Add the LuaBlock

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upsilon 2017-04-24 11:06:59 +02:00
parent aa54d34b5a
commit 8ac9b40cf6
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4 changed files with 115 additions and 0 deletions

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@ -22,6 +22,7 @@ MoreMesecons is a mod for minetest which adds some mesecons items.
* `Igniter` : This node is a lighter that ignites its adjacent flammable nodes (including TNT).
* `Injector Controller` : This node is useful to activate/deactivate a pipeworks filter injector : it sends a blinky signal.
* `Jammer` : If turned on, this node stops mesecons in a radius of 10 nodes.
* `LuaBlock`: This block allows its owner to execute any Lua code in the global environment when turned on. Using it requires the server privilege.
* `Luacontroller Template Tool` : This tool is very useful to manipulate templates with luacontrollers. Just click with it on a luacontroller, then you'll see a formspec.
* `Player Killer` : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
* `Sayer` : This node sends a message to every players inside a radius of 8 nodes.

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@ -0,0 +1 @@
mesecons

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@ -0,0 +1,113 @@
local function make_formspec(meta, pos)
local code = meta:get_string("code")
local errmsg = minetest.formspec_escape(meta:get_string("errmsg"))
meta:set_string("formspec",
"size[10,8;]" ..
"textarea[0.5,0.5;10,7;code;Code;"..code.."]" ..
"label[0.1,7;"..errmsg.."]" ..
"button_exit[4,7.5;2,1;submit;Submit]")
end
minetest.register_node("moremesecons_luablock:luablock", {
description = "Lua Block",
tiles = {"moremesecons_luablock.png"},
groups = {cracky = 2},
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
not (placer and placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
local pos
if minetest.registered_items[minetest.get_node(under).name].buildable_to then
pos = under
else
pos = pointed_thing.above
end
local name = placer:get_player_name()
if minetest.is_protected(pos, name) and
not minetest.check_player_privs(name, {protection_bypass = true}) then
minetest.record_protection_violation(pos, name)
return itemstack
end
if not minetest.check_player_privs(name, {server = true}) then
minetest.chat_send_player(name, "You can't use a LuaBlock without the server privilege.")
return itemstack
end
local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
if not node_def or not node_def.buildable_to then
return itemstack
end
minetest.set_node(pos, {name = "moremesecons_luablock:luablock"})
local meta = minetest.get_meta(pos)
meta:set_string("owner", name)
meta:set_string("infotext", "LuaBlock owned by " .. name)
make_formspec(meta, pos)
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(placer:get_player_name())) then
itemstack:take_item()
end
return itemstack
end,
on_receive_fields = function(pos, form_name, fields, sender)
if not fields.submit then
return
end
local name = sender:get_player_name()
local meta = minetest.get_meta(pos)
if name ~= meta:get_string("owner") then
minetest.chat_send_player(name, "You don't own this LuaBlock.")
return
end
if not minetest.check_player_privs(name, {server = true}) then
minetest.chat_send_player(name, "You can't use a LuaBlock without the server privilege.")
return
end
meta:set_string("code", fields.code)
make_formspec(meta, pos)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
return meta:get_string("owner") == player:get_player_name()
end,
mesecons = {effector = {
action_on = function(pos, node)
local meta = minetest.get_meta(pos)
local code = meta:get_string("code")
if code == "" then
return
end
-- We do absolutely no check there.
-- There is no limitation in the number of instruction the LuaBlock can execute
-- or the usage it can make of loops.
-- It is executed in the global namespace.
-- Remember: *The LuaBlock is highly dangerous and should be manipulated cautiously!*
local func, err = loadstring(code)
if not func then
meta:set_string("errmsg", err)
make_formspec(meta, pos)
return
end
local good, err = pcall(func)
-- Still alive! No shutdown requested? No infinite loop?
if not good then -- Runtime error
meta:set_string("errmsg", err)
make_formspec(meta, pos)
return
end
meta:set_string("errmsg", "")
make_formspec(meta, pos)
end
}}
})

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