Added random data store: helps on generating random NPCs

This commit is contained in:
zorman2000 2016-12-01 14:01:47 -05:00
parent 9f82ae5b7b
commit 46e3d2543b
2 changed files with 103 additions and 0 deletions

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@ -26,6 +26,7 @@ mobs.intllib = S
-- NPC
dofile(path .. "/npc.lua")
dofile(path .. "/chat.lua")
dofile(path .. "/random_data.lua")
--dofile(path .. "/trader.lua")
print (S("[MOD] Advanced NPC loaded"))

102
random_data.lua Normal file
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@ -0,0 +1,102 @@
-- Random data provider to create random NPCs by Zorman2000
npc.data = {}
npc.data.DIALOGUES = {
female = {}
male = {}
}
-- Female dialogue options defined by phase
-- Phase 1
npc.data.DIALOGUES.female["phase1"] = {
{
text = "Hello there!"
},
{
text = "How are you doing?"
},
{
text = "Hey, I haven't seen you before!"
},
{
text = "Just another day..."
},
{
text = "The weather is nice today"
},
{
text = "Hello! Have you been to the sea?",
responses = {
{
text = "No, never before",
action_type = "function",
action = function(player_name, item)
minetest.chat_send_player(player_name, "Oh, never? How come! You should.
\nHere, take this. It will guide you to the sea...")
end
},
{
text = "Yes, sure",
action_type = "dialogue",
action = {
text = "It's so beautiful, and big, and large, and infinite, and..."
}
},
{
text = "Of course! And to all the seas in the world!",
action_type = "dialogue",
action = {
text = "Awww you are no fun then! Go on then know-it-all!"
}
}
}
}
}
-- Male dialogue options defined by phase
-- Phase 1
npc.data.DIALOGUES.male["phase1"] = {
{
text = "Hello!"
},
{
text = "Welcome to our village, stranger."
},
{
text = "Just a great day to go to the woods..."
},
{
text = "Bah, stone! Useless stuff."
},
{
text = "What do you think of this weather?"
},
{
text = "Hello! Have you been to the sea?",
responses = {
{
text = "No, never before",
action_type = "function",
action = function(player_name, item)
minetest.chat_send_player(player_name, "Then you are not worth my time.")
end
},
{
text = "Yes, sure",
action_type = "dialogue",
action = {
text = "Then you should appreciate it as a great pirate of the seven seas do!"
}
},
{
text = "Of course! And to all the seas in the world!",
action_type = "dialogue",
action = {
text = "No my friend, I don't think so! I have been to all the seas!"
}
}
}
}
}