More mesecons items
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2015-09-04 12:19:48 +02:00
moremesecons_adjustable_blinkyplant Remove "header comments" 2015-09-02 19:11:12 +02:00
moremesecons_adjustable_player_detector Fix a craft error 2015-09-03 18:57:19 +02:00
moremesecons_commandblock Add restrictions for the craftable command block 2015-09-03 12:37:48 +02:00
moremesecons_dual_delayer Change some textures 2015-08-30 11:49:32 +02:00
moremesecons_playerkiller Remove some unused files 2015-08-30 12:09:47 +02:00
moremesecons_sayer Add a craft recipe for the sayer 2015-09-04 12:19:48 +02:00
moremesecons_signalchanger Change a craft, new textures for temporarygate (by @Ataron), and add dual delayer object. 2015-08-29 17:31:01 +02:00
moremesecons_switchtorch Remove "header comments" 2015-09-02 19:11:12 +02:00
moremesecons_teleporter Add a new functionnality to the teleporter 2015-09-03 19:15:25 +02:00
moremesecons_temporarygate Remove "header comments" 2015-09-02 19:11:12 +02:00
moremesecons_wireless Fix a bug for wireless and teleporter 2015-09-02 12:46:07 +02:00
modpack.txt Fix a bug for temporarygate and add Signalchanger 2015-08-28 12:24:33 +02:00
README.md Add a new functionnality to the teleporter 2015-09-03 19:15:25 +02:00

MoreMesecons

Based on Mesecons by Jeija
By @paly2
With the participation of @LeMagnesium (bugfix), @Ataron (textures), and @JAPP (texture).

MoreMesecons is a mod for minetest wich add some mesecons items.

New items

  • Adjustable Blinky plant : Like a mesecons blinky plant, but... adjustable. Right-click to change the interval.
  • Adjustable Player Detector : Like a mesecons player detector, but you can change its detection radius by right-click.
  • Craftable Command Block : A command block with just some commands accepted. The admin can change the accepted command (first line of the init.lua), default "tell". Only "@nearest" can be used in the commands, and the admin can change the maximum distance of "@nearest" (default 8 blocks).
  • Dual Delayer : If it receives a mesecons signal, port 1 turns on immediatly and port 2 turns on 0.4 seconds later. At the end of the signal, port 2 turns off immediatly and port 1 turns off 0.4 secondes later. For example, this is useful for double extenders.
  • Player Killer : This block kills the nearest player (with a maximal distance of 8 blocks by default) (if this player isn't its owner) when it receives a mesecons signal.
  • Sayer : This node sends a message to every players inside a radius of 8 nodes.
  • Signal Changer : If it receives a signal on its pin "F", it turns on. If ti receives a signal on its pin "O", it turns off.
  • Switch Torch : It connects just like Mesecons Torch. If it receives a signal, it turns on, and if it receives a second signal, it turns off.
  • Teleporter : If you place one teleporter, if it receives a mesecons, it teleports the nearest player on itself. If you place two teleporters on the same axis, if one receives a mesecons signal, it teleports the nearest player on the second.
  • Temporary Gate : If it receives a mesecons signal, whatever its duration, a mesecons signal is send with a fixed duration. You can change it by right-click (in seconds) (you can write for example 0.2 to send a pulse, or 20 to send long signals).
  • Wireless : Place 2 (or more) wireless somewhere. Change their channel by right-click. If you send a signal to a wireless, every wireless wich have the same channel will send the signal.