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98
README.md
98
README.md
@ -8,6 +8,7 @@ Adds Enchanting Mechanics and API.
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* adds enchanting table
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* supports all registered tools with known tool groups: pickaxe, shovel, axe, sword, e.g. `groups = {pickaxe = 1}`
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* support all bows with group `{bow = 1}`
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* supports `default:bookshelf` or anything with `group:bookshelf`
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* enchanting trade is for `default:mese_crystal` or anything with `groups = {enchanting_trade = 1}`
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* adds enchantability for all MT default tools, for custom tools the enchantability can be set in the item group, e.g. `groups = {enchantability = 15}`
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@ -50,30 +51,123 @@ Items enchantibility from worst to best:
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Increases melee damage.
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groups: sword
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#### Fortune
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Increases the number and/or chances of specific item drops. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
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Increases the number and/or chances of specific item drops. Works with groups: stone, soil, sand, snowy, slippery, tree, leaves and all registered ores.
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Incompatible: Silk Touch
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groups: pickaxe, shovel, axe
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#### Unbreaking
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Increases the item's durability.
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groups: any
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#### Efficiency
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Increases the player's mining speed. Also adds mining groupcaps to item, e.g. enchanted wood pickaxe can mine level 1 nodes (e.g. obsidian) after enchantment.
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groups: pickaxe, shovel, axe
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#### Silk Touch
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Causes certain blocks to drop themselves as items instead of their usual drops when mined. Mods can prevent this behaviour with adding group `{ no_silktouch = 1 }` to the nodes.
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Incompatible: Fortune
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groups: pickaxe, shovel, axe
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#### Curse of Vanishing
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Causes the item to disappear on death.
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### Knockback
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groups: any
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#### Knockback
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Increases knockback (players only).
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groups: sword
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#### Looting
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Cause mobs to drop more items. This value is not used in the engine; it is the responsibility of the game/mod code to implement this.
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groups: sword
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#### Power
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Increases arrow damage.
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Damage has to be calculated in the MOD where the bow comes from!
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groups: bow
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#### Punch
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Increases arrow knockback.
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Knockback has to be calculated in the MOD where the bow comes from!
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This can be obtained from tool meta:
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groups: bow
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#### Infinity
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Prevents regular arrows from being consumed when shot.
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One arrow is needed INSIDE QUIVER to use a bow enchanted with Infinity.
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Fired arrows cannot be retrieved even if they are not fired from Quiver.
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Only set in item meta, logic for this has to be in the MOD where the bow comes from!
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groups: bow
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## API
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`ItemStackMetaRef`
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* `get_float(key)`: Returns `0` if key not present. `key` can be enchantment id prefixed with `is_`,
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e.g. enchantment `punch` would have stored meta as `is_punch`. If returned value is bigger than zero
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then the value represents enchantment level bonus. See below fields for bow:
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* `power` Increase percentage
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* `punch` Multiplier
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* `infinity` If `1` then it is infinity enchanted
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* `get_string(key)`: Returns `""` if key not present. See below fields for all enchantments:
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* `x_enchanting` Serialized table with key/value pairs where: `key` is enchantment `id` and `value` is `Enchantment` definition
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`Enchantment` definition
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* `value` number, Value of the enchantment based on level, e.g. multiplier, percentage/number increase...
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example:
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```lua
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-- For simplicity assuming that all meta are present (biggger than zero or not "")
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-- MODs have to add those checks individually
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local itemstack_meta = itemstack:get_meta()
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local power_value = itemstack_meta:get_float('is_power')
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local punch_value = itemstack_meta:get_float('is_punch')
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local infinity_value = itemstack_meta:get_float('is_infinity')
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-- Or for list of all enchantments
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local x_enchanting = minetest.deserialize(itemstack_meta:get_string('x_enchanting')) or {}
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local power_enchantment = enchantments.power
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local punch_enchantment = enchantments.punch
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local infinity_enchantment = enchantments.infinity
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-- Custom logic
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local new_damage = damage + damage * (punch_enchantment.value / 100)
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local new_knockback = knockback * punch_enchantment.value
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if enchantments.infinity.value > 0 then
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-- Some logic for infinity
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end
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```
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## Dependencies
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- none
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193
api.lua
193
api.lua
@ -62,7 +62,29 @@ XEnchanting = {
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[4] = 5,
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[5] = 6.25,
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},
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weight = 10
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weight = 10,
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groups = {
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'sword'
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}
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},
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looting = {
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name = S('Looting'),
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-- what level should be taken, `level = min/max values`
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final_level_range = {
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[1] = { 15, 65 },
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[2] = { 24, 74 },
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[3] = { 33, 83 }
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},
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-- level definition, `level = number to add`
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level_def = {
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[1] = 1,
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[2] = 2,
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[3] = 3
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},
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weight = 2,
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groups = {
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'sword'
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}
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},
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fortune = {
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name = S('Fortune'),
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@ -78,7 +100,13 @@ XEnchanting = {
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[2] = 2,
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[3] = 3
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},
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weight = 2
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weight = 2,
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groups = {
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'pickaxe',
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'shovel',
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'axe'
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},
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incompatible = { 'silk_touch' }
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},
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unbreaking = {
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name = S('Unbreaking'),
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@ -94,7 +122,9 @@ XEnchanting = {
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[2] = 200,
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[3] = 300
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},
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weight = 5
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weight = 5,
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-- all applicable
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groups = nil
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},
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efficiency = {
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name = S('Efficiency'),
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@ -114,7 +144,12 @@ XEnchanting = {
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[4] = 40,
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[5] = 45,
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},
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weight = 10
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weight = 10,
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groups = {
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'pickaxe',
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'shovel',
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'axe'
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}
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},
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silk_touch = {
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name = S('Silk Touch'),
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@ -125,7 +160,13 @@ XEnchanting = {
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[1] = 1
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},
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weight = 1,
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secondary = true
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secondary = true,
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groups = {
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'pickaxe',
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'shovel',
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'axe'
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},
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incompatible = { 'fortune' }
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},
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curse_of_vanishing = {
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name = S('Curse of Vanishing'),
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@ -136,7 +177,9 @@ XEnchanting = {
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[1] = 1
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},
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weight = 1,
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secondary = true
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secondary = true,
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-- all applicable
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groups = nil
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},
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knockback = {
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name = S('Knockback'),
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@ -149,7 +192,70 @@ XEnchanting = {
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[1] = 105,
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[2] = 190
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},
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weight = 5
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weight = 5,
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groups = {
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'sword'
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}
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},
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power = {
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-- Increases arrow damage.
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-- Damage has to be calculated in the MOD where the bow comes from!
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name = S('Power'),
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final_level_range = {
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[1] = { 1, 16 },
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[2] = { 11, 26 },
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[3] = { 21, 36 },
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[4] = { 31, 46 },
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[5] = { 41, 56 }
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},
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-- increase %
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level_def = {
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[1] = 50,
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[2] = 75,
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[3] = 100,
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[4] = 125,
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[5] = 150
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},
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weight = 10,
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groups = {
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'bow'
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}
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},
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punch = {
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-- Increases arrow knockback.
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-- Knockback has to be calculated in the MOD where the bow comes from!
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name = S('Punch'),
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final_level_range = {
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[1] = { 12, 37 },
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[2] = { 32, 57 }
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},
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-- multiplier
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level_def = {
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[1] = 3,
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[2] = 6
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},
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weight = 2,
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groups = {
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'bow'
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}
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},
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infinity = {
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-- Prevents regular arrows from being consumed when shot.
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-- One arrow is needed to use a bow enchanted with Infinity.
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-- Only set in item meta, logic for this has to be in the MOD where the bow comes from!
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name = S('Infinity'),
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final_level_range = {
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[1] = { 20, 50 }
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},
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-- will be set in meta as float
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level_def = {
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[1] = 1
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},
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weight = 1,
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secondary = true,
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groups = {
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'bow'
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}
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},
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},
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form_context = {},
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@ -159,7 +265,8 @@ XEnchanting = {
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scroll_close = { { x = 45, y = 84 }, 80, 0, false },
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scroll_open_idle = { { x = 41, y = 42 }, 0, 0, false },
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scroll_closed_idle = { { x = 43, y = 44 }, 0, 0, false }
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}
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},
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registered_ores = {}
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}
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---Merge two tables with key/value pair
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@ -192,17 +299,22 @@ function XEnchanting.has_tool_group(self, name)
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return 'axe'
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elseif minetest.get_item_group(name, 'sword') > 0 then
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return 'sword'
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elseif minetest.get_item_group(name, 'bow') > 0 then
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return 'bow'
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end
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return false
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end
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function XEnchanting.set_tool_enchantability(self, tool_def)
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if minetest.get_item_group(tool_def.name, 'enchantability') > 0 then
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-- enchantability is already set, we dont need to override the item
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return
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end
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local _enchantability = 1
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if minetest.get_item_group(tool_def.name, 'enchantability') > 0 then
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_enchantability = minetest.get_item_group(tool_def.name, 'enchantability')
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elseif self.tools_enchantability[tool_def.name] then
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if self.tools_enchantability[tool_def.name] then
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_enchantability = self.tools_enchantability[tool_def.name]
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end
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@ -318,7 +430,7 @@ function XEnchanting.get_enchanted_tool_capabilities(self, tool_def, enchantment
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end
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-- Fortune
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if enchantment.id == 'fortune' and tool_capabilities.max_drop_level then
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if enchantment.id == 'fortune' or enchantment.id == 'looting' and tool_capabilities.max_drop_level then
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local old_max_drop_level = tool_capabilities.max_drop_level
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local new_max_drop_level = old_max_drop_level + enchantment.value
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@ -390,16 +502,22 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
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end
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local stack_meta = itemstack:get_meta()
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---@type table<string, {["value"]: number}>
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local final_enchantments_meta = {}
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for i, enchantment in ipairs(final_enchantments) do
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stack_meta:set_float('is_' .. enchantment.id, enchantment.value)
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-- store only necessary data, keeping the meta optimized
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final_enchantments_meta[enchantment.id] = {
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value = enchantment.value
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}
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end
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stack_meta:set_tool_capabilities(capabilities)
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stack_meta:set_string('description', itemstack:get_description() .. '\n' .. description)
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stack_meta:set_string('short_description', S('Enchanted') .. ' ' .. itemstack:get_short_description())
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stack_meta:set_int('is_enchanted', 1)
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stack_meta:set_string('x_enchanting', minetest.serialize({ enchantments = final_enchantments }))
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stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments_meta))
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inv:set_stack('item', 1, itemstack)
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@ -433,6 +551,25 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
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_nr_of_bookshelfs = 15
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end
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----
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-- Filter out enchantments compatible for this item group
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----
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local group_enchantments = {}
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for enchantment_name, enchantment_def in pairs(self.enchantment_defs) do
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if not enchantment_def.groups then
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group_enchantments[enchantment_name] = enchantment_def
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else
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for i, group in ipairs(enchantment_def.groups) do
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if minetest.get_item_group(tool_def.name, group) > 0 then
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group_enchantments[enchantment_name] = enchantment_def
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break
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end
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end
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end
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end
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|
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----
|
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-- 0 Show slots in formspec
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----
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||||
@ -474,7 +611,7 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
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-- Get level
|
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-- If the modified level is within two overlapping ranges for the same
|
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-- enchantment type, the higher power value is used.
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for enchantment_name, enchantment_def in pairs(self.enchantment_defs) do
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for enchantment_name, enchantment_def in pairs(group_enchantments) do
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local levels = {}
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-- find matching levels
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@ -495,7 +632,8 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
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id = enchantment_name,
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value = enchantment_def.level_def[level],
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level = level,
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secondary = enchantment_def.secondary
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secondary = enchantment_def.secondary,
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incompatible = enchantment_def.incompatible
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})
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end
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end
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@ -513,10 +651,11 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
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total_weight = total_weight + self.enchantment_defs[enchantment.id].weight
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end
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-- Pick a random integer in the half range [0; total_weight] as a number `rand_weight`
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-- Pick a random integer in the half range [0; total_weight / 2] as a number `rand_weight`
|
||||
local rand_weight = math.random(0, total_weight / 2)
|
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-- local probability = (final_level + 1) / 50
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local probability_level = final_level
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---@type Enchantment[]
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local possible_enchantments_excl_secodnary = {}
|
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|
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for _, enchantment in pairs(possible_enchantments) do
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@ -533,22 +672,40 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
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local rand_ench = possible_enchantments[rand_ench_idx]
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|
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if j == 1 then
|
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-- First pick
|
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-- Dont add cursed/secondary enchantment as first pick
|
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rand_ench_idx = math.random(1, #possible_enchantments_excl_secodnary)
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rand_ench = possible_enchantments_excl_secodnary[rand_ench_idx]
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table.insert(final_enchantments, rand_ench)
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for idx, value in pairs(possible_enchantments) do
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if rand_ench.id == value.id then
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table.remove(possible_enchantments, idx)
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end
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|
||||
-- remove incomaptible enchantments
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if rand_ench.incompatible
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and table.indexof(rand_ench.incompatible, value.id) ~= -1
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then
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table.remove(possible_enchantments, idx)
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end
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end
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|
||||
table.insert(final_enchantments, rand_ench)
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else
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local probability = (probability_level + 1) / 50
|
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|
||||
table.remove(possible_enchantments, rand_ench_idx)
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table.insert(final_enchantments, rand_ench)
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table.remove(possible_enchantments, rand_ench_idx)
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||||
|
||||
for idx, value in pairs(possible_enchantments) do
|
||||
-- remove incomaptible enchantments
|
||||
if rand_ench.incompatible
|
||||
and table.indexof(rand_ench.incompatible, value.id) ~= -1
|
||||
then
|
||||
table.remove(possible_enchantments, idx)
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||||
end
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||||
end
|
||||
|
||||
-- With probability (`final_level` + 1) / 50, keep going. Otherwise, stop picking bonus enchantments.
|
||||
local rand_probability = math.random()
|
||||
|
58
init.lua
58
init.lua
@ -13,6 +13,12 @@ minetest.register_on_mods_loaded(function()
|
||||
XEnchanting:set_tool_enchantability(tool_def)
|
||||
end
|
||||
end
|
||||
|
||||
for _, def in pairs(minetest.registered_ores) do
|
||||
if not XEnchanting.registered_ores[def.ore] then
|
||||
XEnchanting.registered_ores[def.ore] = true
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player, last_login)
|
||||
@ -27,7 +33,6 @@ minetest.register_on_leaveplayer(function(player, timed_out)
|
||||
XEnchanting.form_context[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
-- Silk Touch
|
||||
local old_handle_node_drops = minetest.handle_node_drops
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
@ -37,29 +42,64 @@ function minetest.handle_node_drops(pos, drops, digger)
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local wield_stack = digger:get_wielded_item()
|
||||
local wield_stack_meta = wield_stack:get_meta()
|
||||
|
||||
if wield_stack_meta:get_float('is_silk_touch') == 0 then
|
||||
-- Fortune
|
||||
local fortune = wield_stack_meta:get_float('is_fortune')
|
||||
|
||||
if fortune > 0 then
|
||||
local new_drops = {}
|
||||
|
||||
for _, itemstring in ipairs(drops) do
|
||||
if XEnchanting.registered_ores[node.name]
|
||||
or minetest.get_item_group(node.name, 'stone') > 0
|
||||
or minetest.get_item_group(node.name, 'soil') > 0
|
||||
or minetest.get_item_group(node.name, 'sand') > 0
|
||||
or minetest.get_item_group(node.name, 'snowy') > 0
|
||||
or minetest.get_item_group(node.name, 'slippery') > 0
|
||||
or minetest.get_item_group(node.name, 'tree') > 0
|
||||
or minetest.get_item_group(node.name, 'leaves') > 0
|
||||
then
|
||||
local tool_capabilities = wield_stack:get_tool_capabilities()
|
||||
local stack = ItemStack(itemstring)
|
||||
local chance = math.random(1, tool_capabilities.max_drop_level)
|
||||
|
||||
stack:set_count(stack:get_count() * chance)
|
||||
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(new_drops, stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #new_drops > 0 then
|
||||
return old_handle_node_drops(pos, new_drops, digger)
|
||||
end
|
||||
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
-- Silk Touch
|
||||
local silk_touch = wield_stack_meta:get_float('is_silk_touch')
|
||||
|
||||
if minetest.get_item_group(node.name, 'no_silktouch') == 1 then
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
if silk_touch > 0
|
||||
and minetest.get_item_group(node.name, 'no_silktouch') == 0
|
||||
then
|
||||
-- drop raw item/node
|
||||
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
|
||||
end
|
||||
|
||||
-- drop raw item/node
|
||||
return old_handle_node_drops(pos, { ItemStack(node.name) }, digger)
|
||||
return old_handle_node_drops(pos, drops, digger)
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
-- Curse of Vanishing
|
||||
if (player:get_hp() + hp_change) <= 0 then
|
||||
-- Going to die
|
||||
local player_inv = player:get_inventory() --[[@as InvRef]]
|
||||
|
||||
-- Curse of Vanishing
|
||||
local player_inventory_lists = { 'main', 'craft' }
|
||||
|
||||
for _, list_name in ipairs(player_inventory_lists) do
|
||||
@ -72,8 +112,6 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
player_inv:set_stack(list_name, i, ItemStack(''))
|
||||
end
|
||||
end
|
||||
|
||||
player_inv:set_list(list_name, {})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -15,6 +15,7 @@
|
||||
---@field add_entity fun(pos: Vector, name: string, staticdata?: string): ObjectRef|nil Spawn Lua-defined entity at position. Returns `ObjectRef`, or `nil` if failed.
|
||||
---@field get_node fun(pos: Vector): NodeDef Returns the node at the given position as table in the format `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
|
||||
---@field registered_nodes table<string, NodeDef|ItemDef> Map of registered node definitions, indexed by name
|
||||
---@field registered_ores table<string, table> Map of registered ore definitions, indexed by name
|
||||
---@field after fun(time: number|integer, func: fun(...), ...): JobTable Call the function `func` after `time` seconds, may be fractional. Optional: Variable number of arguments that are passed to `func`.
|
||||
---@field sound_play fun(spec: SimpleSoundSpec|string, parameters: SoundParamDef, ephemeral?: boolean): any Returns a `handle`. Ephemeral sounds will not return a handle and can't be stopped or faded. It is recommend to use this for short sounds that happen in response to player actions (e.g. door closing).
|
||||
---@field add_particlespawner fun(particlespawner_definition: ParticlespawnerDef): number|integer Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds. Returns an `id`, and -1 if adding didn't succeed.
|
||||
|
@ -5,6 +5,8 @@
|
||||
---@class MtgFarming
|
||||
---@field hoe_on_use fun(itemstack: ItemStack, user: ObjectRef, pointed_thing: PointedThingDef, uses: number): ItemStack | nil
|
||||
---@field place_seed fun(itemstack: ItemStack, placer: ObjectRef, pointed_thing: PointedThingDef, plantname: string): ItemStack Seed placement
|
||||
---@field grow_plant fun(pos: Vector, elapsed: number): nil
|
||||
---@field register_plant fun(name: string, def: table): nil
|
||||
|
||||
----Node definition. Used by `minetest.register_node`.
|
||||
---@class NodeDefMtgFarming
|
||||
|
@ -27,6 +27,7 @@
|
||||
---@field on_destruct fun(pos: Vector) Node destructor; called before removing node. Not called for bulk node placement. default: nil
|
||||
---@field on_blast fun(pos: Vector, intensity?: number): nil intensity: 1.0 = mid range of regular TNT. If defined, called when an explosion touches the node, instead of removing the node.
|
||||
---@field on_timer fun(pos: Vector, elapsed: number): boolean | nil default: nil, called by NodeTimers, see minetest.get_node_timer and NodeTimerRef. elapsed is the total time passed since the timer was started. return true to run the timer for another cycle with the same timeout value.
|
||||
---@field _next_state string Only for x_farming composter
|
||||
|
||||
---Textures of node; +Y, -Y, +X, -X, +Z, -Z. List can be shortened to needed length.
|
||||
---@class NodeTilesDef
|
||||
|
@ -6,3 +6,4 @@
|
||||
---Table helpers
|
||||
---@class TableAbstract
|
||||
---@field copy fun(table: table): table returns a deep copy of `table`
|
||||
---@field indexof fun(list: table, value: any): number returns the smallest numerical index containing the value `val` in the table `list`. Non-numerical indices are ignored. If `val` could not be found, `-1` is returned. `list` must not have negative indices.
|
||||
|
@ -1,8 +0,0 @@
|
||||
---@diagnostic disable: codestyle-check
|
||||
---Base class Unified Inventory
|
||||
---@class UnifiedInventory
|
||||
---@field set_inventory_formspec fun(player: ObjectRef, formspecname: string): nil
|
||||
---@field register_button fun(name: string, def: table): nil
|
||||
---@field single_slot fun(x: number, y: number): nil
|
||||
---@field register_page fun(name: string, def: table): nil
|
||||
---@field style_full table
|
@ -14,6 +14,7 @@
|
||||
---@field form_context table<string, FormContextDef> Additional form data for player.
|
||||
---@field scroll_animations table<string, table> Parameters for `ObjectRef` `set_animation` method
|
||||
---@field player_seeds table<string, number | integer>
|
||||
---@field registered_ores table<string, boolean> Table with registered ores, `key` ore name
|
||||
|
||||
|
||||
---Enchantment definition
|
||||
@ -23,6 +24,8 @@
|
||||
---@field level_def table<number, number> Level bonus. Value will be set in item meta as float.
|
||||
---@field weight number Enchantment weight
|
||||
---@field secondary boolean Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field groups string[] | nil List of groups for items what are compatible with this enchantment. If `nil` then all groups are compatible.
|
||||
---@field incompatible string[] | nil List of incompatible enchantments
|
||||
|
||||
|
||||
---Form context
|
||||
@ -36,10 +39,11 @@
|
||||
|
||||
|
||||
---@class Enchantment
|
||||
---@field id string
|
||||
---@field value number
|
||||
---@field level number
|
||||
---@field secondary boolean Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field id string Unique ID of the enchantment
|
||||
---@field value number Value of the enchantment based on level
|
||||
---@field level number Level of the enchantment
|
||||
---@field secondary boolean | nil Will not appear in masked description and can be applied only as additional enchantment by probability chance.
|
||||
---@field incompatible string[] | nil List of incompatible enchantments
|
||||
|
||||
|
||||
---@class EnchantmentDataSlot
|
||||
|
Reference in New Issue
Block a user