2016-12-01 20:01:47 +01:00
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-- Random data provider to create random NPCs by Zorman2000
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npc.data = {}
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npc.data.DIALOGUES = {
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2016-12-01 20:37:00 +01:00
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female = {},
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2016-12-01 20:01:47 +01:00
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male = {}
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}
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-- Female dialogue options defined by phase
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-- Phase 1
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npc.data.DIALOGUES.female["phase1"] = {
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2016-12-04 15:30:25 +01:00
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[1] = {
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2016-12-01 20:01:47 +01:00
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text = "Hello there!"
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},
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2016-12-04 15:30:25 +01:00
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[2] = {
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2016-12-01 20:01:47 +01:00
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text = "How are you doing?"
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},
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2016-12-04 15:30:25 +01:00
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[3] = {
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2016-12-01 20:01:47 +01:00
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text = "Hey, I haven't seen you before!"
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},
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2016-12-04 15:30:25 +01:00
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[4] = {
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2016-12-01 20:01:47 +01:00
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text = "Just another day..."
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},
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2016-12-04 15:30:25 +01:00
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[5] = {
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2016-12-01 20:01:47 +01:00
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text = "The weather is nice today"
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},
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2016-12-04 15:30:25 +01:00
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[6] = {
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2016-12-01 20:01:47 +01:00
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text = "Hello! Have you been to the sea?",
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responses = {
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2016-12-04 15:30:25 +01:00
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[1] = {
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2016-12-01 20:01:47 +01:00
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text = "No, never before",
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action_type = "function",
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2016-12-04 21:00:55 +01:00
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action = function(self, player)
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minetest.chat_send_player(player:get_player_name(), "Oh, never? How come! You should."..
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2016-12-01 20:37:00 +01:00
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"\nHere, take this. It will guide you to the sea...")
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2016-12-01 20:01:47 +01:00
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end
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},
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2016-12-04 15:30:25 +01:00
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[2] = {
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2016-12-01 20:01:47 +01:00
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text = "Yes, sure",
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action_type = "dialogue",
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action = {
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text = "It's so beautiful, and big, and large, and infinite, and..."
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}
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},
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2016-12-04 15:30:25 +01:00
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[3] = {
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2016-12-01 20:01:47 +01:00
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text = "Of course! And to all the seas in the world!",
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action_type = "dialogue",
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action = {
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text = "Awww you are no fun then! Go on then know-it-all!"
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}
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}
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}
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2017-01-26 18:55:04 +01:00
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},
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[7] = {
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text = "Hello there, could you help me?",
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flag = {name="received_money_help", value=false},
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responses = {
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[1] = {
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text = "Yes, how can I help?",
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action_type = "dialogue",
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action = {
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text = "Could you please give me 3 "..npc.trade.prices.currency.tier3.name.."?",
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responses = {
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[1] = {
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text = "Yes, ok, here",
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action_type = "function",
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action = function(self, player)
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-- Take item
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local args = {
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player=player,
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pos=nil,
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inv_list="main",
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item_name=npc.trade.prices.currency.tier3.string,
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count=3
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}
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npc.actions.take_item_from_external_inventory(self, {
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player=player:get_player_name(),
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pos=nil,
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inv_list="main",
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item_name=npc.trade.prices.currency.tier3.string,
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count=3
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})
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-- Send message
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minetest.chat_send_player(player:get_player_name(), "Thank you, thank you so much!")
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-- Set flag
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npc.add_flag(self, "received_money_help", true)
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-- Add chat line
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table.insert(self.dialogues.normal, npc.data.DIALOGUES.female["phase1"][8])
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end
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},
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[2] = {
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text = "No, I'm sorry",
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action_type = "dialogue",
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action = {
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text = "Oh..."
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}
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}
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}
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}
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},
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[2] = {
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text = "No, I'm sorry, can't now",
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action_type = "function",
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action = function(self, player)
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minetest.chat_send_player(player:get_player_name(), "Oh, ok...")
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end
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}
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}
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},
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[8] = {
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text = "Thank you so much for your help, thank you!",
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flag = {name="received_money_help", value=true}
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}
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2016-12-01 20:01:47 +01:00
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}
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2016-12-04 21:24:32 +01:00
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-- Phase 2
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npc.data.DIALOGUES.female["phase2"] = {
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[1] = {
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text = "Hey buddy!"
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},
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[2] = {
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text = "Hey buddy!"
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},
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[3] = {
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text = "Hey buddy!"
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},
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[4] = {
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text = "Hey buddy!"
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}
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}
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-- Phase 3
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npc.data.DIALOGUES.female["phase3"] = {
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[1] = {
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text = "Hi there! Great to see you!"
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},
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[2] = {
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text = "Hi there! Great to see you!"
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},
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[3] = {
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text = "Hi there! Great to see you!"
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},
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[4] = {
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text = "Hi there! Great to see you!"
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}
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}
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-- Phase 4
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npc.data.DIALOGUES.female["phase4"] = {
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[1] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[2] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[3] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[4] = {
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text = "I was honestly looking forward to talk to you!"
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}
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}
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-- Phase 5
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npc.data.DIALOGUES.female["phase5"] = {
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[1] = {
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text = "You are the love of my life"
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},
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[2] = {
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text = "You are the love of my life"
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},
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[3] = {
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text = "You are the love of my life"
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},
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[4] = {
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text = "You are the love of my life"
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}
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}
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-- Phase 6
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npc.data.DIALOGUES.female["phase6"] = {
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[1] = {
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text = "You are the best thing that has happened to me!"
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},
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[2] = {
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text = "You are the best thing that has happened to me!"
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},
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[3] = {
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text = "You are the best thing that has happened to me!"
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},
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[4] = {
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text = "You are the best thing that has happened to me!"
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},
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}
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2016-12-01 20:01:47 +01:00
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-- Male dialogue options defined by phase
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-- Phase 1
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npc.data.DIALOGUES.male["phase1"] = {
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2016-12-04 15:30:25 +01:00
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[1] = {
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2016-12-01 20:01:47 +01:00
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text = "Hello!"
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},
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2016-12-04 15:30:25 +01:00
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[2] = {
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2016-12-01 20:01:47 +01:00
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text = "Welcome to our village, stranger."
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},
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2016-12-04 15:30:25 +01:00
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[3] = {
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2016-12-01 20:01:47 +01:00
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text = "Just a great day to go to the woods..."
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},
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2016-12-04 15:30:25 +01:00
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[4] = {
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2016-12-01 20:01:47 +01:00
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text = "Bah, stone! Useless stuff."
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},
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2016-12-04 15:30:25 +01:00
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[5] = {
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2016-12-01 20:01:47 +01:00
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text = "What do you think of this weather?"
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},
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2016-12-04 15:30:25 +01:00
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[6] = {
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2016-12-01 20:01:47 +01:00
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text = "Hello! Have you been to the sea?",
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responses = {
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2016-12-04 15:30:25 +01:00
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[1] = {
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2016-12-01 20:01:47 +01:00
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text = "No, never before",
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action_type = "function",
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2016-12-04 21:00:55 +01:00
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action = function(npc, player)
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minetest.chat_send_player(player:get_player_name(), "Then you are not worth my time.")
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2016-12-01 20:01:47 +01:00
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end
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},
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2016-12-04 15:30:25 +01:00
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[2] = {
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2016-12-01 20:01:47 +01:00
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text = "Yes, sure",
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action_type = "dialogue",
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action = {
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text = "Then you should appreciate it as a great pirate of the seven seas do!"
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}
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},
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2016-12-04 15:30:25 +01:00
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[3] = {
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2016-12-01 20:01:47 +01:00
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text = "Of course! And to all the seas in the world!",
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action_type = "dialogue",
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action = {
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text = "No my friend, I don't think so! I have been to all the seas!"
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}
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}
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}
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}
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2016-12-04 21:24:32 +01:00
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}
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-- Phase 2
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npc.data.DIALOGUES.male["phase2"] = {
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[1] = {
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text = "Hey buddy!"
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},
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[2] = {
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text = "Hey buddy!"
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},
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[3] = {
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text = "Hey buddy!"
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},
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[4] = {
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text = "Hey buddy!"
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}
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}
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-- Phase 3
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npc.data.DIALOGUES.male["phase3"] = {
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[1] = {
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text = "Hi there! Great to see you!"
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},
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[2] = {
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text = "Hi there! Great to see you!"
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},
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[3] = {
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text = "Hi there! Great to see you!"
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},
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[4] = {
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text = "Hi there! Great to see you!"
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}
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}
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-- Phase 4
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npc.data.DIALOGUES.male["phase4"] = {
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[1] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[2] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[3] = {
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text = "I was honestly looking forward to talk to you!"
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},
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[4] = {
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text = "I was honestly looking forward to talk to you!"
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}
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}
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-- Phase 5
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npc.data.DIALOGUES.male["phase5"] = {
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[1] = {
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text = "You are the love of my life"
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},
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[2] = {
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text = "You are the love of my life"
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},
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[3] = {
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text = "You are the love of my life"
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},
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[4] = {
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text = "You are the love of my life"
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}
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}
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-- Phase 6
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npc.data.DIALOGUES.male["phase6"] = {
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[1] = {
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text = "You are the best thing that has happened to me!"
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},
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[2] = {
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text = "You are the best thing that has happened to me!"
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},
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[3] = {
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text = "You are the best thing that has happened to me!"
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},
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[4] = {
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text = "You are the best thing that has happened to me!"
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},
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2016-12-06 02:22:33 +01:00
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}
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-- Items
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-- Favorite items, disliked items lists
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npc.FAVORITE_ITEMS = {
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female = {},
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male = {}
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}
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-- Define items by phase
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-- Female
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npc.FAVORITE_ITEMS.female["phase1"] = {
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{item = "default:apple",
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response = "Hey, I really wanted an apple, thank you!",
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hint = "I could really do with an apple..."},
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{item = "farming:bread",
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response = "Thanks, you didn't have to, but thanks...",
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2016-12-16 02:51:06 +01:00
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hint = "Some fresh bread would be good!"},
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{item = "farming:seed_cotton",
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response = "Thank you, I will plant this really soon",
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hint = "I would like to have some cotton plants around"},
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{item = "farming:seed_wheat",
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response = "Thank you! These seeds will make a good wheat plant!",
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hint = "I've been thinking I should get wheat seeds"},
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{item = "flowers:rose",
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response = "Thanks...",
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hint = "Red roses make a nice gift!"},
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{item = "flowers:geranium",
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response = "Oh, for me? Thank you!",
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hint = "Blue geraniums are so beautiful"},
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{item = "default:clay_lump",
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response = "Thanks! Now, what can I do with this...",
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hint = "If I had some clay lump, I may do some pottery"},
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{item = "mobs:meat_raw",
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response = "This will be great for tonight! Thanks",
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hint = "A good dinner always have meat"},
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{item = "mobs:leather",
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response = "Thank you! I needed this leather!",
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hint = "If only I could get some leather"},
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{item = "default:sapling",
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response = "Now I can plant that tree...",
|
|
|
|
hint = "I really would like an apple tree close by."}
|
2016-12-06 02:22:33 +01:00
|
|
|
}
|
|
|
|
npc.FAVORITE_ITEMS.female["phase2"] = {
|
|
|
|
{item = "farming:cotton",
|
|
|
|
response = "This is going to be very helpful, thank you!",
|
|
|
|
hint = "If I just had some cotton lying around..."},
|
|
|
|
{item = "wool:white",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
|
|
|
hint = "Have you seen a white sheep? I need some wool."}
|
|
|
|
}
|
|
|
|
npc.FAVORITE_ITEMS.female["phase3"] = {
|
|
|
|
{item = "default:apple",
|
|
|
|
response = "Hey, I really wanted an apple, thank you!",
|
|
|
|
hint = "I could really do with an apple..."},
|
|
|
|
{item = "farming:bread",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
|
|
|
hint = "Some fresh bread would be good!"}
|
|
|
|
}
|
|
|
|
npc.FAVORITE_ITEMS.female["phase4"] = {
|
|
|
|
{item = "default:apple",
|
|
|
|
response = "Hey, I really wanted an apple, thank you!",
|
|
|
|
hint = "I could really do with an apple..."},
|
|
|
|
{item = "farming:bread",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
|
|
|
hint = "SOme fresh bread would be good!"}
|
|
|
|
}
|
|
|
|
npc.FAVORITE_ITEMS.female["phase5"] = {
|
|
|
|
{item = "default:apple",
|
|
|
|
response = "Hey, I really wanted an apple, thank you!",
|
|
|
|
hint = "I could really do with an apple..."},
|
|
|
|
{item = "farming:bread",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
|
|
|
hint = "Some fresh bread would be good!"}
|
|
|
|
}
|
|
|
|
npc.FAVORITE_ITEMS.female["phase6"] = {
|
|
|
|
{item = "default:apple",
|
|
|
|
response = "Hey, I really wanted an apple, thank you!",
|
|
|
|
hint = "I could really do with an apple..."},
|
|
|
|
{item = "farming:bread",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
|
|
|
hint = "Some fresh bread would be good!"}
|
|
|
|
}
|
|
|
|
-- Male
|
|
|
|
npc.FAVORITE_ITEMS.male["phase1"] = {
|
2016-12-16 02:51:06 +01:00
|
|
|
{item = "default:apple",
|
2016-12-06 02:22:33 +01:00
|
|
|
response = "Hey, I really wanted an apple, thank you!",
|
|
|
|
hint = "I could really do with an apple..."},
|
|
|
|
{item = "farming:bread",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
2016-12-16 02:51:06 +01:00
|
|
|
hint = "Some fresh bread would be good!"},
|
|
|
|
{item = "farming:seed_cotton",
|
|
|
|
response = "Thank you, I will plant this really soon",
|
|
|
|
hint = "I would like to have some cotton plants around"},
|
|
|
|
{item = "farming:seed_wheat",
|
|
|
|
response = "Thank you! These seeds will make a good wheat plant!",
|
|
|
|
hint = "I've been thinking I should get wheat seeds"},
|
|
|
|
{item = "default:wood",
|
|
|
|
response = "Thanks, I needed this.",
|
|
|
|
hint = "Some wood without having to cut a tree would be good."},
|
|
|
|
{item = "default:tree",
|
|
|
|
response = "Excellent to get that furnace going!",
|
|
|
|
hint = "I need logs, do you have some?"},
|
|
|
|
{item = "default:clay_lump",
|
|
|
|
response = "Thanks! Now, what can I do with this...",
|
|
|
|
hint = "I wish I had some clay"},
|
|
|
|
{item = "mobs:meat_raw",
|
|
|
|
response = "This makes a great meal. Thank you",
|
|
|
|
hint = "Meat is always great"},
|
|
|
|
{item = "mobs:leather",
|
|
|
|
response = "Time to tan some leathers!",
|
|
|
|
hint = "I have been needing leather these days"},
|
|
|
|
{item = "default:sapling",
|
|
|
|
response = "Thanks, I will plant this right now",
|
|
|
|
hint = "I really would like an apple tree close by."}
|
2016-12-06 02:22:33 +01:00
|
|
|
}
|
|
|
|
npc.FAVORITE_ITEMS.male["phase2"] = {
|
|
|
|
{item = "farming:cotton",
|
|
|
|
response = "This is going to be very helpful, thank you!",
|
|
|
|
hint = "If I just had some cotton lying around..."},
|
|
|
|
{item = "wool:white",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
|
|
|
hint = "Have you seen a white sheep? I need some wool."}
|
|
|
|
}
|
|
|
|
npc.FAVORITE_ITEMS.male["phase3"] = {
|
|
|
|
{item = "default:apple",
|
|
|
|
response = "Hey, I really wanted an apple, thank you!",
|
|
|
|
hint = "I could really do with an apple..."},
|
|
|
|
{item = "farming:bread",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
|
|
|
hint = "Some fresh bread would be good!"}
|
|
|
|
}
|
|
|
|
npc.FAVORITE_ITEMS.male["phase4"] = {
|
|
|
|
{item = "default:apple",
|
|
|
|
response = "Hey, I really wanted an apple, thank you!",
|
|
|
|
hint = "I could really do with an apple..."},
|
|
|
|
{item = "farming:bread",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
|
|
|
hint = "SOme fresh bread would be good!"}
|
|
|
|
}
|
|
|
|
npc.FAVORITE_ITEMS.male["phase5"] = {
|
|
|
|
{item = "default:apple",
|
|
|
|
response = "Hey, I really wanted an apple, thank you!",
|
|
|
|
hint = "I could really do with an apple..."},
|
|
|
|
{item = "farming:bread",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
|
|
|
hint = "Some fresh bread would be good!"}
|
|
|
|
}
|
|
|
|
npc.FAVORITE_ITEMS.male["phase6"] = {
|
|
|
|
{item = "default:apple",
|
|
|
|
response = "Hey, I really wanted an apple, thank you!",
|
|
|
|
hint = "I could really do with an apple..."},
|
|
|
|
{item = "farming:bread",
|
|
|
|
response = "Thanks, you didn't have to, but thanks...",
|
|
|
|
hint = "Some fresh bread would be good!"}
|
|
|
|
}
|
|
|
|
|
|
|
|
-- Disliked items
|
|
|
|
npc.DISLIKED_ITEMS = {
|
|
|
|
female = {
|
|
|
|
{item = "default:stone",
|
|
|
|
response = "Stone, oh... why do you give me this?",
|
|
|
|
hint = "Why would someone want a stone?"},
|
|
|
|
{item = "default:cobble",
|
|
|
|
response = "Cobblestone? No, no, why?",
|
|
|
|
hint = "Anything worst than stone is cobblestone."}
|
|
|
|
},
|
|
|
|
male = {
|
|
|
|
{item = "default:stone",
|
|
|
|
response = "Bah! Stone? I don't need this thing!",
|
|
|
|
hint = "Stones are useless!"},
|
|
|
|
{item = "default:cobble",
|
|
|
|
response = "Cobblestone!? Wow, you sure think a lot before giving a gift...",
|
|
|
|
hint = "If I really hate something, that's cobblestone!"}
|
|
|
|
}
|
2016-12-01 20:01:47 +01:00
|
|
|
}
|