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10 changed files with 63 additions and 29 deletions

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@ -1,7 +1,7 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 2022 SaKeL <juraj.vajda@gmail.com>
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.

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@ -18,8 +18,6 @@ Adds Enchanting Mechanics and API.
* mesh node model
* mesh entity model and animations
NOTE: item inventory/wield image will not be adjusted until this feature is supported by MT engine, see: https://github.com/minetest/minetest/issues/5686
## How To
### Enchanting Setup
@ -178,6 +176,7 @@ end
## Optional Dependencies
- xdecor (adjusts conflicting recipe)
- item_drop (make sure fortune will execute before item_drop mod overrides `handle_node_drops`)
## License:

40
api.lua
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@ -1,6 +1,6 @@
--[[
X Enchanting. Adds Enchanting Mechanics and API.
Copyright (C) 2022 SaKeL <juraj.vajda@gmail.com>
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@ -306,6 +306,17 @@ local function get_table_length(table)
return length
end
---Find element v of t satisfying f(v)
local function tableFind(t, f)
for _, v in ipairs(t) do
if f(v) then
return v
end
end
return nil
end
---@diagnostic disable-next-line: unused-local
function XEnchanting.has_tool_group(self, name)
if minetest.get_item_group(name, 'pickaxe') > 0 then
@ -541,6 +552,23 @@ function XEnchanting.set_enchanted_tool(self, pos, itemstack, level, player_name
stack_meta:set_int('is_enchanted', 1)
stack_meta:set_string('x_enchanting', minetest.serialize(final_enchantments_meta))
if tool_def and tool_def.inventory_image and tool_def.inventory_image ~= '' then
stack_meta:set_string('inventory_image', tool_def.inventory_image .. '^((' .. tool_def.inventory_image .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
end
if tool_def and tool_def.inventory_overlay and tool_def.inventory_overlay ~= '' then
stack_meta:set_string('inventory_overlay', tool_def.inventory_overlay .. '^((' .. tool_def.inventory_overlay .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
end
if tool_def and tool_def.wield_image and tool_def.wield_image ~= '' then
stack_meta:set_string('wield_image', tool_def.wield_image .. '^((' .. tool_def.wield_image .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
end
if tool_def and tool_def.wield_overlay and tool_def.wield_overlay ~= '' then
stack_meta:set_string('wield_overlay', tool_def.wield_overlay .. '^((' .. tool_def.wield_overlay .. '^[contrast:127:127)^[mask:x_enchanting_glint.png^[opacity:80)')
end
inv:set_stack('item', 1, itemstack)
local trade_stack = inv:get_stack('trade', 1)
@ -767,11 +795,17 @@ function XEnchanting.get_enchantment_data(self, player, nr_of_bookshelfs, tool_d
table.remove(possible_enchantments, idx)
end
end
else
local probability = (probability_level + 1) / 50
table.insert(final_enchantments, rand_ench)
local alreadyInTable = tableFind(final_enchantments, function(value)
return value.id == rand_ench.id
end)
if not alreadyInTable then
table.insert(final_enchantments, rand_ench)
end
table.remove(possible_enchantments, rand_ench_idx)
for idx, value in pairs(possible_enchantments) do

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@ -43,24 +43,24 @@ pipelines:
- nvm install v17.2.0
- npm i -g npm@8
- npm ci
- parallel:
- step:
name: Lua Check
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
- step:
name: Lua Diagnostics
caches:
- node-modules
- npm
- nvm
script:
- nvm use v17.2.0
- npm run lua-diagnostics
# - parallel:
- step:
name: Lua Check
script:
- apt-get update
- apt-get -y install lua5.1
- apt-get -y install luarocks
- luarocks install luacheck
- luacheck .
# - step:
# name: Lua Diagnostics
# caches:
# - node-modules
# - npm
# - nvm
# script:
# - nvm use v17.2.0
# - npm run lua-diagnostics
- step:
name: Deploy to ContentDB
caches:

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@ -1,6 +1,6 @@
--[[
X Enchanting. Adds Enchanting Mechanics and API.
Copyright (C) 2022 SaKeL <juraj.vajda@gmail.com>
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public

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@ -1,6 +1,6 @@
name = x_enchanting
description = Adds Enchanting Mechanics and API.
depends =
optional_depends = xdecor
optional_depends = xdecor, item_drop
supported_games = minetest_game
min_minetest_version = 5.4

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@ -1,6 +1,6 @@
/**
* Deploy code to CDB
* Copyright (C) 2022 SaKeL <juraj.vajda@gmail.com>
* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -1,6 +1,6 @@
/**
* Run LUA diagnostics in continuous integration
* Copyright (C) 2022 SaKeL <juraj.vajda@gmail.com>
* Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -1,6 +1,6 @@
--[[
X Enchanting. Adds Enchanting Mechanics and API.
Copyright (C) 2022 SaKeL <juraj.vajda@gmail.com>
Copyright (C) 2023 SaKeL <juraj.vajda@gmail.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@ -31,6 +31,7 @@ minetest.register_node('x_enchanting:table', {
drawtype = 'mesh',
mesh = 'x_enchanting_table.obj',
tiles = { 'x_enchanting_table.png' },
use_texture_alpha = 'clip',
paramtype = 'light',
paramtype2 = 'facedir',
walkable = true,

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