forked from mff/3d_armor_classes
Fix stamina bar not reset correctly
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8fe61c0bb6
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2
init.lua
2
init.lua
@ -35,7 +35,7 @@ local function change_stamina_max(player, value)
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if val > new_max then
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player:get_meta():set_float("hbsprint:stamina", new_max)
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hb.change_hudbar(player, "stamina", new_max, new_max)
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elseif val < new_max then
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elseif val <= new_max then
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hb.unhide_hudbar(player, "stamina")
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hb.change_hudbar(player, "stamina", nil, new_max)
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end
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