forked from minetest-mods/MoreMesecons
Add the "adjustable player detector" node
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@ -9,6 +9,7 @@ MoreMesecons is a mod for minetest wich add some mesecons items.
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### New items
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* `Adjustable Blinky plant` : Like a mesecons blinky plant, but... adjustable. Right-click to change the interval.
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* `Adjustable Player Detector` : Like a mesecons player detector, but you can change its detection radius by right-click.
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* `Craftable Command Block` : A command block with just some commands accepted. The admin can change the accepted command (first line of the init.lua), default "tell". Only "@nearest" can be used in the commands, and the admin can change the maximum distance of "@nearest" (default 8 blocks).
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* `Dual Delayer` : If it receives a mesecons signal, port 1 turns on immediatly and port 2 turns on 0.4 seconds later. At the end of the signal, port 2 turns off immediatly and port 1 turns off 0.4 secondes later. For example, this is useful for double extenders.
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* `Player Killer` : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
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1
moremesecons_adjustable_player_detector/depends.txt
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moremesecons_adjustable_player_detector/depends.txt
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@ -0,0 +1 @@
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mesecons
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moremesecons_adjustable_player_detector/init.lua
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116
moremesecons_adjustable_player_detector/init.lua
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@ -0,0 +1,116 @@
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-- Adjustable Player Detector
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-- Detects players in a certain radius
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-- The radius can be changes by right-click (by default 6)
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local object_detector_make_formspec = function (pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "size[9,5]" ..
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"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
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"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
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"field[0.3,3;2,2;radius;Detection radius:;${radius}]"..
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"button_exit[3.5,3.5;2,3;;Save]")
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end
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local object_detector_on_receive_fields = function(pos, formname, fields)
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if not fields.scanname or not fields.digiline_channel then return end;
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local meta = minetest.get_meta(pos)
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meta:set_string("scanname", fields.scanname)
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meta:set_string("digiline_channel", fields.digiline_channel)
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if tonumber(fields.radius) then meta:set_int("radius", tonumber(fields.radius)) end
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object_detector_make_formspec(pos)
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end
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-- returns true if player was found, false if not
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local object_detector_scan = function (pos)
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local meta = minetest.get_meta(pos)
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local radius = meta:get_int("radius")
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if radius == 0 then radius = 6 end
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local objs = minetest.get_objects_inside_radius(pos, radius)
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for k, obj in pairs(objs) do
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local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
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local scanname = meta:get_string("scanname")
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if (isname == scanname and isname ~= "") or (isname ~= "" and scanname == "") then -- player with scanname found or not scanname specified
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return true
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end
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end
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return false
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end
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-- set player name when receiving a digiline signal on a specific channel
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local object_detector_digiline = {
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effector = {
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action = function (pos, node, channel, msg)
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local meta = minetest.get_meta(pos)
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local active_channel = meta:get_string("digiline_channel")
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if channel == active_channel then
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meta:set_string("scanname", msg)
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object_detector_make_formspec(pos)
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end
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end,
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}
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}
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minetest.register_node("moremesecons_adjustable_player_detector:player_detector_off", {
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tiles = {"default_steel_block.png", "default_steel_block.png", "moremesecons_player_detector_off.png", "moremesecons_player_detector_off.png", "moremesecons_player_detector_off.png", "moremesecons_player_detector_off.png"},
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paramtype = "light",
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walkable = true,
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groups = {cracky=3},
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description="Adjustable Player Detector",
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = mesecon.rules.pplate
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}},
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on_construct = object_detector_make_formspec,
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on_receive_fields = object_detector_on_receive_fields,
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sounds = default.node_sound_stone_defaults(),
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digiline = object_detector_digiline
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})
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minetest.register_node("moremesecons_adjustable_player_detector:player_detector_on", {
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tiles = {"default_steel_block.png", "default_steel_block.png", "moremesecons_player_detector_on.png", "moremesecons_player_detector_on.png", "moremesecons_player_detector_on.png", "moremesecons_player_detector_on.png"},
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paramtype = "light",
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walkable = true,
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groups = {cracky=3,not_in_creative_inventory=1},
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drop = 'mesecons_detector:object_detector_off',
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = mesecon.rules.pplate
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}},
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on_construct = object_detector_make_formspec,
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on_receive_fields = object_detector_on_receive_fields,
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sounds = default.node_sound_stone_defaults(),
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digiline = object_detector_digiline
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})
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minetest.register_craft({
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output = 'moremesecons_player_detector:player_detector_off',
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recipe = {
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{"mesecons_detector:object_detector_off"},
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{"default:mese_crystal_fragment"}
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}
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})
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minetest.register_abm(
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{nodenames = {"moremesecons_adjustable_player_detector:player_detector_off"},
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interval = 1.0,
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chance = 1,
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action = function(pos)
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if object_detector_scan(pos) then
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minetest.swap_node(pos, {name = "moremesecons_adjustable_player_detector:player_detector_on"})
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mesecon.receptor_on(pos, mesecon.rules.pplate)
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end
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end,
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})
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minetest.register_abm(
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{nodenames = {"moremesecons_adjustable_player_detector:player_detector_on"},
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interval = 1.0,
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chance = 1,
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action = function(pos)
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if not object_detector_scan(pos) then
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minetest.swap_node(pos, {name = "moremesecons_adjustable_player_detector:player_detector_off"})
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mesecon.receptor_off(pos, mesecon.rules.pplate)
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end
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end,
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})
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