Spawner: Assign sits, furnaces and storage nodes to spawned NPCs.
Small basic schedule change: NPCs now sit from 12-1 on whatever sit they 'own'. Fixed /restore_plotmarkers not clearing all metadata. NPC: Attempted to add a fix for the children growing on their own (due to mobs_redo).
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c19ea70242
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3df43ab580
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@ -22,8 +22,10 @@ npc.places.nodes = {
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},
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SITTABLE_TYPE = {
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"cottages:bench",
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-- Currently commented out since some NPCs
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-- were sitting at stairs that are actually staircases
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-- TODO: Register other stair types
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"stairs:stair_wood"
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--"stairs:stair_wood"
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},
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STORAGE_TYPE = {
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"default:chest",
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@ -56,7 +58,16 @@ npc.places.PLACE_TYPE = {
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PRIMARY = "bed_primary"
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},
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SITTABLE = {
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PRIMARY = "sit_primary"
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PRIMARY = "sit_primary",
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SHARED = "sit_shared"
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},
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FURNACE = {
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PRIMARY = "furnace_primary",
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SHARED = "furnace_shared"
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},
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STORAGE = {
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PRIMARY = "storage_primary",
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SHARED = "storage_shared"
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},
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OPENABLE = {
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HOME_ENTRANCE_DOOR = "home_entrance_door"
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@ -68,27 +79,51 @@ npc.places.PLACE_TYPE = {
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}
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}
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function npc.places.add_public(self, place_name, place_type, pos, access_node)
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--minetest.log("Place name: "..dump(place_name)..", type: "..dump(place_type))
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function npc.places.add_shared(self, place_name, place_type, pos, access_node)
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self.places_map[place_name] = {type=place_type, pos=pos, access_node=access_node or pos, status="shared"}
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end
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-- Adds a specific node to the NPC places, and modifies the
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-- node metadata to identify the NPC as the owner. This allows
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-- other NPCs to avoid to take this as their own.
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function npc.places.add_owned(self, place_name, place_type, pos, access_node)
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-- Get node metadata
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--local meta = minetest.get_meta(pos)
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-- Check if it is owned by an NPC?
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--if meta:get_string("npc_owner") == "" then
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-- Set owned by NPC
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--meta:set_string("npc_owner", self.npc_id)
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-- Add place to list
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self.places_map[place_name] = {type=place_type, pos=pos, access_node=access_node or pos, status="owned"}
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--npc.places.add_public(self, place_name, place_type, pos)
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return true
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--end
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--return false
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end
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function npc.places.add_unowned_accessible_place(self, nodes, place_type)
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for i = 1, #nodes do
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-- Check if node has owner
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if nodes[i].owner == "" then
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-- If node has no owner, check if it is accessible
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local empty_nodes = npc.places.find_node_orthogonally(
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nodes[i].node_pos, {"air"}, 0)
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-- Check if node is accessible
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if #empty_nodes > 0 then
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-- Set owner to this NPC
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nodes[i].owner = self.npc_id
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-- Assign node to NPC
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npc.places.add_owned(self, place_type, place_type,
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nodes[i].node_pos, empty_nodes[1].pos)
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npc.log("DEBUG", "Added node at "..minetest.pos_to_string(nodes[i].node_pos)
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.." to NPC "..dump(self.npc_name))
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break
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end
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end
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end
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end
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function npc.places.add_shared_accessible_place(self, nodes, place_type)
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for i = 1, #nodes do
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-- Check of not adding same owned sit
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if nodes[i].owner ~= self.npc_id then
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-- Check if it is accessible
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local empty_nodes = npc.places.find_node_orthogonally(
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nodes[i].node_pos, {"air"}, 0)
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-- Check if bed is accessible
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if #empty_nodes > 0 then
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-- Assign node to NPC
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npc.places.add_shared(self, place_type..dump(i),
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place_type, nodes[i].node_pos, empty_nodes[1].pos)
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end
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end
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end
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end
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function npc.places.get_by_type(self, place_type)
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13
npc.lua
13
npc.lua
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@ -44,7 +44,7 @@ npc.action_state = {
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npc.log_level = {
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INFO = true,
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WARNING = false,
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WARNING = true,
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ERROR = true,
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DEBUG = false
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}
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@ -884,6 +884,11 @@ mobs:register_mob("advanced_npc:npc", {
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drawtype = "front",
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textures = {
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{"npc_male1.png"},
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{"npc_male2.png"},
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{"npc_male3.png"},
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{"npc_male4.png"},
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{"npc_male5.png"},
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{"npc_male6.png"},
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{"npc_female1.png"}, -- female by nuttmeg20
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},
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child_texture = {
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@ -938,7 +943,7 @@ mobs:register_mob("advanced_npc:npc", {
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--self.textures = {"mobs_npc_child_male1.png"}
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--self.base_texture = "mobs_npc_child_male1.png"
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--self.object:set_properties(self)
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npc.log("INFO", "NPC places: "..dump(self.places_map))
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npc.log("DEBUG", "Right-clicked NPC: "..dump(self))
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-- Receive gift or start chat. If player has no item in hand
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@ -980,10 +985,14 @@ mobs:register_mob("advanced_npc:npc", {
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-- NPC is initialized, check other variables
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-- Check child texture issues
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if self.is_child then
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-- Check texture
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npc.texture_check.timer = npc.texture_check.timer + dtime
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if npc.texture_check.timer > npc.texture_check.interval then
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-- Reset timer
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npc.texture_check.timer = 0
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-- Set hornytimer to zero every 60 seconds so that children
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-- don't grow automatically
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self.hornytimer = 0
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-- Set correct textures
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self.texture = {self.selected_texture}
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self.base_texture = {self.selected_texture}
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130
spawner.lua
130
spawner.lua
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@ -88,9 +88,38 @@ local function get_basic_schedule()
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-- Allow mobs_redo wandering
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[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
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},
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-- Noon actions: go inside the house
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-- This will be executed around 12 PM MTG time
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noon_actions = {
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-- Walk to a sittable node
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[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = {place_type=npc.places.PLACE_TYPE.SITTABLE.PRIMARY, use_access_node=true},
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walkable = {"cottages:bench"}
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}
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},
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-- Sit on the node
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[2] = {task = npc.actions.cmd.USE_SITTABLE, args = {
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pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
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action = npc.actions.const.sittable.SIT
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}
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},
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-- Stay put into place
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[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = true}}
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},
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-- Afternoon actions: go inside the house
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-- This will be executed around 1 PM MTG time
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afternoon_actions = {
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[1] = {task = npc.actions.cmd.USE_SITTABLE, args = {
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pos = npc.places.PLACE_TYPE.SITTABLE.PRIMARY,
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action = npc.actions.const.sittable.GET_UP
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}
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},
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-- Allow mobs_redo wandering
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[2] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
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},
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-- Afternoon actions: go inside the house
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-- This will be executed around 6 PM MTG time
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afternoon_actions = {
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late_afternoon_actions = {
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-- Get inside home
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[1] = {task = npc.actions.cmd.WALK_TO_POS, args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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@ -164,6 +193,7 @@ function spawner.scan_area(pos1, pos2)
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result.bed_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.BED_TYPE)
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result.sittable_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.SITTABLE_TYPE)
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-- Filter out
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result.furnace_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.FURNACE_TYPE)
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result.storage_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.STORAGE_TYPE)
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result.openable_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.OPENABLE_TYPE)
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@ -190,49 +220,77 @@ function spawner.assign_places(self, pos)
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local node_data = minetest.deserialize(meta:get_string("node_data"))
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-- Assign plotmarker
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npc.places.add_public(self, npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER,
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npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER,
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npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER, pos)
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-- Assign entrance door and related locations
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if entrance ~= nil and entrance.node_pos ~= nil then
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npc.places.add_public(self, npc.places.PLACE_TYPE.OPENABLE.HOME_ENTRANCE_DOOR, npc.places.PLACE_TYPE.OPENABLE.HOME_ENTRANCE_DOOR, entrance.node_pos)
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npc.places.add_shared(self, npc.places.PLACE_TYPE.OPENABLE.HOME_ENTRANCE_DOOR, npc.places.PLACE_TYPE.OPENABLE.HOME_ENTRANCE_DOOR, entrance.node_pos)
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-- Find the position inside and outside the door
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local entrance_inside = npc.places.find_node_behind_door(entrance.node_pos)
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local entrance_outside = npc.places.find_node_in_front_of_door(entrance.node_pos)
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-- Assign these places to NPC
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npc.places.add_public(self, npc.places.PLACE_TYPE.OTHER.HOME_INSIDE, npc.places.PLACE_TYPE.OTHER.HOME_INSIDE, entrance_inside)
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npc.places.add_public(self, npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, entrance_outside)
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npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_INSIDE, npc.places.PLACE_TYPE.OTHER.HOME_INSIDE, entrance_inside)
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npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, entrance_outside)
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end
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-- Assign beds
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if #node_data.bed_type > 0 then
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-- Find unowned bed
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for i = 1, #node_data.bed_type do
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-- Check if bed has owner
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--minetest.log("Node: "..dump(node_data.bed_type[i]))
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if node_data.bed_type[i].owner == "" then
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-- If bed has no owner, check if it is accessible
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local empty_nodes = npc.places.find_node_orthogonally(
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node_data.bed_type[i].node_pos, {"air"}, 0)
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-- Check if bed is accessible
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if #empty_nodes > 0 then
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-- Set owner to this NPC
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node_data.bed_type[i].owner = self.npc_id
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-- Assign node to NPC
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npc.places.add_owned(self, npc.places.PLACE_TYPE.BED.PRIMARY,
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npc.places.PLACE_TYPE.BED.PRIMARY, node_data.bed_type[i].node_pos, empty_nodes[1].pos)
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-- Store changes to node_data
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meta:set_string("node_data", minetest.serialize(node_data))
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npc.log("DEBUG", "Added bed at "..minetest.pos_to_string(node_data.bed_type[i].node_pos)
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.." to NPC "..dump(self.npc_name))
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break
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end
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end
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end
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-- Assign a specific sittable node to a NPC.
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npc.places.add_unowned_accessible_place(self, node_data.bed_type,
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npc.places.PLACE_TYPE.BED.PRIMARY)
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-- Store changes to node_data
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meta:set_string("node_data", minetest.serialize(node_data))
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end
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-- Assign sits
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if #node_data.sittable_type > 0 then
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-- Check if there are same or more amount of sits as beds
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if #node_data.sittable_type >= #node_data.bed_type then
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-- Assign a specific sittable node to a NPC.
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npc.places.add_unowned_accessible_place(self, node_data.sittable_type,
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npc.places.PLACE_TYPE.SITTABLE.PRIMARY)
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-- Store changes to node_data
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meta:set_string("node_data", minetest.serialize(node_data))
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end
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-- Add all sits to places as shared since NPC should be able to sit
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-- at any accessible sit
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npc.places.add_shared_accessible_place(self, node_data.sittable_type,
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npc.places.PLACE_TYPE.SITTABLE.SHARED)
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end
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-- Assign furnaces
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if #node_data.furnace_type > 0 then
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-- Check if there are same or more amount of furnace as beds
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if #node_data.furnace_type >= #node_data.bed_type then
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-- Assign a specific furnace node to a NPC.
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npc.places.add_unowned_accessible_place(self, node_data.furnace_type,
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npc.places.PLACE_TYPE.FURNACE.PRIMARY)
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-- Store changes to node_data
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meta:set_string("node_data", minetest.serialize(node_data))
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end
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-- Add all furnaces to places as shared since NPC should be able to use
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-- any accessible furnace
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npc.places.add_shared_accessible_place(self, node_data.furnace_type,
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npc.places.PLACE_TYPE.FURNACE.SHARED)
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end
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-- Assign storage nodes
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if #node_data.storage_type > 0 then
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-- Check if there are same or more amount of storage as beds
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if #node_data.storage_type >= #node_data.bed_type then
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-- Assign a specific storage node to a NPC.
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npc.places.add_unowned_accessible_place(self, node_data.storage_type,
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npc.places.PLACE_TYPE.STORAGE.PRIMARY)
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-- Store changes to node_data
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meta:set_string("node_data", minetest.serialize(node_data))
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end
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-- Add all storage-types to places as shared since NPC should be able
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-- to use other storage nodes as well.
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npc.places.add_shared_accessible_place(self, node_data.storage_type,
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npc.places.PLACE_TYPE.STORAGE.SHARED)
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end
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--local plot_info = minetest.deserialize(meta:get_string("plot_info"))
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--minetest.log("Plot info:"..dump(plot_info))
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npc.log("DEBUG", "Places for NPC "..self.npc_name..": "..dump(self.places_map))
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-- Make NPC go into their house
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@ -253,8 +311,14 @@ function spawner.assign_schedules(self, pos)
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-- Add schedule entry for morning actions
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 8, nil, basic_schedule.morning_actions)
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-- Add schedule entry for noon actions
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 12, nil, basic_schedule.noon_actions)
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-- Add schedule entry for afternoon actions
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 18, nil, basic_schedule.afternoon_actions)
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 13, nil, basic_schedule.afternoon_actions)
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-- Add schedule entry for late afternoon actions
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 18, nil, basic_schedule.late_afternoon_actions)
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-- Add schedule entry for evening actions
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npc.add_schedule_entry(self, npc.schedule_types.generic, 0, 22, nil, basic_schedule.evening_actions)
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@ -620,8 +684,8 @@ if minetest.get_modpath("mg_villages") ~= nil then
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minetest.register_abm({
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label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
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nodenames = {"mg_villages:plotmarker"},
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interval = npc.spawner.replacement_interval,
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chance = 5,
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interval = 10,--npc.spawner.replacement_interval,
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chance = 1,--5,
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catch_up = true,
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action = function(pos, node, active_object_count, active_object_count_wider)
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-- Check if replacement is needed
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