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improve/split readme per sx suggestions
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DEV.md
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DEV.md
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# Sound API
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This mod is a wrapper for [sound api library](https://github.com/mt-mods/sound_api_core/).
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## Usage of the sound api
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### Option 1: embed
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You can insert the [sound api library](https://github.com/mt-mods/sound_api_core/) directly into your mod as a submodule and use the following to load it.
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```lua
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local sound_api = dofile(modpath .. "/sound_api_core/init.lua")
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```
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additionally the author recommends that you use dependabot(github) or similar to help you keep the submodule up to date.
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### Option 2: Agnostically depend
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You can do this by using a custom field in your node def instead of the `sounds` key.
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```lua
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minetest.register_node(nodename, {
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...
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_sound_def = {
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key = "",
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input = {},
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},
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...
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})
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```
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where:
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* key: string name of the field from the sound api you want to use, for example `node_sound_stone_defaults`
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* input: table input of fields you want passed to the key field, used to override specific sounds.
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### Option 3: Hard depend
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add this mod to your mod.confs depends and directly call the sound_api as follows
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```lua
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minetest.register_node(nodename, {
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...
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sounds = sound_api.node_sound_stone_defaults(input)
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...
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})
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```
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* input: optional table to override some or all of returned values
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55
README.md
55
README.md
@ -1,50 +1,19 @@
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# Sound API
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This mod is a wrapper for [sound api library](https://github.com/mt-mods/sound_api_core/).
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mod that enables sound to be game agnostic
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## Installing
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## Usage of the sound api
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* `git clone https://github.com/mt-mods/sound_api.git`
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* `cd sound_api`
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* `git submodule init`
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* `git submodule update`
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### Option 1: embed
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to update please use the following commands starting inside the mod directory
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You can insert the [sound api library](https://github.com/mt-mods/sound_api_core/) directly into your mod as a submodule and use the following to load it.
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* `git pull`
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* `git submodule sync`
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* `git submodule update`
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```lua
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local sound_api = dofile(modpath .. "/sound_api_core/init.lua")
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```
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additionally the author recommends that you use dependabot(github) or similar to help you keep the submodule up to date.
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### Option 2: Agnostically depend
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You can do this by using a custom field in your node def instead of the `sounds` key.
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```lua
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minetest.register_node(nodename, {
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...
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_sound_def = {
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key = "",
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input = {},
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},
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...
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})
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```
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where:
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* key: string name of the field from the sound api you want to use, for example `node_sound_stone_defaults`
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* input: table input of fields you want passed to the key field, used to override specific sounds.
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### Option 3: Hard depend
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add this mod to your mod.confs depends and directly call the sound_api as follows
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```lua
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minetest.register_node(nodename, {
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...
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sounds = sound_api.node_sound_stone_defaults(input)
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...
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})
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```
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* input: optional table to override some or all of returned values
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## Dev Docs
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Can be found at /DEV.md
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