Spawner: Add search radius and height to manual spawn egg.
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@ -427,7 +427,7 @@ function npc.places.scan_area_for_usable_nodes(pos1, pos2)
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result.storage_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.STORAGE_TYPE)
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result.openable_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.OPENABLE_TYPE)
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-- Find workplace nodes: if mg_villages:plotmarker is given a start pos, take it from there.
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-- Find workplace nodes: if mg_villages:plotmarker is given as start pos, take it from there.
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-- If not, search for them.
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local node = minetest.get_node(pos1)
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if node.name == "mg_villages:plotmarker" then
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@ -436,7 +436,11 @@ function npc.places.scan_area_for_usable_nodes(pos1, pos2)
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end
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else
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-- Just search for workplace nodes
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result.workplace_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.WORKPLACE_TYPE)
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-- The search radius is increased by 2
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result.workplace_type = npc.places.get_nodes_by_type(
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{x=start_pos.x-20, y=start_pos.y, z=start_pos.z-20},
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{x=end_pos.x+20, y=end_pos.y, z=end_pos.z+20},
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npc.places.nodes.WORKPLACE_TYPE)
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-- Find out building type and add it to the result
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for i = 1, #result.workplace_type do
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local meta = minetest.get_meta(result.workplace_type[i].node_pos)
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