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Materials API
Usage
The materials can be accessed anywhere in your mod with xcompat.materials.material_name.
Behind the scenes, xcompat automatically changes the xcompat.materials
variable to contain the correct materials for whichever game the mod is
launched in.
Game support
See the the support table in the readme
for an overview of supported games, and see the contents of /src/materials/
for the supported materials and their names.
Examples
Writing xcompat.materials.steel_ingot returns the string of whichever item
would closest represent the steel_ingot material in the current game.
The /src/materials/mineclonia.lua file shows what the keys of
xcompat.materials resolve to when playing Mineclonia, such as
xcompat.materials.steel_ingot resolving to mcl_core:iron_ingot, and
xcompat.materials.mesa_crystal resolving to mcl_redstone:redstone if
supported.