Finish implementation to find nearby plotmarkers.

This commit is contained in:
Hector Franqui 2017-08-27 14:46:48 -04:00
parent 19c5ca1d0c
commit 0ddb30c0f9
2 changed files with 102 additions and 65 deletions

View File

@ -117,7 +117,7 @@ function npc.places.add_owned_accessible_place(self, nodes, place_type)
npc.places.add_owned(self, place_type, place_type, npc.places.add_owned(self, place_type, place_type,
nodes[i].node_pos, empty_nodes[1].pos) nodes[i].node_pos, empty_nodes[1].pos)
npc.log("DEBUG", "Added node at "..minetest.pos_to_string(nodes[i].node_pos) npc.log("DEBUG", "Added node at "..minetest.pos_to_string(nodes[i].node_pos)
.." to NPC "..dump(self.npc_name)) .." to NPC "..dump(self.npc_name))
break break
end end
end end
@ -218,34 +218,63 @@ end
-- Notice that nodes is an array of entries {node_pos={}, type={}} -- Notice that nodes is an array of entries {node_pos={}, type={}}
function npc.places.filter_first_floor_nodes(nodes, ground_pos, floor_height) function npc.places.filter_first_floor_nodes(nodes, ground_pos, floor_height)
local height = floor_height or 2 local height = floor_height or 2
local result = {} local result = {}
for _,node in pairs(nodes) do for _,node in pairs(nodes) do
if node.node_pos.y <= ground_pos.y + height then if node.node_pos.y <= ground_pos.y + height then
table.insert(result, node) table.insert(result, node)
end end
end end
return result return result
end end
-- Creates an array of {pos=<node_pos>, owner=''} for managing -- Creates an array of {pos=<node_pos>, owner=''} for managing
-- which NPC owns what -- which NPC owns what
function npc.places.get_nodes_by_type(start_pos, end_pos, type) function npc.places.get_nodes_by_type(start_pos, end_pos, type)
local result = {} local result = {}
local nodes = npc.places.find_node_in_area(start_pos, end_pos, type) local nodes = npc.places.find_node_in_area(start_pos, end_pos, type)
--minetest.log("Found "..dump(#nodes).." nodes of type: "..dump(type)) --minetest.log("Found "..dump(#nodes).." nodes of type: "..dump(type))
for _,node_pos in pairs(nodes) do for _,node_pos in pairs(nodes) do
local entry = {} local entry = {}
entry["node_pos"] = node_pos entry["node_pos"] = node_pos
entry["owner"] = '' entry["owner"] = ''
table.insert(result, entry) table.insert(result, entry)
end end
return result return result
end
-- Function to get mg_villages building data
if minetest.get_modpath("mg_villages") ~= nil then
function npc.places.get_mg_villages_building_data(pos)
local result = {
village_id = "",
plot_nr = -1,
building_data = {},
building_type = "",
}
local meta = minetest.get_meta(pos)
result.plot_nr = meta:get_int("plot_nr")
result.village_id = meta:get_string("village_id")
-- Get building data
if mg_villages.get_plot_and_building_data then
local all_data = mg_villages.get_plot_and_building_data(result.village_id, result.plot_nr)
result.building_data = all_data.building_data
result.building_type = result.building_data.typ
result["building_pos_data"] = all_data.bpos
else
-- Following line from mg_villages mod, protection.lua
local btype = mg_villages.all_villages[result.village_id].to_add_data.bpos[result.plot_nr].btype
result.building_data = mg_villages.BUILDINGS[btype]
result.building_type = result.building_data.typ
end
return result
end
end end
-- This function will search for nodes of type plotmarker and, -- This function will search for nodes of type plotmarker and,
-- in case of being an mg_villages plotmarker, it will fetch building -- in case of being an mg_villages plotmarker, it will fetch building
-- information and include in result. -- information and include in result.
function npc.places.find_plotmarkers(pos, radius) function npc.places.find_plotmarkers(pos, radius, exclude_current_pos)
local result = {} local result = {}
local start_pos = {x=pos.x - radius, y=pos.y - 1, z=pos.z - radius} local start_pos = {x=pos.x - radius, y=pos.y - 1, z=pos.z - radius}
local end_pos = {x=pos.x + radius, y=pos.y + 1, z=pos.z + radius} local end_pos = {x=pos.x + radius, y=pos.y + 1, z=pos.z + radius}
@ -253,20 +282,31 @@ function npc.places.find_plotmarkers(pos, radius)
npc.places.nodes.PLOTMARKER_TYPE) npc.places.nodes.PLOTMARKER_TYPE)
-- Scan nodes -- Scan nodes
for i = 1, #nodes do for i = 1, #nodes do
local node = minetest.get_node(nodes[i]) -- Check if current plotmarker is to be excluded from the list
local def = {} local exclude = false
def["pos"] = nodes[i] if exclude_current_pos then
def["name"] = node.name if pos.x == nodes[i].x and pos.y == nodes[i].y and pos.z == nodes[i].z then
if node.name == "mg_villages:plotmarker" then exclude = true
local meta = minetest.get_meta(nodes[i])
def["plot_nr"] = meta:get_int("plot_nr")
def["village_id"] = meta:get_string("village_id")
if def.plot_nr and def.village_id and mg_villages.get_plot_and_building_data then
def["building_data"] = mg_villages.get_plot_and_building_data( def.village_id, def.plot_nr )
end end
end end
table.insert(result, def) -- Analyze and include node if not excluded
if not exclude then
local node = minetest.get_node(nodes[i])
local def = {}
def["pos"] = nodes[i]
def["name"] = node.name
if node.name == "mg_villages:plotmarker" and npc.places.get_mg_villages_building_data then
local data = npc.places.get_mg_villages_building_data(nodes[i])
def["plot_nr"] = data.plot_nr
def["village_id"] = data.village_id
def["building_data"] = data.building_data
def["building_type"] = data.building_type
if data.building_pos_data then
def["building_pos_data"] = data.building_pos_data
end
end
table.insert(result, def)
end
end end
return result return result
end end
@ -275,22 +315,22 @@ end
-- furnaces, storage (e.g. chests) and openable (e.g. doors). -- furnaces, storage (e.g. chests) and openable (e.g. doors).
-- Returns a table with these classifications -- Returns a table with these classifications
function npc.places.scan_area_for_usable_nodes(pos1, pos2) function npc.places.scan_area_for_usable_nodes(pos1, pos2)
local result = { local result = {
bed_type = {}, bed_type = {},
sittable_type = {}, sittable_type = {},
furnace_type = {}, furnace_type = {},
storage_type = {}, storage_type = {},
openable_type = {} openable_type = {}
} }
local start_pos, end_pos = vector.sort(pos1, pos2) local start_pos, end_pos = vector.sort(pos1, pos2)
result.bed_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.BED_TYPE) result.bed_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.BED_TYPE)
result.sittable_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.SITTABLE_TYPE) result.sittable_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.SITTABLE_TYPE)
result.furnace_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.FURNACE_TYPE) result.furnace_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.FURNACE_TYPE)
result.storage_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.STORAGE_TYPE) result.storage_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.STORAGE_TYPE)
result.openable_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.OPENABLE_TYPE) result.openable_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.OPENABLE_TYPE)
return result return result
end end
-- Specialized function to find doors that are an entrance to a building. -- Specialized function to find doors that are an entrance to a building.
@ -346,9 +386,9 @@ function npc.places.find_entrance_from_openable_nodes(all_openable_nodes, marker
--minetest.log("Path distance: "..dump(#path)) --minetest.log("Path distance: "..dump(#path))
-- Check if path length is less than the minimum found so far -- Check if path length is less than the minimum found so far
if #path < min then if #path < min then
-- Set min to path length and the result to the currently found node -- Set min to path length and the result to the currently found node
min = #path min = #path
result = openable_nodes[i] result = openable_nodes[i]
else else
-- Specific check to prefer mtg's doors to cottages' doors. -- Specific check to prefer mtg's doors to cottages' doors.
-- The reason? Sometimes a cottages' door could be closer to the -- The reason? Sometimes a cottages' door could be closer to the
@ -394,8 +434,8 @@ function npc.places.find_sittable_nodes_nearby(pos, radius)
table.insert(result, nodes[i]) table.insert(result, nodes[i])
end end
else else
-- Add node as it is sittable -- Add node as it is sittable
table.insert(result, nodes[i]) table.insert(result, nodes[i])
end end
end end
end end

View File

@ -560,20 +560,12 @@ if minetest.get_modpath("mg_villages") ~= nil then
or (not plot_nr or (plot_nr and plot_nr == 0)) then or (not plot_nr or (plot_nr and plot_nr == 0)) then
return return
end end
-- Get building data
local building_data = {}
local building_type = ""
if mg_villages.get_plot_and_building_data then
building_data = mg_villages.get_plot_and_building_data(village_id, plot_nr)
building_type = building_data.building_data.typ
else
-- Following line from mg_villages mod, protection.lua
local btype = mg_villages.all_villages[village_id].to_add_data.bpos[plot_nr].btype
building_data = mg_villages.BUILDINGS[btype]
building_type = building_data.typ
end
minetest.log("Found building data: "..dump(building_data))
local all_data = npc.places.get_mg_villages_building_data(pos)
local building_data = all_data.building_data
local building_type = all_data.building_type
local building_pos_data = all_data.building_pos_data
--minetest.log("Found building data: "..dump(building_data))
-- Check if the building is of the support types -- Check if the building is of the support types
for _,value in pairs(npc.spawner.mg_villages_supported_building_types) do for _,value in pairs(npc.spawner.mg_villages_supported_building_types) do
@ -608,9 +600,14 @@ if minetest.get_modpath("mg_villages") ~= nil then
meta:set_string("entrance", minetest.serialize(entrance)) meta:set_string("entrance", minetest.serialize(entrance))
-- Store nodedata into the spawner's metadata -- Store nodedata into the spawner's metadata
meta:set_string("node_data", minetest.serialize(nodedata)) meta:set_string("node_data", minetest.serialize(nodedata))
-- Find nearby plotmarkers -- Find nearby plotmarkers, excluding current plotmarker
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 20) local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 20, true)
minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers)) minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers))
meta:set_string("nearby_plotmarkers", minetest.serialize(nearby_plotmarkers))
-- Check if building position data is also available (recent mg_villages)
if building_pos_data then
meta:set_string("building_pos_data", minetest.serialize(building_pos_data))
end
-- Initialize NPCs -- Initialize NPCs
local npcs = {} local npcs = {}
meta:set_string("npcs", minetest.serialize(npcs)) meta:set_string("npcs", minetest.serialize(npcs))