19 Commits
dev ... master

Author SHA1 Message Date
3e93b939f3 Validate user inputs (#39) 2024-12-19 19:47:36 +01:00
79b72e8b76 Replace deprecated formspec element 'invsize' with 'size' (#37) 2024-11-22 21:21:37 +01:00
e72790f0eb commandblock: don't allow sending colored text if server forbids it (#28) 2024-05-26 17:39:51 +02:00
93384188d5 Make mesechest more reliable (#35)
The current hack to get on the `on_player_receive_fields` function is quite likely to break with instrumented code.
This also changes the workaround to get custom inventory callbacks by using `minetest.override_item`.
2024-04-30 17:38:20 +02:00
b24feb4073 Add missing formspec escape (#34)
* fix missing formspec escape

* formspec_escape at the correct place
2024-01-23 15:33:02 +01:00
31a98e2c9b Add a GitHub action for luacheck (#33) 2023-08-28 12:19:58 +02:00
cbae2c7f88 Add a distance limit to the entity detector (#32)
The distance limit can be configured with the `moremesecons_entity_detector.max_radius` setting.

An additional change prevents a crash if an object returned by `get_objects_inside_radius` is neither a valid player nor a luaentity. We don't know why this happens but it sometimes does.
2023-08-17 20:42:54 +02:00
464699e78b Fix error in command blocks (#30)
Possibly caused by force-loaded blocks.
2023-04-07 17:20:43 +02:00
13645134a6 Fix comma typos (#27) 2022-11-07 20:00:35 +01:00
e47e855baf Replace deprecated depends.txt with mod.conf (#24) 2022-07-15 17:11:39 +02:00
b8deed592f Mesechest: correctly use new default.chests.register_chest 2021-05-24 11:43:04 +02:00
1dab017abe Fix possible crash and wireless receptors in unloaded map blocks (#22)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-04-14 16:21:16 +02:00
74a95e559e Use opaque use_texture_alpha for the timegate and dual_delayer (#20)
* Use opaque use_texture_alpha for the timegate and dual_delayer

This avoids warnings shown by Minetest and improves the nodes' look when a bilinear filter is enabled.
Since the textures are also used as inventory images, I didn't remove the transparency from the texture files.
2021-04-08 18:44:29 +02:00
c41d0371c0 Various code fixes detected by luacheck
* Luablock: Fix the missing position argument when executing the lua code fails
* Wireless: Fix the missing id argument
* Localize several variables
* Some other small changes, e.g. dead code removal
2021-03-08 19:40:21 +01:00
28292dc2a5 Add a luacheckrc 2021-03-08 19:40:21 +01:00
e5cdeef141 Remove unused loop variables 2021-03-07 20:18:18 +01:00
182eb9822a Better fix for #16 2021-03-07 10:40:05 +01:00
021100b3d4 Add a setting for disabling the wireless jammer
Fixes #17
2021-03-07 10:25:11 +01:00
227cba54b2 Avoid stack overflow using wireless + digilines
Fixes #16
2021-03-07 10:25:11 +01:00
61 changed files with 330 additions and 265 deletions

10
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,10 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@master
- name: Luacheck
uses: lunarmodules/luacheck@master

9
.luacheckrc Normal file
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@ -0,0 +1,9 @@
read_globals = {
-- Defined by Minetest
"minetest", "vector", "PseudoRandom", "VoxelArea", "table",
-- Mods
"digiline", "default", "creative",
}
globals = {"moremesecons", "mesecon"}
ignore = {"212", "631", "422", "432"}

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@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_adjustable_blinkyplant
depends = mesecons,moremesecons_utils
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -2,9 +2,11 @@
-- Detects players in a certain radius -- Detects players in a certain radius
-- The radius can be changes by right-click (by default 6) -- The radius can be changes by right-click (by default 6)
local MAX_RADIUS = moremesecons.setting("adjustable_player_detector", "max_radius", 16, 0)
local function make_formspec(meta) local function make_formspec(meta)
meta:set_string("formspec", "size[9,5]" .. meta:set_string("formspec", "size[9,5]" ..
"field[0.3, 0;9,2;scanname;Coma-separated list of the names of players to scan for (empty for any):;${scanname}]".. "field[0.3, 0;9,2;scanname;Comma-separated list of the names of players to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]".. "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"field[0.3,3;4,2;radius;Detection radius:;${radius}]".. "field[0.3,3;4,2;radius;Detection radius:;${radius}]"..
"button_exit[3.5,3.5;2,3;;Save]") "button_exit[3.5,3.5;2,3;;Save]")
@ -36,7 +38,7 @@ local object_detector_scan = function (pos)
local scanname = meta:get_string("scanname") local scanname = meta:get_string("scanname")
local scan_all = scanname == "" local scan_all = scanname == ""
local scan_names = scanname:split(',') local scan_names = scanname:split(',')
local radius = meta:get_int("radius") local radius = math.min(meta:get_int("radius"), MAX_RADIUS)
if radius <= 0 then if radius <= 0 then
radius = 6 radius = 6
end end
@ -76,11 +78,11 @@ local object_detector_digiline = {
make_formspec(meta) make_formspec(meta)
end end
end end
if msg.scanname then if type(msg.scanname) == "string" then
meta:set_string("scanname", msg.scanname) meta:set_string("scanname", msg.scanname)
make_formspec(meta) make_formspec(meta)
end end
if msg.command and msg.command == "get" then if msg.command == "get" then
local found, name = object_detector_scan(pos) local found, name = object_detector_scan(pos)
if not found then if not found then
name = "" name = ""

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@ -0,0 +1,3 @@
name = moremesecons_adjustable_player_detector
depends = mesecons
optional_depends = craft_guide

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@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@ -1,10 +1,12 @@
local strip_color_codes = minetest.settings:get_bool("strip_color_codes", false)
local function initialize_data(meta) local function initialize_data(meta)
local NEAREST_MAX_DISTANCE = moremesecons.setting("commandblock", "nearest_max_distance", 8, 1) local NEAREST_MAX_DISTANCE = moremesecons.setting("commandblock", "nearest_max_distance", 8, 1)
local commands = meta:get_string("commands") local commands = meta:get_string("commands")
meta:set_string("formspec", meta:set_string("formspec",
"invsize[9,5;]" .. "size[9,5]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" .. "textarea[0.5,0.5;8.5,4;commands;Commands;"..minetest.formspec_escape(commands).."]" ..
"label[1,3.8;@nearest is replaced by the nearest player name ("..tostring(NEAREST_MAX_DISTANCE).." nodes max for the nearest distance)".."]" .. "label[1,3.8;@nearest is replaced by the nearest player name ("..tostring(NEAREST_MAX_DISTANCE).." nodes max for the nearest distance)".."]" ..
"button_exit[3.3,4.5;2,1;submit;Submit]") "button_exit[3.3,4.5;2,1;submit;Submit]")
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
@ -46,23 +48,27 @@ local function receive_fields(pos, _, fields, player)
and player:get_player_name() ~= owner then and player:get_player_name() ~= owner then
return return
end end
if strip_color_codes then
meta:set_string("commands", minetest.strip_colors(fields.commands))
else
meta:set_string("commands", fields.commands) meta:set_string("commands", fields.commands)
end
initialize_data(meta) initialize_data(meta)
end end
local function resolve_commands(commands, pos) local function resolve_commands(commands, pos)
local nearest = nil local nearest = ""
local min_distance = math.huge local min_distance = math.huge
local players = minetest.get_connected_players() local players = minetest.get_connected_players()
for index, player in pairs(players) do for _, player in pairs(players) do
local distance = vector.distance(pos, player:getpos()) local distance = vector.distance(pos, player:get_pos())
if distance < min_distance then if distance < min_distance then
min_distance = distance min_distance = distance
nearest = player:get_player_name() nearest = player:get_player_name()
end end
end end
new_commands = commands:gsub("@nearest", nearest) local new_commands = commands:gsub("@nearest", nearest)
return new_commands, min_distance, new_commands ~= commands return new_commands, min_distance, new_commands ~= commands
end end

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@ -0,0 +1,3 @@
name = moremesecons_commandblock
depends = mesecons,moremesecons_utils
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -5,7 +5,7 @@ local nodebox = {
local function signalchanger_get_output_rules(node) local function signalchanger_get_output_rules(node)
local rules = {{x=-1, y=0, z=0}} local rules = {{x=-1, y=0, z=0}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
@ -13,7 +13,7 @@ end
local function signalchanger_get_input_rules(node) local function signalchanger_get_input_rules(node)
local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}, {x=1, y=0, z=0, name="input_signal"}} local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}, {x=1, y=0, z=0, name="input_signal"}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules

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@ -0,0 +1,3 @@
name = moremesecons_conductor_signalchanger
depends = mesecons
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -1,6 +1,6 @@
local function dual_delayer_get_input_rules(node) local function dual_delayer_get_input_rules(node)
local rules = {{x=1, y=0, z=0}} local rules = {{x=1, y=0, z=0}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
@ -8,7 +8,7 @@ end
local function dual_delayer_get_output_rules(node) local function dual_delayer_get_output_rules(node)
local rules = {{x=0, y=0, z=1}, {x=0, y=0, z=-1}} local rules = {{x=0, y=0, z=1}, {x=0, y=0, z=-1}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
@ -17,19 +17,19 @@ end
local dual_delayer_activate = function(pos, node) local dual_delayer_activate = function(pos, node)
mesecon.receptor_on(pos, {dual_delayer_get_output_rules(node)[1]}) -- Turn on the port 1 mesecon.receptor_on(pos, {dual_delayer_get_output_rules(node)[1]}) -- Turn on the port 1
minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_10", param2 = node.param2}) minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_10", param2 = node.param2})
minetest.after(0.4, function(pos, node) minetest.after(0.4, function()
mesecon.receptor_on(pos, {dual_delayer_get_output_rules(node)[2]}) -- Turn on the port 2 mesecon.receptor_on(pos, {dual_delayer_get_output_rules(node)[2]}) -- Turn on the port 2
minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_11", param2 = node.param2}) minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_11", param2 = node.param2})
end, pos, node) end)
end end
local dual_delayer_deactivate = function(pos, node, link) local dual_delayer_deactivate = function(pos, node, link)
mesecon.receptor_off(pos, {dual_delayer_get_output_rules(node)[2]}) -- Turn off the port 2 mesecon.receptor_off(pos, {dual_delayer_get_output_rules(node)[2]}) -- Turn off the port 2
minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_10", param2 = node.param2}) minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_10", param2 = node.param2})
minetest.after(0.4, function(pos, node) minetest.after(0.4, function()
mesecon.receptor_off(pos, {dual_delayer_get_output_rules(node)[1]}) -- Turn off the port 1 mesecon.receptor_off(pos, {dual_delayer_get_output_rules(node)[1]}) -- Turn off the port 1
minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_00", param2 = node.param2}) minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_00", param2 = node.param2})
end, pos, node) end)
end end
@ -58,6 +58,10 @@ for n,i in pairs({{0,0},{1,0},{1,1}}) do
top_texture = pre..top_texture top_texture = pre..top_texture
end end
local use_texture_alpha
if minetest.features.use_texture_alpha_string_modes then
use_texture_alpha = "opaque"
end
minetest.register_node("moremesecons_dual_delayer:dual_delayer_"..i1 ..i2, { minetest.register_node("moremesecons_dual_delayer:dual_delayer_"..i1 ..i2, {
description = "Dual Delayer", description = "Dual Delayer",
drop = "moremesecons_dual_delayer:dual_delayer_00", drop = "moremesecons_dual_delayer:dual_delayer_00",
@ -74,6 +78,7 @@ for n,i in pairs({{0,0},{1,0},{1,1}}) do
}, },
groups = groups, groups = groups,
tiles = {top_texture, "moremesecons_dual_delayer_bottom.png", "moremesecons_dual_delayer_side_left.png", "moremesecons_dual_delayer_side_right.png", "moremesecons_dual_delayer_ends.png", "moremesecons_dual_delayer_ends.png"}, tiles = {top_texture, "moremesecons_dual_delayer_bottom.png", "moremesecons_dual_delayer_side_left.png", "moremesecons_dual_delayer_side_right.png", "moremesecons_dual_delayer_ends.png", "moremesecons_dual_delayer_ends.png"},
use_texture_alpha = use_texture_alpha,
mesecons = { mesecons = {
receptor = { receptor = {
state = mesecon.state.off, state = mesecon.state.off,

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@ -0,0 +1,3 @@
name = moremesecons_dual_delayer
depends = mesecons
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -2,9 +2,11 @@
-- Detects entitys in a certain radius -- Detects entitys in a certain radius
-- The radius can be changes by right-click (by default 6) -- The radius can be changes by right-click (by default 6)
local MAX_RADIUS = moremesecons.setting("entity_detector", "max_radius", 16, 0)
local function make_formspec(meta) local function make_formspec(meta)
meta:set_string("formspec", "size[9,5]" .. meta:set_string("formspec", "size[9,5]" ..
"field[0.3, 0;9,2;scanname;Coma-separated list of the names (itemstring) of entities to scan for (empty for any):;${scanname}]".. "field[0.3, 0;9,2;scanname;Comma-separated list of the names (itemstring) of entities to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]".. "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"field[0.3,3;2,2;radius;Detection radius:;${radius}]".. "field[0.3,3;2,2;radius;Detection radius:;${radius}]"..
"button_exit[3.5,3.5;2,3;;Save]") "button_exit[3.5,3.5;2,3;;Save]")
@ -26,7 +28,7 @@ local function object_detector_on_receive_fields(pos, _, fields, player)
meta:set_string("digiline_channel", fields.digiline_channel) meta:set_string("digiline_channel", fields.digiline_channel)
local r = tonumber(fields.radius) local r = tonumber(fields.radius)
if r then if r then
meta:set_int("radius", r) meta:set_int("radius", math.min(r, MAX_RADIUS))
end end
end end
@ -36,18 +38,14 @@ local object_detector_scan = function (pos)
local scanname = meta:get_string("scanname") local scanname = meta:get_string("scanname")
local scan_all = scanname == "" local scan_all = scanname == ""
local scan_names = scanname:split(',') local scan_names = scanname:split(',')
local radius = meta:get_int("radius") local radius = math.min(tonumber(meta:get("radius")) or 6, MAX_RADIUS)
if radius == 0 then
radius = 6
end
for _,obj in pairs(minetest.get_objects_inside_radius(pos, radius)) do for _,obj in pairs(minetest.get_objects_inside_radius(pos, radius)) do
if not obj:is_player() then
local luaentity = obj:get_luaentity() local luaentity = obj:get_luaentity()
local isname = luaentity.name if luaentity then
if isname then
if scan_all then if scan_all then
return true return true
end end
local isname = luaentity.name
for _, name in ipairs(scan_names) do for _, name in ipairs(scan_names) do
if isname == name or (isname == "__builtin:item" and luaentity.itemstring == name) then if isname == name or (isname == "__builtin:item" and luaentity.itemstring == name) then
return true return true
@ -55,7 +53,6 @@ local object_detector_scan = function (pos)
end end
end end
end end
end
return false return false
end end
@ -65,7 +62,7 @@ local object_detector_digiline = {
action = function (pos, node, channel, msg) action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local active_channel = meta:get_string("digiline_channel") local active_channel = meta:get_string("digiline_channel")
if channel ~= active_channel then if channel ~= active_channel or type(msg) ~= "string" then
return return
end end
meta:set_string("scanname", msg) meta:set_string("scanname", msg)

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@ -0,0 +1,3 @@
name = moremesecons_entity_detector
depends = mesecons
optional_depends = craft_guide

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@ -1,3 +0,0 @@
mesecons
fire
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_igniter
depends = mesecons,fire
optional_depends = craft_guide

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@ -1,3 +0,0 @@
mesecons
mesecons_torch
default

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@ -18,10 +18,6 @@ local function induction_transmitter_get_output_rules(node)
return {vector.multiply(minetest.facedir_to_dir(node.param2), 2)} return {vector.multiply(minetest.facedir_to_dir(node.param2), 2)}
end end
local function induction_transmitter_get_virtual_output_rules(node)
return {minetest.facedir_to_dir(node.param2)}
end
local function act(pos, node, state) local function act(pos, node, state)
minetest.swap_node(pos, {name = "moremesecons_induction_transmitter:induction_transmitter_"..state, param2 = node.param2}) minetest.swap_node(pos, {name = "moremesecons_induction_transmitter:induction_transmitter_"..state, param2 = node.param2})

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@ -0,0 +1,2 @@
name = moremesecons_induction_transmitter
depends = mesecons,mesecons_torch,default

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -1,6 +1,6 @@
local injector_controller_get_output_rules = function(node) local injector_controller_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}} local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
@ -10,7 +10,7 @@ local injector_controller_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}, local rules = {{x = 0, y = 0, z = -1},
{x = 1, y = 0, z = 0}, {x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0}} {x = -1, y = 0, z = 0}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules

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@ -0,0 +1,3 @@
name = moremesecons_injector_controller
depends = mesecons
optional_depends = craft_guide

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@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_jammer
depends = mesecons,moremesecons_utils
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
moremesecons_utils

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@ -128,33 +128,33 @@ minetest.register_node("moremesecons_luablock:luablock", {
env.pos = table.copy(npos) env.pos = table.copy(npos)
env.mem = minetest.deserialize(meta:get_string("mem")) or {} env.mem = minetest.deserialize(meta:get_string("mem")) or {}
local func, err local func, err_syntax
if _VERSION == "Lua 5.1" then if _VERSION == "Lua 5.1" then
func, err = loadstring(code) func, err_syntax = loadstring(code)
if func then if func then
setfenv(func, env) setfenv(func, env)
end end
else else
func, err = load(code, nil, "t", env) func, err_syntax = load(code, nil, "t", env)
end end
if not func then if not func then
meta:set_string("errmsg", err) meta:set_string("errmsg", err_syntax)
make_formspec(meta, pos) make_formspec(meta, npos)
return return
end end
local good, err = pcall(func) local good, err_runtime = pcall(func)
if not good then -- Runtime error if not good then
meta:set_string("errmsg", err) meta:set_string("errmsg", err_runtime)
make_formspec(meta, pos) make_formspec(meta, npos)
return return
end end
meta:set_string("mem", minetest.serialize(env.mem)) meta:set_string("mem", minetest.serialize(env.mem))
meta:set_string("errmsg", "") meta:set_string("errmsg", "")
make_formspec(meta, pos) make_formspec(meta, npos)
end end
}} }}
}) })

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@ -0,0 +1,2 @@
name = moremesecons_luablock
depends = mesecons,moremesecons_utils

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@ -1,3 +0,0 @@
mesecons
mesecons_luacontroller
moremesecons_utils

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@ -76,16 +76,19 @@ end]]
local file_path = minetest.get_worldpath().."/MoreMesecons_lctt" local file_path = minetest.get_worldpath().."/MoreMesecons_lctt"
-- load templates from a compressed file -- load templates from a compressed file
local templates_file = io.open(file_path, "rb") do
if templates_file then local templates_file = io.open(file_path, "rb")
if templates_file then
local templates_raw = templates_file:read("*all") local templates_raw = templates_file:read("*all")
io.close(templates_file) io.close(templates_file)
if templates_raw if templates_raw
and templates_raw ~= "" then and templates_raw ~= "" then
for name,t in pairs(minetest.deserialize(minetest.decompress(templates_raw))) do local data = minetest.deserialize(minetest.decompress(templates_raw))
for name,t in pairs(data) do
templates[name] = t templates[name] = t
end end
end end
end
end end
-- the save function -- the save function

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@ -0,0 +1,2 @@
name = moremesecons_luacontroller_tool
depends = mesecons,mesecons_luacontroller,moremesecons_utils

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@ -1,2 +0,0 @@
default
mesecons

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@ -2,66 +2,15 @@ local function mesechest_get_output_rules(node)
local rules = {{x=-1, y=0, z=0}, local rules = {{x=-1, y=0, z=0},
{x=0, y=0, z=-1}, {x=0, y=0, z=-1},
{x=0, y=0, z=1}} {x=0, y=0, z=1}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
end end
-- default.chest.register_chest() doesn't allow to register most of the callbacks we need
local open_chests = {} -- we have to override the chest node we registered again
default.chest.register_chest("moremesecons_mesechest:mesechest", {
-- Override minetest.register_node so it adds a prefix ":"
local old_minetest_register_node = minetest.register_node
minetest.register_node = function(name, def)
local old_on_metadata_inventory_put = def.on_metadata_inventory_put
local old_on_metadata_inventory_take = def.on_metadata_inventory_take
local old_on_rightclick = def.on_rightclick
def.on_metadata_inventory_put = function(pos, ...)
old_on_metadata_inventory_put(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
end, pos)
end
def.on_metadata_inventory_take = function(pos, ...)
old_on_metadata_inventory_take(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
end, pos)
end
def.on_rightclick = function(pos, node, clicker, ...)
if old_on_rightclick(pos, node, clicker, ...) == nil then
mesecon.receptor_on(pos, {mesechest_get_output_rules(node)[1]})
open_chests[clicker:get_player_name()] = pos
end
end
old_minetest_register_node(":"..name, def)
end
local old_minetest_register_lbm = minetest.register_lbm
minetest.register_lbm = function() end
-- Get the on_player_receive_fields function. That's a huge hack
for i, f in ipairs(minetest.registered_on_player_receive_fields) do
local serialized = minetest.serialize(f)
if string.find(serialized, "default:chest") then
minetest.registered_on_player_receive_fields[i] = function(player, formname, fields)
if f(player, formname, fields) == true then
local pn = player:get_player_name()
if open_chests[pn] then
mesecon.receptor_off(open_chests[pn], {mesechest_get_output_rules(minetest.get_node(open_chests[pn]))[1]})
open_chests[pn] = nil
end
end
end
break
end
end
default.register_chest("mesechest", {
description = "Mese Chest", description = "Mese Chest",
tiles = { tiles = {
"default_chest_top.png^[colorize:#d8e002:70", "default_chest_top.png^[colorize:#d8e002:70",
@ -82,7 +31,7 @@ default.register_chest("mesechest", {
} }
}) })
default.register_chest("mesechest_locked", { default.chest.register_chest("moremesecons_mesechest:mesechest_locked", {
description = "Locked Mese Chest", description = "Locked Mese Chest",
tiles = { tiles = {
"default_chest_top.png^[colorize:#d8e002:70", "default_chest_top.png^[colorize:#d8e002:70",
@ -104,15 +53,68 @@ default.register_chest("mesechest_locked", {
} }
}) })
minetest.register_node = old_minetest_register_node local moremesecons_chests = {}
minetest.register_lbm = old_minetest_register_lbm
for _, chest in ipairs({"moremesecons_mesechest:mesechest", "moremesecons_mesechest:mesechest_locked",
"moremesecons_mesechest:mesechest_open", "moremesecons_mesechest:mesechest_locked_open"}) do
local old_def = minetest.registered_nodes[chest]
local old_on_metadata_inventory_put = old_def.on_metadata_inventory_put
local old_on_metadata_inventory_take = old_def.on_metadata_inventory_take
local old_on_rightclick = old_def.on_rightclick
local override = {}
override.on_metadata_inventory_put = function(pos, ...)
old_on_metadata_inventory_put(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
end, pos)
end
override.on_metadata_inventory_take = function(pos, ...)
old_on_metadata_inventory_take(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
end, pos)
end
override.on_rightclick = function(pos, node, clicker, ...)
if old_on_rightclick(pos, node, clicker, ...) == nil then
mesecon.receptor_on(pos, {mesechest_get_output_rules(node)[1]})
end
end
minetest.override_item(chest, override)
moremesecons_chests[chest] = true
end
-- if the chest is getting closed, turn the signal off
-- luacheck: ignore 122
local old_lid_close = default.chest.chest_lid_close
function default.chest.chest_lid_close(pn)
local pos = default.chest.open_chests[pn].pos
-- old_lid_close will return true if the chest won't be closed
if old_lid_close(pn) then
return true
end
local node = minetest.get_node(pos)
if moremesecons_chests[node.name] then
mesecon.receptor_off(pos, {mesechest_get_output_rules(node)[1]})
end
end
minetest.register_craft({ minetest.register_craft({
output = "default:mesechest", output = "moremesecons_mesechest:mesechest",
recipe = {{"group:mesecon_conductor_craftable", "default:chest", "group:mesecon_conductor_craftable"}} recipe = {{"group:mesecon_conductor_craftable", "default:chest", "group:mesecon_conductor_craftable"}}
}) })
minetest.register_craft({ minetest.register_craft({
output = "default:mesechest_locked", output = "moremesecons_mesechest:mesechest_locked",
recipe = {{"group:mesecon_conductor_craftable", "default:chest_locked", "group:mesecon_conductor_craftable"}} recipe = {{"group:mesecon_conductor_craftable", "default:chest_locked", "group:mesecon_conductor_craftable"}}
}) })
-- Legacy
minetest.register_alias("default:mesechest", "moremesecons_mesechest:mesechest")
minetest.register_alias("mesechest", "moremesecons_mesechest:mesechest")
minetest.register_alias("default:mesechest_locked", "moremesecons_mesechest:mesechest")
minetest.register_alias("mesechest_locked", "moremesecons_mesechest:mesechest_locked")

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@ -0,0 +1,2 @@
name = moremesecons_mesechest
depends = default,mesecons

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@ -1,4 +0,0 @@
mesecons
mesecons_materials
moremesecons_utils
craft_guide?

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@ -4,7 +4,7 @@ local kill_nearest_player = function(pos)
-- Search the nearest player -- Search the nearest player
local nearest local nearest
local min_distance = MAX_DISTANCE local min_distance = MAX_DISTANCE
for index, player in pairs(minetest.get_connected_players()) do for _, player in pairs(minetest.get_connected_players()) do
local distance = vector.distance(pos, player:getpos()) local distance = vector.distance(pos, player:getpos())
if distance < min_distance then if distance < min_distance then
min_distance = distance min_distance = distance

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@ -0,0 +1,3 @@
name = moremesecons_playerkiller
depends = mesecons,mesecons_materials,moremesecons_utils
optional_depends = craft_guide

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@ -1,5 +0,0 @@
mesecons
mesecons_noteblock
moremesecons_utils
default
craft_guide?

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@ -0,0 +1,3 @@
name = moremesecons_sayer
depends = mesecons,mesecons_noteblock,moremesecons_utils,default
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -6,7 +6,7 @@ local nodebox = {
local function signalchanger_get_output_rules(node) local function signalchanger_get_output_rules(node)
local rules = {{x=-1, y=0, z=0}, local rules = {{x=-1, y=0, z=0},
{x=1, y=0, z=0}} {x=1, y=0, z=0}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
@ -14,7 +14,7 @@ end
local function signalchanger_get_input_rules(node) local function signalchanger_get_input_rules(node)
local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}} local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules

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@ -0,0 +1,3 @@
name = moremesecons_signalchanger
depends = mesecons
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -80,7 +80,7 @@ minetest.register_node("moremesecons_switchtorch:switchtorch_on", {
selection_box = torch_selectionbox, selection_box = torch_selectionbox,
groups = {dig_immediate=3, not_in_creative_inventory = 1}, groups = {dig_immediate=3, not_in_creative_inventory = 1},
drop = "moremesecons_switchtorch:switchtorch_off", drop = "moremesecons_switchtorch:switchtorch_off",
light_source = LIGHT_MAX-5, light_source = 9,
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on, state = mesecon.state.on,
rules = torch_get_output_rules rules = torch_get_output_rules

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@ -0,0 +1,3 @@
name = moremesecons_switchtorch
depends = mesecons
optional_depends = craft_guide

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@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@ -24,12 +24,12 @@ local function teleport_nearest(pos)
-- Search for the nearest player -- Search for the nearest player
local nearest = nil local nearest = nil
local min_distance = MAX_PLAYER_DISTANCE local min_distance_player = MAX_PLAYER_DISTANCE
local players = minetest.get_connected_players() local players = minetest.get_connected_players()
for index, player in pairs(players) do for _, player in pairs(players) do
local distance = vector.distance(pos, player:getpos()) local distance = vector.distance(pos, player:getpos())
if distance <= min_distance then if distance <= min_distance_player then
min_distance = distance min_distance_player = distance
nearest = player nearest = player
end end
end end

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@ -0,0 +1,3 @@
name = moremesecons_teleporter
depends = mesecons,moremesecons_utils
optional_depends = craft_guide

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@ -1,2 +0,0 @@
mesecons
craft_guide?

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@ -1,6 +1,6 @@
local timegate_get_output_rules = function(node) local timegate_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}} local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
@ -8,7 +8,7 @@ end
local timegate_get_input_rules = function(node) local timegate_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}} local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) rules = mesecon.rotate_rules_left(rules)
end end
return rules return rules
@ -35,7 +35,7 @@ local function timegate_activate(pos, node)
end) end)
end end
boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab local boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator { -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 }, { -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
@ -47,6 +47,10 @@ boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs { -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }} { 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }}
local use_texture_alpha
if minetest.features.use_texture_alpha_string_modes then
use_texture_alpha = "opaque"
end
mesecon.register_node("moremesecons_timegate:timegate", { mesecon.register_node("moremesecons_timegate:timegate", {
description = "Time Gate", description = "Time Gate",
drawtype = "nodebox", drawtype = "nodebox",
@ -84,6 +88,7 @@ mesecon.register_node("moremesecons_timegate:timegate", {
"moremesecons_timegate_sides_off.png", "moremesecons_timegate_sides_off.png",
"moremesecons_timegate_sides_off.png" "moremesecons_timegate_sides_off.png"
}, },
use_texture_alpha = use_texture_alpha,
groups = {bendy=2,snappy=1,dig_immediate=2}, groups = {bendy=2,snappy=1,dig_immediate=2},
mesecons = { mesecons = {
receptor = receptor =
@ -106,6 +111,7 @@ mesecon.register_node("moremesecons_timegate:timegate", {
"moremesecons_timegate_sides_on.png", "moremesecons_timegate_sides_on.png",
"moremesecons_timegate_sides_on.png" "moremesecons_timegate_sides_on.png"
}, },
use_texture_alpha = use_texture_alpha,
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}, groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1},
mesecons = { mesecons = {
receptor = { receptor = {

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@ -0,0 +1,3 @@
name = moremesecons_timegate
depends = mesecons
optional_depends = craft_guide

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@ -243,12 +243,11 @@ MapDataStorage.__index = {
indices[i] = ("%.17g"):format(vi) indices[i] = ("%.17g"):format(vi)
values[i] = v values[i] = v
end end
result = { return minetest.serialize({
version = "MapDataStorage_v1", version = "MapDataStorage_v1",
indices = "return {" .. table.concat(indices, ",") .. "}", indices = "return {" .. table.concat(indices, ",") .. "}",
values = minetest.serialize(values), values = minetest.serialize(values),
} })
return minetest.serialize(result)
end, end,
} }
MapDataStorage.deserialize = function(txtdata) MapDataStorage.deserialize = function(txtdata)
@ -317,6 +316,7 @@ end
--[[
-- This testing code shows an example usage of the MapDataStorage code -- This testing code shows an example usage of the MapDataStorage code
local function do_test() local function do_test()
print("Test if iter returns correct positions when a lot is set") print("Test if iter returns correct positions when a lot is set")
@ -339,14 +339,14 @@ local function do_test()
end end
end end
local i = 0 local i = 0
for pos, v in data:iter({x=-4, y=-4, z=-4}, {x=2, y=2, z=2}) do for pos in data:iter({x=-4, y=-4, z=-4}, {x=2, y=2, z=2}) do
i = i + 1 i = i + 1
assert(vector.equals(pos, expected_positions[i])) assert(vector.equals(pos, expected_positions[i]))
end end
print("Test if iter works correctly on a corner") print("Test if iter works correctly on a corner")
local found = false local found = false
for pos, v in data:iter({x=-8, y=-7, z=-80}, {x=-5, y=-5, z=-5}) do for pos in data:iter({x=-8, y=-7, z=-80}, {x=-5, y=-5, z=-5}) do
assert(not found) assert(not found)
found = true found = true
assert(vector.equals(pos, {x=-5, y=-5, z=-5})) assert(vector.equals(pos, {x=-5, y=-5, z=-5}))
@ -377,5 +377,5 @@ local function do_test()
--~ data:iterAll() --~ data:iterAll()
end end
--~ do_test() do_test()
--]]

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@ -0,0 +1,2 @@
name = moremesecons_utils
description = Various helping functions for moremesecons

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@ -1,4 +0,0 @@
mesecons
moremesecons_utils
digilines?
craft_guide?

View File

@ -186,10 +186,10 @@ function wireless_receptor_off(pos, id, network, check)
end end
end end
function activate_network(owner, channel) local function activate_network(owner, channel)
local network = wireless[owner][channel] local network = wireless[owner][channel]
for i, wl_pos in pairs(network.members) do for i, wl_pos in pairs(network.members) do
wireless_receptor_on(wl_pos, id, network) wireless_receptor_on(wl_pos, i, network)
end end
end end
@ -253,22 +253,35 @@ function wireless_effector_off(pos)
update_mod_storage() update_mod_storage()
end end
-- This table is required to prevent a message from being sent in loop between wireless nodes
local sending_digilines = {}
local function on_digiline_receive(pos, node, channel, msg) local function on_digiline_receive(pos, node, channel, msg)
if is_jammed(pos) then if is_jammed(pos) then
return return
end end
local wls = moremesecons.get_data_from_pos(wireless_meta, pos) local wls = moremesecons.get_data_from_pos(wireless_meta, pos)
if not wls then
return
end
if wls.owner == "" or not wireless[wls.owner] or channel == "" or not wireless[wls.owner][wls.channel] then if wls.owner == "" or not wireless[wls.owner] or channel == "" or not wireless[wls.owner][wls.channel] then
return return
end end
local pos_hash = minetest.hash_node_position(pos)
if sending_digilines[pos_hash] then
return
end
sending_digilines[pos_hash] = true
for i, wl_pos in pairs(wireless[wls.owner][wls.channel].members) do for i, wl_pos in pairs(wireless[wls.owner][wls.channel].members) do
if i ~= wls.id and check_wireless_exists(wl_pos) then if i ~= wls.id then
digiline:receptor_send(wl_pos, digiline.rules.default, channel, msg) digiline:receptor_send(wl_pos, digiline.rules.default, channel, msg)
end end
end end
sending_digilines[pos_hash] = nil
end end
mesecon.register_node("moremesecons_wireless:wireless", { mesecon.register_node("moremesecons_wireless:wireless", {
@ -290,7 +303,6 @@ mesecon.register_node("moremesecons_wireless:wireless", {
mesecon.receptor_off(pos) mesecon.receptor_off(pos)
end, end,
after_place_node = function(pos, placer) after_place_node = function(pos, placer)
local placername = placer:get_player_name()
set_owner(pos, placer:get_player_name()) set_owner(pos, placer:get_player_name())
end, end,
on_receive_fields = function(pos, _, fields, player) on_receive_fields = function(pos, _, fields, player)
@ -327,6 +339,15 @@ mesecon.register_node("moremesecons_wireless:wireless", {
minetest.register_alias("moremesecons_wireless:wireless", "moremesecons_wireless:wireless_off") minetest.register_alias("moremesecons_wireless:wireless", "moremesecons_wireless:wireless_off")
minetest.register_craft({
output = "moremesecons_wireless:wireless_off 2",
recipe = {
{"group:mesecon_conductor_craftable", "", "group:mesecon_conductor_craftable"},
{"", "mesecons_torch:mesecon_torch_on", ""},
{"group:mesecon_conductor_craftable", "", "group:mesecon_conductor_craftable"},
}
})
local function remove_jammer(pos) local function remove_jammer(pos)
moremesecons.remove_data_from_pos(jammers, pos) moremesecons.remove_data_from_pos(jammers, pos)
end end
@ -354,11 +375,12 @@ function is_jammed(pos)
return false return false
end end
mesecon.register_node("moremesecons_wireless:jammer", { if moremesecons.setting("wireless", "enable_jammer", true) then
mesecon.register_node("moremesecons_wireless:jammer", {
description = "Wireless Jammer", description = "Wireless Jammer",
paramtype = "light", paramtype = "light",
drawtype = "nodebox", drawtype = "nodebox",
},{ },{
tiles = {"mesecons_wire_off.png^moremesecons_jammer_top.png", "moremesecons_jammer_bottom.png", "mesecons_wire_off.png^moremesecons_jammer_side_off.png"}, tiles = {"mesecons_wire_off.png^moremesecons_jammer_top.png", "moremesecons_jammer_bottom.png", "mesecons_wire_off.png^moremesecons_jammer_side_off.png"},
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -385,7 +407,7 @@ mesecon.register_node("moremesecons_wireless:jammer", {
minetest.swap_node(pos, {name="moremesecons_wireless:jammer_on"}) minetest.swap_node(pos, {name="moremesecons_wireless:jammer_on"})
end end
}} }}
},{ },{
tiles = {"mesecons_wire_on.png^moremesecons_jammer_top.png", "moremesecons_jammer_bottom.png", "mesecons_wire_on.png^moremesecons_jammer_side_on.png"}, tiles = {"mesecons_wire_on.png^moremesecons_jammer_top.png", "moremesecons_jammer_bottom.png", "mesecons_wire_on.png^moremesecons_jammer_side_on.png"},
node_box = { node_box = {
type = "fixed", type = "fixed",
@ -414,23 +436,15 @@ mesecon.register_node("moremesecons_wireless:jammer", {
}}, }},
on_destruct = remove_jammer, on_destruct = remove_jammer,
on_construct = add_jammer, on_construct = add_jammer,
}) })
minetest.register_craft({ minetest.register_craft({
output = "moremesecons_wireless:jammer_off", output = "moremesecons_wireless:jammer_off",
recipe = { recipe = {
{"moremesecons_wireless:wireless", "mesecons_torch:mesecon_torch_on", "moremesecons_wireless:wireless"} {"moremesecons_wireless:wireless", "mesecons_torch:mesecon_torch_on", "moremesecons_wireless:wireless"}
} }
}) })
end
minetest.register_craft({
output = "moremesecons_wireless:wireless_off 2",
recipe = {
{"group:mesecon_conductor_craftable", "", "group:mesecon_conductor_craftable"},
{"", "mesecons_torch:mesecon_torch_on", ""},
{"group:mesecon_conductor_craftable", "", "group:mesecon_conductor_craftable"},
}
})
if moremesecons.setting("wireless", "enable_lbm", false) then if moremesecons.setting("wireless", "enable_lbm", false) then
minetest.register_lbm({ minetest.register_lbm({

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@ -0,0 +1,3 @@
name = moremesecons_wireless
depends = mesecons,moremesecons_utils
optional_depends = digilines,craft_guide

View File

@ -3,6 +3,10 @@
# Minimal interval authorized. Any lower will be set to it. # Minimal interval authorized. Any lower will be set to it.
moremesecons_adjustable_blinky_plant.min_interval (Minimum Interval) float 0.5 moremesecons_adjustable_blinky_plant.min_interval (Minimum Interval) float 0.5
[Adjustable Player Detector]
moremesecons_adjustable_player_detector.max_radius (Maximum adjustable player detector radius) float 16 0
[Craftable Commandblock] [Craftable Commandblock]
# Space-separated list of authorized commands # Space-separated list of authorized commands
@ -13,6 +17,10 @@ moremesecons_commandblock.authorized_commands (Authorized commands) string tell
# Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value # Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value
moremesecons_commandblock.nearest_max_distance (Nearest player maximum distance) float 8 moremesecons_commandblock.nearest_max_distance (Nearest player maximum distance) float 8
[Entity Detector]
moremesecons_entity_detector.max_radius (Maximum entity detector radius) float 16 0
[Signal Jammer] [Signal Jammer]
# Jammer action range # Jammer action range
@ -63,6 +71,9 @@ moremesecons_teleporter.enable_lbm (Enable Registration LBM) bool false
[Wireless] [Wireless]
# Whether to enable the wireless jammer node
moremesecons_wireless.enable_jammer (Enable wireless jammer) bool true
# Wireless Jammer action range # Wireless Jammer action range
# Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value # Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value
moremesecons_wireless.jammer_max_distance (Wireless Jammer action range) float 15 moremesecons_wireless.jammer_max_distance (Wireless Jammer action range) float 15