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-- BobBlocks mod by RabbiBob
-- State Changes
bobblocks = {}
bobblocks.old_static_nodes = {}
bobblocks.colorlist = {
"red",
"orange",
"yellow",
"green",
"blue",
"indigo",
"violet",
"white",
"grey"
}
bobblocks.opacity = 150 -- Opacity: 0-255; 0 Full transparent, 255 Full opaque
local function update_bobblock(pos, node)
local newnode = node
if string.find(newnode.name, "_off") then
newnode.name = string.sub(newnode.name, 1, -5)
else
newnode.name = newnode.name.."_off"
end
minetest.swap_node(pos, newnode)
minetest.sound_play("bobblocks_glassblock",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
end
bobblocks.update_bobblock = update_bobblock
local function dig_block(pos, node, digger)
update_bobblock(pos, node)
return unifieddyes.on_dig(pos, node, digger)
end
-- Nodes
minetest.register_node("bobblocks:block", {
description = "Bobblocks Plain Block",
drawtype = "glasslike",
tiles = {"bobblocks_block.png"},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
light_source = LIGHT_MAX-0,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
mesecons = {conductor={
state = mesecon.state.on,
offstate = "bobblocks:block_off"
}
},
on_rightclick = update_bobblock,
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.register_node("bobblocks:block_off", {
description = "Bobblocks Plain Block (off)",
drawtype = "glasslike",
tiles = {"bobblocks_block.png^[opacity:"..bobblocks.opacity},
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = false,
use_texture_alpha = "blend",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1, ud_param2_colorable = 1},
mesecons = {conductor={
state = mesecon.state.off,
onstate = "bobblocks:block"
}
},
on_rightclick = update_bobblock,
on_construct = unifieddyes.on_construct,
on_dig = dig_block,
})
-- Block Poles
minetest.register_node("bobblocks:pole", {
description = "Bobblocks Pole",
drawtype = "fencelike",
tiles = {"bobblocks_block.png"},
inventory_image = ("bobblocks_pole_inv.png"),
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
light_source = LIGHT_MAX-0,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
mesecons = {conductor={
state = mesecon.state.on,
offstate = "bobblocks:pole_off"
}
},
on_rightclick = update_bobblock,
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.register_node("bobblocks:pole_off", {
description = "Bobblocks Pole (off)",
drawtype = "fencelike",
tiles = {"bobblocks_block.png^[opacity:"..bobblocks.opacity},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
is_ground_content = false,
use_texture_alpha = "blend",
sounds = default.node_sound_glass_defaults(),
light_source = LIGHT_MAX-10,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1, ud_param2_colorable = 1},
mesecons = {conductor={
state = mesecon.state.off,
onstate = "bobblocks:pole"
}
},
on_rightclick = update_bobblock,
on_construct = unifieddyes.on_construct,
on_dig = dig_block,
})
-- old nodes grandfathered-in because they have a different texture or usage than the colored ones.
minetest.register_node("bobblocks:btm", {
description = "Bobs TransMorgifier v5",
tiles = {"bobblocks_btm_sides.png", "bobblocks_btm_sides.png", "bobblocks_btm_sides.png",
"bobblocks_btm_sides.png", "bobblocks_btm_sides.png", "bobblocks_btm.png"},
inventory_image = "bobblocks_btm.png",
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
})
minetest.register_node("bobblocks:wavyblock", {
description = "Bobblocks Wavy-textured Block",
drawtype = "glasslike",
tiles = {"bobblocks_wavyblock.png"},
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
light_source = LIGHT_MAX-0,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
mesecons = {conductor=
{
state = mesecon.state.on,
offstate = "bobblocks:wavyblock_off"
}
},
on_rightclick = update_bobblock,
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
})
minetest.register_node("bobblocks:wavyblock_off", {
description = "Bobblocks Wavy-textured Block (off)",
drawtype = "glasslike",
tiles = {"bobblocks_wavyblock.png^[opacity:"..bobblocks.opacity},
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
is_ground_content = false,
use_texture_alpha = "blend",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1, ud_param2_colorable = 1},
mesecons = {conductor=
{
state = mesecon.state.off,
onstate = "bobblocks:wavyblock"
}
},
on_rightclick = update_bobblock,
on_construct = unifieddyes.on_construct,
on_dig = dig_block,
})
minetest.register_node("bobblocks:wavypole", {
description = "Wavy-textured Pole",
drawtype = "fencelike",
tiles = {"bobblocks_wavyblock.png"},
inventory_image = ("bobblocks_wavypole_inv.png"),
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
sunlight_propagates = true,
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
on_construct = unifieddyes.on_construct,
on_dig = unifieddyes.on_dig,
--light_source = LIGHT_MAX-0,
})
-- Crafts
minetest.register_craft({
output = "bobblocks:btm",
type = "shapeless",
recipe = {
"default:glass",
"default:torch",
"group:leaves",
"default:mese_crystal",
"default:diamond"
},
})
minetest.register_craft({
output = "bobblocks:block 2",
recipe = {
{ "default:glass", "default:torch", "default:cobble" },
},
})
unifieddyes.register_color_craft({
output = "bobblocks:block",
palette = "extended",
type = "shapeless",
neutral_node = "bobblocks:block",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.register_craft({
output = "bobblocks:pole",
recipe = {
{ "bobblocks:block", "group:stick" },
}
})
unifieddyes.register_color_craft({
output = "bobblocks:pole",
palette = "extended",
type = "shapeless",
neutral_node = "bobblocks:pole",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
minetest.register_craft({
output = "bobblocks:wavyblock 2",
type = "shapeless",
recipe = {
"bobblocks:block",
"default:cobble"
},
})
unifieddyes.register_color_craft({
output = "bobblocks:wavyblock 2",
palette = "extended",
type = "shapeless",
neutral_node = "bobblocks:block",
recipe = {
"MAIN_DYE",
"NEUTRAL_NODE",
"default:cobble"
}
})
unifieddyes.register_color_craft({
output = "bobblocks:wavyblock",
palette = "extended",
type = "shapeless",
neutral_node = "bobblocks:wavyblock",
recipe = {
"MAIN_DYE",
"NEUTRAL_NODE"
}
})
minetest.register_craft({
output = "bobblocks:wavypole",
recipe = {
{ "bobblocks:wavyblock", "group:stick" },
}
})
unifieddyes.register_color_craft({
output = "bobblocks:wavypole",
palette = "extended",
type = "shapeless",
neutral_node = "bobblocks:wavypole",
recipe = {
"NEUTRAL_NODE",
"MAIN_DYE"
}
})
-- Convert old static nodes to the param2 scheme
for _, i in ipairs(bobblocks.colorlist) do
table.insert(bobblocks.old_static_nodes, "bobblocks:"..i.."block")
table.insert(bobblocks.old_static_nodes, "bobblocks:"..i.."block_off")
table.insert(bobblocks.old_static_nodes, "bobblocks:"..i.."pole")
table.insert(bobblocks.old_static_nodes, "bobblocks:"..i.."pole_off")
end
minetest.register_lbm({
name = "bobblocks:convert",
label = "Convert bobblocks nodes to use param2 color",
run_at_every_load = false,
nodenames = bobblocks.old_static_nodes,
action = function(pos, node)
local basename = node.name
local color = string.sub(node.name, 11) -- delete the mod name
if string.find(color, "_off") then -- delete "_off" if it exists
color = string.sub(color, 1, -5)
end
if string.find(color, "pole") then
color = string.sub(color, 1, -5) -- delete "pole"...
else
color = string.sub(color, 1, -6) -- or delete "block"
end
local newcolor = "medium_"..color -- the result of the above should be just the hue
-- custom re-mappings to use unified dyes' colors that are most similar to the originals
if color == "blue" then
newcolor = "medium_azure"
end
if color == "indigo" then
newcolor = "light_violet"
end
if color == "violet" then
newcolor = "violet_s50"
end
if color == "white" then
newcolor = "light_grey"
end
local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..newcolor, "extended")
local newnode = "bobblocks:block"
if string.find(basename, "grey") then
paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:grey", "extended")
if string.find(basename, "pole") then
newnode = "bobblocks:wavypole"
else
newnode = "bobblocks:wavyblock"
end
else
if string.find(basename, "pole") then
newnode = "bobblocks:pole"
end
end
local meta = minetest.get_meta(pos)
minetest.set_node(pos, { name = newnode, param2 = paletteidx })
meta:set_string("dye", "unifieddyes:"..newcolor)
meta:set_string("palette", "ext")
end
})

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local is_healthpack = function(node)
if node.name == 'bobblocks:health_off' or node.name == 'health_on' then
return true
end
return false
end
local update_healthpack = function (pos, node)
local nodename=""
local param2=""
--Switch HealthPack State
if node.name == 'bobblocks:health_off' then
nodename = 'bobblocks:health_on'
elseif node.name == 'bobblocks:health_on' then
nodename = 'bobblocks:health_off'
end
minetest.add_node(pos, {name = nodename})
end
local toggle_healthpack = function (pos, node)
if not is_healthgate(node) then return end
update_healthpack (pos, node, state)
end
local on_healthpack_punched = function (pos, node, puncher)
if node.name == 'bobblocks:health_off' or node.name == 'bobblocks:health_on' then
update_healthpack(pos, node)
end
end
-- Healing Node
minetest.register_node("bobblocks:health_off", {
description = "Health Pack 1 Off",
tiles = {"bobblocks_health_off.png"},
inventory_image = "bobblocks_health_off.png",
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
is_ground_content = false,
walkable = false,
climbable = false,
mesecons = {conductor={
state = mesecon.state.off,
onstate = "bobblocks:health_on"
}}
})
minetest.register_node("bobblocks:health_on", {
description = "Health Pack 1 On",
tiles = {"bobblocks_health_on.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
light_source = LIGHT_MAX-0,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
is_ground_content = false,
walkable = false,
climbable = false,
drop = "bobblocks:health_off",
mesecons = {conductor={
state = mesecon.state.on,
offstate = "bobblocks:health_off"
}}
})
minetest.register_abm(
{nodenames = {"bobblocks:health_on"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
minetest.sound_play("bobblocks_health",
{pos = pos, gain = 1.0, max_hear_distance = 32,})
obj:set_hp(obj:get_hp()+10) -- give 10HP
minetest.remove_node(pos) -- remove the node after use
end
end,
})
--- Health
minetest.register_craft({
output = 'NodeItem "bobblocks:health_off" 1',
recipe = {
{'node "default:dirt" 1', 'node "default:paper" 1', 'node "default:apple" 2'},
},
})
minetest.register_on_punchnode(on_healthpack_punched)

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<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8' />
<meta http-equiv="X-UA-Compatible" content="chrome=1" />
<meta name="description" content="Bobblocks : Minetest Repo For BobBlocks" />
<link rel="stylesheet" type="text/css" media="screen" href="stylesheets/stylesheet.css">
<title>Bobblocks</title>
</head>
<body>
<!-- HEADER -->
<div id="header_wrap" class="outer">
<header class="inner">
<a id="forkme_banner" href="https://github.com/rabbibob/BobBlocks">View on GitHub</a>
<h1 id="project_title">Bobblocks</h1>
<h2 id="project_tagline">Minetest Repo For BobBlocks</h2>
<section id="downloads">
<a class="zip_download_link" href="https://github.com/rabbibob/BobBlocks/zipball/master">Download this project as a .zip file</a>
<a class="tar_download_link" href="https://github.com/rabbibob/BobBlocks/tarball/master">Download this project as a tar.gz file</a>
</section>
</header>
</div>
<!-- MAIN CONTENT -->
<div id="main_content_wrap" class="outer">
<section id="main_content" class="inner">
<h3>Welcome to GitHub Pages.</h3>
<p>This automatic page generator is the easiest way to create beautiful pages for all of your projects. Author your page content here using GitHub Flavored Markdown, select a template crafted by a designer, and publish. After your page is generated, you can check out the new branch:</p>
<pre><code>$ cd your_repo_root/repo_name
$ git fetch origin
$ git checkout gh-pages
</code></pre>
<p>If you're using the GitHub for Mac, simply sync your repository and you'll see the new branch.</p>
<h3>Designer Templates</h3>
<p>We've crafted some handsome templates for you to use. Go ahead and continue to layouts to browse through them. You can easily go back to edit your page before publishing. After publishing your page, you can revisit the page generator and switch to another theme. Your Page content will be preserved if it remained markdown format.</p>
<h3>Rather Drive Stick?</h3>
<p>If you prefer to not use the automatic generator, push a branch named <code>gh-pages</code> to your repository to create a page manually. In addition to supporting regular HTML content, GitHub Pages support Jekyll, a simple, blog aware static site generator written by our own Tom Preston-Werner. Jekyll makes it easy to create site-wide headers and footers without having to copy them across every page. It also offers intelligent blog support and other advanced templating features.</p>
<h3>Authors and Contributors</h3>
<p>You can <a href="https://github.com/blog/821" class="user-mention">@mention</a> a GitHub username to generate a link to their profile. The resulting <code>&lt;a&gt;</code> element will link to the contributor's GitHub Profile. For example: In 2007, Chris Wanstrath (<a href="https://github.com/defunkt" class="user-mention">@defunkt</a>), PJ Hyett (<a href="https://github.com/pjhyett" class="user-mention">@pjhyett</a>), and Tom Preston-Werner (<a href="https://github.com/mojombo" class="user-mention">@mojombo</a>) founded GitHub.</p>
<h3>Support or Contact</h3>
<p>Having trouble with Pages? Check out the documentation at <a href="http://help.github.com/pages">http://help.github.com/pages</a> or contact <a href="mailto:support@github.com">support@github.com</a> and well help you sort it out.</p>
</section>
</div>
<!-- FOOTER -->
<div id="footer_wrap" class="outer">
<footer class="inner">
<p class="copyright">Bobblocks maintained by <a href="https://github.com/rabbibob">rabbibob</a></p>
<p>Published with <a href="http://pages.github.com">GitHub Pages</a></p>
</footer>
</div>
</body>
</html>

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print("[BobBlocks By minetest@rabbibob.com] Version 0.0.9 loading....")
print("[BobBlocks] loading Blocks")
dofile(minetest.get_modpath("bobblocks") .. "/blocks.lua")
print("[BobBlocks] loaded Blocks")
print("[BobBlocks] loading Health")
dofile(minetest.get_modpath("bobblocks") .. "/health.lua")
print("[BobBlocks] loaded Health")
print("[BobBlocks] loading Traps")
dofile(minetest.get_modpath("bobblocks") .. "/trap.lua")
print("[BobBlocks] loaded Traps")
print("[BobBlocks By minetest@rabbibob.com] Version 0.0.9 loaded!")

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console.log('This would be the main JS file.');

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name = bobblocks
depends = default, mesecons, unifieddyes
description = Add some colorful nodes to building and also to add light.

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params.json Normal file
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{"name":"Bobblocks","tagline":"Minetest Repo For BobBlocks","body":"### Welcome to GitHub Pages.\r\nThis automatic page generator is the easiest way to create beautiful pages for all of your projects. Author your page content here using GitHub Flavored Markdown, select a template crafted by a designer, and publish. After your page is generated, you can check out the new branch:\r\n\r\n```\r\n$ cd your_repo_root/repo_name\r\n$ git fetch origin\r\n$ git checkout gh-pages\r\n```\r\n\r\nIf you're using the GitHub for Mac, simply sync your repository and you'll see the new branch.\r\n\r\n### Designer Templates\r\nWe've crafted some handsome templates for you to use. Go ahead and continue to layouts to browse through them. You can easily go back to edit your page before publishing. After publishing your page, you can revisit the page generator and switch to another theme. Your Page content will be preserved if it remained markdown format.\r\n\r\n### Rather Drive Stick?\r\nIf you prefer to not use the automatic generator, push a branch named `gh-pages` to your repository to create a page manually. In addition to supporting regular HTML content, GitHub Pages support Jekyll, a simple, blog aware static site generator written by our own Tom Preston-Werner. Jekyll makes it easy to create site-wide headers and footers without having to copy them across every page. It also offers intelligent blog support and other advanced templating features.\r\n\r\n### Authors and Contributors\r\nYou can @mention a GitHub username to generate a link to their profile. The resulting `<a>` element will link to the contributor's GitHub Profile. For example: In 2007, Chris Wanstrath (@defunkt), PJ Hyett (@pjhyett), and Tom Preston-Werner (@mojombo) founded GitHub.\r\n\r\n### Support or Contact\r\nHaving trouble with Pages? Check out the documentation at http://help.github.com/pages or contact support@github.com and well help you sort it out.","google":"","note":"Don't delete this file! It's used internally to help with page regeneration."}

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-- BobBlocks v0.0.9
-- (Minetest 5.3.0 compatible 20201103)
-- http://forum.minetest.net/viewtopic.php?id=1274
--------------------------------------------------------------------------
--------------------------------------------------------------------------
-- Full dependencies (including sub-dependencies):
-- basic_materials
-- mesecons
-- moreores
-- unifieddyes
---- Notes prior to v0.0.9
-- Requirements: Mesecons --
-- http://forum.minetest.net/viewtopic.php?id=628 --
-- --
-- Does not support jeija or older version of Mesecons --
-- before 1/20/2013 --
-- http://forum.minetest.net/viewtopic.php?pid=64976#p64976 --
--------------------------------------------------------------------------
--------------------------------------------------------------------------
-- Colored Lit Blocks
---- Default state = Solid lit block
---- Secondary state (punch) = transparent unlit block
---- Mesecons activation [CONDUCTOR]
-- Colored Lit Poles
---- Default state = Solid lit block
---- Secondary state (punch) = unlit block
---- Mesecons activation [CONDUCTOR]
-- Health Kit
---- Default state = health kit inactive
---- Secondary state (punch) = health kit active +10HP when walked through
---- Mesecons activation [CONDUCTOR]
-- Trap
---- Default Grass (walkable off)
---- Spike Minor (1HP per hit)
------ Spikes can be 'set' and activated when walked over
---- Spike Major (100HP per hit)
------ Spikes can be 'set' and activated when walked over
# [ATTRIBUTION]
# Unless otherwise noted, all graphics & sounds
# created by Rabbi Bob
# Licensed under the GPLv2/later
# [GRAPHICS]
# minor & major spikes by Death Dealer
# License: WTFPL
# http://minetest.net/forum/viewtopic.php?id=1582
# [SOUNDS]
# bobblocks_glass
# Author: Ch0cchi
# http://www.freesound.org/people/Ch0cchi/sounds/15285/
# Edited by rabbibob
# bobblocks_trap_fall & bobblocks_trap_fall_major
# Author: Rock Savage
# http://www.freesound.org/people/Rock%20Savage/sounds/65924/#
# Edited by rabbibob
# bobblocks_health
# http://hamsterrepublic.com/ohrrpgce/Free_Sound_Effects.html

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.highlight .hll { background-color: #ffffcc }
.highlight { background: #f0f3f3; }
.highlight .c { color: #0099FF; font-style: italic } /* Comment */
.highlight .err { color: #AA0000; background-color: #FFAAAA } /* Error */
.highlight .k { color: #006699; font-weight: bold } /* Keyword */
.highlight .o { color: #555555 } /* Operator */
.highlight .cm { color: #0099FF; font-style: italic } /* Comment.Multiline */
.highlight .cp { color: #009999 } /* Comment.Preproc */
.highlight .c1 { color: #0099FF; font-style: italic } /* Comment.Single */
.highlight .cs { color: #0099FF; font-weight: bold; font-style: italic } /* Comment.Special */
.highlight .gd { background-color: #FFCCCC; border: 1px solid #CC0000 } /* Generic.Deleted */
.highlight .ge { font-style: italic } /* Generic.Emph */
.highlight .gr { color: #FF0000 } /* Generic.Error */
.highlight .gh { color: #003300; font-weight: bold } /* Generic.Heading */
.highlight .gi { background-color: #CCFFCC; border: 1px solid #00CC00 } /* Generic.Inserted */
.highlight .go { color: #AAAAAA } /* Generic.Output */
.highlight .gp { color: #000099; font-weight: bold } /* Generic.Prompt */
.highlight .gs { font-weight: bold } /* Generic.Strong */
.highlight .gu { color: #003300; font-weight: bold } /* Generic.Subheading */
.highlight .gt { color: #99CC66 } /* Generic.Traceback */
.highlight .kc { color: #006699; font-weight: bold } /* Keyword.Constant */
.highlight .kd { color: #006699; font-weight: bold } /* Keyword.Declaration */
.highlight .kn { color: #006699; font-weight: bold } /* Keyword.Namespace */
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.highlight .kr { color: #006699; font-weight: bold } /* Keyword.Reserved */
.highlight .kt { color: #007788; font-weight: bold } /* Keyword.Type */
.highlight .m { color: #FF6600 } /* Literal.Number */
.highlight .s { color: #CC3300 } /* Literal.String */
.highlight .na { color: #330099 } /* Name.Attribute */
.highlight .nb { color: #336666 } /* Name.Builtin */
.highlight .nc { color: #00AA88; font-weight: bold } /* Name.Class */
.highlight .no { color: #336600 } /* Name.Constant */
.highlight .nd { color: #9999FF } /* Name.Decorator */
.highlight .ni { color: #999999; font-weight: bold } /* Name.Entity */
.highlight .ne { color: #CC0000; font-weight: bold } /* Name.Exception */
.highlight .nf { color: #CC00FF } /* Name.Function */
.highlight .nl { color: #9999FF } /* Name.Label */
.highlight .nn { color: #00CCFF; font-weight: bold } /* Name.Namespace */
.highlight .nt { color: #330099; font-weight: bold } /* Name.Tag */
.highlight .nv { color: #003333 } /* Name.Variable */
.highlight .ow { color: #000000; font-weight: bold } /* Operator.Word */
.highlight .w { color: #bbbbbb } /* Text.Whitespace */
.highlight .mf { color: #FF6600 } /* Literal.Number.Float */
.highlight .mh { color: #FF6600 } /* Literal.Number.Hex */
.highlight .mi { color: #FF6600 } /* Literal.Number.Integer */
.highlight .mo { color: #FF6600 } /* Literal.Number.Oct */
.highlight .sb { color: #CC3300 } /* Literal.String.Backtick */
.highlight .sc { color: #CC3300 } /* Literal.String.Char */
.highlight .sd { color: #CC3300; font-style: italic } /* Literal.String.Doc */
.highlight .s2 { color: #CC3300 } /* Literal.String.Double */
.highlight .se { color: #CC3300; font-weight: bold } /* Literal.String.Escape */
.highlight .sh { color: #CC3300 } /* Literal.String.Heredoc */
.highlight .si { color: #AA0000 } /* Literal.String.Interpol */
.highlight .sx { color: #CC3300 } /* Literal.String.Other */
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.highlight .s1 { color: #CC3300 } /* Literal.String.Single */
.highlight .ss { color: #FFCC33 } /* Literal.String.Symbol */
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.highlight .vg { color: #003333 } /* Name.Variable.Global */
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stylesheets/stylesheet.css Normal file
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/*******************************************************************************
Slate Theme for GitHub Pages
by Jason Costello, @jsncostello
*******************************************************************************/
@import url(pygment_trac.css);
/*******************************************************************************
MeyerWeb Reset
*******************************************************************************/
html, body, div, span, applet, object, iframe,
h1, h2, h3, h4, h5, h6, p, blockquote, pre,
a, abbr, acronym, address, big, cite, code,
del, dfn, em, img, ins, kbd, q, s, samp,
small, strike, strong, sub, sup, tt, var,
b, u, i, center,
dl, dt, dd, ol, ul, li,
fieldset, form, label, legend,
table, caption, tbody, tfoot, thead, tr, th, td,
article, aside, canvas, details, embed,
figure, figcaption, footer, header, hgroup,
menu, nav, output, ruby, section, summary,
time, mark, audio, video {
margin: 0;
padding: 0;
border: 0;
font: inherit;
vertical-align: baseline;
}
/* HTML5 display-role reset for older browsers */
article, aside, details, figcaption, figure,
footer, header, hgroup, menu, nav, section {
display: block;
}
ol, ul {
list-style: none;
}
blockquote, q {
}
table {
border-collapse: collapse;
border-spacing: 0;
}
a:focus {
outline: none;
}
/*******************************************************************************
Theme Styles
*******************************************************************************/
body {
box-sizing: border-box;
color:#373737;
background: #212121;
font-size: 16px;
font-family: 'Myriad Pro', Calibri, Helvetica, Arial, sans-serif;
line-height: 1.5;
-webkit-font-smoothing: antialiased;
}
h1, h2, h3, h4, h5, h6 {
margin: 10px 0;
font-weight: 700;
color:#222222;
font-family: 'Lucida Grande', 'Calibri', Helvetica, Arial, sans-serif;
letter-spacing: -1px;
}
h1 {
font-size: 36px;
font-weight: 700;
}
h2 {
padding-bottom: 10px;
font-size: 32px;
background: url('../images/bg_hr.png') repeat-x bottom;
}
h3 {
font-size: 24px;
}
h4 {
font-size: 21px;
}
h5 {
font-size: 18px;
}
h6 {
font-size: 16px;
}
p {
margin: 10px 0 15px 0;
}
footer p {
color: #f2f2f2;
}
a {
text-decoration: none;
color: #007edf;
text-shadow: none;
transition: color 0.5s ease;
transition: text-shadow 0.5s ease;
-webkit-transition: color 0.5s ease;
-webkit-transition: text-shadow 0.5s ease;
-moz-transition: color 0.5s ease;
-moz-transition: text-shadow 0.5s ease;
-o-transition: color 0.5s ease;
-o-transition: text-shadow 0.5s ease;
-ms-transition: color 0.5s ease;
-ms-transition: text-shadow 0.5s ease;
}
#main_content a:hover {
color: #0069ba;
text-shadow: #0090ff 0px 0px 2px;
}
footer a:hover {
color: #43adff;
text-shadow: #0090ff 0px 0px 2px;
}
em {
font-style: italic;
}
strong {
font-weight: bold;
}
img {
position: relative;
margin: 0 auto;
max-width: 739px;
padding: 5px;
margin: 10px 0 10px 0;
border: 1px solid #ebebeb;
box-shadow: 0 0 5px #ebebeb;
-webkit-box-shadow: 0 0 5px #ebebeb;
-moz-box-shadow: 0 0 5px #ebebeb;
-o-box-shadow: 0 0 5px #ebebeb;
-ms-box-shadow: 0 0 5px #ebebeb;
}
pre, code {
width: 100%;
color: #222;
background-color: #fff;
font-family: Monaco, "Bitstream Vera Sans Mono", "Lucida Console", Terminal, monospace;
font-size: 14px;
border-radius: 2px;
-moz-border-radius: 2px;
-webkit-border-radius: 2px;
}
pre {
width: 100%;
padding: 10px;
box-shadow: 0 0 10px rgba(0,0,0,.1);
overflow: auto;
}
code {
padding: 3px;
margin: 0 3px;
box-shadow: 0 0 10px rgba(0,0,0,.1);
}
pre code {
display: block;
box-shadow: none;
}
blockquote {
color: #666;
margin-bottom: 20px;
padding: 0 0 0 20px;
border-left: 3px solid #bbb;
}
ul, ol, dl {
margin-bottom: 15px
}
ul li {
list-style: inside;
padding-left: 20px;
}
ol li {
list-style: decimal inside;
padding-left: 20px;
}
dl dt {
font-weight: bold;
}
dl dd {
padding-left: 20px;
font-style: italic;
}
dl p {
padding-left: 20px;
font-style: italic;
}
hr {
height: 1px;
margin-bottom: 5px;
border: none;
background: url('../images/bg_hr.png') repeat-x center;
}
table {
border: 1px solid #373737;
margin-bottom: 20px;
text-align: left;
}
th {
font-family: 'Lucida Grande', 'Helvetica Neue', Helvetica, Arial, sans-serif;
padding: 10px;
background: #373737;
color: #fff;
}
td {
padding: 10px;
border: 1px solid #373737;
}
form {
background: #f2f2f2;
padding: 20px;
}
img {
width: 100%;
max-width: 100%;
}
/*******************************************************************************
Full-Width Styles
*******************************************************************************/
.outer {
width: 100%;
}
.inner {
position: relative;
max-width: 640px;
padding: 20px 10px;
margin: 0 auto;
}
#forkme_banner {
display: block;
position: absolute;
top:0;
right: 10px;
z-index: 10;
padding: 10px 50px 10px 10px;
color: #fff;
background: url('../images/blacktocat.png') #0090ff no-repeat 95% 50%;
font-weight: 700;
box-shadow: 0 0 10px rgba(0,0,0,.5);
border-bottom-left-radius: 2px;
border-bottom-right-radius: 2px;
}
#header_wrap {
background: #212121;
background: -moz-linear-gradient(top, #373737, #212121);
background: -webkit-linear-gradient(top, #373737, #212121);
background: -ms-linear-gradient(top, #373737, #212121);
background: -o-linear-gradient(top, #373737, #212121);
background: linear-gradient(top, #373737, #212121);
}
#header_wrap .inner {
padding: 50px 10px 30px 10px;
}
#project_title {
margin: 0;
color: #fff;
font-size: 42px;
font-weight: 700;
text-shadow: #111 0px 0px 10px;
}
#project_tagline {
color: #fff;
font-size: 24px;
font-weight: 300;
background: none;
text-shadow: #111 0px 0px 10px;
}
#downloads {
position: absolute;
width: 210px;
z-index: 10;
bottom: -40px;
right: 0;
height: 70px;
background: url('../images/icon_download.png') no-repeat 0% 90%;
}
.zip_download_link {
display: block;
float: right;
width: 90px;
height:70px;
text-indent: -5000px;
overflow: hidden;
background: url(../images/sprite_download.png) no-repeat bottom left;
}
.tar_download_link {
display: block;
float: right;
width: 90px;
height:70px;
text-indent: -5000px;
overflow: hidden;
background: url(../images/sprite_download.png) no-repeat bottom right;
margin-left: 10px;
}
.zip_download_link:hover {
background: url(../images/sprite_download.png) no-repeat top left;
}
.tar_download_link:hover {
background: url(../images/sprite_download.png) no-repeat top right;
}
#main_content_wrap {
background: #f2f2f2;
border-top: 1px solid #111;
border-bottom: 1px solid #111;
}
#main_content {
padding-top: 40px;
}
#footer_wrap {
background: #212121;
}
/*******************************************************************************
Small Device Styles
*******************************************************************************/
@media screen and (max-width: 480px) {
body {
font-size:14px;
}
#downloads {
display: none;
}
.inner {
min-width: 320px;
max-width: 480px;
}
#project_title {
font-size: 32px;
}
h1 {
font-size: 28px;
}
h2 {
font-size: 24px;
}
h3 {
font-size: 21px;
}
h4 {
font-size: 18px;
}
h5 {
font-size: 14px;
}
h6 {
font-size: 12px;
}
code, pre {
min-width: 320px;
max-width: 480px;
font-size: 11px;
}
}

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183
trap.lua
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@ -1,183 +0,0 @@
-- State Changes
local update_bobtrap = function (pos, node)
local nodename=""
local param2=""
--Switch Trap State
if
-- Swap Traps
node.name == 'bobblocks:trap_spike' then nodename = 'bobblocks:trap_spike_set'
elseif node.name == 'bobblocks:trap_spike_set' then nodename = 'bobblocks:trap_spike'
elseif node.name == 'bobblocks:trap_spike_major' then nodename = 'bobblocks:trap_spike_major_set'
elseif node.name == 'bobblocks:trap_spike_major_set' then nodename = 'bobblocks:trap_spike_major'
end
minetest.add_node(pos, {name = nodename})
end
-- Punch Traps
local on_bobtrap_punched = function (pos, node, puncher)
if
-- Start Traps
node.name == 'bobblocks:trap_spike' or node.name == 'bobblocks:trap_spike_set' or
node.name == 'bobblocks:trap_spike_major' or node.name == 'bobblocks:trap_spike_major_set'
then
update_bobtrap(pos, node)
end
end
minetest.register_on_punchnode(on_bobtrap_punched)
--ABM (Spring The Traps)
minetest.register_abm(
{nodenames = {"bobblocks:trap_spike_set"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
update_bobtrap(pos, node)
end
end,
})
minetest.register_abm(
{nodenames = {"bobblocks:trap_spike_major_set"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
update_bobtrap(pos, node)
end
end,
})
-- Nodes
minetest.register_node("bobblocks:trap_grass", {
description = "Trap Grass",
tiles = {"default_grass.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
is_ground_content = false,
walkable = false,
climbable = false,
})
minetest.register_node("bobblocks:trap_spike", {
description = "Trap Spike Minor",
drawtype = "plantlike",
visual_scale = 1,
tiles = {"bobblocks_minorspike.png"},
inventory_image = ("bobblocks_minorspike.png"),
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=3,melty=3},
})
minetest.register_node("bobblocks:trap_spike_set", {
description = "Trap Spike Minor Set",
drawtype = "raillike",
visual_scale = 1,
tiles = {"bobblocks_trap_set.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=3,melty=3,not_in_creative_inventory=1},
drop = 'bobblocks:trap_spike',
})
minetest.register_node("bobblocks:trap_spike_major", {
description = "Trap Spike Major",
drawtype = "plantlike",
visual_scale = 1,
tiles = {"bobblocks_majorspike.png"},
inventory_image = ("bobblocks_majorspike.png"),
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=2,melty=2},
})
minetest.register_node("bobblocks:trap_spike_major_set", {
description = "Trap Spike Major Set",
drawtype = "raillike",
visual_scale = 1,
tiles = {"bobblocks_trap_set.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=3,melty=3,not_in_creative_inventory=1},
drop = 'bobblocks:trap_spike_major',
})
-- Crafting
minetest.register_craft({
output = 'bobblocks:trap_spike',
recipe = {
{'', '', ''},
{'', 'default:cobble', ''},
{'default:cobble', 'default:apple', 'default:cobble'},
}
})
minetest.register_craft({
output = 'bobblocks:trap_spike_major',
recipe = {
{'', 'default:cobble', ''},
{'', 'default:apple', ''},
{'default:cobble', 'default:apple', 'default:cobble'},
}
})
minetest.register_craft({
output = 'bobblocks:trap_grass',
recipe = {
{'', '', ''},
{'', 'default:dirt', ''},
{'', 'default:stick', ''},
}
})
-- ABM
minetest.register_abm(
{nodenames = {"bobblocks:trap_spike"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-1)
minetest.sound_play("bobblocks_trap_fall",
{pos = pos, gain = 1.0, max_hear_distance = 3,})
end
end,
})
minetest.register_abm(
{nodenames = {"bobblocks:trap_spike_major"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-100)
minetest.sound_play("bobblocks_trap_fall",
{pos = pos, gain = 1.0, max_hear_distance = 3,})
end
end,
})