Farmer: Add trading list.
Add 6 cotton seeds as initial inventory.
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@ -36,7 +36,9 @@ local farmer_def = {
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{type="field", origin_building_types={"hut", "house", "lumberjack"}}
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},
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walkable_nodes = farming_plants,
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initial_inventory = {},
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initial_inventory = {
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{name="farming:seed_cotton", count=6}
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},
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schedules_entries = {
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[6] = {
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-- Get out of bed
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@ -481,21 +483,32 @@ local farmer_def = {
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},
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chance = 50
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},
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-- Change trader status to "trader"
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-- Set trade list - what NPC will buy and what NPC will sell
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[2] = {
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property = npc.schedule_properties.set_trade_list, args = {
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items = {
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[1] = {name="farming:seed_cotton", sell=5, keep=5},
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[2] = {name="farming:cotton", sell=10},
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[3] = {name="bucket:bucket_empty", buy=2},
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[4] = {name="farming:hoe_stone", buy=2}
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}
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}
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},
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-- Change trader status to "trader"
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[3] = {
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property = npc.schedule_properties.trader_status, args = {
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status = npc.trade.TRADER
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},
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chance = 90
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},
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[3] = {
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[4] = {
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property = npc.schedule_properties.can_receive_gifts, args = {
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can_receive_gifts = false
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},
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depends = {1}
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},
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-- Allow mobs_redo wandering
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[4] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
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[5] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
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},
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-- Schedule entry for 6 in the evening
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[18] = {
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