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Xcompat dev docs
Sound API
Option 1: Agnostically depend
You can do this by using a custom field in your node def instead of the sounds
key.
minetest.register_node(nodename, {
...
_sound_def = {
key = "",
input = {},
},
...
})
where:
- key: string name of the field from the sound api you want to use, for example
node_sound_stone_defaults
- input: table input of fields you want passed to the key field, used to override specific sounds.
Option 2: Hard depend
add this mod to your mod.confs depends and directly call the sound_api as follows
minetest.register_node(nodename, {
...
sounds = xcompat.sounds.node_sound_stone_defaults(input)
...
})
- input: optional table to override some or all of returned values
Materials API
consult /src/materials.lua
at this time