Spawner: Add initial specification
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spawner.lua
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spawner.lua
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-- Advanced NPC spawner by Zorman2000
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-- The advanced spawner will contain functionality to spawn NPC correctly on
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-- mg_villages building. The spawn node will be the mg_villages:plotmarker.
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-- This node will be replaced with one that will perform the following functions:
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--
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-- - Scan the current building, check if it is of type:
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-- - House
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-- - Farm
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-- - Hut
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-- - NOTE: All other types are unsupported as-of now
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-- - If it's from any of the above types, the spawner will proceed to scan the
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-- the building and find out:
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-- - Number and positions of beds
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-- - Number and positions of benches
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-- - Number and positions of chests
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-- - Position of furnaces
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-- - Position of doors
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-- - NOTE: Scanning will be implemented for first floors only in the first
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-- version. It's expected to also include upper floors later.
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-- - After that, it will store these information in the node's metadata.
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-- - The spawner will analyze the information and will spawn (# of beds/2) or 1
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-- NPC in that house. The NPCs will be spawned in intervals, for which the node
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-- will create node timers for each NPC.
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-- - When a NPC is spawned:
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-- - The NPC will be given a schedule
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-- - If in a farm, the NPC will have a "farmer schedule" with a 40% chance
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-- - If in a house or hut, the NPC will have either a miner, woodcutter, cooker
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-- or simple schedule with an equal chance each
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-- - The NPC will be assigned a unique bed
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-- - The NPC will know the location of one chest, one bench and one furnace
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-- - A life timer for the NPC will be created (albeit a long one). Once the NPC's
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-- timer is invoked, the NPC will be de-spawned (dies). The spawner should keep
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-- track of these.
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-- - If a NPC has died, the spawner will choose with 50% chance to spawn a new NPC.
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--
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-- This is the basic functionality expected for the spawner in version 1. Other things
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-- such as scanning upper floors, spawning families of NPCs and creating relationships
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-- among them, etc. will be for other versions.
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