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108
README.md
108
README.md
@ -8,6 +8,7 @@ Adds Enchanting Mechanics and API.
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* adds enchanting table
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* supports all registered tools with known tool groups: pickaxe, shovel, axe, sword, e.g. `groups = {pickaxe = 1}`
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* support all bows with group `{bow = 1}`
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* supports `default:bookshelf` or anything with `group:bookshelf`
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* enchanting trade is for `default:mese_crystal` or anything with `groups = {enchanting_trade = 1}`
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* adds enchantability for all MT default tools, for custom tools the enchantability can be set in the item group, e.g. `groups = {enchantability = 15}`
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@ -50,22 +51,123 @@ Items enchantibility from worst to best:
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Increases melee damage.
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groups: sword
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#### Fortune
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Increases the number and/or chances of specific item drops. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
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Increases the number and/or chances of specific item drops. Works with groups: stone, soil, sand, snowy, slippery, tree, leaves and all registered ores.
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Incompatible: Silk Touch
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groups: pickaxe, shovel, axe
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#### Unbreaking
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Increases the item's durability.
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groups: any
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#### Efficiency
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Increases the player's mining speed. Also adds mining groupcaps to item, e.g. enchanted wood pickaxe can mine level 1 nodes (e.g. obsidian) after enchantment.
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groups: pickaxe, shovel, axe
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#### Silk Touch
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Causes certain blocks to drop themselves as items instead of their usual drops when mined. Mods can prevent this behaviour with adding group `{ no_silktouch = 1 }` to the nodes.
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Incompatible: Fortune
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groups: pickaxe, shovel, axe
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#### Curse of Vanishing
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Causes the item to disappear on death.
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groups: any
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#### Knockback
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Increases knockback (players only).
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groups: sword
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#### Looting
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Cause mobs to drop more items. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
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groups: sword
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#### Power
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Increases arrow damage.
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Damage has to be calculated in the MOD where the bow comes from!
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groups: bow
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#### Punch
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Increases arrow knockback.
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Knockback has to be calculated in the MOD where the bow comes from!
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This can be obtained from tool meta:
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groups: bow
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#### Infinity
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Prevents regular arrows from being consumed when shot.
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One arrow is needed INSIDE QUIVER to use a bow enchanted with Infinity.
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Fired arrows cannot be retrieved even if they are not fired from Quiver.
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Only set in item meta, logic for this has to be in the MOD where the bow comes from!
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groups: bow
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## API
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`ItemStackMetaRef`
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* `get_float(key)`: Returns `0` if key not present. `key` can be enchantment id prefixed with `is_`,
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e.g. enchantment `punch` would have stored meta as `is_punch`. If returned value is bigger than zero
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then the value represents enchantment level bonus. See below fields for bow:
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* `power` Increase percentage
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* `punch` Multiplier
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* `infinity` If `1` then it is infinity enchanted
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* `get_string(key)`: Returns `""` if key not present. See below fields for all enchantments:
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* `x_enchanting` Serialized table with key/value pairs where: `key` is enchantment `id` and `value` is `Enchantment` definition
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`Enchantment` definition
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* `value` number, Value of the enchantment based on level, e.g. multiplier, percentage/number increase...
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example:
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```lua
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-- For simplicity assuming that all meta are present (biggger than zero or not "")
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-- MODs have to add those checks individually
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local itemstack_meta = itemstack:get_meta()
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local power_value = itemstack_meta:get_float('is_power')
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local punch_value = itemstack_meta:get_float('is_punch')
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local infinity_value = itemstack_meta:get_float('is_infinity')
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-- Or for list of all enchantments
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local x_enchanting = minetest.deserialize(itemstack_meta:get_string('x_enchanting')) or {}
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local power_enchantment = enchantments.power
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local punch_enchantment = enchantments.punch
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local infinity_enchantment = enchantments.infinity
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-- Custom logic
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local new_damage = damage + damage * (punch_enchantment.value / 100)
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local new_knockback = knockback * punch_enchantment.value
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if enchantments.infinity.value > 0 then
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-- Some logic for infinity
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end
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```
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## Dependencies
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- none
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@ -133,11 +235,11 @@ GNU Lesser General Public License v2.1 or later (see included LICENSE file)
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### Sounds
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**Creative Commons License, Kostas17**, https://freesound.org
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**CC-BY-3.0, Kostas17**, https://freesound.org
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- x_enchanting_enchant.ogg
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**Creative Commons License, jammaj**, https://freesound.org
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**CC0-1.0, Zeinel**, https://freesound.org
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- x_enchanting_scroll.1.ogg
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- x_enchanting_scroll.2.ogg
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395
api.lua
395
api.lua
@ -62,7 +62,29 @@ XEnchanting = {
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[4] = 5,
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[5] = 6.25,
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},
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weight = 10
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weight = 10,
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groups = {
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'sword'
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}
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},
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looting = {
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name = S('Looting'),
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-- what level should be taken, `level = min/max values`
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final_level_range = {
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[1] = { 15, 65 },
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[2] = { 24, 74 },
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[3] = { 33, 83 }
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},
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-- level definition, `level = number to add`
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level_def = {
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[1] = 1,
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[2] = 2,
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[3] = 3
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},
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weight = 2,
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groups = {
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'sword'
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}
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},
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fortune = {
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name = S('Fortune'),
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@ -78,7 +100,13 @@ XEnchanting = {
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[2] = 2,
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[3] = 3
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},
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weight = 2
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weight = 2,
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groups = {
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'pickaxe',
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'shovel',
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'axe'
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},
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incompatible = { 'silk_touch' }
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},
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unbreaking = {
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name = S('Unbreaking'),
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@ -94,7 +122,9 @@ XEnchanting = {
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[2] = 200,
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[3] = 300
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},
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weight = 5
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weight = 5,
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-- all applicable
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groups = nil
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},
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efficiency = {
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name = S('Efficiency'),
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@ -114,7 +144,12 @@ XEnchanting = {
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[4] = 40,
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[5] = 45,
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},
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weight = 10
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weight = 10,
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groups = {
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'pickaxe',
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'shovel',
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'axe'
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}
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},
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silk_touch = {
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name = S('Silk Touch'),
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@ -122,19 +157,116 @@ XEnchanting = {
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[1] = { 15, 65 }
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},
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level_def = {
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[1] = 'silk_touch'
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[1] = 1
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},
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weight = 1
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}
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weight = 1,
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secondary = true,
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groups = {
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'pickaxe',
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'shovel',
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'axe'
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},
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incompatible = { 'fortune' }
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},
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curse_of_vanishing = {
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name = S('Curse of Vanishing'),
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final_level_range = {
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[1] = { 25, 50 }
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},
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level_def = {
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[1] = 1
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},
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weight = 1,
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secondary = true,
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-- all applicable
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groups = nil
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},
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knockback = {
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name = S('Knockback'),
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final_level_range = {
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[1] = { 5, 55 },
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[2] = { 25, 75 }
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},
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-- increase %
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level_def = {
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[1] = 105,
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[2] = 190
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},
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weight = 5,
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groups = {
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'sword'
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}
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},
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power = {
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-- Increases arrow damage.
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-- Damage has to be calculated in the MOD where the bow comes from!
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name = S('Power'),
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final_level_range = {
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[1] = { 1, 16 },
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[2] = { 11, 26 },
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[3] = { 21, 36 },
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[4] = { 31, 46 },
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[5] = { 41, 56 }
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},
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-- increase %
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level_def = {
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[1] = 50,
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[2] = 75,
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[3] = 100,
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[4] = 125,
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[5] = 150
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},
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weight = 10,
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groups = {
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'bow'
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}
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},
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punch = {
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-- Increases arrow knockback.
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-- Knockback has to be calculated in the MOD where the bow comes from!
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name = S('Punch'),
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final_level_range = {
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[1] = { 12, 37 },
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[2] = { 32, 57 }
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},
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-- multiplier
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level_def = {
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[1] = 3,
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[2] = 6
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},
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weight = 2,
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groups = {
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'bow'
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}
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},
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infinity = {
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-- Prevents regular arrows from being consumed when shot.
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-- One arrow is needed to use a bow enchanted with Infinity.
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-- Only set in item meta, logic for this has to be in the MOD where the bow comes from!
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name = S('Infinity'),
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final_level_range = {
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[1] = { 20, 50 }
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},
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-- will be set in meta as float
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level_def = {
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[1] = 1
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},
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weight = 1,
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secondary = true,
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groups = {
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'bow'
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}
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},
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},
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randomseed = os.time(),
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form_context = {},
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player_seeds = {},
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scroll_animations = {
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scroll_open = { { x = 1, y = 40 }, 80, 0, false },
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scroll_close = { { x = 45, y = 84 }, 80, 0, false },
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scroll_open_idle = { { x = 41, y = 42 }, 0, 0, false },
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scroll_closed_idle = { { x = 43, y = 44 }, 0, 0, false }
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}
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},
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registered_ores = {}
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}
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---Merge two tables with key/value pair
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@ -146,6 +278,18 @@ local function mergeTables(t1, t2)
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return t1
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end
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---Gets length of hashed table
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---@param table any
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---@return integer
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local function get_table_length(table)
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local length = 0
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for _ in pairs(table) do
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length = length + 1
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end
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return length
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end
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function XEnchanting.has_tool_group(self, name)
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if minetest.get_item_group(name, 'pickaxe') > 0 then
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return 'pickaxe'
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@ -155,17 +299,22 @@ function XEnchanting.has_tool_group(self, name)
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return 'axe'
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elseif minetest.get_item_group(name, 'sword') > 0 then
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return 'sword'
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elseif minetest.get_item_group(name, 'bow') > 0 then
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return 'bow'
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end
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return false
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end
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function XEnchanting.set_tool_enchantability(self, tool_def)
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if minetest.get_item_group(tool_def.name, 'enchantability') > 0 then
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-- enchantability is already set, we dont need to override the item
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return
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end
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local _enchantability = 1
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if minetest.get_item_group(tool_def.name, 'enchantability') > 0 then
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_enchantability = minetest.get_item_group(tool_def.name, 'enchantability')
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elseif self.tools_enchantability[tool_def.name] then
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if self.tools_enchantability[tool_def.name] then
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_enchantability = self.tools_enchantability[tool_def.name]
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end
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@ -177,8 +326,6 @@ end
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function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantments)
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local tool_stack = ItemStack({ name = tool_def.name })
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local tool_capabilities = tool_stack:get_tool_capabilities()
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local enchantments_desc = {}
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local enchantments_desc_masked = {}
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for i, enchantment in ipairs(enchantments) do
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-- Efficiency
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@ -246,18 +393,6 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
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tool_capabilities.full_punch_interval = new_fpi
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end
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if tool_capabilities.groupcaps or tool_capabilities.full_punch_interval then
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enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
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.. ' '
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||||
.. self.roman_numbers[enchantment.level]
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if #enchantments_desc_masked == 0 then
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enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
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.. ' '
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.. self.roman_numbers[enchantment.level]
|
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end
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||||
end
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end
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|
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-- Unbreaking
|
||||
@ -282,18 +417,6 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
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||||
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tool_capabilities.punch_attack_uses = new_uses
|
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end
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|
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if tool_capabilities.groupcaps or tool_capabilities.punch_attack_uses then
|
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enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
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.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
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||||
|
||||
if #enchantments_desc_masked == 0 then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
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.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
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end
|
||||
end
|
||||
end
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||||
|
||||
-- Sharpness
|
||||
@ -304,42 +427,48 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
|
||||
|
||||
tool_capabilities.damage_groups[group_name] = new_damage
|
||||
end
|
||||
|
||||
enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
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.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
|
||||
if #enchantments_desc_masked == 0 then
|
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enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
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.. ' '
|
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.. self.roman_numbers[enchantment.level]
|
||||
end
|
||||
end
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||||
|
||||
-- Fortune
|
||||
if enchantment.id == 'fortune' and tool_capabilities.max_drop_level then
|
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if enchantment.id == 'fortune' or enchantment.id == 'looting' and tool_capabilities.max_drop_level then
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||||
local old_max_drop_level = tool_capabilities.max_drop_level
|
||||
local new_max_drop_level = old_max_drop_level + enchantment.value
|
||||
|
||||
tool_capabilities.max_drop_level = new_max_drop_level
|
||||
end
|
||||
end
|
||||
|
||||
return tool_capabilities
|
||||
end
|
||||
|
||||
function XEnchanting.get_randomseed(self)
|
||||
return tonumber(tostring(os.time()):reverse():sub(1, 9)) --[[@as integer]]
|
||||
end
|
||||
|
||||
function XEnchanting.get_enchanted_descriptions(self, enchantments)
|
||||
local enchantments_desc = {}
|
||||
local enchantments_desc_masked = {}
|
||||
|
||||
for i, enchantment in ipairs(enchantments) do
|
||||
local add_roman_numbers = true
|
||||
|
||||
if get_table_length(self.enchantment_defs[enchantment.id].final_level_range) == 1 then
|
||||
add_roman_numbers = false
|
||||
end
|
||||
|
||||
if add_roman_numbers then
|
||||
enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
||||
.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
|
||||
if #enchantments_desc_masked == 0 then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
||||
.. ' '
|
||||
.. self.roman_numbers[enchantment.level]
|
||||
end
|
||||
else
|
||||
enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
||||
end
|
||||
|
||||
-- Silk Touch
|
||||
if enchantment.id == 'silk_touch' then
|
||||
enchantments_desc[#enchantments_desc + 1] = self.enchantment_defs[enchantment.id].name
|
||||
if #enchantments_desc_masked == 0 and not enchantment.secondary then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
||||
|
||||
if #enchantments_desc_masked == 0 then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = self.enchantment_defs[enchantment.id].name
|
||||
if add_roman_numbers then
|
||||
enchantments_desc_masked[#enchantments_desc_masked + 1] = ' ' .. self.roman_numbers[enchantment.level]
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -349,7 +478,6 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
|
||||
enchantments_desc_masked = table.concat(enchantments_desc_masked, '') .. '...?'
|
||||
|
||||
return {
|
||||
tool_capabilities = tool_capabilities,
|
||||
enchantments_desc = enchantments_desc,
|
||||
enchantments_desc_masked = enchantments_desc_masked
|
||||
}
|
||||
@ -357,8 +485,13 @@ end
|
||||
|
||||
function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name)
|
||||
local data = self.form_context[player_name].data
|
||||
local capabilities = data.slots[level].tool_cap_data.tool_capabilities
|
||||
local description = data.slots[level].tool_cap_data.enchantments_desc
|
||||
|
||||
if not data then
|
||||
return
|
||||
end
|
||||
|
||||
local capabilities = data.slots[level].tool_cap_data
|
||||
local description = data.slots[level].descriptions.enchantments_desc
|
||||
local final_enchantments = data.slots[level].final_enchantments
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local tool_def = minetest.registered_tools[itemstack:get_name()]
|
||||
@ -369,24 +502,22 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
end
|
||||
|
||||
local stack_meta = itemstack:get_meta()
|
||||
local is_silk_touch = 0
|
||||
---@type table<string, {["value"]: number}>
|
||||
local final_enchantments_meta = {}
|
||||
|
||||
for i, val in ipairs(final_enchantments) do
|
||||
if val.id == 'silk_touch' then
|
||||
is_silk_touch = 1
|
||||
break
|
||||
end
|
||||
for i, enchantment in ipairs(final_enchantments) do
|
||||
stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
|
||||
-- store only necessary data, keeping the meta optimized
|
||||
final_enchantments_meta[enchantment.id] = {
|
||||
value = enchantment.value
|
||||
}
|
||||
end
|
||||
|
||||
stack_meta:set_tool_capabilities(capabilities)
|
||||
stack_meta:set_string('description', itemstack:get_description() .. '\n' .. description)
|
||||
stack_meta:set_string('short_description', S('Enchanted') .. ' ' .. itemstack:get_short_description())
|
||||
stack_meta:set_int('is_enchanted', 1)
|
||||
stack_meta:set_string('x_enchanting', minetest.serialize({ enchantments = final_enchantments }))
|
||||
|
||||
if is_silk_touch > 0 then
|
||||
stack_meta:set_int('is_silk_touch', 1)
|
||||
end
|
||||
stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments_meta))
|
||||
|
||||
inv:set_stack('item', 1, itemstack)
|
||||
|
||||
@ -395,7 +526,7 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
inv:set_stack('trade', 1, trade_stack)
|
||||
|
||||
-- set new seed
|
||||
self.randomseed = tonumber(tostring(os.time()):reverse():sub(1, 9)) --[[@as number]]
|
||||
self.player_seeds[player_name] = self:get_randomseed()
|
||||
|
||||
local formspec = self:get_formspec(pos, player_name)
|
||||
node_meta:set_string('formspec', formspec)
|
||||
@ -407,7 +538,10 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
|
||||
}, true)
|
||||
end
|
||||
|
||||
function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_def)
|
||||
local p_name = player:get_player_name()
|
||||
local randomseed = self.player_seeds[p_name] or self:get_randomseed()
|
||||
math.randomseed(randomseed)
|
||||
local _nr_of_bookshelfs = nr_of_bookshelfs
|
||||
local data = {
|
||||
slots = {}
|
||||
@ -417,12 +551,30 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
_nr_of_bookshelfs = 15
|
||||
end
|
||||
|
||||
----
|
||||
-- Filter out enchantments compatible for this item group
|
||||
----
|
||||
|
||||
local group_enchantments = {}
|
||||
|
||||
for enchantment_name, enchantment_def in pairs(self.enchantment_defs) do
|
||||
if not enchantment_def.groups then
|
||||
group_enchantments[enchantment_name] = enchantment_def
|
||||
else
|
||||
for i, group in ipairs(enchantment_def.groups) do
|
||||
if minetest.get_item_group(tool_def.name, group) > 0 then
|
||||
group_enchantments[enchantment_name] = enchantment_def
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
----
|
||||
-- 0 Show slots in formspec
|
||||
----
|
||||
|
||||
-- Base enchantment
|
||||
math.randomseed(self.randomseed)
|
||||
local base = math.random(1, 8) + math.floor(_nr_of_bookshelfs / 2) + math.random(0, _nr_of_bookshelfs)
|
||||
local top_slot_base_level = math.floor(math.max(base / 3, 1))
|
||||
local middle_slot_base_level = math.floor((base * 2) / 3 + 1)
|
||||
@ -437,12 +589,10 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
-- Applying modifiers to the enchantment level
|
||||
local enchantability = minetest.get_item_group(tool_def.name, 'enchantability')
|
||||
-- Generate a random number between 1 and 1+(enchantability/2), with a triangular distribution
|
||||
math.randomseed(self.randomseed)
|
||||
local rand_enchantability = 1 + math.random(enchantability / 4 + 1) + math.random(enchantability / 4 + 1)
|
||||
-- Choose the enchantment level
|
||||
local k = chosen_enchantment_level + rand_enchantability
|
||||
-- A random bonus, between .85 and 1.15
|
||||
math.randomseed(self.randomseed)
|
||||
local rand_bonus_percent = 1 + ((math.random(0, 99) / 100) + (math.random(0, 99) / 100) - 1) * 0.15
|
||||
-- Finally, we calculate the level
|
||||
local final_level = math.round(k * rand_bonus_percent)
|
||||
@ -455,14 +605,16 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
-- 2 Find possible enchantments
|
||||
----
|
||||
|
||||
---@type Enchantment[]
|
||||
local possible_enchantments = {}
|
||||
|
||||
-- Get level
|
||||
-- If the modified level is within two overlapping ranges for the same
|
||||
-- enchantment type, the higher power value is used.
|
||||
for enchantment_name, enchantment_def in pairs(self.enchantment_defs) do
|
||||
for enchantment_name, enchantment_def in pairs(group_enchantments) do
|
||||
local levels = {}
|
||||
|
||||
-- find matching levels
|
||||
for level, final_level_range in ipairs(enchantment_def.final_level_range) do
|
||||
local min = final_level_range[1]
|
||||
local max = final_level_range[2]
|
||||
@ -472,13 +624,16 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
end
|
||||
end
|
||||
|
||||
-- pick the highest level
|
||||
local level = levels[#levels]
|
||||
|
||||
if level then
|
||||
table.insert(possible_enchantments, {
|
||||
id = enchantment_name,
|
||||
value = enchantment_def.level_def[level],
|
||||
level = level
|
||||
level = level,
|
||||
secondary = enchantment_def.secondary,
|
||||
incompatible = enchantment_def.incompatible
|
||||
})
|
||||
end
|
||||
end
|
||||
@ -487,6 +642,7 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
-- 3 Select a set of enchantments from the list
|
||||
----
|
||||
|
||||
---@type Enchantment[]
|
||||
local final_enchantments = {}
|
||||
local total_weight = 0
|
||||
|
||||
@ -495,18 +651,77 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
total_weight = total_weight + self.enchantment_defs[enchantment.id].weight
|
||||
end
|
||||
|
||||
math.randomseed(self.randomseed)
|
||||
-- Pick a random integer in the half range [0; total_weight / 2] as a number `rand_weight`
|
||||
local rand_weight = math.random(0, total_weight / 2)
|
||||
-- local probability = (final_level + 1) / 50
|
||||
local probability_level = final_level
|
||||
---@type Enchantment[]
|
||||
local possible_enchantments_excl_secodnary = {}
|
||||
|
||||
-- select final enchantments
|
||||
for _, enchantment in pairs(possible_enchantments) do
|
||||
if not enchantment.secondary then
|
||||
table.insert(possible_enchantments_excl_secodnary, enchantment)
|
||||
end
|
||||
end
|
||||
|
||||
-- Select final enchantments
|
||||
-- Iterate through each enchantment in the list, subtracting its weight from `rand_weight`.
|
||||
-- If `rand_weight` is now negative, select the current enchantment.
|
||||
for j = 1, #possible_enchantments, 1 do
|
||||
math.randomseed(self.randomseed)
|
||||
local rand_ench_idx = math.random(1, #possible_enchantments)
|
||||
local rand_ench = possible_enchantments[rand_ench_idx]
|
||||
|
||||
table.remove(possible_enchantments, rand_ench_idx)
|
||||
if j == 1 then
|
||||
-- First pick
|
||||
-- Dont add cursed/secondary enchantment as first pick
|
||||
rand_ench_idx = math.random(1, #possible_enchantments_excl_secodnary)
|
||||
rand_ench = possible_enchantments_excl_secodnary[rand_ench_idx]
|
||||
|
||||
table.insert(final_enchantments, rand_ench)
|
||||
|
||||
for idx, value in pairs(possible_enchantments) do
|
||||
if rand_ench.id == value.id then
|
||||
table.remove(possible_enchantments, idx)
|
||||
end
|
||||
|
||||
-- remove incomaptible enchantments
|
||||
if rand_ench.incompatible
|
||||
and table.indexof(rand_ench.incompatible, value.id) ~= -1
|
||||
then
|
||||
table.remove(possible_enchantments, idx)
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
local probability = (probability_level + 1) / 50
|
||||
|
||||
table.insert(final_enchantments, rand_ench)
|
||||
table.remove(possible_enchantments, rand_ench_idx)
|
||||
|
||||
for idx, value in pairs(possible_enchantments) do
|
||||
-- remove incomaptible enchantments
|
||||
if rand_ench.incompatible
|
||||
and table.indexof(rand_ench.incompatible, value.id) ~= -1
|
||||
then
|
||||
table.remove(possible_enchantments, idx)
|
||||
end
|
||||
end
|
||||
|
||||
-- With probability (`final_level` + 1) / 50, keep going. Otherwise, stop picking bonus enchantments.
|
||||
local rand_probability = math.random()
|
||||
|
||||
if rand_probability < probability then
|
||||
-- Divide the `final_level` in half, rounded down
|
||||
-- (this does not affect the possible enchantments themselves,
|
||||
-- because they were all pre-calculated in Step Two).
|
||||
break
|
||||
end
|
||||
|
||||
-- Repeat from the beginning.
|
||||
probability_level = probability_level / 2
|
||||
end
|
||||
|
||||
rand_weight = rand_weight - self.enchantment_defs[rand_ench.id].weight
|
||||
table.insert(final_enchantments, rand_ench)
|
||||
|
||||
-- If `rand_weight` is now negative, select the current enchantment and stop.
|
||||
if rand_weight < 0 then
|
||||
@ -515,11 +730,13 @@ function XEnchanting.get_enchantment_data(self, nr_of_bookshelfs, tool_def)
|
||||
end
|
||||
|
||||
local tool_cap_data = self:get_enchanted_tool_capabilities(tool_def, final_enchantments)
|
||||
local descriptions = self:get_enchanted_descriptions(final_enchantments)
|
||||
|
||||
table.insert(data.slots, i, {
|
||||
level = slot_lvl,
|
||||
final_enchantments = final_enchantments,
|
||||
tool_cap_data = tool_cap_data
|
||||
tool_cap_data = tool_cap_data,
|
||||
descriptions = descriptions
|
||||
})
|
||||
end
|
||||
|
||||
@ -561,10 +778,10 @@ function XEnchanting.get_formspec(self, pos, player_name, data)
|
||||
|
||||
if inv:get_stack('trade', 1):get_count() >= i then
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.tool_cap_data.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', S('level') .. ': ' .. slot.level) .. ']'
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', S('level') .. ': ' .. slot.level) .. ']'
|
||||
else
|
||||
---@diagnostic disable-next-line: codestyle-check
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.tool_cap_data.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', S('level') .. ': ' .. slot.level) .. ']'
|
||||
formspec[#formspec + 1] = 'image_button[2.5,' .. -0.5 + i .. ';5,1;x_enchanting_image_button_disabled.png;slot_' .. i .. ';' .. slot.descriptions.enchantments_desc_masked .. ' ' .. minetest.colorize('#FFFF00', S('level') .. ': ' .. slot.level) .. ']'
|
||||
end
|
||||
|
||||
formspec[#formspec + 1] = 'image[2.5,' .. -0.5 + i .. ';1,1;x_enchanting_image_trade_' .. i .. '.png;]'
|
||||
|
134
init.lua
134
init.lua
@ -13,17 +13,26 @@ minetest.register_on_mods_loaded(function()
|
||||
XEnchanting:set_tool_enchantability(tool_def)
|
||||
end
|
||||
end
|
||||
|
||||
for _, def in pairs(minetest.registered_ores) do
|
||||
if not XEnchanting.registered_ores[def.ore] then
|
||||
XEnchanting.registered_ores[def.ore] = true
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
XEnchanting.form_context[player:get_player_name()] = nil
|
||||
|
||||
if not XEnchanting.player_seeds[player:get_player_name()] then
|
||||
XEnchanting.player_seeds[player:get_player_name()] = XEnchanting.get_randomseed()
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player, timed_out)
|
||||
XEnchanting.form_context[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
-- Silk Touch
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
@ -33,35 +42,118 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local wield_stack = digger:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
if wield_stack_meta:get_int('is_silk_touch') == 0 then
|
||||
|
||||
-- Fortune
|
||||
local fortune = wield_stack_meta:get_float('is_fortune')
|
||||
|
||||
if fortune > 0 then
|
||||
local new_drops = {}
|
||||
|
||||
for _, itemstring in ipairs(drops) do
|
||||
if XEnchanting.registered_ores[node.name]
|
||||
or minetest.get_item_group(node.name, 'stone') > 0
|
||||
or minetest.get_item_group(node.name, 'soil') > 0
|
||||
or minetest.get_item_group(node.name, 'sand') > 0
|
||||
or minetest.get_item_group(node.name, 'snowy') > 0
|
||||
or minetest.get_item_group(node.name, 'slippery') > 0
|
||||
or minetest.get_item_group(node.name, 'tree') > 0
|
||||
or minetest.get_item_group(node.name, 'leaves') > 0
|
||||
then
|
||||
local tool_capabilities = wield_stack:get_tool_capabilities()
|
||||
local stack = ItemStack(itemstring)
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(new_drops, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #new_drops > 0 then
|
||||
return old_handle_node_drops(pos, new_drops, digger)
|
||||
end
|
||||
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
local wield_stack_name = wield_stack:get_name()
|
||||
local node = minetest.get_node(pos)
|
||||
local silk_touch_group
|
||||
-- Silk Touch
|
||||
local silk_touch = wield_stack_meta:get_float('is_silk_touch')
|
||||
|
||||
if minetest.get_item_group(wield_stack_name, 'pickaxe') > 0 then
|
||||
silk_touch_group = 'cracky'
|
||||
elseif minetest.get_item_group(wield_stack_name, 'shovel') > 0 then
|
||||
silk_touch_group = 'crumbly'
|
||||
elseif minetest.get_item_group(wield_stack_name, 'axe') > 0 then
|
||||
silk_touch_group = 'choppy'
|
||||
elseif minetest.get_item_group(wield_stack_name, 'sword') > 0 then
|
||||
silk_touch_group = 'snappy'
|
||||
end
|
||||
|
||||
if not silk_touch_group
|
||||
or minetest.get_item_group(node.name, silk_touch_group) == 0
|
||||
or minetest.get_item_group(node.name, 'no_silktouch') == 1
|
||||
if silk_touch > 0
|
||||
and minetest.get_item_group(node.name, 'no_silktouch') == 0
|
||||
then
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
-- drop raw item/node
|
||||
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
|
||||
end
|
||||
|
||||
-- drop raw item/node
|
||||
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
-- Curse of Vanishing
|
||||
if (player:get_hp() + hp_change) <= 0 then
|
||||
-- Going to die
|
||||
local player_inv = player:get_inventory() --[[@as InvRef]]
|
||||
|
||||
local player_inventory_lists = { 'main', 'craft' }
|
||||
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
if not player_inv:is_empty(list_name) then
|
||||
for i = 1, player_inv:get_size(list_name) do
|
||||
local stack = player_inv:get_stack(list_name, i)
|
||||
local stack_meta = stack:get_meta()
|
||||
|
||||
if stack_meta:get_float('is_curse_of_vanishing') > 0 then
|
||||
player_inv:set_stack(list_name, i, ItemStack(''))
|
||||
end
|
||||
end
|
||||
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
-- Knockback (only for players)
|
||||
local old_calculate_knockback = minetest.calculate_knockback
|
||||
|
||||
function minetest.calculate_knockback(player, hitter, time_from_last_punch,
|
||||
tool_capabilities, dir, distance, damage)
|
||||
if hitter and hitter:is_player() then
|
||||
local hitter_wield_stack = hitter:get_wielded_item()
|
||||
local hitter_wield_stack_meta = hitter_wield_stack:get_meta()
|
||||
local ench_knockback = hitter_wield_stack_meta:get_float('is_knockback')
|
||||
|
||||
if ench_knockback > 0 then
|
||||
local orig_knockback = old_calculate_knockback(
|
||||
player,
|
||||
hitter,
|
||||
time_from_last_punch,
|
||||
tool_capabilities,
|
||||
dir,
|
||||
distance,
|
||||
damage
|
||||
)
|
||||
|
||||
orig_knockback = orig_knockback + 1
|
||||
|
||||
local new_knockback = orig_knockback + (orig_knockback * (ench_knockback / 100))
|
||||
|
||||
player:add_velocity(vector.new(0, new_knockback, 0))
|
||||
|
||||
return new_knockback
|
||||
end
|
||||
end
|
||||
|
||||
return old_calculate_knockback(player, hitter, time_from_last_punch,
|
||||
tool_capabilities, dir, distance, damage)
|
||||
end
|
||||
|
||||
local mod_end_time = (minetest.get_us_time() - mod_start_time) / 1000000
|
||||
|
@ -3,6 +3,9 @@ Sharpness=
|
||||
Fortune=
|
||||
Unbreaking=
|
||||
Efficiency=
|
||||
Silk Touch=
|
||||
Curse of Vanishing=
|
||||
Knockback=
|
||||
Enchanted=
|
||||
Enchant=
|
||||
level=
|
||||
|
@ -3,6 +3,9 @@ Sharpness=Ostrosť
|
||||
Fortune=Šťastie
|
||||
Unbreaking=Nelámavosť
|
||||
Efficiency=Výkonnosť
|
||||
Silk Touch=Hodvábny dotyk
|
||||
Curse of Vanishing=Kliatba zmiznutia
|
||||
Knockback=Spätný úder
|
||||
Enchanted=Očarený
|
||||
Enchant=Očarovať
|
||||
level=level
|
||||
|
@ -60,6 +60,7 @@ extract.on('end', () => {
|
||||
process.exit(1)
|
||||
}
|
||||
|
||||
console.log(`${command} --logpath "${logPath}" --check "${cwd}"`)
|
||||
console.log(`\n${stdout}`)
|
||||
|
||||
if (fs.existsSync('./logs/check.json')) {
|
||||
|
Binary file not shown.
Binary file not shown.
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23
table.lua
23
table.lua
@ -102,9 +102,13 @@ minetest.register_node('x_enchanting:table', {
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
|
||||
if not inv:is_empty('item') then
|
||||
if not inv:is_empty('item') and inv:get_stack('item', 1):get_meta():get_int('is_enchanted') ~= 1 then
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
clicker,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
meta:set_string('formspec', formspec)
|
||||
@ -343,7 +347,11 @@ minetest.register_node('x_enchanting:table', {
|
||||
)
|
||||
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
player,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
meta:set_string('formspec', formspec)
|
||||
@ -372,7 +380,11 @@ minetest.register_node('x_enchanting:table', {
|
||||
)
|
||||
|
||||
local item_stack = inv:get_stack('item', 1)
|
||||
local data = XEnchanting:get_enchantment_data(#bookshelfs, minetest.registered_tools[item_stack:get_name()])
|
||||
local data = XEnchanting:get_enchantment_data(
|
||||
player,
|
||||
#bookshelfs,
|
||||
minetest.registered_tools[item_stack:get_name()]
|
||||
)
|
||||
local formspec = XEnchanting:get_formspec(pos, p_name, data)
|
||||
|
||||
meta:set_string('formspec', formspec)
|
||||
@ -416,9 +428,8 @@ minetest.register_node('x_enchanting:table', {
|
||||
end
|
||||
|
||||
local trade_stack = inv:get_stack('trade', 1)
|
||||
local data = XEnchanting.form_context[p_name].data
|
||||
|
||||
if trade_stack:get_count() < selected_slot or not data then
|
||||
if trade_stack:get_count() < selected_slot then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -15,6 +15,7 @@
|
||||
---@field add_entity fun(pos: Vector, name: string, staticdata?: string): ObjectRef|nil Spawn Lua-defined entity at position. Returns `ObjectRef`, or `nil` if failed.
|
||||
---@field get_node fun(pos: Vector): NodeDef Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
|
||||
---@field registered_nodes table<string, NodeDef|ItemDef> Map of registered node definitions, indexed by name
|
||||
---@field registered_ores table<string, table> Map of registered ore definitions, indexed by name
|
||||
---@field after fun(time: number|integer, func: fun(...), ...): JobTable Call the function `func` after `time` seconds, may be fractional. Optional: Variable number of arguments that are passed to `func`.
|
||||
---@field sound_play fun(spec: SimpleSoundSpec|string, parameters: SoundParamDef, ephemeral?: boolean): any Returns a `handle`. Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door closing).
|
||||
---@field add_particlespawner fun(particlespawner_definition: ParticlespawnerDef): number|integer Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. Returns an `id`, and -1 if adding didn't succeed.
|
||||
@ -87,8 +88,11 @@
|
||||
---@field place_node fun(pos: Vector, node: SetNodeTable): nil Place node with the same effects that a player would cause
|
||||
---@field add_particle fun(def: ParticleDef): nil
|
||||
---@field registered_tools table<string, ItemDef> Map of registered tool definitions, indexed by name
|
||||
---@field registered_entities table<string, ObjectRef> Map of registered entity definitions, indexed by name
|
||||
---@field has_feature fun(args: table<string, boolean> | string): boolean | table returns `boolean, missing_features`, `arg`: string or table in format `{foo=true, bar=true}`, `missing_features`: `{foo=true, bar=true}`
|
||||
---@field handle_node_drops fun(pos: Vector, drops: string[], digger: ObjectRef) `drops`: list of itemstrings. Handles drops from nodes after digging: Default action is to put them into digger's inventory. Can be overridden to get different functionality (e.g. dropping items on ground)
|
||||
---@field register_on_dieplayer fun(func: fun(player: ObjectRef, reason?: string)): nil Called when a player dies. `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
|
||||
---@field register_on_player_hpchange fun(func: fun(player, hp_change, reason), modifier): number Called when the player gets damaged or healed. `player`: ObjectRef of the player. `hp_change`: the amount of change. Negative when it is damage.. `reason`: a PlayerHPChangeReason table.. The `type` field will have one of the following values: `set_hp`: A mod or the engine called `set_hp` without giving a type - use this for custom damage types.. `punch`: Was punched. `reason.object` will hold the puncher, or nil if none. `fall`, `node_damage`: `damage_per_second` from a neighbouring node. `reason.node` will hold the node name or nil. `drown` `respawn`. Any of the above types may have additional fields from mods. `reason.from` will be `mod` or `engine`. `modifier`: when true, the function should return the actual `hp_change`. Note: modifiers only get a temporary `hp_change` that can be modified by later modifiers. Modifiers can return true as a second argument to stop the execution of further functions. Non-modifiers receive the final HP change calculated by the modifiers.
|
||||
|
||||
---Minetest settings
|
||||
---@class MinetestSettings
|
||||
|
@ -5,6 +5,8 @@
|
||||
---@class MtgFarming
|
||||
---@field hoe_on_use fun(itemstack: ItemStack, user: ObjectRef, pointed_thing: PointedThingDef, uses: number): ItemStack | nil
|
||||
---@field place_seed fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, plantname: string): ItemStack Seed placement
|
||||
---@field grow_plant fun(pos: Vector, elapsed: number): nil
|
||||
---@field register_plant fun(name: string, def: table): nil
|
||||
|
||||
----Node definition. Used by `minetest.register_node`.
|
||||
---@class NodeDefMtgFarming
|
||||
|
@ -27,6 +27,7 @@
|
||||
---@field on_destruct fun(pos: Vector) Node destructor; called before removing node. Not called for bulk node placement. default: nil
|
||||
---@field on_blast fun(pos: Vector, intensity?: number): nil intensity: 1.0 = mid range of regular TNT. If defined, called when an explosion touches the node, instead of removing the node.
|
||||
---@field on_timer fun(pos: Vector, elapsed: number): boolean | nil default: nil, called by NodeTimers, see minetest.get_node_timer and NodeTimerRef. elapsed is the total time passed since the timer was started. return true to run the timer for another cycle with the same timeout value.
|
||||
---@field _next_state string Only for x_farming composter
|
||||
|
||||
---Textures of node; +Y, -Y, +X, -X, +Z, -Z. List can be shortened to needed length.
|
||||
---@class NodeTilesDef
|
||||
|
@ -6,3 +6,4 @@
|
||||
---Table helpers
|
||||
---@class TableAbstract
|
||||
---@field copy fun(table: table): table returns a deep copy of `table`
|
||||
---@field indexof fun(list: table, value: any): number returns the smallest numerical index containing the value `val` in the table `list`. Non-numerical indices are ignored. If `val` could not be found, `-1` is returned. `list` must not have negative indices.
|
||||
|
@ -1,8 +0,0 @@
|
||||
---@diagnostic disable: codestyle-check
|
||||
---Base class Unified Inventory
|
||||
---@class UnifiedInventory
|
||||
---@field set_inventory_formspec fun(player: ObjectRef, formspecname: string): nil
|
||||
---@field register_button fun(name: string, def: table): nil
|
||||
---@field single_slot fun(x: number, y: number): nil
|
||||
---@field register_page fun(name: string, def: table): nil
|
||||
---@field style_full table
|
@ -4,55 +4,50 @@
|
||||
---@class XEnchanting
|
||||
---@field tools_enchantability table<string, number> Add enchantability to default tools. key/value = tool_name/enchantibility value
|
||||
---@field roman_numbers table<number, string> Convert Arabic numbers to Roman numbers
|
||||
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch', EnchantmentDef>
|
||||
---@field enchantment_defs table<'sharpness' | 'fortune' | 'unbreaking' | 'efficiency' | 'silk_touch' | 'curse_of_vanishing' | 'knockback', EnchantmentDef>
|
||||
---@field has_tool_group fun(self: XEnchanting, name: string): string | boolean Check if tool has one of the known tool groups, returns `false` otherwise.
|
||||
---@field set_tool_enchantability fun(self: XEnchanting, tool_def: ItemDef): nil Sets `enchantibility` group and values from base table (`XEnchanting.tools_enchantability`) to all registered tools (atching known group names). If tool has already `enchantibility` group defined it will take the defined value insted.
|
||||
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantments[]): GetEnchantedToolCapabilitiesReturn Applies enchantments to item tool capabilities.
|
||||
---@field get_enchanted_tool_capabilities fun(self: XEnchanting, tool_def: ItemDef, enchantments: Enchantment[]): ToolCapabilitiesDef Applies enchantments to item tool capabilities.
|
||||
---@field set_enchanted_tool fun(self: XEnchanting, pos: Vector, itemstack: ItemStack, level: number, player_name: string): nil Set choosen enchantment and its modified tool capabilities to itemstack and `item` inventory. This will also get new `randomseed`.
|
||||
---@field get_enchantment_data fun(self: XEnchanting, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
|
||||
---@field get_formspec fun(self: XEnchanting, pos: Vector, player_name: string, data?: EnchantmentData): string Builds and returns `formspec` string
|
||||
---@field get_enchantment_data fun(self: XEnchanting, player: ObjectRef, nr_of_bookshelfs: number, tool_def: ItemDef): EnchantmentData Algoritm to get aplicable random enchantments.
|
||||
---@field get_formspec fun(self: XEnchanting, pos: Vector, player_name: string, data: EnchantmentData | nil): string Builds and returns `formspec` string
|
||||
---@field form_context table<string, FormContextDef> Additional form data for player.
|
||||
---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
|
||||
---@field player_seeds table<string, number | integer>
|
||||
---@field registered_ores table<string, boolean> Table with registered ores, `key` ore name
|
||||
|
||||
|
||||
---Enchantment definition
|
||||
---@class EnchantmentDef
|
||||
---@field name string Readable name of the enchantment
|
||||
---@field final_level_range table<number, number[]> Level range
|
||||
---@field level_def table<number, number> Level bonus
|
||||
---@field level_def table<number, number> Level bonus. Value will be set in item meta as float.
|
||||
---@field weight number Enchantment weight
|
||||
---@field randomseed number Math random seed. Will change after item was enchanted.
|
||||
---@field form_context table<string, FormContextDef> Additional form data for player.
|
||||
---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
|
||||
---@field secondary boolean Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field groups string[] | nil List of groups for items what are compatible with this enchantment. If `nil` then all groups are compatible.
|
||||
---@field incompatible string[] | nil List of incompatible enchantments
|
||||
|
||||
|
||||
---Form context
|
||||
---@class FormContextDef
|
||||
---@field pos Vector Formspec/node form position
|
||||
---@field data EnchantmentDataSlot Enchantment data
|
||||
|
||||
|
||||
---@class GetEnchantedToolCapabilitiesReturn
|
||||
---@field tool_capabilities ToolCapabilitiesDef
|
||||
---@field enchantments_desc string
|
||||
---@field enchantments_desc_masked string
|
||||
---@field data EnchantmentData | nil Enchantment data
|
||||
|
||||
|
||||
---@class EnchantmentData
|
||||
---@field slots EnchantmentDataSlot[]
|
||||
|
||||
|
||||
---@class Enchantments
|
||||
---@field id string
|
||||
---@field value number
|
||||
---@field level number
|
||||
|
||||
|
||||
---@class ToolCapData
|
||||
---@field enchantments_desc string Masket description before enchanting
|
||||
---@field enchantments_desc_masked string Description added to item description definition after enchanting
|
||||
---@field tool_capabilities ToolCapabilitiesDef Modified tool capabilities with applied enchantment
|
||||
---@class Enchantment
|
||||
---@field id string Unique ID of the enchantment
|
||||
---@field value number Value of the enchantment based on level
|
||||
---@field level number Level of the enchantment
|
||||
---@field secondary boolean | nil Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field incompatible string[] | nil List of incompatible enchantments
|
||||
|
||||
|
||||
---@class EnchantmentDataSlot
|
||||
---@field final_enchantments Enchantments[]
|
||||
---@field tool_cap_data ToolCapData
|
||||
---@field level number
|
||||
---@field final_enchantments Enchantment[]
|
||||
---@field tool_cap_data ToolCapabilitiesDef
|
||||
---@field descriptions {["enchantments_desc"]: string, ["enchantments_desc_masked"]: string }
|
||||
|
Reference in New Issue
Block a user