merge sound api core into sound api

This commit is contained in:
wsor4035 2024-02-24 23:40:33 -05:00
commit 837f4ad1ed
5 changed files with 321 additions and 4 deletions

3
.gitmodules vendored
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[submodule "sound_api_core"]
path = sound_api_core
url = https://github.com/mt-mods/sound_api_core.git

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Subproject commit 39c02a99de4c00bae20d20534aa80d8aaa37eb88

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read_globals = {
"minetest", "mcl_sounds", "default", "ks_sounds",
"nodes_nature", "fl_stone", "fl_topsoil", "fl_trees",
"hades_sounds", "rp_sounds",
}

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sound_api_core/LICENSE Normal file
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MIT Copyright 2021 wsor4035
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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sound_api_core/init.lua Normal file
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local sound_api = {}
--convert some games for api usage
--ks_sounds conversion
--currently loggy and bedrock are ignored
local ks = {}
function ks.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.generalnode_sounds.footstep
table.dug = table.dug or ks_sounds.generalnode_sounds.dug
table.dig = table.dig or ks_sounds.generalnode_sounds.dig
table.place = table.place or ks_sounds.generalnode_sounds.place
return table
end
function ks.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.woodennode_sounds.footstep
table.dug = table.dug or ks_sounds.woodennode_sounds.dug
table.dig = table.dig or ks_sounds.woodennode_sounds.dig
table.place = table.place or ks_sounds.woodennode_sounds.place
ks.node_sound_defaults(table)
return table
end
function ks.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.leafynode_sounds.footstep
table.dug = table.dug or ks_sounds.leafynode_sounds.dug
table.dig = table.dig or ks_sounds.leafynode_sounds.dig
table.place = table.place or ks_sounds.leafynode_sounds.place
ks.node_sound_defaults(table)
return table
end
function ks.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or ks_sounds.snowynode_sounds.footstep
table.dug = table.dug or ks_sounds.snowynode_sounds.dug
table.dig = table.dig or ks_sounds.snowynode_sounds.dig
table.place = table.place or ks_sounds.snowynode_sounds.place
ks.node_sound_defaults(table)
return table
end
--api
function sound_api.node_sound_default(table)
if minetest.get_modpath("default") then
return default.node_sound_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_defaults(table)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_default(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_default(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_defaults(table)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_defaults(table)
else
return table
end
end
function sound_api.node_sound_stone_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_stone_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_stone_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_stone_defaults(table)
elseif minetest.get_modpath("fl_stone") then
return fl_stone.sounds.stone(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_stone_defaults(table)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_stone_defaults(table)
else
return table
end
end
function sound_api.node_sound_dirt_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_dirt_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_dirt_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_dirt_defaults(table)
--s/dirt/grass
elseif minetest.get_modpath("fl_topsoil") then
return fl_topsoil.sounds.grass(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_dirt_defaults(table)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_dirt_defaults(table)
else
return table
end
end
--return dirt as some games use dirt vs grass
function sound_api.node_sound_grass_defaults(table)
if minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_grass_defaults(table)
else
return sound_api.node_sound_dirt_defaults(table)
end
end
function sound_api.node_sound_sand_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_sand_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_sand_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_sand_defaults(table)
elseif minetest.get_modpath("fl_stone") then
return fl_stone.sounds.sand(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_sand_defaults(table)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_sand_defaults(table)
else
return table
end
end
function sound_api.node_sound_gravel_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_gravel_defaults(table)
--s/gravel/sand
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_sand_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_gravel_defaults(table)
elseif minetest.get_modpath("fl_topsoil") then
return fl_topsoil.sounds.gravel(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_gravel_defaults(table)
else
return table
end
end
function sound_api.node_sound_wood_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_wood_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_wood_defaults(table)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_wood_default(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_wood_defaults(table)
elseif minetest.get_modpath("fl_trees") then
return fl_trees.sounds.wood(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_wood_defaults(table)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_wood_defaults(table)
else
return table
end
end
function sound_api.node_sound_leaves_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_leaves_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_leaves_defaults(table)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_leaves_default(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_leaves_defaults(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_leaves_defaults(table)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_leaves_defaults(table)
else
return table
end
end
function sound_api.node_sound_glass_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_glass_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_glass_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_glass_defaults(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_glass_defaults(table)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_glass_defaults(table)
else
return table
end
end
function sound_api.node_sound_ice_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_ice_defaults(table)
--s/ice/glass
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_glass_defaults(table)
--s/ice/glass
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_glass_defaults(table)
--s/ice/glass
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_glass_defaults(table)
else
return table
end
end
function sound_api.node_sound_metal_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_metal_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_metal_defaults(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_metal_defaults(table)
else
return table
end
end
function sound_api.node_sound_water_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_water_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_water_defaults(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_water_defaults(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_water_defaults(table)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_water_defaults(table)
else
return table
end
end
function sound_api.node_sound_lava_defaults(table)
--s/lava/water
if minetest.get_modpath("default") then
return default.node_sound_water_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_lava_defaults(table)
--s/lava/water
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_water_defaults(table)
elseif minetest.get_modpath("hades_sounds") then
return hades_sounds.node_sound_lava_defaults(table)
--s/lava/water
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_water_defaults(table)
else
return table
end
end
function sound_api.node_sound_snow_defaults(table)
if minetest.get_modpath("default") then
return default.node_sound_snow_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_snow_defaults(table)
elseif minetest.get_modpath("ks_sounds") then
return ks.node_sound_snow_default(table)
elseif minetest.get_modpath("nodes_nature") then
return nodes_nature.node_sound_snow_defaults(table)
elseif minetest.get_modpath("fl_topsoil") then
return fl_topsoil.sounds.snow(table)
elseif minetest.get_modpath("rp_sounds") then
return rp_sounds.node_sound_snow_defaults(table)
else
return table
end
end
function sound_api.node_sound_wool_defaults(table)
--s/wool/default
if minetest.get_modpath("default") then
return default.node_sound_defaults(table)
elseif minetest.get_modpath("mcl_sounds") then
return mcl_sounds.node_sound_wool_defaults(table)
else
return table
end
end
return sound_api