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refactor mod (#22)
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@ -11,7 +11,7 @@ Thanks to:
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## Usage
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See [DEV.md](DEV.md) for detailed documentation.
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See the respective sub apis doc file in /doc for detailed documentation.
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## Directly supported games and mods
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12
doc/gameid.md
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12
doc/gameid.md
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@ -0,0 +1,12 @@
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# GameId API
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## minetest versions >= 5.7
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simply returns `minetest.get_game_info().id`
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## minetest versions < 5.7
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approximates the gameid value via a hardcoded table of gameid=>modname
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and then checks via `minetest.get_modpath()`. If it fails, it falls
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back to using `xcompat_unknown_gameid` as the id. See the chart in the
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readme for which games are supported
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3
doc/materials.md
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3
doc/materials.md
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@ -0,0 +1,3 @@
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# Materials API
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consult `/src/materials/minetest.lua` at this time
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@ -1,8 +1,6 @@
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# Xcompat dev docs
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# Sound API
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## Sound API
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### Option 1: Agnostically depend
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## Option 1: Agnostically depend
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You can do this by using a custom field in your node def instead of the `sounds` key.
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@ -22,7 +20,7 @@ where:
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* key: string name of the field from the sound api you want to use, for example `node_sound_stone_defaults`
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* input: table input of fields you want passed to the key field, used to override specific sounds.
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### Option 2: Hard depend
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## Option 2: Hard depend
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add this mod to your mod.confs depends and directly call the sound_api as follows
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@ -34,8 +32,4 @@ minetest.register_node(nodename, {
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})
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```
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* input: optional table to override some or all of returned values
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## Materials API
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consult `/src/materials.lua` at this time
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* input: optional table to override some or all of returned values
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3
doc/textures.md
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3
doc/textures.md
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@ -0,0 +1,3 @@
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# Textures API
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consult `/src/texture/minetest.lua` at this time
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13
init.lua
13
init.lua
@ -1,11 +1,16 @@
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local modpath = minetest.get_modpath("xcompat")
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xcompat = {
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sounds = dofile(modpath .. "/src/sounds.lua"),
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materials = dofile(modpath .. "/src/materials.lua"),
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textures = dofile(modpath .. "/src/textures.lua"),
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modpath = modpath,
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}
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xcompat.gameid = dofile(modpath .. "/src/gameid.lua")
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xcompat.utilities = dofile(modpath .. "/src/utilities.lua")
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xcompat.sounds = dofile(modpath .. "/src/sounds.lua")
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xcompat.materials = dofile(modpath .. "/src/materials.lua")
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xcompat.textures = dofile(modpath .. "/src/textures.lua")
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local function validate_sound(key)
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if key and xcompat.sounds[key] then
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return true
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@ -35,3 +40,5 @@ minetest.register_on_mods_loaded(function()
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old_reg_node(name, def)
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end
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end)
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dofile(modpath .. "/src/commands.lua")
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51
src/commands.lua
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51
src/commands.lua
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@ -0,0 +1,51 @@
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local materials_list = minetest.get_dir_list(xcompat.modpath.."/src/materials", false)
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local materials = {}
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for _, material in ipairs(materials_list) do
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local gameid = material:sub(1, -5)
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materials[gameid] = dofile(xcompat.modpath.."/src/materials/"..material)
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end
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local textures_list = minetest.get_dir_list(xcompat.modpath.."/src/textures", false)
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local textures = {}
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for _, texture in ipairs(textures_list) do
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local gameid = texture:sub(1, -5)
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textures[gameid] = dofile(xcompat.modpath.."/src/textures/"..texture)
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end
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minetest.register_chatcommand("xcompat_test_materials", {
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description = "Test materials",
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privs = {server=true},
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func = function(name, _)
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local reference_materials = materials["minetest"]
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for gameid, game_materials in pairs(materials) do
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for material, _ in pairs(reference_materials) do
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if not game_materials[material] then
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minetest.chat_send_player(name, "Missing material: "..material.." in game: "..gameid)
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end
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end
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end
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minetest.chat_send_player(name, "Materials test complete")
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end
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})
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--WARNING: only handles top level of table currently
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--TODO: handle nested tables
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minetest.register_chatcommand("xcompat_test_textures", {
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description = "Test textures",
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privs = {server=true},
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func = function(name, _)
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local reference_textures = textures["xcompat_agnostic"]
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for gameid, game_textures in pairs(textures) do
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for texture, _ in pairs(reference_textures) do
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if not game_textures[texture] then
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minetest.chat_send_player(name, "Missing texture: "..texture.." in game: "..gameid)
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end
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end
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end
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minetest.chat_send_player(name, "Textures test complete")
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end
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})
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30
src/gameid.lua
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30
src/gameid.lua
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@ -0,0 +1,30 @@
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local game_alias = {
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mineclone2 = "mineclonia",
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}
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local game_modnames = {
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mineclonia = "mcl_core",
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farlands_reloaded = "fl_core",
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minetest = "default",
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hades = "hades_core",
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exile = "exile_env_sounds",
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ksurvive2 = "ks_metals",
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}
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local gameid = "xcompat_unknown_gameid"
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if type(minetest.get_game_info) == "function" then
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gameid = minetest.get_game_info().id
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else
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for game, modname in pairs(game_modnames) do
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if minetest.get_modpath(modname) then
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gameid = game
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break
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end
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end
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end
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--for games that are similar/derviatives of other games
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if game_alias[gameid] then gameid = game_alias[gameid] end
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return gameid
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@ -1,362 +1,8 @@
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local materials = {
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sand = "default:sand",
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sandstone = "default:sandstone",
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gravel = "default:gravel",
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flint = "default:flint",
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copper_ingot = "default:copper_ingot",
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steel_ingot = "default:steel_ingot",
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gold_ingot = "default:gold_ingot",
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tin_ingot = "default:tin_ingot",
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copper_block = "default:copperblock",
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steel_block = "default:steelblock",
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gold_block = "default:goldblock",
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tin_block = "default:tinblock",
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axe_steel = "default:axe_steel",
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axe_diamond = "default:axe_diamond",
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axe_bronze = "default:axe_bronze",
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axe_stone = "default:axe_stone",
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axe_wood = "default:axe_wood",
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pick_steel = "default:pick_steel",
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mese = "default:mese",
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mese_crystal = "default:mese_crystal",
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mese_crystal_fragment = "default:mese_crystal_fragment",
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torch = "default:torch",
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diamond = "default:diamond",
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clay_lump = "default:clay_lump",
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water_bucket = "bucket:bucket_water",
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empty_bucket = "bucket:bucket_empty",
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dye_dark_grey = "dye:dark_grey",
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dye_black = "dye:black",
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dye_white = "dye:white",
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dye_green = "dye:green",
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dye_red = "dye:red",
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dye_yellow = "dye:yellow",
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dye_brown = "dye:brown",
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dye_blue = "dye:blue",
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dye_violet = "dye:violet",
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dye_grey = "dye:grey",
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dye_dark_green = "dye:dark_green",
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dye_orange = "dye:orange",
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dye_pink = "dye:pink",
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silicon = "mesecons_materials:silicon",
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string = "farming:string",
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paper = "default:paper",
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book = "default:book",
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iron_lump = "default:iron_lump",
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wool_grey = "wool:grey",
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wool_green = "wool:green",
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wool_dark_green = "wool:dark_green",
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wool_brown = "wool:brown",
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wool_black = "wool:black",
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wool_white = "wool:white",
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slab_stone = "stairs:slab_stone",
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slab_wood = "stairs:slab_wood",
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glass = "default:glass",
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glass_block = "default:glass",
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glass_bottle = "vessels:glass_bottle",
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coal_lump = "default:coal_lump",
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stone = "default:stone",
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desert_stone = "default:desert_stone",
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desert_sand = "default:desert_sand",
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chest = "default:chest",
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cobble = "default:cobble",
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brick = "default:brick",
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obsidian_glass = "default:obsidian_glass",
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water_source = "default:water_source",
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water_flowing = "default:water_flowing",
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dirt = "default:dirt",
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dirt_with_grass = "default:dirt_with_grass",
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apple_leaves = "default:leaves",
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apple_log = "default:tree",
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apple_planks = "default:wood",
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birch_leaves = "default:aspen_leaves",
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birch_log = "default:aspen_tree",
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birch_planks = "default:aspen_wood",
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jungle_leaves = "default:jungleleaves",
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bowl = "",
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}
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local filename = xcompat.gameid
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if minetest.registered_items["farming:bowl"] then
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materials.bowl = "farming:bowl"
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elseif minetest.get_modpath("x_farming") then
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materials.bowl = "x_farming:bowl"
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--if we dont have a materials file for the game, use minetest
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if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/materials/" .. filename .. ".lua") then
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filename = "minetest"
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end
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if minetest.get_modpath("moreores") then
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materials.silver_ingot = "moreores:silver_ingot"
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end
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if minetest.get_modpath("technic") then
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materials.lead_ingot = "technic:lead_ingot"
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materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
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materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
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end
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if minetest.get_modpath("aloz") then
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materials.aluminum_ingot = "aloz:aluminum_ingot"
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end
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if minetest.get_modpath("techage") then
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materials.aluminum_ingot = "techage:aluminum"
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end
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if minetest.get_modpath("mcl_core") then
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materials = {
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sand = "mcl_core:sand",
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sandstone = "mcl_core:sandstone",
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gravel = "mcl_core:gravel",
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flint = "mcl_core:flint",
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copper_ingot = "mcl_copper:copper_ingot",
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steel_ingot = "mcl_core:iron_ingot",
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gold_ingot = "mcl_core:gold_ingot",
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tin_ingot = "mcl_core:iron_ingot",
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copper_block = "mcl_copper:copper_block",
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steel_block = "mcl_core:iron_block",
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gold_block = "mcl_core:gold_block",
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tin_block = "mcl_core:iron_block",
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axe_steel = "mcl_core:axe_steel",
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axe_diamond = "mcl_core:axe_diamond",
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axe_bronze = "mcl_core:axe_bronze",
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axe_stone = "mcl_core:axe_stone",
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axe_wood = "mcl_core:axe_wood",
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pick_steel = "mcl_core:pick_steel",
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mese = "mesecons_torch:redstoneblock",
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mese_crystal = "mesecons:redstone",
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mese_crystal_fragment = "mcl_core:iron_ingot",
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torch = "mcl_torches:torch",
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diamond = "mcl_core:diamond",
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clay_lump = "default:clay_lump",
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water_bucket = "mcl_buckets:bucket:bucket_water",
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empty_bucket = "mcl_buckets:bucket_empty",
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dye_dark_grey = "mcl_dyes:dark_grey",
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dye_black = "mcl_dyes:black",
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dye_white = "mcl_dyes:white",
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dye_green = "mcl_dyes:green",
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dye_red = "mcl_dyes:red",
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dye_yellow = "mcl_dyes:yellow",
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dye_brown = "mcl_dyes:brown",
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dye_blue = "mcl_dyes:blue",
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dye_violet = "mcl_dyes:violet",
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dye_grey = "mcl_dyes:grey",
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dye_dark_green = "mcl_dyes:dark_green",
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dye_orange = "mcl_dyes:orange",
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dye_pink = "mcl_dyes:pink",
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silicon = "mcl_core:iron_ingot",
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string = "mcl_mobitems:string",
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paper = "mcl_core:paper",
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book = "mcl_core:book",
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iron_lump = "mcl_core:stone_with_iron",
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wool_grey = "mcl_wool:grey",
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wool_green = "mcl_wool:green",
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wool_dark_green = "mcl_wool:dark_green",
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wool_brown = "mcl_wool:brown",
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wool_black = "mcl_wool:black",
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wool_white = "mcl_wool:white",
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slab_stone = "mcl_stairs:slab_stone",
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slab_wood = "mcl_stairs:slab_wood",
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glass = "mcl_core:glass",
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glass_block = "mcl_core:glass",
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glass_bottle = "mcl_core:glass_bottle",
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coal_lump = "mcl_core:coal",
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stone = "mcl_core:stone",
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desert_stone = "mcl_core:redsandstone",
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desert_sand = "mcl_core:sand",
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chest = "mcl_chests:chest",
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cobble = "mcl_core:cobble",
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brick = "mcl_core:brick",
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water_source = "mcl_core:water_source",
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water_flowing = "mcl_core:water_flowing",
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dirt = "mcl_core:dirt",
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dirt_with_grass = "mcl_core:dirt_with_grass",
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apple_leaves = "mcl_trees:leaves_oak",
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apple_log = "mcl_trees:tree_oak",
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apple_planks = "mcl_trees:wood_oak",
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birch_leaves = "mcl_trees:leaves_birch",
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birch_log = "mcl_trees:tree_birch",
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birch_planks = "mcl_trees:wood_birch",
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jungle_leaves = "mcl_trees:jungle_leaves",
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bowl = "mcl_core:bowl",
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}
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elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then
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materials = {
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sand = "fl_stone:sand",
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sandstone = "fl_stone:sandstone",
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gravel = "fl_topsoil:gravel",
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flint = "fl_topsoil:flint",
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copper_ingot = "fl_ores:copper_ingot",
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steel_ingot = "fl_ores:iron_ingot",
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gold_ingot = "fl_ores:gold_ingot",
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tin_ingot = "fl_ores:tin_ingot",
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copper_block = "fl_ores:copper_block",
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steel_block = "fl_ores:iron_block",
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gold_block = "fl_ores:gold_block",
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tin_block = "fl_ores:tin_block",
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axe_steel = "fl_tools:steel_axe",
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axe_diamond = "fl_tools:diamond_axe",
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axe_bronze = "fl_tools:bronze_axe",
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axe_stone = "fl_tools:stone_axe",
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axe_wood = "fl_tools:wood_axe",
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pick_steel = "fl_tools:steel_pick",
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mese = "fl_ores:iron_ingot",
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mese_crystal = "fl_ores:iron_ingot",
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mese_crystal_fragment = "fl_ores:iron_ingot",
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torch = "fl_light_sources:torch",
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diamond = "fl_ores:diamond",
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clay_lump = "fl_bricks:clay_lump",
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water_bucket = "fl_bucket:bucket_water",
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empty_bucket = "fl_bucket:bucket",
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dye_dark_grey = "fl_dyes:dark_grey_dye",
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dye_black = "fl_dyes:black_dye",
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dye_white = "fl_dyes:white_dye",
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dye_green = "fl_dyes:green_dye",
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dye_red = "fl_dyes:red_dye",
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dye_yellow = "fl_dyes:yellow_dye",
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dye_brown = "fl_dyes:brown_dye",
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dye_blue = "fl_dyes:blue_dye",
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dye_violet = "fl_dyes:violet_dye",
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dye_grey = "fl_dyes:grey_dye",
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dye_dark_green = "fl_dyes:dark_green_dye",
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dye_orange = "fl_dyes:orange_dye",
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dye_pink = "fl_dyes:pink_dye",
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silver_ingot = "fl_ores:iron_ingot",
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silicon = "mesecons_materials:silicon",
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string = "fl_plantlife:oxeye_daisy",
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paper = "basic_materials:plastic_sheet",
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iron_lump = "fl_ores:iron_ore",
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wool_grey = "",
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wool_green = "",
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wool_dark_green = "",
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wool_brown = "",
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wool_black = "",
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wool_white = "",
|
||||
slab_stone = "fl_stone:stone_slab",
|
||||
slab_wood = "fl_trees:apple_plank_slab",
|
||||
glass = "fl_glass:framed_glass",
|
||||
glass_block = "fl_glass:framed_glass",
|
||||
glass_bottle = "fl_bottles:bottle",
|
||||
coal_lump = "fl_ores:coal_ore",
|
||||
stone = "fl_stone:stone",
|
||||
desert_stone = "fl_stone:desert_stone",
|
||||
desert_sand = "fl_stone:desert_sand",
|
||||
chest = "fl_storage:wood_chest",
|
||||
cobble = "fl_stone:stone_rubble",
|
||||
brick = "",
|
||||
water_source = "fl_liquids:water_source",
|
||||
water_flowing = "fl_liquids:water_flowing",
|
||||
dirt = "fl_stone:dirt",
|
||||
dirt_with_grass = "fl_topsoil:dirt_with_grass",
|
||||
apple_leaves = "fl_trees:apple_leaves",
|
||||
apple_log = "fl_trees:apple_trunk",
|
||||
apple_planks = "fl_trees:apple_plank",
|
||||
birch_leaves = "fl_trees:aspen_leaves",
|
||||
birch_log = "fl_trees:aspen_trunk",
|
||||
birch_planks = "fl_trees:aspen_plank",
|
||||
jungle_leaves = "fl_trees:jungletree_leaves",
|
||||
bowl = "",
|
||||
}
|
||||
elseif minetest.get_modpath("hades_core") then
|
||||
materials = {
|
||||
sand = "hades_core:fertile_sand",
|
||||
sandstone = "hades_core:sandstone",
|
||||
gravel = "hades_core:gravel",
|
||||
flint = "",
|
||||
copper_ingot = "hades_core:copper_ingot",
|
||||
steel_ingot = "hades_core:steel_ingot",
|
||||
gold_ingot = "hades_core:gold_ingot",
|
||||
tin_ingot = "hades_core:tin_ingot",
|
||||
silver_ingot = "--unknown--",
|
||||
copper_block = "hades_core:copperblock",
|
||||
steel_block = "hades_core:steelblock",
|
||||
gold_block = "hades_core:goldblock",
|
||||
tin_block = "hades_core:tinblock",
|
||||
axe_steel = "hades_core:axe_steel",
|
||||
axe_diamond = "hades_core:axe_diamond",
|
||||
axe_bronze = "hades_core:axe_bronze",
|
||||
axe_stone = "hades_core:axe_stone",
|
||||
axe_wood = "hades_core:axe_wood",
|
||||
pick_steel = "hades_core:pick_steel",
|
||||
mese = "hades_core:mese",
|
||||
mese_crystal = "hades_core:mese_crystal",
|
||||
mese_crystal_fragment = "hades_core:mese_crystal_fragment",
|
||||
torch = "hades_torches:torch",
|
||||
diamond = "hades_core:diamond",
|
||||
clay_lump = "hades_core:clay_lump",
|
||||
clay_brick = "hades_core:clay_brick",
|
||||
|
||||
--[[
|
||||
Since hades doesnt have buckets or water for the user,
|
||||
using dirt from near water to pull the water out
|
||||
]]
|
||||
water_bucket = "hades_core:dirt",
|
||||
empty_bucket = "hades_core:fertile_sand",
|
||||
dye_dark_grey = "dye:dark_grey",
|
||||
dye_black = "dye:black",
|
||||
dye_white = "dye:white",
|
||||
dye_green = "dye:green",
|
||||
dye_red = "dye:red",
|
||||
dye_yellow = "dye:yellow",
|
||||
dye_brown = "dye:brown",
|
||||
dye_blue = "dye:blue",
|
||||
dye_violet = "dye:violet",
|
||||
dye_grey = "dye:grey",
|
||||
dye_dark_green = "dye:dark_green",
|
||||
dye_orange = "dye:orange",
|
||||
dye_pink = "dye:pink",
|
||||
silicon = "hades_materials:silicon",
|
||||
string = "hades_farming:string",
|
||||
paper = "hades_core:paper",
|
||||
book = "hades_core:book",
|
||||
iron_lump = "hades_core:iron_lump",
|
||||
wool_grey = "wool:grey",
|
||||
wool_green = "wool:green",
|
||||
wool_dark_green = "wool:dark_green",
|
||||
wool_brown = "wool:brown",
|
||||
wool_black = "wool:black",
|
||||
wool_white = "wool:white",
|
||||
slab_stone = "stairs:slab_stone",
|
||||
slab_wood = "stairs:slab_wood",
|
||||
glass = "hades_core:glass",
|
||||
glass_block = "hades_core:glass",
|
||||
glass_bottle = "vessels:glass_bottle",
|
||||
obsidian_glass = "hades_core:obsidian_glass",
|
||||
coal_lump = "hades_core:coal_lump",
|
||||
stone = "hades_core:stone",
|
||||
desert_stone = "hades_core:stone_baked",
|
||||
desert_sand = "hades_core:volcanic_sand",
|
||||
chest = "hades_chests:chest";
|
||||
cobble = "hades_core:cobble",
|
||||
brick = "hades_core:brick",
|
||||
water_source = "hades_core:water_source",
|
||||
water_flowing = "hades_core:water_flowing",
|
||||
dirt = "hades_core:dirt",
|
||||
dirt_with_grass = "hades_core:dirt_with_grass",
|
||||
apple_leaves = "hades_trees:leaves",
|
||||
apple_log = "hades_trees:tree",
|
||||
apple_planks = "hades_trees:wood",
|
||||
birch_leaves = "hades_core:birch_leaves",
|
||||
birch_log = "hades_trees:birch_tree",
|
||||
birch_planks = "hades_trees:cream_wood",
|
||||
jungle_leaves = "hades_trees:jungle_leaves",
|
||||
--hades has no bowl but you get plate on eat so makes most sense?
|
||||
bowl = "hades_food:plate",
|
||||
}
|
||||
|
||||
if minetest.get_modpath("hades_bucket") then
|
||||
materials["water_bucket"] = "hades_bucket:bucket_water"
|
||||
materials["empty_bucket"] = "hades_bucket:bucket_empty"
|
||||
end
|
||||
if minetest.get_modpath("hades_extraores") then
|
||||
materials["silver_ingot"] = "hades_extraores:silver_ingot"
|
||||
materials["aluminum_ingot"] = "hades_extraores:aluminum_ingot"
|
||||
end
|
||||
if minetest.get_modpath("hades_default") then
|
||||
materials.desert_sand = "hades_default:desert_sand"
|
||||
end
|
||||
if minetest.get_modpath("hades_technic") then
|
||||
materials.lead_ingot = "hades_technic:lead_ingot"
|
||||
materials.carbon_steel_ingot = "hades_technic:carbon_steel_ingot"
|
||||
materials.stainless_steel_ingot = "hades_technic:stainless_steel_ingot"
|
||||
end
|
||||
end
|
||||
|
||||
return materials
|
||||
return dofile(xcompat.modpath .. "/src/materials/" .. filename .. ".lua")
|
||||
|
84
src/materials/farlands_reloaded.lua
Normal file
84
src/materials/farlands_reloaded.lua
Normal file
@ -0,0 +1,84 @@
|
||||
local materials = {
|
||||
sand = "fl_stone:sand",
|
||||
sandstone = "fl_stone:sandstone",
|
||||
gravel = "fl_topsoil:gravel",
|
||||
flint = "fl_topsoil:flint",
|
||||
copper_ingot = "fl_ores:copper_ingot",
|
||||
steel_ingot = "fl_ores:iron_ingot",
|
||||
gold_ingot = "fl_ores:gold_ingot",
|
||||
tin_ingot = "fl_ores:tin_ingot",
|
||||
copper_block = "fl_ores:copper_block",
|
||||
steel_block = "fl_ores:iron_block",
|
||||
gold_block = "fl_ores:gold_block",
|
||||
tin_block = "fl_ores:tin_block",
|
||||
axe_steel = "fl_tools:steel_axe",
|
||||
axe_diamond = "fl_tools:diamond_axe",
|
||||
axe_bronze = "fl_tools:bronze_axe",
|
||||
axe_stone = "fl_tools:stone_axe",
|
||||
axe_wood = "fl_tools:wood_axe",
|
||||
pick_steel = "fl_tools:steel_pick",
|
||||
mese = "fl_ores:iron_ingot",
|
||||
mese_crystal = "fl_ores:iron_ingot",
|
||||
mese_crystal_fragment = "fl_ores:iron_ingot",
|
||||
torch = "fl_light_sources:torch",
|
||||
diamond = "fl_ores:diamond",
|
||||
clay_lump = "fl_bricks:clay_lump",
|
||||
water_bucket = "fl_bucket:bucket_water",
|
||||
empty_bucket = "fl_bucket:bucket",
|
||||
dye_dark_grey = "fl_dyes:dark_grey_dye",
|
||||
dye_black = "fl_dyes:black_dye",
|
||||
dye_white = "fl_dyes:white_dye",
|
||||
dye_green = "fl_dyes:green_dye",
|
||||
dye_red = "fl_dyes:red_dye",
|
||||
dye_yellow = "fl_dyes:yellow_dye",
|
||||
dye_brown = "fl_dyes:brown_dye",
|
||||
dye_blue = "fl_dyes:blue_dye",
|
||||
dye_violet = "fl_dyes:violet_dye",
|
||||
dye_grey = "fl_dyes:grey_dye",
|
||||
dye_dark_green = "fl_dyes:dark_green_dye",
|
||||
dye_orange = "fl_dyes:orange_dye",
|
||||
dye_pink = "fl_dyes:pink_dye",
|
||||
silver_ingot = "fl_ores:iron_ingot",
|
||||
silicon = "mesecons_materials:silicon",
|
||||
string = "fl_plantlife:oxeye_daisy",
|
||||
paper = "",
|
||||
book = "",
|
||||
iron_lump = "fl_ores:iron_ore",
|
||||
wool_grey = "",
|
||||
wool_green = "",
|
||||
wool_dark_green = "",
|
||||
wool_brown = "",
|
||||
wool_black = "",
|
||||
wool_white = "",
|
||||
slab_stone = "fl_stone:stone_slab",
|
||||
slab_wood = "fl_trees:apple_plank_slab",
|
||||
glass = "fl_glass:framed_glass",
|
||||
glass_block = "fl_glass:framed_glass",
|
||||
glass_bottle = "fl_bottles:bottle",
|
||||
coal_lump = "fl_ores:coal_ore",
|
||||
stone = "fl_stone:stone",
|
||||
desert_stone = "fl_stone:desert_stone",
|
||||
desert_sand = "fl_stone:desert_sand",
|
||||
chest = "fl_storage:wood_chest",
|
||||
cobble = "fl_stone:stone_rubble",
|
||||
brick = "",
|
||||
obsidian_glass = "",
|
||||
water_source = "fl_liquids:water_source",
|
||||
water_flowing = "fl_liquids:water_flowing",
|
||||
dirt = "fl_stone:dirt",
|
||||
dirt_with_grass = "fl_topsoil:dirt_with_grass",
|
||||
apple_leaves = "fl_trees:apple_leaves",
|
||||
apple_log = "fl_trees:apple_trunk",
|
||||
apple_planks = "fl_trees:apple_plank",
|
||||
birch_leaves = "fl_trees:aspen_leaves",
|
||||
birch_log = "fl_trees:aspen_trunk",
|
||||
birch_planks = "fl_trees:aspen_plank",
|
||||
jungle_leaves = "fl_trees:jungletree_leaves",
|
||||
bowl = "",
|
||||
}
|
||||
|
||||
if minetest.get_modpath("basic_materials") then
|
||||
materials.paper = "basic_materials:plastic_sheet"
|
||||
end
|
||||
|
||||
return materials
|
104
src/materials/hades_revisited.lua
Normal file
104
src/materials/hades_revisited.lua
Normal file
@ -0,0 +1,104 @@
|
||||
local materials = {
|
||||
sand = "hades_core:fertile_sand",
|
||||
sandstone = "hades_core:sandstone",
|
||||
gravel = "hades_core:gravel",
|
||||
flint = "",
|
||||
copper_ingot = "hades_core:copper_ingot",
|
||||
steel_ingot = "hades_core:steel_ingot",
|
||||
gold_ingot = "hades_core:gold_ingot",
|
||||
tin_ingot = "hades_core:tin_ingot",
|
||||
silver_ingot = "--unknown--",
|
||||
copper_block = "hades_core:copperblock",
|
||||
steel_block = "hades_core:steelblock",
|
||||
gold_block = "hades_core:goldblock",
|
||||
tin_block = "hades_core:tinblock",
|
||||
axe_steel = "hades_core:axe_steel",
|
||||
axe_diamond = "hades_core:axe_diamond",
|
||||
axe_bronze = "hades_core:axe_bronze",
|
||||
axe_stone = "hades_core:axe_stone",
|
||||
axe_wood = "hades_core:axe_wood",
|
||||
pick_steel = "hades_core:pick_steel",
|
||||
mese = "hades_core:mese",
|
||||
mese_crystal = "hades_core:mese_crystal",
|
||||
mese_crystal_fragment = "hades_core:mese_crystal_fragment",
|
||||
torch = "hades_torches:torch",
|
||||
diamond = "hades_core:diamond",
|
||||
clay_lump = "hades_core:clay_lump",
|
||||
clay_brick = "hades_core:clay_brick",
|
||||
|
||||
--[[
|
||||
Since hades doesnt have buckets or water for the user,
|
||||
using dirt from near water to pull the water out
|
||||
]]
|
||||
water_bucket = "hades_core:dirt",
|
||||
empty_bucket = "hades_core:fertile_sand",
|
||||
dye_dark_grey = "dye:dark_grey",
|
||||
dye_black = "dye:black",
|
||||
dye_white = "dye:white",
|
||||
dye_green = "dye:green",
|
||||
dye_red = "dye:red",
|
||||
dye_yellow = "dye:yellow",
|
||||
dye_brown = "dye:brown",
|
||||
dye_blue = "dye:blue",
|
||||
dye_violet = "dye:violet",
|
||||
dye_grey = "dye:grey",
|
||||
dye_dark_green = "dye:dark_green",
|
||||
dye_orange = "dye:orange",
|
||||
dye_pink = "dye:pink",
|
||||
silicon = "hades_materials:silicon",
|
||||
string = "hades_farming:string",
|
||||
paper = "hades_core:paper",
|
||||
book = "hades_core:book",
|
||||
iron_lump = "hades_core:iron_lump",
|
||||
wool_grey = "wool:grey",
|
||||
wool_green = "wool:green",
|
||||
wool_dark_green = "wool:dark_green",
|
||||
wool_brown = "wool:brown",
|
||||
wool_black = "wool:black",
|
||||
wool_white = "wool:white",
|
||||
slab_stone = "stairs:slab_stone",
|
||||
slab_wood = "stairs:slab_wood",
|
||||
glass = "hades_core:glass",
|
||||
glass_block = "hades_core:glass",
|
||||
glass_bottle = "vessels:glass_bottle",
|
||||
obsidian_glass = "hades_core:obsidian_glass",
|
||||
coal_lump = "hades_core:coal_lump",
|
||||
stone = "hades_core:stone",
|
||||
desert_stone = "hades_core:stone_baked",
|
||||
desert_sand = "hades_core:volcanic_sand",
|
||||
chest = "hades_chests:chest";
|
||||
cobble = "hades_core:cobble",
|
||||
brick = "hades_core:brick",
|
||||
water_source = "hades_core:water_source",
|
||||
water_flowing = "hades_core:water_flowing",
|
||||
dirt = "hades_core:dirt",
|
||||
dirt_with_grass = "hades_core:dirt_with_grass",
|
||||
apple_leaves = "hades_trees:leaves",
|
||||
apple_log = "hades_trees:tree",
|
||||
apple_planks = "hades_trees:wood",
|
||||
birch_leaves = "hades_core:birch_leaves",
|
||||
birch_log = "hades_trees:birch_tree",
|
||||
birch_planks = "hades_trees:cream_wood",
|
||||
jungle_leaves = "hades_trees:jungle_leaves",
|
||||
--hades has no bowl but you get plate on eat so makes most sense?
|
||||
bowl = "hades_food:plate",
|
||||
}
|
||||
|
||||
if minetest.get_modpath("hades_bucket") then
|
||||
materials["water_bucket"] = "hades_bucket:bucket_water"
|
||||
materials["empty_bucket"] = "hades_bucket:bucket_empty"
|
||||
end
|
||||
if minetest.get_modpath("hades_extraores") then
|
||||
materials["silver_ingot"] = "hades_extraores:silver_ingot"
|
||||
materials["aluminum_ingot"] = "hades_extraores:aluminum_ingot"
|
||||
end
|
||||
if minetest.get_modpath("hades_default") then
|
||||
materials.desert_sand = "hades_default:desert_sand"
|
||||
end
|
||||
if minetest.get_modpath("hades_technic") then
|
||||
materials.lead_ingot = "hades_technic:lead_ingot"
|
||||
materials.carbon_steel_ingot = "hades_technic:carbon_steel_ingot"
|
||||
materials.stainless_steel_ingot = "hades_technic:stainless_steel_ingot"
|
||||
end
|
||||
|
||||
return materials
|
81
src/materials/mineclonia.lua
Normal file
81
src/materials/mineclonia.lua
Normal file
@ -0,0 +1,81 @@
|
||||
--note this file handles mineclonia, mineclone2, and its rename voxelibre
|
||||
|
||||
local materials = {
|
||||
sand = "mcl_core:sand",
|
||||
sandstone = "mcl_core:sandstone",
|
||||
gravel = "mcl_core:gravel",
|
||||
flint = "mcl_core:flint",
|
||||
copper_ingot = "mcl_copper:copper_ingot",
|
||||
steel_ingot = "mcl_core:iron_ingot",
|
||||
gold_ingot = "mcl_core:gold_ingot",
|
||||
tin_ingot = "mcl_core:iron_ingot",
|
||||
copper_block = "mcl_copper:copper_block",
|
||||
steel_block = "mcl_core:iron_block",
|
||||
gold_block = "mcl_core:gold_block",
|
||||
tin_block = "mcl_core:iron_block",
|
||||
axe_steel = "mcl_core:axe_steel",
|
||||
axe_diamond = "mcl_core:axe_diamond",
|
||||
axe_bronze = "mcl_core:axe_bronze",
|
||||
axe_stone = "mcl_core:axe_stone",
|
||||
axe_wood = "mcl_core:axe_wood",
|
||||
pick_steel = "mcl_core:pick_steel",
|
||||
mese = "mesecons_torch:redstoneblock",
|
||||
mese_crystal = "mesecons:redstone",
|
||||
mese_crystal_fragment = "mcl_core:iron_ingot",
|
||||
torch = "mcl_torches:torch",
|
||||
diamond = "mcl_core:diamond",
|
||||
clay_lump = "default:clay_lump",
|
||||
water_bucket = "mcl_buckets:bucket:bucket_water",
|
||||
empty_bucket = "mcl_buckets:bucket_empty",
|
||||
dye_dark_grey = "mcl_dyes:dark_grey",
|
||||
dye_black = "mcl_dyes:black",
|
||||
dye_white = "mcl_dyes:white",
|
||||
dye_green = "mcl_dyes:green",
|
||||
dye_red = "mcl_dyes:red",
|
||||
dye_yellow = "mcl_dyes:yellow",
|
||||
dye_brown = "mcl_dyes:brown",
|
||||
dye_blue = "mcl_dyes:blue",
|
||||
dye_violet = "mcl_dyes:violet",
|
||||
dye_grey = "mcl_dyes:grey",
|
||||
dye_dark_green = "mcl_dyes:dark_green",
|
||||
dye_orange = "mcl_dyes:orange",
|
||||
dye_pink = "mcl_dyes:pink",
|
||||
silicon = "mcl_core:iron_ingot",
|
||||
string = "mcl_mobitems:string",
|
||||
paper = "mcl_core:paper",
|
||||
book = "mcl_core:book",
|
||||
iron_lump = "mcl_core:stone_with_iron",
|
||||
wool_grey = "mcl_wool:grey",
|
||||
wool_green = "mcl_wool:green",
|
||||
wool_dark_green = "mcl_wool:dark_green",
|
||||
wool_brown = "mcl_wool:brown",
|
||||
wool_black = "mcl_wool:black",
|
||||
wool_white = "mcl_wool:white",
|
||||
slab_stone = "mcl_stairs:slab_stone",
|
||||
slab_wood = "mcl_stairs:slab_wood",
|
||||
glass = "mcl_core:glass",
|
||||
glass_block = "mcl_core:glass",
|
||||
glass_bottle = "mcl_core:glass_bottle",
|
||||
coal_lump = "mcl_core:coal",
|
||||
stone = "mcl_core:stone",
|
||||
desert_stone = "mcl_core:redsandstone",
|
||||
desert_sand = "mcl_core:sand",
|
||||
chest = "mcl_chests:chest",
|
||||
cobble = "mcl_core:cobble",
|
||||
brick = "mcl_core:brick",
|
||||
obsidian_glass = "",
|
||||
water_source = "mcl_core:water_source",
|
||||
water_flowing = "mcl_core:water_flowing",
|
||||
dirt = "mcl_core:dirt",
|
||||
dirt_with_grass = "mcl_core:dirt_with_grass",
|
||||
apple_leaves = "mcl_trees:leaves_oak",
|
||||
apple_log = "mcl_trees:tree_oak",
|
||||
apple_planks = "mcl_trees:wood_oak",
|
||||
birch_leaves = "mcl_trees:leaves_birch",
|
||||
birch_log = "mcl_trees:tree_birch",
|
||||
birch_planks = "mcl_trees:wood_birch",
|
||||
jungle_leaves = "mcl_trees:jungle_leaves",
|
||||
bowl = "mcl_core:bowl",
|
||||
}
|
||||
|
||||
return materials
|
103
src/materials/minetest.lua
Normal file
103
src/materials/minetest.lua
Normal file
@ -0,0 +1,103 @@
|
||||
local materials = {
|
||||
sand = "default:sand",
|
||||
sandstone = "default:sandstone",
|
||||
gravel = "default:gravel",
|
||||
flint = "default:flint",
|
||||
copper_ingot = "default:copper_ingot",
|
||||
steel_ingot = "default:steel_ingot",
|
||||
gold_ingot = "default:gold_ingot",
|
||||
tin_ingot = "default:tin_ingot",
|
||||
copper_block = "default:copperblock",
|
||||
steel_block = "default:steelblock",
|
||||
gold_block = "default:goldblock",
|
||||
tin_block = "default:tinblock",
|
||||
axe_steel = "default:axe_steel",
|
||||
axe_diamond = "default:axe_diamond",
|
||||
axe_bronze = "default:axe_bronze",
|
||||
axe_stone = "default:axe_stone",
|
||||
axe_wood = "default:axe_wood",
|
||||
pick_steel = "default:pick_steel",
|
||||
mese = "default:mese",
|
||||
mese_crystal = "default:mese_crystal",
|
||||
mese_crystal_fragment = "default:mese_crystal_fragment",
|
||||
torch = "default:torch",
|
||||
diamond = "default:diamond",
|
||||
clay_lump = "default:clay_lump",
|
||||
water_bucket = "bucket:bucket_water",
|
||||
empty_bucket = "bucket:bucket_empty",
|
||||
dye_dark_grey = "dye:dark_grey",
|
||||
dye_black = "dye:black",
|
||||
dye_white = "dye:white",
|
||||
dye_green = "dye:green",
|
||||
dye_red = "dye:red",
|
||||
dye_yellow = "dye:yellow",
|
||||
dye_brown = "dye:brown",
|
||||
dye_blue = "dye:blue",
|
||||
dye_violet = "dye:violet",
|
||||
dye_grey = "dye:grey",
|
||||
dye_dark_green = "dye:dark_green",
|
||||
dye_orange = "dye:orange",
|
||||
dye_pink = "dye:pink",
|
||||
silicon = "mesecons_materials:silicon",
|
||||
string = "farming:string",
|
||||
paper = "default:paper",
|
||||
book = "default:book",
|
||||
iron_lump = "default:iron_lump",
|
||||
wool_grey = "wool:grey",
|
||||
wool_green = "wool:green",
|
||||
wool_dark_green = "wool:dark_green",
|
||||
wool_brown = "wool:brown",
|
||||
wool_black = "wool:black",
|
||||
wool_white = "wool:white",
|
||||
slab_stone = "stairs:slab_stone",
|
||||
slab_wood = "stairs:slab_wood",
|
||||
glass = "default:glass",
|
||||
glass_block = "default:glass",
|
||||
glass_bottle = "vessels:glass_bottle",
|
||||
coal_lump = "default:coal_lump",
|
||||
stone = "default:stone",
|
||||
desert_stone = "default:desert_stone",
|
||||
desert_sand = "default:desert_sand",
|
||||
chest = "default:chest",
|
||||
cobble = "default:cobble",
|
||||
brick = "default:brick",
|
||||
obsidian_glass = "default:obsidian_glass",
|
||||
water_source = "default:water_source",
|
||||
water_flowing = "default:water_flowing",
|
||||
dirt = "default:dirt",
|
||||
dirt_with_grass = "default:dirt_with_grass",
|
||||
apple_leaves = "default:leaves",
|
||||
apple_log = "default:tree",
|
||||
apple_planks = "default:wood",
|
||||
birch_leaves = "default:aspen_leaves",
|
||||
birch_log = "default:aspen_tree",
|
||||
birch_planks = "default:aspen_wood",
|
||||
jungle_leaves = "default:jungleleaves",
|
||||
bowl = "",
|
||||
}
|
||||
|
||||
if minetest.registered_items["farming:bowl"] then
|
||||
materials.bowl = "farming:bowl"
|
||||
elseif minetest.get_modpath("x_farming") then
|
||||
materials.bowl = "x_farming:bowl"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("moreores") then
|
||||
materials.silver_ingot = "moreores:silver_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("technic") then
|
||||
materials.lead_ingot = "technic:lead_ingot"
|
||||
materials.carbon_steel_ingot = "technic:carbon_steel_ingot"
|
||||
materials.stainless_steel_ingot = "technic:stainless_steel_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("aloz") then
|
||||
materials.aluminum_ingot = "aloz:aluminum_ingot"
|
||||
end
|
||||
|
||||
if minetest.get_modpath("techage") then
|
||||
materials.aluminum_ingot = "techage:aluminum"
|
||||
end
|
||||
|
||||
return materials
|
181
src/textures.lua
181
src/textures.lua
@ -1,179 +1,8 @@
|
||||
local textures = {
|
||||
gravel = "[combine:16x16^[noalpha^[colorize:#3a3b3c",
|
||||
brick = "[combine:16x16^[noalpha^[colorize:#AA4A44",
|
||||
local filename = xcompat.gameid
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
ingot = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
block = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
},
|
||||
gold = {
|
||||
ore = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
ingot = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
block = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "[combine:16x16:" ..
|
||||
"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
|
||||
detail = "[combine:16x16:" ..
|
||||
"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
planks = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
trunk_side = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
trunk_top = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
leaves = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
planks = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
trunk_side = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
trunk_top = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
leaves = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
animated = {
|
||||
source = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
flowing = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "[combine:16x16^[noalpha^[colorize:#ffffff",
|
||||
black = "[combine:16x16^[noalpha^[colorize:#000000",
|
||||
grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
|
||||
dark_grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
|
||||
},
|
||||
grass = {
|
||||
top = "[combine:16x16^[noalpha^[colorize:#006400",
|
||||
side = "[combine:16x16^[noalpha^[colorize:#006400",
|
||||
dirt = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
},
|
||||
}
|
||||
|
||||
if minetest.get_modpath("default") then
|
||||
textures = {
|
||||
gravel = "default_gravel.png",
|
||||
brick = "default_brick.png",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "default_iron_lump.png",
|
||||
ingot = "default_steel_ingot.png",
|
||||
block = "default_steel_block.png",
|
||||
},
|
||||
gold = {
|
||||
ore = "default_gold_lump.png",
|
||||
ingot = "default_gold_ingot.png",
|
||||
block = "default_gold_block.png",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "default_glass.png",
|
||||
detail = "default_glass_detail.png",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "default_sapling.png",
|
||||
planks = "default_wood.png",
|
||||
trunk_side = "default_tree.png",
|
||||
trunk_top = "default_tree_top.png",
|
||||
leaves = "default_leaves.png",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "default_junglesapling.png",
|
||||
planks = "default_junglewood.png",
|
||||
trunk_side = "default_jungletree.png",
|
||||
trunk_top = "default_jungletree_top.png",
|
||||
leaves = "default_jungleleaves.png",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "default_water.png",
|
||||
animated = {
|
||||
source = "default_water_source_animated.png",
|
||||
flowing = "default_water_flowing_animated.png",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "wool_white.png",
|
||||
black = "wool_black.png",
|
||||
grey = "wool_grey.png",
|
||||
dark_grey = "wool_dark_grey.png",
|
||||
},
|
||||
grass = {
|
||||
top = "default_grass.png",
|
||||
side = "default_dirt.png^default_grass_side.png",
|
||||
dirt = "default_dirt.png",
|
||||
},
|
||||
}
|
||||
elseif minetest.get_modpath("fl_ores") and minetest.get_modpath("fl_stone") then
|
||||
textures = {
|
||||
gravel = "farlands_gravel.png",
|
||||
brick = "farlands_brick.png",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "farlands_iron_ingot.png",
|
||||
ingot = "farlands_iron_ingot.png",
|
||||
block = "farlands_iron_block.png",
|
||||
},
|
||||
gold = {
|
||||
ore = "farlands_gold_ore.png",
|
||||
ingot = "farlands_gold_ingot.png",
|
||||
block = "farlands_gold_block.png",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "farlands_glass.png",
|
||||
detail = "farlands_glass_detail.png",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "farlands_apple_sapling.png",
|
||||
planks = "farlands_apple_planks.png",
|
||||
trunk_side = "farlands_apple_trunk.png",
|
||||
trunk_top = "farlands_apple_trunk_top.png",
|
||||
leaves = "farlands_apple_leaves.png",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "farlands_jungletree_sapling.png",
|
||||
planks = "farlands_jungletree_planks.png",
|
||||
trunk_side = "farlands_jungletree_trunk.png",
|
||||
trunk_top = "farlands_jungletree_trunk_top.png",
|
||||
leaves = "farlands_jungletree_leaves.png",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "farlands_water.png",
|
||||
animated = {
|
||||
source = "farlands_water_source_animated.png",
|
||||
flowing = "farlands_water_flowing_animated.png",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "farlands_wool.png",
|
||||
black = "farlands_wool.png",
|
||||
grey = "farlands_wool.png",
|
||||
dark_grey = "farlands_wool.png",
|
||||
},
|
||||
grass = {
|
||||
top = "farlands_grass.png",
|
||||
side = "farlands_dirt.png^farlands_grass_side.png",
|
||||
dirt = "farlands_dirt.png",
|
||||
},
|
||||
}
|
||||
--if we dont have a materials file for the game, use minetest
|
||||
if not xcompat.utilities.file_exists(xcompat.modpath .. "/src/textures/" .. filename .. ".lua") then
|
||||
filename = "xcompat_agnostic"
|
||||
end
|
||||
|
||||
return textures
|
||||
return dofile(xcompat.modpath .. "/src/textures/" .. filename .. ".lua")
|
57
src/textures/farlands_reloaded.lua
Normal file
57
src/textures/farlands_reloaded.lua
Normal file
@ -0,0 +1,57 @@
|
||||
local textures = {
|
||||
gravel = "farlands_gravel.png",
|
||||
brick = "farlands_brick.png",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "farlands_iron_ingot.png",
|
||||
ingot = "farlands_iron_ingot.png",
|
||||
block = "farlands_iron_block.png",
|
||||
},
|
||||
gold = {
|
||||
ore = "farlands_gold_ore.png",
|
||||
ingot = "farlands_gold_ingot.png",
|
||||
block = "farlands_gold_block.png",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "farlands_glass.png",
|
||||
detail = "farlands_glass_detail.png",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "farlands_apple_sapling.png",
|
||||
planks = "farlands_apple_planks.png",
|
||||
trunk_side = "farlands_apple_trunk.png",
|
||||
trunk_top = "farlands_apple_trunk_top.png",
|
||||
leaves = "farlands_apple_leaves.png",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "farlands_jungletree_sapling.png",
|
||||
planks = "farlands_jungletree_planks.png",
|
||||
trunk_side = "farlands_jungletree_trunk.png",
|
||||
trunk_top = "farlands_jungletree_trunk_top.png",
|
||||
leaves = "farlands_jungletree_leaves.png",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "farlands_water.png",
|
||||
animated = {
|
||||
source = "farlands_water_source_animated.png",
|
||||
flowing = "farlands_water_flowing_animated.png",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "farlands_wool.png",
|
||||
black = "farlands_wool.png",
|
||||
grey = "farlands_wool.png",
|
||||
dark_grey = "farlands_wool.png",
|
||||
},
|
||||
grass = {
|
||||
top = "farlands_grass.png",
|
||||
side = "farlands_dirt.png^farlands_grass_side.png",
|
||||
dirt = "farlands_dirt.png",
|
||||
},
|
||||
}
|
||||
|
||||
return textures
|
57
src/textures/minetest.lua
Normal file
57
src/textures/minetest.lua
Normal file
@ -0,0 +1,57 @@
|
||||
local textures = {
|
||||
gravel = "default_gravel.png",
|
||||
brick = "default_brick.png",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "default_iron_lump.png",
|
||||
ingot = "default_steel_ingot.png",
|
||||
block = "default_steel_block.png",
|
||||
},
|
||||
gold = {
|
||||
ore = "default_gold_lump.png",
|
||||
ingot = "default_gold_ingot.png",
|
||||
block = "default_gold_block.png",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "default_glass.png",
|
||||
detail = "default_glass_detail.png",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "default_sapling.png",
|
||||
planks = "default_wood.png",
|
||||
trunk_side = "default_tree.png",
|
||||
trunk_top = "default_tree_top.png",
|
||||
leaves = "default_leaves.png",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "default_junglesapling.png",
|
||||
planks = "default_junglewood.png",
|
||||
trunk_side = "default_jungletree.png",
|
||||
trunk_top = "default_jungletree_top.png",
|
||||
leaves = "default_jungleleaves.png",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "default_water.png",
|
||||
animated = {
|
||||
source = "default_water_source_animated.png",
|
||||
flowing = "default_water_flowing_animated.png",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "wool_white.png",
|
||||
black = "wool_black.png",
|
||||
grey = "wool_grey.png",
|
||||
dark_grey = "wool_dark_grey.png",
|
||||
},
|
||||
grass = {
|
||||
top = "default_grass.png",
|
||||
side = "default_dirt.png^default_grass_side.png",
|
||||
dirt = "default_dirt.png",
|
||||
},
|
||||
}
|
||||
|
||||
return textures
|
65
src/textures/xcompat_agnostic.lua
Normal file
65
src/textures/xcompat_agnostic.lua
Normal file
@ -0,0 +1,65 @@
|
||||
local textures = {
|
||||
gravel = "[combine:16x16^[noalpha^[colorize:#3a3b3c",
|
||||
brick = "[combine:16x16^[noalpha^[colorize:#AA4A44",
|
||||
|
||||
metal = {
|
||||
steel = {
|
||||
ore = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
ingot = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
block = "[combine:16x16^[noalpha^[colorize:#D3D3D3",
|
||||
},
|
||||
gold = {
|
||||
ore = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
ingot = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
block = "[combine:16x16^[noalpha^[colorize:#FFD700",
|
||||
},
|
||||
},
|
||||
glass = {
|
||||
pane = "[combine:16x16:" ..
|
||||
"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
|
||||
detail = "[combine:16x16:" ..
|
||||
"0,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,0=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"0,15=\\[combine\\:16x1\\^[noalpha\\^[colorize\\:#ffffff:" ..
|
||||
"15,0=\\[combine\\:1x16\\^[noalpha\\^[colorize\\:#ffffff",
|
||||
},
|
||||
wood = {
|
||||
apple = {
|
||||
sapling = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
planks = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
trunk_side = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
trunk_top = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
leaves = "[combine:16x16^[noalpha^[colorize:#654321",
|
||||
},
|
||||
jungle = {
|
||||
sapling = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
planks = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
trunk_side = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
trunk_top = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
leaves = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
},
|
||||
},
|
||||
water = {
|
||||
tile = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
animated = {
|
||||
source = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
flowing = "[combine:16x16^[noalpha^[colorize:#00008b",
|
||||
},
|
||||
},
|
||||
wool = {
|
||||
white = "[combine:16x16^[noalpha^[colorize:#ffffff",
|
||||
black = "[combine:16x16^[noalpha^[colorize:#000000",
|
||||
grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
|
||||
dark_grey = "[combine:16x16^[noalpha^[colorize:#313b3c",
|
||||
},
|
||||
grass = {
|
||||
top = "[combine:16x16^[noalpha^[colorize:#006400",
|
||||
side = "[combine:16x16^[noalpha^[colorize:#006400",
|
||||
dirt = "[combine:16x16^[noalpha^[colorize:#563d2d",
|
||||
},
|
||||
}
|
||||
|
||||
return textures
|
8
src/utilities.lua
Normal file
8
src/utilities.lua
Normal file
@ -0,0 +1,8 @@
|
||||
local utilities = {}
|
||||
|
||||
function utilities.file_exists(name)
|
||||
local f=io.open(name,"r")
|
||||
if f~=nil then io.close(f) return true else return false end
|
||||
end
|
||||
|
||||
return utilities
|
Loading…
Reference in New Issue
Block a user