forked from minetest-mods/MoreMesecons
Add a distance limit to the entity detector (#32)
The distance limit can be configured with the `moremesecons_entity_detector.max_radius` setting. An additional change prevents a crash if an object returned by `get_objects_inside_radius` is neither a valid player nor a luaentity. We don't know why this happens but it sometimes does.
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@ -26,7 +26,8 @@ local function object_detector_on_receive_fields(pos, _, fields, player)
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meta:set_string("digiline_channel", fields.digiline_channel)
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local r = tonumber(fields.radius)
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if r then
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meta:set_int("radius", r)
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local max_radius = moremesecons.setting("entity_detector", "max_radius", 16, 0)
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meta:set_int("radius", math.min(r, max_radius))
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end
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end
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@ -36,23 +37,19 @@ local object_detector_scan = function (pos)
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local scanname = meta:get_string("scanname")
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local scan_all = scanname == ""
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local scan_names = scanname:split(',')
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local radius = meta:get_int("radius")
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if radius == 0 then
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radius = 6
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end
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local max_radius = moremesecons.setting("entity_detector", "max_radius", 16, 0)
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local radius = math.min(tonumber(meta:get("radius")) or 6, max_radius)
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for _,obj in pairs(minetest.get_objects_inside_radius(pos, radius)) do
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if not obj:is_player() then
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local luaentity = obj:get_luaentity()
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local luaentity = obj:get_luaentity()
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if luaentity then
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if scan_all then
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return true
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end
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local isname = luaentity.name
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if isname then
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if scan_all then
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for _, name in ipairs(scan_names) do
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if isname == name or (isname == "__builtin:item" and luaentity.itemstring == name) then
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return true
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end
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for _, name in ipairs(scan_names) do
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if isname == name or (isname == "__builtin:item" and luaentity.itemstring == name) then
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return true
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end
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end
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end
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end
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end
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@ -13,6 +13,10 @@ moremesecons_commandblock.authorized_commands (Authorized commands) string tell
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# Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value
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moremesecons_commandblock.nearest_max_distance (Nearest player maximum distance) float 8
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[Entity Detector]
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moremesecons_entity_detector.max_radius (Maximum entity detector radius) float 16 0
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[Signal Jammer]
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# Jammer action range
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