2016-12-12 02:52:57 +01:00
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-- Advanced NPC by Zorman2000
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-- Based on original NPC by Tenplus1
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2016-11-12 13:06:09 +01:00
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local S = mobs.intllib
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2016-11-14 12:28:37 +01:00
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npc = {}
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-- Constants
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npc.FEMALE = "female"
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npc.MALE = "male"
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2016-12-04 21:00:55 +01:00
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2016-12-06 02:22:33 +01:00
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npc.INVENTORY_ITEM_MAX_STACK = 99
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2016-12-12 02:52:57 +01:00
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---------------------------------------------------------------------------------------
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2016-11-14 12:28:37 +01:00
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-- General functions
|
2016-12-12 02:52:57 +01:00
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---------------------------------------------------------------------------------------
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2016-11-14 12:28:37 +01:00
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-- Gets name of player or NPC
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2016-11-29 20:05:09 +01:00
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function npc.get_entity_name(entity)
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2016-11-14 12:28:37 +01:00
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if entity:is_player() then
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return entity:get_player_name()
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else
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return entity:get_luaentity().nametag
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end
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2016-11-12 13:06:09 +01:00
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end
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2016-11-14 12:28:37 +01:00
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-- Returns the item "wielded" by player or NPC
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-- TODO: Implement NPC
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2016-12-12 02:52:57 +01:00
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function npc.get_entity_wielded_item(entity)
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2016-11-14 12:28:37 +01:00
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if entity:is_player() then
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return entity:get_wielded_item()
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end
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2016-11-12 13:06:09 +01:00
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end
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2016-12-12 02:52:57 +01:00
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---------------------------------------------------------------------------------------
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2016-12-06 02:22:33 +01:00
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-- Inventory functions
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2016-12-12 02:52:57 +01:00
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---------------------------------------------------------------------------------------
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2016-12-06 02:22:33 +01:00
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-- NPCs inventories are restrained to 16 slots.
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-- Each slot can hold one item up to 99 count.
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-- Utility function to get item name from a string
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local function get_item_name(item_string)
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2016-12-16 02:51:06 +01:00
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local i,j = string.find(item_string, " ")
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return item_string.sub(item_string, 1, i-1)
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2016-12-06 02:22:33 +01:00
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end
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-- Utility function to get item count from a string
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local function get_item_count(item_string)
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2016-12-16 02:51:06 +01:00
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local i,j = string.find(item_string, " ")
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return tonumber(item_string.sub(item_string, i+1))
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2016-12-06 02:22:33 +01:00
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end
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local function initialize_inventory()
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return {
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[1] = "", [2] = "", [3] = "", [4] = "",
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[5] = "", [6] = "", [7] = "", [8] = "",
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[9] = "", [10] = "", [11] = "", [12] = "",
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[13] = "", [14] = "", [15] = "", [16] = "",
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}
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end
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-- Add an item to inventory. Returns true if add successful
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2016-12-12 02:52:57 +01:00
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-- These function can be used to give items to other NPCs
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-- given that the "self" variable can be any NPC
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2016-12-06 02:22:33 +01:00
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function npc.add_item_to_inventory(self, item_name, count)
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-- Check if NPC already has item
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local existing_item = npc.inventory_contains(self, item_name)
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2016-12-15 02:03:51 +01:00
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if existing_item ~= nil and existing_item.item_string ~= nil then
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2016-12-06 02:22:33 +01:00
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-- NPC already has item. Get count and see
|
2016-12-15 02:03:51 +01:00
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minetest.log("What is this? "..dump(existing_item))
|
2016-12-06 02:22:33 +01:00
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local existing_count = get_item_count(existing_item.item_string)
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if (existing_count + count) < npc.INVENTORY_ITEM_MAX_STACK then
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-- Set item here
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self.inventory[existing_item.slot] =
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get_item_name(existing_item.item_string).." "..tostring(existing_count + count)
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return true
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else
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--Find next free slot
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2016-12-15 02:03:51 +01:00
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for i = 1, #self.inventory do
|
2016-12-06 02:22:33 +01:00
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if self.inventory[i] == "" then
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-- Found slot, set item
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self.inventory[i] =
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item_name.." "..tostring((existing_count + count) - npc.INVENTORY_ITEM_MAX_STACK)
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return true
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end
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end
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-- No free slot found
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return false
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end
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else
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-- Find a free slot
|
2016-12-15 02:03:51 +01:00
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for i = 1, #self.inventory do
|
2016-12-06 02:22:33 +01:00
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if self.inventory[i] == "" then
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-- Found slot, set item
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self.inventory[i] = item_name.." "..tostring(count)
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return true
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end
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end
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-- No empty slot found
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return false
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end
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end
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|
2016-12-16 02:51:06 +01:00
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-- Same add method but with itemstring for convenience
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function npc.add_item_to_inventory_itemstring(self, item_string)
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local item_name = get_item_name(item_string)
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local item_count = get_item_count(item_string)
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npc.add_item_to_inventory(self, item_name, item_count)
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end
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|
2016-12-06 02:22:33 +01:00
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-- Checks if an item is contained in the inventory. Returns
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-- the item string or nil if not found
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function npc.inventory_contains(self, item_name)
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for key,value in pairs(self.inventory) do
|
2016-12-15 02:03:51 +01:00
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if value ~= "" and string.find(value, item_name) then
|
2016-12-06 02:22:33 +01:00
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return {slot=key, item_string=value}
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end
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end
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-- Item not found
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return nil
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end
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-- Removes the item from an NPC inventory and returns the item
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-- with its count (as a string, e.g. "default:apple 2"). Returns
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-- nil if unable to get the item.
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function npc.take_item_from_inventory(self, item_name, count)
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local existing_item = npc.inventory_contains(self, item_name)
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if existing_item ~= nil then
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-- Found item
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local existing_count = get_item_count(existing_item.item_string)
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local new_count = existing_count
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if existing_count - count < 0 then
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-- Remove item first
|
2016-12-12 02:52:57 +01:00
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self.inventory[existing_item.slot] = ""
|
2016-12-06 02:22:33 +01:00
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-- TODO: Support for retrieving from next stack. Too complicated
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-- and honestly might be unecessary.
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return item_name.." "..tostring(new_count)
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else
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new_count = existing_count - count
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self.inventory[existing_item.slot] = item_name.." "..new_count
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return item_name.." "..tostring(count)
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end
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else
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-- Not able to take item because not found
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return nil
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end
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end
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2016-12-12 02:52:57 +01:00
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-- Inventory functions for players
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function npc.give_item_to_player(player, item_name, count)
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local player_name = npc.get_entity_name(player)
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local player_inv = minetest.get_inventory({type="player", name=player_name})
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local item = ItemStack(item_name.." "..count)
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player_inv:add_item("main", item)
|
2016-12-04 21:00:55 +01:00
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end
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|
2016-12-12 02:52:57 +01:00
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function npc.check_item_to_player(player, item_name)
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local player_name = npc.get_entity_name(player)
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local player_inv = minetest.get_inventory({type="player", name=player_name})
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local main_list = player_inv:get_list("main")
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for i = 1, #main_list do
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if main_list[i]:get_name() == item_name then
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return main_list[i]
|
2016-11-19 18:34:41 +01:00
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end
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end
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-- Not found
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return nil
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end
|
2016-11-14 12:28:37 +01:00
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|
2016-12-12 02:52:57 +01:00
|
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|
function npc.take_item_from_player(player, item_name, count)
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local player_name = npc.get_entity_name(player)
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local player_inv = minetest.get_inventory({type="player", name=player_name})
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local main_list = player_inv:get_list("main")
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for i = 1, #main_list do
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if main_list[i]:get_name() == item_name then
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main_list[i].take_item(count)
|
2016-12-03 00:39:06 +01:00
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end
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end
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-- Not found
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return nil
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end
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|
2016-12-02 14:09:14 +01:00
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|
-- Chat functions
|
2016-12-04 21:00:55 +01:00
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function npc.start_dialogue(self, clicker, show_married_dialogue)
|
2016-12-03 00:39:06 +01:00
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-- Call chat function as normal
|
2016-12-04 21:00:55 +01:00
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npc.dialogue.start_dialogue(self, clicker, show_married_dialogue)
|
2016-12-03 00:39:06 +01:00
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-- Check and update relationship if needed
|
2016-12-12 02:52:57 +01:00
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npc.relationships.dialogue_relationship_update(self, clicker)
|
2016-12-03 00:39:06 +01:00
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|
2016-11-14 12:28:37 +01:00
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end
|
2016-11-12 13:06:09 +01:00
|
|
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|
2016-12-12 02:52:57 +01:00
|
|
|
---------------------------------------------------------------------------------------
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|
|
|
-- Definitions
|
|
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|
---------------------------------------------------------------------------------------
|
2016-11-14 12:28:37 +01:00
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mobs:register_mob("advanced_npc:npc", {
|
2016-11-12 13:06:09 +01:00
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = true,
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|
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-- Added group attack
|
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group_attack = true,
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|
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--pathfinding = true,
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pathfinding = 1,
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hp_min = 10,
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hp_max = 20,
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armor = 100,
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "character.b3d",
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|
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drawtype = "front",
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textures = {
|
2016-11-14 12:28:37 +01:00
|
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{"mobs_npc_male1.png"},
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{"mobs_npc_female1.png"}, -- female by nuttmeg20
|
2016-11-12 13:06:09 +01:00
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},
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|
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child_texture = {
|
2016-11-14 12:28:37 +01:00
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|
{"mobs_npc_baby_male1.png"}, -- derpy baby by AmirDerAssassine
|
2016-11-12 13:06:09 +01:00
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|
},
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|
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makes_footstep_sound = true,
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sounds = {},
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|
|
-- Added walk chance
|
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walk_chance = 30,
|
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|
|
-- Added stepheight
|
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stepheight = 1,
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walk_velocity = 2,
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run_velocity = 3,
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jump = true,
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|
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drops = {
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{name = "default:wood", chance = 1, min = 1, max = 3},
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{name = "default:apple", chance = 2, min = 1, max = 2},
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{name = "default:axe_stone", chance = 5, min = 1, max = 1},
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},
|
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|
|
water_damage = 0,
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|
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lava_damage = 2,
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|
light_damage = 0,
|
2016-11-14 12:28:37 +01:00
|
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|
--follow = {"farming:bread", "mobs:meat", "default:diamond"},
|
2016-11-12 13:06:09 +01:00
|
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view_range = 15,
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|
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owner = "",
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|
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order = "follow",
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|
|
--order = "stand",
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|
|
fear_height = 3,
|
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|
|
animation = {
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|
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speed_normal = 30,
|
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|
|
speed_run = 30,
|
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|
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stand_start = 0,
|
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|
|
stand_end = 79,
|
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|
|
walk_start = 168,
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|
|
walk_end = 187,
|
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|
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run_start = 168,
|
|
|
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run_end = 187,
|
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|
|
punch_start = 200,
|
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|
|
punch_end = 219,
|
|
|
|
},
|
|
|
|
on_rightclick = function(self, clicker)
|
|
|
|
|
|
|
|
local item = clicker:get_wielded_item()
|
|
|
|
local name = clicker:get_player_name()
|
2016-11-14 12:28:37 +01:00
|
|
|
|
|
|
|
minetest.log(dump(self))
|
|
|
|
|
2016-11-30 05:53:46 +01:00
|
|
|
-- Receive gift or start chat. If player has no item in hand
|
|
|
|
-- then it is going to start chat directly
|
|
|
|
if self.can_have_relationship and item:to_table() ~= nil then
|
2016-12-01 15:26:57 +01:00
|
|
|
-- Get item name
|
|
|
|
local item = minetest.registered_items[item:get_name()]
|
|
|
|
local item_name = item.description
|
2016-12-02 14:09:14 +01:00
|
|
|
|
2016-11-29 20:05:09 +01:00
|
|
|
-- Show dialogue to confirm that player is giving item as gift
|
2016-11-30 05:53:46 +01:00
|
|
|
npc.dialogue.show_yes_no_dialogue(
|
2016-12-01 15:26:57 +01:00
|
|
|
"Do you want to give "..item_name.." to "..self.nametag.."?",
|
|
|
|
npc.dialogue.POSITIVE_GIFT_ANSWER_PREFIX..item_name,
|
2016-11-30 05:53:46 +01:00
|
|
|
function()
|
2016-12-12 02:52:57 +01:00
|
|
|
npc.relationships.receive_gift(self, clicker)
|
2016-11-30 05:53:46 +01:00
|
|
|
end,
|
|
|
|
npc.dialogue.NEGATIVE_ANSWER_LABEL,
|
|
|
|
function()
|
2016-12-04 21:00:55 +01:00
|
|
|
npc.start_dialogue(self, clicker, true)
|
2016-11-30 05:53:46 +01:00
|
|
|
end,
|
|
|
|
name
|
|
|
|
)
|
2016-11-19 19:19:59 +01:00
|
|
|
else
|
2016-12-04 21:00:55 +01:00
|
|
|
npc.start_dialogue(self, clicker, true)
|
2016-11-19 19:19:59 +01:00
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
|
|
|
|
end,
|
2016-11-15 00:39:41 +01:00
|
|
|
do_custom = function(self, dtime)
|
|
|
|
-- Timer function for gifts
|
2016-11-19 18:34:41 +01:00
|
|
|
for i = 1, #self.relationships do
|
|
|
|
local relationship = self.relationships[i]
|
|
|
|
-- Gift timer check
|
|
|
|
if relationship.gift_timer_value < relationship.gift_interval then
|
|
|
|
relationship.gift_timer_value = relationship.gift_timer_value + dtime
|
2016-12-03 00:39:06 +01:00
|
|
|
elseif relationship.talk_timer_value < relationship.gift_interval then
|
|
|
|
-- Relationship talk timer - only allows players to increase relationship
|
|
|
|
-- by talking on the same intervals as gifts
|
|
|
|
relationship.talk_timer_value = relationship.talk_timer_value + dtime
|
2016-11-19 18:34:41 +01:00
|
|
|
else
|
2016-11-29 20:05:09 +01:00
|
|
|
-- Relationship decrease timer
|
2016-11-19 18:34:41 +01:00
|
|
|
if relationship.relationship_decrease_timer_value
|
|
|
|
< relationship.relationship_decrease_interval then
|
|
|
|
relationship.relationship_decrease_timer_value =
|
|
|
|
relationship.relationship_decrease_timer_value + dtime
|
|
|
|
else
|
|
|
|
-- Check if married to decrease half
|
|
|
|
if relationship.phase == "phase6" then
|
|
|
|
-- Avoid going below the marriage phase limit
|
2016-12-12 02:52:57 +01:00
|
|
|
if (relationship.points - 0.5) >=
|
|
|
|
npc.relationships.RELATIONSHIP_PHASE["phase5"].limit then
|
2016-11-19 18:34:41 +01:00
|
|
|
relationship.points = relationship.points - 0.5
|
|
|
|
end
|
|
|
|
else
|
|
|
|
relationship.points = relationship.points - 1
|
|
|
|
end
|
|
|
|
relationship.relationship_decrease_timer_value = 0
|
|
|
|
minetest.log(dump(self))
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2016-11-15 00:39:41 +01:00
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
})
|
|
|
|
|
2016-12-12 02:52:57 +01:00
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- Spawning functions
|
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- These functions are used at spawn time to determine several
|
|
|
|
-- random attributes for the NPC in case they are not already
|
|
|
|
-- defined. On a later phase, pre-defining many of the NPC values
|
|
|
|
-- will be allowed.
|
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
-- This function checks for "female" text on the texture name
|
|
|
|
local function is_female_texture(textures)
|
|
|
|
for i = 1, #textures do
|
|
|
|
if string.find(textures[i], "female") ~= nil then
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
return false
|
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
|
2016-11-19 19:19:59 +01:00
|
|
|
-- Choose whether NPC can have relationships. Only 30% of NPCs cannot have relationships
|
|
|
|
local function can_have_relationships()
|
|
|
|
local chance = math.random(1,10)
|
|
|
|
return chance > 3
|
|
|
|
end
|
|
|
|
|
2016-12-12 02:52:57 +01:00
|
|
|
-- Choose a maximum of two items that the NPC will have at spawn time
|
|
|
|
-- These items are chosen from the favorite items list.
|
|
|
|
local function choose_spawn_items(self)
|
|
|
|
local number_of_items_to_add = math.random(1, 2)
|
2016-12-15 02:03:51 +01:00
|
|
|
local number_of_items = #npc.FAVORITE_ITEMS[self.sex].phase1
|
|
|
|
minetest.log("Number of items: "..dump(number_of_items))
|
2016-12-12 02:52:57 +01:00
|
|
|
for i = 1, number_of_items_to_add do
|
|
|
|
npc.add_item_to_inventory(
|
|
|
|
self,
|
2016-12-15 02:03:51 +01:00
|
|
|
npc.FAVORITE_ITEMS[self.sex].phase1[math.random(1, number_of_items)].item,
|
2016-12-12 02:52:57 +01:00
|
|
|
math.random(1,4)
|
|
|
|
)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
local function npc_spawn(self, pos)
|
|
|
|
minetest.log("Spawning new NPC:")
|
|
|
|
local ent = self:get_luaentity()
|
|
|
|
ent.nametag = "Kio"
|
|
|
|
|
|
|
|
-- Determine sex based on textures
|
|
|
|
if (is_female_texture(ent.base_texture)) then
|
|
|
|
ent.sex = npc.FEMALE
|
|
|
|
else
|
|
|
|
ent.sex = npc.MALE
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Initialize all gift data
|
|
|
|
ent.gift_data = {
|
2016-11-19 18:34:41 +01:00
|
|
|
-- Choose favorite items. Choose phase1 per default
|
2016-12-12 02:52:57 +01:00
|
|
|
favorite_items = npc.relationships.select_random_favorite_items(ent.sex, "phase1"),
|
2016-11-19 18:34:41 +01:00
|
|
|
-- Choose disliked items. Choose phase1 per default
|
2016-12-12 02:52:57 +01:00
|
|
|
disliked_items = npc.relationships.select_random_disliked_items(ent.sex),
|
2016-11-14 12:28:37 +01:00
|
|
|
}
|
|
|
|
|
2016-11-19 19:19:59 +01:00
|
|
|
-- Flag that determines if NPC can have a relationship
|
|
|
|
ent.can_have_relationship = can_have_relationships()
|
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Initialize relationships object
|
|
|
|
ent.relationships = {}
|
2016-11-19 19:19:59 +01:00
|
|
|
|
|
|
|
-- Determines if NPC is married or not
|
|
|
|
ent.is_married_to = nil
|
2016-12-01 20:37:00 +01:00
|
|
|
|
|
|
|
-- Initialize dialogues
|
2016-12-04 19:14:03 +01:00
|
|
|
ent.dialogues = npc.dialogue.select_random_dialogues_for_npc(ent.sex,
|
|
|
|
"phase1",
|
|
|
|
ent.gift_data.favorite_items,
|
2016-12-04 21:00:55 +01:00
|
|
|
ent.gift_data.disliked_items)
|
2016-12-06 02:22:33 +01:00
|
|
|
|
|
|
|
-- Declare NPC inventory
|
|
|
|
ent.inventory = initialize_inventory()
|
|
|
|
|
2016-12-12 02:52:57 +01:00
|
|
|
-- Choose items to spawn with
|
|
|
|
choose_spawn_items(ent)
|
|
|
|
|
2016-12-06 02:22:33 +01:00
|
|
|
ent.trader_data = {
|
|
|
|
-- Type of trader
|
2016-12-12 02:52:57 +01:00
|
|
|
trader_status = npc.trade.get_random_trade_status(),
|
2016-12-15 20:42:45 +01:00
|
|
|
-- Current buy offers
|
|
|
|
buy_offers = {},
|
|
|
|
-- Current sell offers
|
|
|
|
sell_offers = {},
|
2016-12-06 02:22:33 +01:00
|
|
|
-- Items to buy change timer
|
2016-12-15 20:42:45 +01:00
|
|
|
change_offers_timer = 0,
|
2016-12-06 02:22:33 +01:00
|
|
|
-- Items to buy change timer interval
|
2016-12-15 20:42:45 +01:00
|
|
|
change_offers_timer_interval = 20
|
2016-12-06 02:22:33 +01:00
|
|
|
}
|
|
|
|
|
2016-12-15 20:42:45 +01:00
|
|
|
-- Initialize trading offers if NPC is casual trader
|
|
|
|
if ent.trader_data.trader_status == npc.trade.CASUAL then
|
|
|
|
ent.trader_data.buy_offers = {
|
|
|
|
[1] = npc.trade.get_casual_trade_offer(ent, npc.trade.OFFER_BUY)
|
|
|
|
}
|
|
|
|
|
|
|
|
ent.trader_data.sell_offers = {
|
|
|
|
[1] = npc.trade.get_casual_trade_offer(ent, npc.trade.OFFER_SELL)
|
|
|
|
}
|
|
|
|
end
|
2016-12-06 02:22:33 +01:00
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
minetest.log(dump(ent))
|
2016-11-15 00:39:41 +01:00
|
|
|
|
2016-11-19 19:19:59 +01:00
|
|
|
-- Refreshes entity
|
2016-11-15 00:39:41 +01:00
|
|
|
ent.object:set_properties(ent)
|
2016-11-14 12:28:37 +01:00
|
|
|
end
|
2016-11-12 13:06:09 +01:00
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
-- Spawn
|
|
|
|
mobs:spawn({
|
|
|
|
name = "advanced_npc:npc",
|
|
|
|
nodes = {"default:stone"},
|
|
|
|
min_light = 3,
|
|
|
|
active_object_count = 1,
|
|
|
|
interval = 5,
|
|
|
|
chance = 1,
|
|
|
|
--max_height = 0,
|
|
|
|
on_spawn = npc_spawn,
|
2016-11-12 13:06:09 +01:00
|
|
|
})
|
|
|
|
|
2016-11-14 12:28:37 +01:00
|
|
|
mobs:register_egg("advanced_npc:npc", S("Npc"), "default_brick.png", 1)
|
2016-11-12 13:06:09 +01:00
|
|
|
|
|
|
|
-- compatibility
|
2016-11-14 12:28:37 +01:00
|
|
|
mobs:alias_mob("mobs:npc", "advanced_npc:npc")
|
|
|
|
|
|
|
|
-- Marriage ring
|
|
|
|
minetest.register_craftitem("advanced_npc:marriage_ring", {
|
|
|
|
description = S("Marriage Ring"),
|
|
|
|
inventory_image = "diamond_ring.png",
|
|
|
|
})
|
|
|
|
|
|
|
|
-- Marriage ring craft recipe
|
|
|
|
minetest.register_craft({
|
|
|
|
output = "advanced_npc:marriage_ring",
|
|
|
|
recipe = { {"", "", ""},
|
|
|
|
{"", "default:diamond", ""},
|
|
|
|
{"", "default:gold_ingot", ""} },
|
|
|
|
})
|