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A mod that aims to facilitate other mods to be game agnostic by handling sounds and crafting.
.github | ||
sound_api_core@6956e49e77 | ||
.gitmodules | ||
.luacheckrc | ||
init.lua | ||
LICENSE | ||
mod.conf | ||
README.md |
Sound API
This mod is a wrapper for sound api library.
Usage of the sound api
Option 1: embed
You can insert the sound api library directly into your mod as a submodule and use the following to load it.
local sound_api = dofile(modpath .. "/sound_api_core/init.lua")
additionally the author recommends that you use dependabot(github) or similar to help you keep the submodule up to date.
Option 2: Agnostically depend
You can do this by using a custom field in your node def instead of the sounds
key.
minetest.register_node(nodename, {
...
_sound_def = {
key = "",
input = {},
},
...
})
where:
- key: string name of the field from the sound api you want to use, for example
node_sound_stone_defaults
- input: table input of fields you want passed to the key field, used to override specific sounds.
Option 3: Hard depend
add this mod to your mod.confs depends and directly call the sound_api as follows
minetest.register_node(nodename, {
...
sounds = sound_api.node_sound_stone_defaults(input)
...
})
- input: optional table to override some or all of returned values