Add plotmarker search to adapt_mg_villages_plotmarker (WIP)
Small code cleanup.
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spawner.lua
36
spawner.lua
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@ -331,12 +331,7 @@ end
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-- Both function set the required metadata for this function
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-- For mg_villages, this will be the position of the plotmarker node.
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function npc.spawner.assign_places(self, entrance, node_data, pos)
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minetest.log("Received node_data: "..dump(node_data))
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--local meta = minetest.get_meta(pos)
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--local entrance = minetest.deserialize(meta:get_string("entrance"))
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--local node_data = minetest.deserialize(meta:get_string("node_data"))
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-- Assign plotmarker
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-- Assign plotmarker if position given
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if pos then
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npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER,
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npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER, pos)
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@ -473,9 +468,9 @@ end
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-- - Auto-spawner: Basically a custom mg_villages:plotmarker that can be used
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-- for custom buildings
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-- - Manual spawner: This custom spawn item (egg) will show a formspec when used.
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-- The formspec will allow the player the name of the NPC, the occupation and
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-- the plot, entrance and workplace of the NPC. All of these are optional and
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-- default values will be chosen whenever no input is provided.
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-- The formspec will allow the player to set the name of the NPC, the occupation
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-- and the plot, entrance and workplace of the NPC. All of these are optional
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-- and default values will be chosen whenever no input is provided.
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---------------------------------------------------------------------------------------
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@ -565,11 +560,21 @@ if minetest.get_modpath("mg_villages") ~= nil then
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or (not plot_nr or (plot_nr and plot_nr == 0)) then
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return
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end
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-- TODO: This should be replaced with new mg_villages API call
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-- Following line from mg_villages mod, protection.lua
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local btype = mg_villages.all_villages[village_id].to_add_data.bpos[plot_nr].btype
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local building_data = mg_villages.BUILDINGS[btype]
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local building_type = building_data.typ
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-- Get building data
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local building_data = {}
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local building_type = ""
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if mg_villages.get_plot_and_building_data then
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building_data = mg_villages.get_plot_and_building_data(village_id, plot_nr)
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building_type = building_data.building_data.typ
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else
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-- Following line from mg_villages mod, protection.lua
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local btype = mg_villages.all_villages[village_id].to_add_data.bpos[plot_nr].btype
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building_data = mg_villages.BUILDINGS[btype]
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building_type = building_data.typ
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end
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minetest.log("Found building data: "..dump(building_data))
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-- Check if the building is of the support types
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for _,value in pairs(npc.spawner.mg_villages_supported_building_types) do
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@ -603,6 +608,9 @@ if minetest.get_modpath("mg_villages") ~= nil then
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meta:set_string("entrance", minetest.serialize(entrance))
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-- Store nodedata into the spawner's metadata
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meta:set_string("node_data", minetest.serialize(nodedata))
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-- Find nearby plotmarkers
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local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 20)
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minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers))
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-- Initialize NPCs
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local npcs = {}
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meta:set_string("npcs", minetest.serialize(npcs))
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