31 Commits

Author SHA1 Message Date
HybridDog
e1f07e048d Fix timegate's dependency on utils
The addition of dependencies in commit 52fc535d26
was incomplete, so loading the moremesecons_timegate mod can fail.

This change adds the moremesecons_utils dependency to those mods which
require the moremesecons table as reported by luacheck.
I've also made .luacheckrc more strict so that it sets globals per mod
and allows reading the moremesecons table only in mods which also have
the moremesecons_utils dependency.
2025-12-25 12:42:43 +01:00
tour
3c3fc6749a prevent invalid rotations and add on_rotate callbacks 2025-11-15 09:57:45 +01:00
tour
46d1f500bf entity_detactor: detect stacks of dropped items 2025-11-15 09:57:45 +01:00
tour
3b0d06569d rewrite timegate to make use of nodetimers
- fixes a crash with timer=NaN
- fixes 1-tick circels with timer=0
- fixes timegates getting stuck when unloaded in on-state
2025-11-15 09:57:45 +01:00
tour
52fc535d26 Add missing dependencies (#41)
Some dependencies are technically not necessary but should help to avoid issues in the future.
2025-07-17 19:22:07 +02:00
tour
3e93b939f3 Validate user inputs (#39) 2024-12-19 19:47:36 +01:00
tour
79b72e8b76 Replace deprecated formspec element 'invsize' with 'size' (#37) 2024-11-22 21:21:37 +01:00
fluxionary
e72790f0eb commandblock: don't allow sending colored text if server forbids it (#28) 2024-05-26 17:39:51 +02:00
tour
93384188d5 Make mesechest more reliable (#35)
The current hack to get on the `on_player_receive_fields` function is quite likely to break with instrumented code.
This also changes the workaround to get custom inventory callbacks by using `minetest.override_item`.
2024-04-30 17:38:20 +02:00
tour
b24feb4073 Add missing formspec escape (#34)
* fix missing formspec escape

* formspec_escape at the correct place
2024-01-23 15:33:02 +01:00
HybridDog
31a98e2c9b Add a GitHub action for luacheck (#33) 2023-08-28 12:19:58 +02:00
fluxionary
cbae2c7f88 Add a distance limit to the entity detector (#32)
The distance limit can be configured with the `moremesecons_entity_detector.max_radius` setting.

An additional change prevents a crash if an object returned by `get_objects_inside_radius` is neither a valid player nor a luaentity. We don't know why this happens but it sometimes does.
2023-08-17 20:42:54 +02:00
luk3yx
464699e78b Fix error in command blocks (#30)
Possibly caused by force-loaded blocks.
2023-04-07 17:20:43 +02:00
fluxionary
13645134a6 Fix comma typos (#27) 2022-11-07 20:00:35 +01:00
sys4-fr
e47e855baf Replace deprecated depends.txt with mod.conf (#24) 2022-07-15 17:11:39 +02:00
upsilon
b8deed592f Mesechest: correctly use new default.chests.register_chest 2021-05-24 11:43:04 +02:00
sys4-fr
1dab017abe Fix possible crash and wireless receptors in unloaded map blocks (#22)
Co-authored-by: sys4 <bricassa@sys4.fr>
2021-04-14 16:21:16 +02:00
HybridDog
74a95e559e Use opaque use_texture_alpha for the timegate and dual_delayer (#20)
* Use opaque use_texture_alpha for the timegate and dual_delayer

This avoids warnings shown by Minetest and improves the nodes' look when a bilinear filter is enabled.
Since the textures are also used as inventory images, I didn't remove the transparency from the texture files.
2021-04-08 18:44:29 +02:00
HybridDog
c41d0371c0 Various code fixes detected by luacheck
* Luablock: Fix the missing position argument when executing the lua code fails
* Wireless: Fix the missing id argument
* Localize several variables
* Some other small changes, e.g. dead code removal
2021-03-08 19:40:21 +01:00
HybridDog
28292dc2a5 Add a luacheckrc 2021-03-08 19:40:21 +01:00
HybridDog
e5cdeef141 Remove unused loop variables 2021-03-07 20:18:18 +01:00
upsilon
182eb9822a Better fix for #16 2021-03-07 10:40:05 +01:00
upsilon
021100b3d4 Add a setting for disabling the wireless jammer
Fixes #17
2021-03-07 10:25:11 +01:00
upsilon
227cba54b2 Avoid stack overflow using wireless + digilines
Fixes #16
2021-03-07 10:25:11 +01:00
HybridDog
4d7508ae70 Recompress the textures
This reduces the PNG file sizes and fixes the invalid sRGB profile warnings.
I have additionally reduced the moremesecons_luablock.png resolution to 32x32.
2020-08-07 20:53:37 +02:00
upsilon
67875f9c6e Fix bug allowing timegate duplication
Fixes #13
2020-05-10 10:09:34 +02:00
upsilon
de765f7f7b LuaBlock: run in separate environment, add a "mem" table 2020-05-09 13:18:44 +02:00
upsilon
7ba7a5cceb MapDataStorage: replace "%a" format with "%.17g" 2020-04-29 18:06:17 +02:00
upsilon
f2de7c89b1 MapDataStorage: change serialization in mod storage
Use minetest.serialize on the full values table instead of serializing
each value independently and concatenating.
2020-04-29 12:43:29 +02:00
HybridDog
0000cfb474 Remove old vector_extras code and use the MapDataStorage 2020-04-14 08:49:21 +02:00
HybridDog
9aa0e6ab3d Add MapDataStorage code as replacement for get_data_from_pos etc.
In comparison to using Minetest's hash_node_position, this saves additional information about the z-only and zy-only components, which is what the vector_extras code did.
In comparison to the old vector_extras code, this does not create lots of lua tables, which is slow, but instead uses one table as hashmap.
2020-04-14 08:49:21 +02:00
97 changed files with 741 additions and 371 deletions

10
.github/workflows/luacheck.yml vendored Normal file
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@@ -0,0 +1,10 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@master
- name: Luacheck
uses: lunarmodules/luacheck@master

17
.luacheckrc Normal file
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@@ -0,0 +1,17 @@
read_globals = {
-- Defined by Luanti
"minetest", "vector", "PseudoRandom", "VoxelArea", "table", "ItemStack",
-- Mods
"digiline", "default", "creative", "mesecon"
}
files.moremesecons_utils = {globals = {"moremesecons"}}
local utils_depender = {"adjustable_blinkyplant", "adjustable_player_detector",
"commandblock", "entity_detector", "jammer", "luablock", "playerkiller",
"sayer", "teleporter", "timegate", "wireless"}
for _, folder_suffix in ipairs(utils_depender) do
files["moremesecons_" .. folder_suffix] = {read_globals = {"moremesecons"}}
end
files.moremesecons_jammer.globals = {"mesecon"}
ignore = {"212", "631", "422", "432"}

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@@ -1,11 +1,11 @@
# MoreMesecons
Based on Mesecons by Jeija
By @paly2 and @HybridDog
With the participation of @LeMagnesium (bugfix), @Ataron (textures), @JAPP (texture).
Based on Mesecons by Jeija <br/>
By @paly2 and @HybridDog <br/>
With the participation of @LeMagnesium (bugfix), @Ataron (textures), @JAPP (texture).
Dependencies: [Mesecons](https://github.com/Jeija/minetest-mod-mesecons/)
Optional dependencies: [vector_extras](https://github.com/HybridDog/vector_extras/) [digilines](https://github.com/minetest-mods/digilines)
Dependencies: [Mesecons](https://github.com/Jeija/minetest-mod-mesecons/) <br/>
Optional dependencies: [digilines](https://github.com/minetest-mods/digilines)
MoreMesecons is a mod for minetest which adds some mesecons items.

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@@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@@ -0,0 +1,3 @@
name = moremesecons_adjustable_blinkyplant
depends = mesecons,moremesecons_utils,default
optional_depends = craft_guide

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@@ -1,2 +0,0 @@
mesecons
craft_guide?

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@@ -2,9 +2,11 @@
-- Detects players in a certain radius
-- The radius can be changes by right-click (by default 6)
local MAX_RADIUS = moremesecons.setting("adjustable_player_detector", "max_radius", 16, 0)
local function make_formspec(meta)
meta:set_string("formspec", "size[9,5]" ..
"field[0.3, 0;9,2;scanname;Coma-separated list of the names of players to scan for (empty for any):;${scanname}]"..
"field[0.3, 0;9,2;scanname;Comma-separated list of the names of players to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"field[0.3,3;4,2;radius;Detection radius:;${radius}]"..
"button_exit[3.5,3.5;2,3;;Save]")
@@ -36,7 +38,7 @@ local object_detector_scan = function (pos)
local scanname = meta:get_string("scanname")
local scan_all = scanname == ""
local scan_names = scanname:split(',')
local radius = meta:get_int("radius")
local radius = math.min(meta:get_int("radius"), MAX_RADIUS)
if radius <= 0 then
radius = 6
end
@@ -76,11 +78,11 @@ local object_detector_digiline = {
make_formspec(meta)
end
end
if msg.scanname then
if type(msg.scanname) == "string" then
meta:set_string("scanname", msg.scanname)
make_formspec(meta)
end
if msg.command and msg.command == "get" then
if msg.command == "get" then
local found, name = object_detector_scan(pos)
if not found then
name = ""

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@@ -0,0 +1,3 @@
name = moremesecons_adjustable_player_detector
depends = mesecons,moremesecons_utils,default
optional_depends = craft_guide

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@@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@@ -1,10 +1,12 @@
local strip_color_codes = minetest.settings:get_bool("strip_color_codes", false)
local function initialize_data(meta)
local NEAREST_MAX_DISTANCE = moremesecons.setting("commandblock", "nearest_max_distance", 8, 1)
local commands = meta:get_string("commands")
meta:set_string("formspec",
"invsize[9,5;]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
"size[9,5]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..minetest.formspec_escape(commands).."]" ..
"label[1,3.8;@nearest is replaced by the nearest player name ("..tostring(NEAREST_MAX_DISTANCE).." nodes max for the nearest distance)".."]" ..
"button_exit[3.3,4.5;2,1;submit;Submit]")
local owner = meta:get_string("owner")
@@ -46,23 +48,27 @@ local function receive_fields(pos, _, fields, player)
and player:get_player_name() ~= owner then
return
end
meta:set_string("commands", fields.commands)
if strip_color_codes then
meta:set_string("commands", minetest.strip_colors(fields.commands))
else
meta:set_string("commands", fields.commands)
end
initialize_data(meta)
end
local function resolve_commands(commands, pos)
local nearest = nil
local nearest = ""
local min_distance = math.huge
local players = minetest.get_connected_players()
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
for _, player in pairs(players) do
local distance = vector.distance(pos, player:get_pos())
if distance < min_distance then
min_distance = distance
nearest = player:get_player_name()
end
end
new_commands = commands:gsub("@nearest", nearest)
local new_commands = commands:gsub("@nearest", nearest)
return new_commands, min_distance, new_commands ~= commands
end

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@@ -0,0 +1,3 @@
name = moremesecons_commandblock
depends = mesecons,moremesecons_utils,default
optional_depends = craft_guide

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@@ -1,2 +0,0 @@
mesecons
craft_guide?

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@@ -5,7 +5,7 @@ local nodebox = {
local function signalchanger_get_output_rules(node)
local rules = {{x=-1, y=0, z=0}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@@ -13,7 +13,7 @@ end
local function signalchanger_get_input_rules(node)
local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}, {x=1, y=0, z=0, name="input_signal"}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@@ -45,10 +45,11 @@ mesecon.register_node("moremesecons_conductor_signalchanger:conductor_signalchan
inventory_image = "moremesecons_conductor_signalchanger_off.png",
groups = {dig_immediate = 2},
paramtype = "light",
paramtype2 = "facedir",
paramtype2 = "4dir",
drawtype = "nodebox",
selection_box = nodebox,
node_box = nodebox,
on_rotate = mesecon.on_rotate,
},{
groups = {dig_immediate = 2},
mesecons = {

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@@ -0,0 +1,3 @@
name = moremesecons_conductor_signalchanger
depends = mesecons
optional_depends = craft_guide

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@@ -1,2 +0,0 @@
mesecons
craft_guide?

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@@ -1,6 +1,6 @@
local function dual_delayer_get_input_rules(node)
local rules = {{x=1, y=0, z=0}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@@ -8,7 +8,7 @@ end
local function dual_delayer_get_output_rules(node)
local rules = {{x=0, y=0, z=1}, {x=0, y=0, z=-1}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@@ -17,19 +17,19 @@ end
local dual_delayer_activate = function(pos, node)
mesecon.receptor_on(pos, {dual_delayer_get_output_rules(node)[1]}) -- Turn on the port 1
minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_10", param2 = node.param2})
minetest.after(0.4, function(pos, node)
minetest.after(0.4, function()
mesecon.receptor_on(pos, {dual_delayer_get_output_rules(node)[2]}) -- Turn on the port 2
minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_11", param2 = node.param2})
end, pos, node)
end)
end
local dual_delayer_deactivate = function(pos, node, link)
mesecon.receptor_off(pos, {dual_delayer_get_output_rules(node)[2]}) -- Turn off the port 2
minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_10", param2 = node.param2})
minetest.after(0.4, function(pos, node)
minetest.after(0.4, function()
mesecon.receptor_off(pos, {dual_delayer_get_output_rules(node)[1]}) -- Turn off the port 1
minetest.swap_node(pos, {name = "moremesecons_dual_delayer:dual_delayer_00", param2 = node.param2})
end, pos, node)
end)
end
@@ -58,13 +58,17 @@ for n,i in pairs({{0,0},{1,0},{1,1}}) do
top_texture = pre..top_texture
end
local use_texture_alpha
if minetest.features.use_texture_alpha_string_modes then
use_texture_alpha = "opaque"
end
minetest.register_node("moremesecons_dual_delayer:dual_delayer_"..i1 ..i2, {
description = "Dual Delayer",
drop = "moremesecons_dual_delayer:dual_delayer_00",
inventory_image = top_texture,
wield_image = top_texture,
paramtype = "light",
paramtype2 = "facedir",
paramtype2 = "4dir",
drawtype = "nodebox",
node_box = {
type = "fixed",
@@ -74,6 +78,8 @@ for n,i in pairs({{0,0},{1,0},{1,1}}) do
},
groups = groups,
tiles = {top_texture, "moremesecons_dual_delayer_bottom.png", "moremesecons_dual_delayer_side_left.png", "moremesecons_dual_delayer_side_right.png", "moremesecons_dual_delayer_ends.png", "moremesecons_dual_delayer_ends.png"},
use_texture_alpha = use_texture_alpha,
on_rotate = mesecon.on_rotate,
mesecons = {
receptor = {
state = mesecon.state.off,

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@@ -0,0 +1,3 @@
name = moremesecons_dual_delayer
depends = mesecons
optional_depends = craft_guide

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@@ -1,2 +0,0 @@
mesecons
craft_guide?

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@@ -2,9 +2,11 @@
-- Detects entitys in a certain radius
-- The radius can be changes by right-click (by default 6)
local MAX_RADIUS = moremesecons.setting("entity_detector", "max_radius", 16, 0)
local function make_formspec(meta)
meta:set_string("formspec", "size[9,5]" ..
"field[0.3, 0;9,2;scanname;Coma-separated list of the names (itemstring) of entities to scan for (empty for any):;${scanname}]"..
"field[0.3, 0;9,2;scanname;Comma-separated list of the names (itemstring) of entities to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"field[0.3,3;2,2;radius;Detection radius:;${radius}]"..
"button_exit[3.5,3.5;2,3;;Save]")
@@ -26,7 +28,7 @@ local function object_detector_on_receive_fields(pos, _, fields, player)
meta:set_string("digiline_channel", fields.digiline_channel)
local r = tonumber(fields.radius)
if r then
meta:set_int("radius", r)
meta:set_int("radius", math.min(r, MAX_RADIUS))
end
end
@@ -36,22 +38,22 @@ local object_detector_scan = function (pos)
local scanname = meta:get_string("scanname")
local scan_all = scanname == ""
local scan_names = scanname:split(',')
local radius = meta:get_int("radius")
if radius == 0 then
radius = 6
end
local radius = math.min(tonumber(meta:get("radius")) or 6, MAX_RADIUS)
for _,obj in pairs(minetest.get_objects_inside_radius(pos, radius)) do
if not obj:is_player() then
local luaentity = obj:get_luaentity()
local luaentity = obj:get_luaentity()
if luaentity then
if scan_all then
return true
end
local isname = luaentity.name
if isname then
if scan_all then
return true
-- If the item is present as dropped item entity:
local bitemname = (isname == "__builtin:item" and ItemStack(luaentity.itemstring):get_name())
for _, name in ipairs(scan_names) do
if name == isname then
return true -- object name matches
end
for _, name in ipairs(scan_names) do
if isname == name or (isname == "__builtin:item" and luaentity.itemstring == name) then
return true
end
if name == bitemname then
return true -- item of the item entity matches
end
end
end
@@ -65,7 +67,7 @@ local object_detector_digiline = {
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local active_channel = meta:get_string("digiline_channel")
if channel ~= active_channel then
if channel ~= active_channel or type(msg) ~= "string" then
return
end
meta:set_string("scanname", msg)

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@@ -0,0 +1,3 @@
name = moremesecons_entity_detector
depends = mesecons,moremesecons_utils,default
optional_depends = craft_guide

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@@ -1,3 +0,0 @@
mesecons
fire
craft_guide?

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@@ -0,0 +1,3 @@
name = moremesecons_igniter
depends = mesecons,fire
optional_depends = craft_guide

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@@ -1,3 +0,0 @@
mesecons
mesecons_torch
default

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@@ -18,10 +18,6 @@ local function induction_transmitter_get_output_rules(node)
return {vector.multiply(minetest.facedir_to_dir(node.param2), 2)}
end
local function induction_transmitter_get_virtual_output_rules(node)
return {minetest.facedir_to_dir(node.param2)}
end
local function act(pos, node, state)
minetest.swap_node(pos, {name = "moremesecons_induction_transmitter:induction_transmitter_"..state, param2 = node.param2})
@@ -62,6 +58,7 @@ mesecon.register_node("moremesecons_induction_transmitter:induction_transmitter"
{-0.25, -0.25, -0.5, 0.25, 0.25, -0.1875},
},
},
on_rotate = mesecon.on_rotate,
}, {
tiles = {"default_mese_block.png"},
groups = {cracky = 3},

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@@ -0,0 +1,2 @@
name = moremesecons_induction_transmitter
depends = mesecons,mesecons_torch,default

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@@ -1,2 +0,0 @@
mesecons
craft_guide?

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@@ -1,6 +1,6 @@
local injector_controller_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@@ -10,7 +10,7 @@ local injector_controller_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1},
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@@ -42,12 +42,13 @@ mesecon.register_node("moremesecons_injector_controller:injector_controller", {
drawtype = "nodebox",
inventory_image = "moremesecons_injector_controller_off.png",
paramtype = "light",
paramtype2 = "facedir",
paramtype2 = "4dir",
node_box = {
type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
},
on_timer = on_timer,
on_rotate = mesecon.on_rotate,
},{
tiles = {"moremesecons_injector_controller_off.png", "moremesecons_injector_controller_side.png", "moremesecons_injector_controller_side.png"},
groups = {dig_immediate=2},

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@@ -0,0 +1,3 @@
name = moremesecons_injector_controller
depends = mesecons
optional_depends = craft_guide

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@@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@@ -1,45 +1,35 @@
-- see wireless jammer
local get = vector.get_data_from_pos
local set = vector.set_data_to_pos
local remove = vector.remove_data_from_pos
local storage = minetest.get_mod_storage()
local jammers = minetest.deserialize(storage:get_string("jammers")) or {}
local jammers = moremesecons.load_MapDataStorage_legacy(storage, "jammers_v2",
"jammers")
local function update_mod_storage()
storage:set_string("jammers", minetest.serialize(jammers))
storage:set_string("jammers_v2", jammers:serialize())
end
local function add_jammer(pos)
if get(jammers, pos.z,pos.y,pos.x) then
if jammers:getAt(pos) then
return
end
set(jammers, pos.z,pos.y,pos.x, true)
jammers:setAt(pos, true)
update_mod_storage()
end
local function remove_jammer(pos)
remove(jammers, pos.z,pos.y,pos.x)
jammers:removeAt(pos)
update_mod_storage()
end
local function is_jammed(pos)
local JAMMER_MAX_DISTANCE = moremesecons.setting("jammer", "max_distance", 10, 1)
local pz,py,px = vector.unpack(pos)
for z,yxs in pairs(jammers) do
if math.abs(pz-z) <= JAMMER_MAX_DISTANCE then
for y,xs in pairs(yxs) do
if math.abs(py-y) <= JAMMER_MAX_DISTANCE then
for x in pairs(xs) do
if math.abs(px-x) <= JAMMER_MAX_DISTANCE
and (px-x)^2+(py-y)^2+(pz-z)^2 <= JAMMER_MAX_DISTANCE^2 then
return true
end
end
end
end
local minp = vector.subtract(pos, JAMMER_MAX_DISTANCE)
local maxp = vector.add(pos, JAMMER_MAX_DISTANCE)
for p in jammers:iter(minp, maxp) do
local d = vector.subtract(pos, p)
if d.x ^ 2 + d.y ^ 2 + d.z ^ 2 <= JAMMER_MAX_DISTANCE^2 then
return true
end
end
return false

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@@ -0,0 +1,3 @@
name = moremesecons_jammer
depends = mesecons,moremesecons_utils
optional_depends = craft_guide

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@@ -1,2 +0,0 @@
mesecons
moremesecons_utils

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@@ -120,34 +120,41 @@ minetest.register_node("moremesecons_luablock:luablock", {
minetest.log("warning", "[moremesecons_luablock] Metadata of LuaBlock at pos "..minetest.pos_to_string(npos).." does not match its mod storage data!")
return
end
-- We do absolutely no check there.
-- There is no limitation in the number of instruction the LuaBlock can execute
-- or the usage it can make of loops.
-- It is executed in the global namespace.
-- Remember: *The LuaBlock is highly dangerous and should be manipulated cautiously!*
local func, err = loadstring(code)
if not func then
meta:set_string("errmsg", err)
make_formspec(meta, pos)
return
end
-- Set the "pos" global
local old_pos
if minetest.global_exists("pos") then
old_pos = pos -- In case there's already an existing "pos" global
end
pos = table.copy(npos)
local good, err = pcall(func)
pos = old_pos
if not good then -- Runtime error
meta:set_string("errmsg", err)
make_formspec(meta, pos)
local env = {}
for k, v in pairs(_G) do
env[k] = v
end
env.pos = table.copy(npos)
env.mem = minetest.deserialize(meta:get_string("mem")) or {}
local func, err_syntax
if _VERSION == "Lua 5.1" then
func, err_syntax = loadstring(code)
if func then
setfenv(func, env)
end
else
func, err_syntax = load(code, nil, "t", env)
end
if not func then
meta:set_string("errmsg", err_syntax)
make_formspec(meta, npos)
return
end
local good, err_runtime = pcall(func)
if not good then
meta:set_string("errmsg", err_runtime)
make_formspec(meta, npos)
return
end
meta:set_string("mem", minetest.serialize(env.mem))
meta:set_string("errmsg", "")
make_formspec(meta, pos)
make_formspec(meta, npos)
end
}}
})

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@@ -0,0 +1,2 @@
name = moremesecons_luablock
depends = mesecons,moremesecons_utils

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@@ -1,3 +0,0 @@
mesecons
mesecons_luacontroller
moremesecons_utils

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@@ -1,7 +1,3 @@
--[[
vector_extras there: https://github.com/HybridDog/vector_extras
]]
local templates = {MoreMesecons = {
logic = [[-- AND
port.a = pin.b and pin.c
@@ -80,14 +76,17 @@ end]]
local file_path = minetest.get_worldpath().."/MoreMesecons_lctt"
-- load templates from a compressed file
local templates_file = io.open(file_path, "rb")
if templates_file then
local templates_raw = templates_file:read("*all")
io.close(templates_file)
if templates_raw
and templates_raw ~= "" then
for name,t in pairs(minetest.deserialize(minetest.decompress(templates_raw))) do
templates[name] = t
do
local templates_file = io.open(file_path, "rb")
if templates_file then
local templates_raw = templates_file:read("*all")
io.close(templates_file)
if templates_raw
and templates_raw ~= "" then
local data = minetest.deserialize(minetest.decompress(templates_raw))
for name,t in pairs(data) do
templates[name] = t
end
end
end
end

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@@ -0,0 +1,2 @@
name = moremesecons_luacontroller_tool
depends = mesecons,mesecons_luacontroller

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@@ -1,2 +0,0 @@
default
mesecons

View File

@@ -2,66 +2,15 @@ local function mesechest_get_output_rules(node)
local rules = {{x=-1, y=0, z=0},
{x=0, y=0, z=-1},
{x=0, y=0, z=1}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local open_chests = {}
-- Override minetest.register_node so it adds a prefix ":"
local old_minetest_register_node = minetest.register_node
minetest.register_node = function(name, def)
local old_on_metadata_inventory_put = def.on_metadata_inventory_put
local old_on_metadata_inventory_take = def.on_metadata_inventory_take
local old_on_rightclick = def.on_rightclick
def.on_metadata_inventory_put = function(pos, ...)
old_on_metadata_inventory_put(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
end, pos)
end
def.on_metadata_inventory_take = function(pos, ...)
old_on_metadata_inventory_take(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
end, pos)
end
def.on_rightclick = function(pos, node, clicker, ...)
if old_on_rightclick(pos, node, clicker, ...) == nil then
mesecon.receptor_on(pos, {mesechest_get_output_rules(node)[1]})
open_chests[clicker:get_player_name()] = pos
end
end
old_minetest_register_node(":"..name, def)
end
local old_minetest_register_lbm = minetest.register_lbm
minetest.register_lbm = function() end
-- Get the on_player_receive_fields function. That's a huge hack
for i, f in ipairs(minetest.registered_on_player_receive_fields) do
local serialized = minetest.serialize(f)
if string.find(serialized, "default:chest") then
minetest.registered_on_player_receive_fields[i] = function(player, formname, fields)
if f(player, formname, fields) == true then
local pn = player:get_player_name()
if open_chests[pn] then
mesecon.receptor_off(open_chests[pn], {mesechest_get_output_rules(minetest.get_node(open_chests[pn]))[1]})
open_chests[pn] = nil
end
end
end
break
end
end
default.register_chest("mesechest", {
-- default.chest.register_chest() doesn't allow to register most of the callbacks we need
-- we have to override the chest node we registered again
default.chest.register_chest("moremesecons_mesechest:mesechest", {
description = "Mese Chest",
tiles = {
"default_chest_top.png^[colorize:#d8e002:70",
@@ -82,7 +31,7 @@ default.register_chest("mesechest", {
}
})
default.register_chest("mesechest_locked", {
default.chest.register_chest("moremesecons_mesechest:mesechest_locked", {
description = "Locked Mese Chest",
tiles = {
"default_chest_top.png^[colorize:#d8e002:70",
@@ -104,15 +53,68 @@ default.register_chest("mesechest_locked", {
}
})
minetest.register_node = old_minetest_register_node
minetest.register_lbm = old_minetest_register_lbm
local moremesecons_chests = {}
for _, chest in ipairs({"moremesecons_mesechest:mesechest", "moremesecons_mesechest:mesechest_locked",
"moremesecons_mesechest:mesechest_open", "moremesecons_mesechest:mesechest_locked_open"}) do
local old_def = minetest.registered_nodes[chest]
local old_on_metadata_inventory_put = old_def.on_metadata_inventory_put
local old_on_metadata_inventory_take = old_def.on_metadata_inventory_take
local old_on_rightclick = old_def.on_rightclick
local override = {}
override.on_metadata_inventory_put = function(pos, ...)
old_on_metadata_inventory_put(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[2]})
end, pos)
end
override.on_metadata_inventory_take = function(pos, ...)
old_on_metadata_inventory_take(pos, ...)
mesecon.receptor_on(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
minetest.after(1, function(pos)
mesecon.receptor_off(pos, {mesechest_get_output_rules(minetest.get_node(pos))[3]})
end, pos)
end
override.on_rightclick = function(pos, node, clicker, ...)
if old_on_rightclick(pos, node, clicker, ...) == nil then
mesecon.receptor_on(pos, {mesechest_get_output_rules(node)[1]})
end
end
minetest.override_item(chest, override)
moremesecons_chests[chest] = true
end
-- if the chest is getting closed, turn the signal off
-- luacheck: ignore 122
local old_lid_close = default.chest.chest_lid_close
function default.chest.chest_lid_close(pn)
local pos = default.chest.open_chests[pn].pos
-- old_lid_close will return true if the chest won't be closed
if old_lid_close(pn) then
return true
end
local node = minetest.get_node(pos)
if moremesecons_chests[node.name] then
mesecon.receptor_off(pos, {mesechest_get_output_rules(node)[1]})
end
end
minetest.register_craft({
output = "default:mesechest",
output = "moremesecons_mesechest:mesechest",
recipe = {{"group:mesecon_conductor_craftable", "default:chest", "group:mesecon_conductor_craftable"}}
})
minetest.register_craft({
output = "default:mesechest_locked",
output = "moremesecons_mesechest:mesechest_locked",
recipe = {{"group:mesecon_conductor_craftable", "default:chest_locked", "group:mesecon_conductor_craftable"}}
})
-- Legacy
minetest.register_alias("default:mesechest", "moremesecons_mesechest:mesechest")
minetest.register_alias("mesechest", "moremesecons_mesechest:mesechest")
minetest.register_alias("default:mesechest_locked", "moremesecons_mesechest:mesechest")
minetest.register_alias("mesechest_locked", "moremesecons_mesechest:mesechest_locked")

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@@ -0,0 +1,2 @@
name = moremesecons_mesechest
depends = default,mesecons

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@@ -1,4 +0,0 @@
mesecons
mesecons_materials
moremesecons_utils
craft_guide?

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@@ -4,7 +4,7 @@ local kill_nearest_player = function(pos)
-- Search the nearest player
local nearest
local min_distance = MAX_DISTANCE
for index, player in pairs(minetest.get_connected_players()) do
for _, player in pairs(minetest.get_connected_players()) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then
min_distance = distance

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@@ -0,0 +1,3 @@
name = moremesecons_playerkiller
depends = mesecons,mesecons_materials,moremesecons_utils,default
optional_depends = craft_guide

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@@ -1,5 +0,0 @@
mesecons
mesecons_noteblock
moremesecons_utils
default
craft_guide?

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@@ -0,0 +1,3 @@
name = moremesecons_sayer
depends = mesecons,mesecons_noteblock,moremesecons_utils,default
optional_depends = craft_guide

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@@ -1,2 +0,0 @@
mesecons
craft_guide?

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@@ -6,7 +6,7 @@ local nodebox = {
local function signalchanger_get_output_rules(node)
local rules = {{x=-1, y=0, z=0},
{x=1, y=0, z=0}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@@ -14,7 +14,7 @@ end
local function signalchanger_get_input_rules(node)
local rules = {{x=0, y=0, z=-1, name="input_on"}, {x=0, y=0, z=1, name="input_off"}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@@ -41,10 +41,11 @@ mesecon.register_node("moremesecons_signalchanger:signalchanger", {
inventory_image = "moremesecons_signalchanger_off.png",
groups = {dig_immediate = 2},
paramtype = "light",
paramtype2 = "facedir",
paramtype2 = "4dir",
drawtype = "nodebox",
selection_box = nodebox,
node_box = nodebox,
on_rotate = mesecon.on_rotate,
},{
groups = {dig_immediate = 2},
mesecons = {

View File

@@ -0,0 +1,3 @@
name = moremesecons_signalchanger
depends = mesecons
optional_depends = craft_guide

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@@ -1,2 +0,0 @@
mesecons
craft_guide?

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@@ -80,7 +80,7 @@ minetest.register_node("moremesecons_switchtorch:switchtorch_on", {
selection_box = torch_selectionbox,
groups = {dig_immediate=3, not_in_creative_inventory = 1},
drop = "moremesecons_switchtorch:switchtorch_off",
light_source = LIGHT_MAX-5,
light_source = 9,
mesecons = {receptor = {
state = mesecon.state.on,
rules = torch_get_output_rules

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@@ -0,0 +1,3 @@
name = moremesecons_switchtorch
depends = mesecons
optional_depends = craft_guide

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@@ -1,3 +0,0 @@
mesecons
moremesecons_utils
craft_guide?

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@@ -1,19 +1,19 @@
local storage = minetest.get_mod_storage()
local teleporters = minetest.deserialize(storage:get_string("teleporters")) or {}
local teleporters_rids = minetest.deserialize(storage:get_string("teleporters_rids")) or {}
local jammers = minetest.deserialize(storage:get_string("jammers")) or {}
local teleporters_rids = moremesecons.load_MapDataStorage_legacy(storage,
"teleporters_rids_v2", "teleporters_rids")
local function update_mod_storage()
storage:set_string("teleporters", minetest.serialize(teleporters))
storage:set_string("teleporters_rids", minetest.serialize(teleporters_rids))
storage:set_string("teleporters_rids_v2", teleporters_rids:serialize())
end
local function register(pos)
if not vector.get_data_from_pos(teleporters_rids, pos.z,pos.y,pos.x) then
if not teleporters_rids:getAt(pos) then
table.insert(teleporters, pos)
vector.set_data_to_pos(teleporters_rids, pos.z,pos.y,pos.x, #teleporters)
teleporters_rids:setAt(pos, #teleporters)
update_mod_storage()
end
end
@@ -24,12 +24,12 @@ local function teleport_nearest(pos)
-- Search for the nearest player
local nearest = nil
local min_distance = MAX_PLAYER_DISTANCE
local min_distance_player = MAX_PLAYER_DISTANCE
local players = minetest.get_connected_players()
for index, player in pairs(players) do
for _, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance <= min_distance then
min_distance = distance
if distance <= min_distance_player then
min_distance_player = distance
nearest = player
end
end
@@ -89,10 +89,10 @@ minetest.register_node("moremesecons_teleporter:teleporter", {
sounds = default.node_sound_stone_defaults(),
on_construct = register,
on_destruct = function(pos)
local RID = vector.get_data_from_pos(teleporters_rids, pos.z,pos.y,pos.x)
local RID = teleporters_rids:getAt(pos)
if RID then
table.remove(teleporters, RID)
vector.remove_data_from_pos(teleporters_rids, pos.z,pos.y,pos.x)
teleporters_rids:removeAt(pos)
update_mod_storage()
end
end,

View File

@@ -0,0 +1,3 @@
name = moremesecons_teleporter
depends = mesecons,moremesecons_utils,default
optional_depends = craft_guide

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@@ -1,2 +0,0 @@
mesecons
craft_guide?

View File

@@ -1,6 +1,8 @@
local MIN_DELAY = moremesecons.setting("timegate", "min_delay", 0.5)
local timegate_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
@@ -8,31 +10,37 @@ end
local timegate_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
for _ = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
-- Functions that are called after the delay time
local function timegate_activate(pos, node)
-- using a meta string allows writing the time in hexadecimals
local time = tonumber(minetest.get_meta(pos):get_string("time"))
if not time then
return
end
node.name = "moremesecons_timegate:timegate_on"
minetest.swap_node(pos, node)
mesecon.receptor_on(pos)
minetest.after(time, function(pos, node)
mesecon.receptor_off(pos)
local function turnoff(pos, _, node)
if mesecon.is_receptor_on(node.name) then
node.name = "moremesecons_timegate:timegate_off"
minetest.swap_node(pos, node)
end, pos, node)
mesecon.receptor_off(pos)
end
end
boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
local function turnon(pos, node)
-- using a meta string allows writing the time in hexadecimals
local time = tonumber(minetest.get_meta(pos):get_string("time"))
if not (time and time >= MIN_DELAY) then
return
end
-- restart the timer when the input was turned off and on again
minetest.get_node_timer(pos):start(time)
if mesecon.is_receptor_off(node.name) then
node.name = "moremesecons_timegate:timegate_on"
minetest.swap_node(pos, node)
mesecon.receptor_on(pos)
end
end
local boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
@@ -44,6 +52,10 @@ boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }}
local use_texture_alpha
if minetest.features.use_texture_alpha_string_modes then
use_texture_alpha = "opaque"
end
mesecon.register_node("moremesecons_timegate:timegate", {
description = "Time Gate",
drawtype = "nodebox",
@@ -59,7 +71,7 @@ mesecon.register_node("moremesecons_timegate:timegate", {
fixed = boxes
},
paramtype = "light",
paramtype2 = "facedir",
paramtype2 = "4dir",
sunlight_propagates = true,
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
@@ -71,7 +83,9 @@ mesecon.register_node("moremesecons_timegate:timegate", {
and not minetest.is_protected(pos, player:get_player_name()) then
minetest.get_meta(pos):set_string("time", fields.time)
end
end
end,
on_timer = turnoff,
on_rotate = mesecon.on_rotate
},{
tiles = {
"moremesecons_timegate_off.png",
@@ -81,6 +95,7 @@ mesecon.register_node("moremesecons_timegate:timegate", {
"moremesecons_timegate_sides_off.png",
"moremesecons_timegate_sides_off.png"
},
use_texture_alpha = use_texture_alpha,
groups = {bendy=2,snappy=1,dig_immediate=2},
mesecons = {
receptor =
@@ -91,7 +106,7 @@ mesecon.register_node("moremesecons_timegate:timegate", {
effector =
{
rules = timegate_get_input_rules,
action_on = timegate_activate
action_on = turnon
}
},
},{
@@ -103,6 +118,7 @@ mesecon.register_node("moremesecons_timegate:timegate", {
"moremesecons_timegate_sides_on.png",
"moremesecons_timegate_sides_on.png"
},
use_texture_alpha = use_texture_alpha,
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1},
mesecons = {
receptor = {
@@ -111,6 +127,7 @@ mesecon.register_node("moremesecons_timegate:timegate", {
},
effector = {
rules = timegate_get_input_rules,
action_on = turnon
}
},
})

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@@ -0,0 +1,3 @@
name = moremesecons_timegate
depends = mesecons,moremesecons_utils,default
optional_depends = craft_guide

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@@ -1 +0,0 @@
vector_extras?

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@@ -52,53 +52,330 @@ function moremesecons.remove_data_from_pos(sto, pos)
sto.storage:set_string(sto.name, minetest.serialize(sto.tab))
end
-- Vector helpers
-- All the following functions are from the vector_extras mod (https://github.com/HybridDog/vector_extras).
-- If you enable that mod, its functions will be used instead of the ones defined below
-- Some additional vector helpers
if not vector.get_data_from_pos then
function vector.get_data_from_pos(tab, z,y,x)
local data = tab[z]
if data then
data = data[y]
if data then
return data[x]
end
end
end
-- The same as minetest.hash_node_position; I copied it to ensure backwards
-- compatibility and used hexadecimal number notation
local function node_position_key(pos)
return (pos.z + 0x8000) * 0x10000 * 0x10000
+ (pos.y + 0x8000) * 0x10000
+ pos.x + 0x8000
end
if not vector.set_data_to_pos then
function vector.set_data_to_pos(tab, z,y,x, data)
if tab[z] then
if tab[z][y] then
tab[z][y][x] = data
local MapDataStorage = {}
setmetatable(MapDataStorage, {__call = function()
local obj = {}
setmetatable(obj, MapDataStorage)
return obj
end})
MapDataStorage.__index = {
getAt = function(self, pos)
return self[node_position_key(pos)]
end,
setAt = function(self, pos, data)
-- If x, y or z is omitted, the key corresponds to a position outside
-- of the map (hopefully), so it can be used to skip lines and planes
local vi_z = (pos.z + 0x8000) * 0x10000 * 0x10000
local vi_zy = vi_z + (pos.y + 0x8000) * 0x10000
local vi = vi_zy + pos.x + 0x8000
local is_new = self[vi] == nil
self[vi] = data
if is_new then
self[vi_z] = (self[vi_z] or 0) + 1
self[vi_zy] = (self[vi_zy] or 0) + 1
end
end,
setAtI = function(self, vi, data)
local vi_zy = vi - vi % 0x10000
local vi_z = vi - vi % (0x10000 * 0x10000)
local is_new = self[vi] == nil
self[vi] = data
if is_new then
self[vi_z] = (self[vi_z] or 0) + 1
self[vi_zy] = (self[vi_zy] or 0) + 1
end
end,
removeAt = function(self, pos)
local vi_z = (pos.z + 0x8000) * 0x10000 * 0x10000
local vi_zy = vi_z + (pos.y + 0x8000) * 0x10000
local vi = vi_zy + pos.x + 0x8000
if self[vi] == nil then
-- Nothing to remove
return
end
self[vi] = nil
-- Update existence information for the xy plane and x line
self[vi_z] = self[vi_z] - 1
if self[vi_z] == 0 then
self[vi_z] = nil
self[vi_zy] = nil
return
end
self[vi_zy] = self[vi_zy] - 1
if self[vi_zy] == 0 then
self[vi_zy] = nil
end
end,
iter = function(self, pos1, pos2)
local ystride = 0x10000
local zstride = 0x10000 * 0x10000
-- Skip z values where no data can be found
pos1 = vector.new(pos1)
local vi_z = (pos1.z + 0x8000) * 0x10000 * 0x10000
while not self[vi_z] do
pos1.z = pos1.z + 1
vi_z = vi_z + zstride
if pos1.z > pos2.z then
-- There are no values to iterate through
return function() return end
end
end
-- Skipping y values is not yet implemented and may require much code
local xrange = pos2.x - pos1.x + 1
local yrange = pos2.y - pos1.y + 1
local zrange = pos2.z - pos1.z + 1
-- x-only and y-only parts of the vector index of pos1
local vi_y = (pos1.y + 0x8000) * 0x10000
local vi_x = pos1.x + 0x8000
local y = 0
local z = 0
local vi = node_position_key(pos1)
local pos = vector.new(pos1)
local nextaction = vi + xrange
pos.x = pos.x - 1
vi = vi - 1
local function iterfunc()
-- continue along x until it needs to jump
vi = vi + 1
pos.x = pos.x + 1
if vi ~= nextaction then
local v = self[vi]
if v == nil then
-- No data here
return iterfunc()
end
-- The returned position must not be changed
return pos, v
end
-- Reset x position
vi = vi - xrange
-- Go along y until pos2.y is exceeded
while true do
y = y + 1
pos.y = pos.y + 1
-- Set vi to index(pos1.x, pos1.y + y, pos1.z + z)
vi = vi + ystride
if y == yrange then
break
end
if self[vi - vi_x] then
nextaction = vi + xrange
vi = vi - 1
pos.x = pos1.x - 1
return iterfunc()
end
-- Nothing along this x line, so increase y again
end
-- Go back along y
vi = vi - yrange * ystride
y = 0
pos.y = pos1.y
-- Go along z until pos2.z is exceeded
while true do
z = z + 1
pos.z = pos.z + 1
vi = vi + zstride
if z == zrange then
-- Cuboid finished, return nil
return
end
if self[vi - vi_x - vi_y] then
y = 0
nextaction = vi + xrange
vi = vi - 1
pos.x = pos1.x - 1
return iterfunc()
end
-- Nothing in this xy plane, so increase z again
end
end
return iterfunc
end,
iterAll = function(self)
local previous_vi = nil
local function iterfunc()
local vi, v = next(self, previous_vi)
previous_vi = vi
if not vi then
return
end
tab[z][y] = {[x] = data}
return
local z = math.floor(vi / (0x10000 * 0x10000))
vi = vi - z * 0x10000 * 0x10000
local y = math.floor(vi / 0x10000)
if y == 0 or z == 0 then
-- The index does not refer to a position inside the map
return iterfunc()
end
local x = vi - y * 0x10000 - 0x8000
y = y - 0x8000
z = z - 0x8000
return {x=x, y=y, z=z}, v
end
tab[z] = {[y] = {[x] = data}}
return iterfunc
end,
serialize = function(self)
local indices = {}
local values = {}
local i = 1
for pos, v in self:iterAll() do
local vi = node_position_key(pos)
-- Convert the double reversible to a string;
-- minetest.serialize does not (yet) do this
indices[i] = ("%.17g"):format(vi)
values[i] = v
end
return minetest.serialize({
version = "MapDataStorage_v1",
indices = "return {" .. table.concat(indices, ",") .. "}",
values = minetest.serialize(values),
})
end,
}
MapDataStorage.deserialize = function(txtdata)
local data = minetest.deserialize(txtdata)
if data.version ~= "MapDataStorage_v1" then
minetest.log("error", "Unknown MapDataStorage version: " ..
data.version)
end
-- I assume that minetest.deserialize correctly deserializes the indices,
-- which are in the %a format
local indices = minetest.deserialize(data.indices)
local values = minetest.deserialize(data.values)
if not indices or not values then
return MapDataStorage()
end
data = MapDataStorage()
for i = 1,#indices do
local vi = indices[i]
local v = values[i]
data:setAtI(vi, v)
end
return data
end
moremesecons.MapDataStorage = MapDataStorage
-- Legacy
-- vector_extras there: https://github.com/HybridDog/vector_extras
-- Creates a MapDataStorage object from old vector_extras generated table
function moremesecons.load_old_data_from_pos(t)
local data = MapDataStorage()
for z, yxv in pairs(t) do
for y, xv in pairs(yxv) do
for x, v in pairs(xv) do
data:setAt({x=x, y=y, z=z}, v)
end
end
end
return data
end
if not vector.remove_data_from_pos then
function vector.remove_data_from_pos(tab, z,y,x)
if vector.get_data_from_pos(tab, z,y,x) == nil then
return
end
tab[z][y][x] = nil
if not next(tab[z][y]) then
tab[z][y] = nil
end
if not next(tab[z]) then
tab[z] = nil
end
function moremesecons.load_old_dfp_storage(modstorage, name)
local data = minetest.deserialize(modstorage:get_string(name))
if not data then
return
end
return moremesecons.load_old_data_from_pos(data)
end
if not vector.unpack then
function vector.unpack(pos)
return pos.z, pos.y, pos.x
function moremesecons.load_MapDataStorage_legacy(modstorage, name, oldname)
local t_old = moremesecons.load_old_dfp_storage(modstorage, oldname)
local t
if t_old and t_old ~= "" then
t = t_old
modstorage:set_string(name, t:serialize())
modstorage:set_string(oldname, nil)
return t
end
t = modstorage:get_string(name)
if t and t ~= "" then
return MapDataStorage.deserialize(t)
end
return MapDataStorage()
end
--[[
-- This testing code shows an example usage of the MapDataStorage code
local function do_test()
print("Test if iter returns correct positions when a lot is set")
local data = MapDataStorage()
local k = 0
for x = -5, 3 do
for y = -5, 3 do
for z = -5, 3 do
k = k + 1
data:setAt({x=x, y=y, z=z}, k)
end
end
end
local expected_positions = {}
for z = -4, 2 do
for y = -4, 2 do
for x = -4, 2 do
expected_positions[#expected_positions+1] = {x=x, y=y, z=z}
end
end
end
local i = 0
for pos in data:iter({x=-4, y=-4, z=-4}, {x=2, y=2, z=2}) do
i = i + 1
assert(vector.equals(pos, expected_positions[i]))
end
print("Test if iter works correctly on a corner")
local found = false
for pos in data:iter({x=-8, y=-7, z=-80}, {x=-5, y=-5, z=-5}) do
assert(not found)
found = true
assert(vector.equals(pos, {x=-5, y=-5, z=-5}))
end
assert(found)
print("Test if iter finds all corners")
local expected_positions = {}
local k = 1
for _, z in ipairs({-9, -6}) do
for _, y in ipairs({-9, -6}) do
for _, x in ipairs({-8, -6}) do
local pos = {x=x, y=y, z=z}
expected_positions[#expected_positions+1] = pos
data:setAt(pos, k)
k = k + 1
end
end
end
local i = 1
for pos, v in data:iter({x=-8, y=-9, z=-9}, {x=-6, y=-6, z=-6}) do
assert(v == i)
assert(vector.equals(pos, expected_positions[i]))
i = i + 1
--~ print("found " .. minetest.pos_to_string(pos))
end
assert(i == 8 + 1, "Not enough or too many corners found")
--~ data:iterAll()
end
do_test()
--]]

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@@ -0,0 +1,2 @@
name = moremesecons_utils
description = Various helping functions for moremesecons

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@@ -1,4 +0,0 @@
mesecons
moremesecons_utils
digilines?
craft_guide?

View File

@@ -186,10 +186,10 @@ function wireless_receptor_off(pos, id, network, check)
end
end
function activate_network(owner, channel)
local function activate_network(owner, channel)
local network = wireless[owner][channel]
for i, wl_pos in pairs(network.members) do
wireless_receptor_on(wl_pos, id, network)
wireless_receptor_on(wl_pos, i, network)
end
end
@@ -253,22 +253,35 @@ function wireless_effector_off(pos)
update_mod_storage()
end
-- This table is required to prevent a message from being sent in loop between wireless nodes
local sending_digilines = {}
local function on_digiline_receive(pos, node, channel, msg)
if is_jammed(pos) then
return
end
local wls = moremesecons.get_data_from_pos(wireless_meta, pos)
if not wls then
return
end
if wls.owner == "" or not wireless[wls.owner] or channel == "" or not wireless[wls.owner][wls.channel] then
return
end
local pos_hash = minetest.hash_node_position(pos)
if sending_digilines[pos_hash] then
return
end
sending_digilines[pos_hash] = true
for i, wl_pos in pairs(wireless[wls.owner][wls.channel].members) do
if i ~= wls.id and check_wireless_exists(wl_pos) then
if i ~= wls.id then
digiline:receptor_send(wl_pos, digiline.rules.default, channel, msg)
end
end
sending_digilines[pos_hash] = nil
end
mesecon.register_node("moremesecons_wireless:wireless", {
@@ -290,7 +303,6 @@ mesecon.register_node("moremesecons_wireless:wireless", {
mesecon.receptor_off(pos)
end,
after_place_node = function(pos, placer)
local placername = placer:get_player_name()
set_owner(pos, placer:get_player_name())
end,
on_receive_fields = function(pos, _, fields, player)
@@ -327,6 +339,15 @@ mesecon.register_node("moremesecons_wireless:wireless", {
minetest.register_alias("moremesecons_wireless:wireless", "moremesecons_wireless:wireless_off")
minetest.register_craft({
output = "moremesecons_wireless:wireless_off 2",
recipe = {
{"group:mesecon_conductor_craftable", "", "group:mesecon_conductor_craftable"},
{"", "mesecons_torch:mesecon_torch_on", ""},
{"group:mesecon_conductor_craftable", "", "group:mesecon_conductor_craftable"},
}
})
local function remove_jammer(pos)
moremesecons.remove_data_from_pos(jammers, pos)
end
@@ -354,83 +375,76 @@ function is_jammed(pos)
return false
end
mesecon.register_node("moremesecons_wireless:jammer", {
description = "Wireless Jammer",
paramtype = "light",
drawtype = "nodebox",
},{
tiles = {"mesecons_wire_off.png^moremesecons_jammer_top.png", "moremesecons_jammer_bottom.png", "mesecons_wire_off.png^moremesecons_jammer_side_off.png"},
node_box = {
type = "fixed",
fixed = {
-- connection
{-1/16, -0.5, -0.5, 1/16, -7/16, 0.5},
{-0.5, -0.5, -1/16, 0.5, -7/16, 1/16},
if moremesecons.setting("wireless", "enable_jammer", true) then
mesecon.register_node("moremesecons_wireless:jammer", {
description = "Wireless Jammer",
paramtype = "light",
drawtype = "nodebox",
},{
tiles = {"mesecons_wire_off.png^moremesecons_jammer_top.png", "moremesecons_jammer_bottom.png", "mesecons_wire_off.png^moremesecons_jammer_side_off.png"},
node_box = {
type = "fixed",
fixed = {
-- connection
{-1/16, -0.5, -0.5, 1/16, -7/16, 0.5},
{-0.5, -0.5, -1/16, 0.5, -7/16, 1/16},
--stabilization
{-1/16, -7/16, -1/16, 1/16, -6/16, 1/16},
--stabilization
{-1/16, -7/16, -1/16, 1/16, -6/16, 1/16},
-- fields
{-7/16, -6/16, -7/16, 7/16, -4/16, 7/16},
{-5/16, -4/16, -5/16, 5/16, -3/16, 5/16},
{-3/16, -3/16, -3/16, 3/16, -2/16, 3/16},
{-1/16, -2/16, -1/16, 1/16, -1/16, 1/16},
-- fields
{-7/16, -6/16, -7/16, 7/16, -4/16, 7/16},
{-5/16, -4/16, -5/16, 5/16, -3/16, 5/16},
{-3/16, -3/16, -3/16, 3/16, -2/16, 3/16},
{-1/16, -2/16, -1/16, 1/16, -1/16, 1/16},
},
},
},
groups = {dig_immediate=2},
mesecons = {effector = {
rules = mesecon.rules.flat,
action_on = function(pos)
add_jammer(pos)
minetest.swap_node(pos, {name="moremesecons_wireless:jammer_on"})
end
}}
},{
tiles = {"mesecons_wire_on.png^moremesecons_jammer_top.png", "moremesecons_jammer_bottom.png", "mesecons_wire_on.png^moremesecons_jammer_side_on.png"},
node_box = {
type = "fixed",
fixed = {
-- connection
{-1/16, -0.5, -0.5, 1/16, -7/16, 0.5},
{-0.5, -0.5, -1/16, 0.5, -7/16, 1/16},
groups = {dig_immediate=2},
mesecons = {effector = {
rules = mesecon.rules.flat,
action_on = function(pos)
add_jammer(pos)
minetest.swap_node(pos, {name="moremesecons_wireless:jammer_on"})
end
}}
},{
tiles = {"mesecons_wire_on.png^moremesecons_jammer_top.png", "moremesecons_jammer_bottom.png", "mesecons_wire_on.png^moremesecons_jammer_side_on.png"},
node_box = {
type = "fixed",
fixed = {
-- connection
{-1/16, -0.5, -0.5, 1/16, -7/16, 0.5},
{-0.5, -0.5, -1/16, 0.5, -7/16, 1/16},
--stabilization
{-1/16, -7/16, -1/16, 1/16, 5/16, 1/16},
--stabilization
{-1/16, -7/16, -1/16, 1/16, 5/16, 1/16},
-- fields
{-7/16, -6/16, -7/16, 7/16, -4/16, 7/16},
{-5/16, -3/16, -5/16, 5/16, -1/16, 5/16},
{-3/16, 0, -3/16, 3/16, 2/16, 3/16},
{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
-- fields
{-7/16, -6/16, -7/16, 7/16, -4/16, 7/16},
{-5/16, -3/16, -5/16, 5/16, -1/16, 5/16},
{-3/16, 0, -3/16, 3/16, 2/16, 3/16},
{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
},
},
},
groups = {dig_immediate=2, not_in_creative_inventory=1},
mesecons = {effector = {
rules = mesecon.rules.flat,
action_off = function(pos)
remove_jammer(pos)
minetest.swap_node(pos, {name="moremesecons_wireless:jammer_off"})
end
}},
on_destruct = remove_jammer,
on_construct = add_jammer,
})
groups = {dig_immediate=2, not_in_creative_inventory=1},
mesecons = {effector = {
rules = mesecon.rules.flat,
action_off = function(pos)
remove_jammer(pos)
minetest.swap_node(pos, {name="moremesecons_wireless:jammer_off"})
end
}},
on_destruct = remove_jammer,
on_construct = add_jammer,
})
minetest.register_craft({
output = "moremesecons_wireless:jammer_off",
recipe = {
{"moremesecons_wireless:wireless", "mesecons_torch:mesecon_torch_on", "moremesecons_wireless:wireless"}
}
})
minetest.register_craft({
output = "moremesecons_wireless:wireless_off 2",
recipe = {
{"group:mesecon_conductor_craftable", "", "group:mesecon_conductor_craftable"},
{"", "mesecons_torch:mesecon_torch_on", ""},
{"group:mesecon_conductor_craftable", "", "group:mesecon_conductor_craftable"},
}
})
minetest.register_craft({
output = "moremesecons_wireless:jammer_off",
recipe = {
{"moremesecons_wireless:wireless", "mesecons_torch:mesecon_torch_on", "moremesecons_wireless:wireless"}
}
})
end
if moremesecons.setting("wireless", "enable_lbm", false) then
minetest.register_lbm({
@@ -458,16 +472,18 @@ if storage:get_string("wireless_meta_2") == "" then
minetest.log("action", "[moremesecons_wireless] Migrating mod storage data...")
local jammers_1 = minetest.deserialize(storage:get_string("jammers"))
local get = vector.get_data_from_pos
local set = vector.set_data_to_pos
local remove = vector.remove_data_from_pos
local get = function(t, pos)
-- FIXME: this does not test explicitly for false,
-- but channel is never false
return t[pos.z] and t[pos.z][pos.y] and t[pos.z][pos.y][pos.x]
end
for z, data_z in pairs(wireless_meta_1.owners) do
for y, data_y in pairs(data_z) do
for x, owner in pairs(data_y) do
local pos = {x = x, y = y, z = z}
set_owner(pos, owner)
set_channel(pos, get(wireless_meta_1.channels, z,y,x))
set_channel(pos, get(wireless_meta_1.channels, pos))
end
end
end

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@@ -0,0 +1,3 @@
name = moremesecons_wireless
depends = mesecons,moremesecons_utils,default
optional_depends = digilines,craft_guide

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@@ -3,6 +3,10 @@
# Minimal interval authorized. Any lower will be set to it.
moremesecons_adjustable_blinky_plant.min_interval (Minimum Interval) float 0.5
[Adjustable Player Detector]
moremesecons_adjustable_player_detector.max_radius (Maximum adjustable player detector radius) float 16 0
[Craftable Commandblock]
# Space-separated list of authorized commands
@@ -13,6 +17,10 @@ moremesecons_commandblock.authorized_commands (Authorized commands) string tell
# Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value
moremesecons_commandblock.nearest_max_distance (Nearest player maximum distance) float 8
[Entity Detector]
moremesecons_entity_detector.max_radius (Maximum entity detector radius) float 16 0
[Signal Jammer]
# Jammer action range
@@ -61,8 +69,16 @@ moremesecons_teleporter.max_p2t_distance (Maximum Player To Teleporter distance)
# from an older version which did not use it.
moremesecons_teleporter.enable_lbm (Enable Registration LBM) bool false
[Timegate]
# Minimum authorized length for the timegate signal. Timegates with a shorter time will not respond.
moremesecons_timegate.min_delay (Minimum timegate delay) float 0.5
[Wireless]
# Whether to enable the wireless jammer node
moremesecons_wireless.enable_jammer (Enable wireless jammer) bool true
# Wireless Jammer action range
# Any value less than or equal to 0 will be changed to 1 and a NaN value will be changed to the default value
moremesecons_wireless.jammer_max_distance (Wireless Jammer action range) float 15