mirror of
https://gitlab.com/rautars/weather_pack.git
synced 2024-11-20 00:50:17 +01:00
60 lines
1.7 KiB
Lua
60 lines
1.7 KiB
Lua
snow = {}
|
|
|
|
snow.particles_count = 25
|
|
|
|
-- calculates coordinates and draw particles for snow weather
|
|
snow.add_rain_particles = function(player, dtime)
|
|
rain.last_rp_count = 0
|
|
for i=snow.particles_count, 1,-1 do
|
|
local random_pos_x, random_pos_y, random_pos_z = get_random_pos_by_player_look_dir(player)
|
|
random_pos_y = math.random() + random_pos(player:getpos().y - 1, player:getpos().y + 7)
|
|
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
|
|
rain.last_rp_count = rain.last_rp_count + 1
|
|
minetest.add_particle({
|
|
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
|
|
velocity = {x = math.random(-1,-0.5), y = math.random(-2,-1), z = math.random(-1,-0.5)},
|
|
acceleration = {x = math.random(-1,-0.5), y=-0.5, z = math.random(-1,-0.5)},
|
|
expirationtime = 0.6,
|
|
size = math.random(0.5, 1),
|
|
collisiondetection = true,
|
|
vertical = true,
|
|
texture = snow.get_texture(),
|
|
playername = player:get_player_name()
|
|
})
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Simple random texture getter
|
|
snow.get_texture = function()
|
|
local texture_name
|
|
local random_number = math.random()
|
|
if random_number > 0.5 then
|
|
texture_name = "snow_snowflake1.png"
|
|
else
|
|
texture_name = "snow_snowflake2.png"
|
|
end
|
|
return texture_name;
|
|
end
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
if weather.state ~= "snow" then
|
|
return false
|
|
end
|
|
|
|
for _, player in ipairs(minetest.get_connected_players()) do
|
|
if (is_underwater(player)) then
|
|
return false
|
|
end
|
|
snow.add_rain_particles(player, dtime)
|
|
end
|
|
end)
|
|
|
|
-- register snow weather
|
|
if weather.known_weathers.snow == nil then
|
|
weather.known_weathers.snow = {
|
|
chance = 10,
|
|
clear = function() end
|
|
}
|
|
end
|