x + 2.5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 2.5, player_pos.z + 10)
|
||||
else
|
||||
random_pos_x = math.random() + math.random(player_pos.x - 10, player_pos.x + 2.5)
|
||||
random_pos_z = math.random() + math.random(player_pos.z - 10, player_pos.z + 2.5)
|
||||
end
|
||||
end
|
||||
|
||||
random_pos_y = math.random() + random_pos(player_pos.y + 1, player_pos.y + 7)
|
||||
return random_pos_x, random_pos_y, random_pos_z
|
||||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
-- recalculate weather only when there aren't currently any
|
||||
if (weather.state ~= "none") then
|
||||
if (weather.end_time ~= nil and weather.end_time <= os.time()) then
|
||||
weather.known_weathers[weather.state].clear()
|
||||
weather.state = "none"
|
||||
end
|
||||
end
|
||||
|
||||
if (weather.next_check <= os.time()) then
|
||||
for reg_weather_name, reg_weather_obj in pairs(weather.known_weathers) do
|
||||
if (reg_weather_obj ~= nil and reg_weather_obj.chance ~= nil) then
|
||||
local random_roll = math.random(0,100)
|
||||
if (random_roll <= reg_weather_obj.chance) then
|
||||
weather.state = reg_weather_name
|
||||
weather.end_time = weather.get_rand_end_time()
|
||||
end
|
||||
end
|
||||
end
|
||||
weather.next_check = os.time() + weather.check_interval
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_privilege("weather_manager", {
|
||||
description = "Gives ability to control weather",
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
-- Weather command definition. Set
|
||||
minetest.register_chatcommand("set_weather", {
|
||||
params = "<weather>",
|
||||
description = "Changes weather by given param, parameter none will remove weather.",
|
||||
privs = {rain_manager = true},
|
||||
func = function(name, param)
|
||||
if (param == "none") then
|
||||
if (weather.state ~= nil and weather.known_weathers[weather.state] ~= nil) then
|
||||
weather.known_weathers[weather.state].clear()
|
||||
weather.state = param
|
||||
end
|
||||
weather.state = "none"
|
||||
end
|
||||
|
||||
if (weather.known_weathers ~= nil and weather.known_weathers[param] ~= nil) then
|
||||
if (weather.state ~= nil and weather.state ~= "none" and weather.known_weathers[weather.state] ~= nil) then
|
||||
weather.known_weathers[weather.state].clear()
|
||||
end
|
||||
weather.state = param
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Overrides nodes 'sunlight_propagates' attribute for efficient indoor check (e.g. for glass roof).
|
||||
-- Controlled from minetest.conf setting and by default it is disabled.
|
||||
-- To enable set weather_allow_override_nodes to true.
|
||||
-- Only new nodes will be effected (glass roof needs to be rebuilded).
|
||||
if minetest.setting_getbool("weather_allow_override_nodes") then
|
||||
if minetest.registered_nodes["default:glass"] then
|
||||
minetest.override_item("default:glass", {sunlight_propagates = false})
|
||||
end
|
||||
if minetest.registered_nodes["default:meselamp"] then
|
||||
minetest.override_item("default:meselamp", {sunlight_propagates = false})
|
||||
end
|
||||
end
|