Add plotmarker search to adapt_mg_villages_plotmarker (WIP)

Small code cleanup.
This commit is contained in:
Hector Franqui 2017-08-27 12:50:53 -04:00
parent d347b6fad5
commit 19c5ca1d0c

View File

@ -331,12 +331,7 @@ end
-- Both function set the required metadata for this function
-- For mg_villages, this will be the position of the plotmarker node.
function npc.spawner.assign_places(self, entrance, node_data, pos)
minetest.log("Received node_data: "..dump(node_data))
--local meta = minetest.get_meta(pos)
--local entrance = minetest.deserialize(meta:get_string("entrance"))
--local node_data = minetest.deserialize(meta:get_string("node_data"))
-- Assign plotmarker
-- Assign plotmarker if position given
if pos then
npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER,
npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER, pos)
@ -473,9 +468,9 @@ end
-- - Auto-spawner: Basically a custom mg_villages:plotmarker that can be used
-- for custom buildings
-- - Manual spawner: This custom spawn item (egg) will show a formspec when used.
-- The formspec will allow the player the name of the NPC, the occupation and
-- the plot, entrance and workplace of the NPC. All of these are optional and
-- default values will be chosen whenever no input is provided.
-- The formspec will allow the player to set the name of the NPC, the occupation
-- and the plot, entrance and workplace of the NPC. All of these are optional
-- and default values will be chosen whenever no input is provided.
---------------------------------------------------------------------------------------
@ -565,11 +560,21 @@ if minetest.get_modpath("mg_villages") ~= nil then
or (not plot_nr or (plot_nr and plot_nr == 0)) then
return
end
-- TODO: This should be replaced with new mg_villages API call
-- Following line from mg_villages mod, protection.lua
local btype = mg_villages.all_villages[village_id].to_add_data.bpos[plot_nr].btype
local building_data = mg_villages.BUILDINGS[btype]
local building_type = building_data.typ
-- Get building data
local building_data = {}
local building_type = ""
if mg_villages.get_plot_and_building_data then
building_data = mg_villages.get_plot_and_building_data(village_id, plot_nr)
building_type = building_data.building_data.typ
else
-- Following line from mg_villages mod, protection.lua
local btype = mg_villages.all_villages[village_id].to_add_data.bpos[plot_nr].btype
building_data = mg_villages.BUILDINGS[btype]
building_type = building_data.typ
end
minetest.log("Found building data: "..dump(building_data))
-- Check if the building is of the support types
for _,value in pairs(npc.spawner.mg_villages_supported_building_types) do
@ -603,6 +608,9 @@ if minetest.get_modpath("mg_villages") ~= nil then
meta:set_string("entrance", minetest.serialize(entrance))
-- Store nodedata into the spawner's metadata
meta:set_string("node_data", minetest.serialize(nodedata))
-- Find nearby plotmarkers
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 20)
minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers))
-- Initialize NPCs
local npcs = {}
meta:set_string("npcs", minetest.serialize(npcs))