Spawner: Add initial specification

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Zorman2000 2017-03-17 19:35:19 -04:00
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-- Advanced NPC spawner by Zorman2000
-- The advanced spawner will contain functionality to spawn NPC correctly on
-- mg_villages building. The spawn node will be the mg_villages:plotmarker.
-- This node will be replaced with one that will perform the following functions:
--
-- - Scan the current building, check if it is of type:
-- - House
-- - Farm
-- - Hut
-- - NOTE: All other types are unsupported as-of now
-- - If it's from any of the above types, the spawner will proceed to scan the
-- the building and find out:
-- - Number and positions of beds
-- - Number and positions of benches
-- - Number and positions of chests
-- - Position of furnaces
-- - Position of doors
-- - NOTE: Scanning will be implemented for first floors only in the first
-- version. It's expected to also include upper floors later.
-- - After that, it will store these information in the node's metadata.
-- - The spawner will analyze the information and will spawn (# of beds/2) or 1
-- NPC in that house. The NPCs will be spawned in intervals, for which the node
-- will create node timers for each NPC.
-- - When a NPC is spawned:
-- - The NPC will be given a schedule
-- - If in a farm, the NPC will have a "farmer schedule" with a 40% chance
-- - If in a house or hut, the NPC will have either a miner, woodcutter, cooker
-- or simple schedule with an equal chance each
-- - The NPC will be assigned a unique bed
-- - The NPC will know the location of one chest, one bench and one furnace
-- - A life timer for the NPC will be created (albeit a long one). Once the NPC's
-- timer is invoked, the NPC will be de-spawned (dies). The spawner should keep
-- track of these.
-- - If a NPC has died, the spawner will choose with 50% chance to spawn a new NPC.
--
-- This is the basic functionality expected for the spawner in version 1. Other things
-- such as scanning upper floors, spawning families of NPCs and creating relationships
-- among them, etc. will be for other versions.