Spawner: Nearby plotmarkers are now scanned for all mg_villages:plotmarkers.

Places: Usable nodes now include workplaces
Small bug fixes.
Relationships: Small bugfix with gift item response.
Occupations: Add work node descriptions.
Experimental "priest" occupation.
This commit is contained in:
Hector Franqui 2017-08-28 15:43:57 -04:00
parent 0ddb30c0f9
commit 59bb430e62
5 changed files with 117 additions and 13 deletions

View File

@ -268,7 +268,57 @@ if minetest.get_modpath("mg_villages") ~= nil then
result.building_type = result.building_data.typ
end
return result
end
end
-- Pre-requisite: only run this function on mg_villages:plotmarker that has been adapted
-- by using spawner.adapt_mg_villages_plotmarker
function npc.places.get_all_workplaces_from_plotmarker(pos)
local result = {}
local meta = minetest.get_meta(pos)
local pos_data = minetest.deserialize(meta:get_string("building_pos_data"))
if pos_data then
local workplaces = pos_data.workplaces
if workplaces then
-- Insert all workplaces in this plotmarker
for i = 1, #workplaces do
table.insert(result,
{
workplace=workplaces[i],
building_type=meta:get_string("building_type"),
surrounding_workplace = false,
node_pos= {
x=workplaces[i].x,
y=workplaces[i].y,
z=workplaces[i].z
}
})
end
end
end
-- Check the other plotmarkers as well
local nearby_plotmarkers = minetest.deserialize(meta:get_string("nearby_plotmarkers"))
if nearby_plotmarkers then
for i = 1, #nearby_plotmarkers do
if nearby_plotmarkers[i].workplaces then
-- Insert all workplaces in this plotmarker
for j = 1, #nearby_plotmarkers[i].workplaces do
minetest.log("Nearby plotmarker workplace #"..dump(j)..": "..dump(nearby_plotmarkers[i].workplaces[j]))
table.insert(result, {
workplace=nearby_plotmarkers[i].workplaces[j],
building_type = nearby_plotmarkers[i].building_type,
surrounding_workplace = true,
node_pos = {
x=nearby_plotmarkers[i].workplaces[j].x,
y=nearby_plotmarkers[i].workplaces[j].y,
z=nearby_plotmarkers[i].workplaces[j].z
}
})
end
end
end
end
return result
end
end
-- This function will search for nodes of type plotmarker and,
@ -303,8 +353,11 @@ function npc.places.find_plotmarkers(pos, radius, exclude_current_pos)
def["building_type"] = data.building_type
if data.building_pos_data then
def["building_pos_data"] = data.building_pos_data
def["workplaces"] = data.building_pos_data.workplaces
end
end
end
-- Add building
minetest.log("Adding building: "..dump(def))
table.insert(result, def)
end
end
@ -320,7 +373,8 @@ function npc.places.scan_area_for_usable_nodes(pos1, pos2)
sittable_type = {},
furnace_type = {},
storage_type = {},
openable_type = {}
openable_type = {},
workplace_type = {}
}
local start_pos, end_pos = vector.sort(pos1, pos2)
@ -330,6 +384,18 @@ function npc.places.scan_area_for_usable_nodes(pos1, pos2)
result.storage_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.STORAGE_TYPE)
result.openable_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.OPENABLE_TYPE)
-- Find workplace nodes: if mg_villages:plotmarker is given a start pos, take it from there.
-- If not, search for them.
local node = minetest.get_node(pos1)
if node.name == "mg_villages:plotmarker" then
if npc.places.get_all_workplaces_from_plotmarker then
result.workplace_type = npc.places.get_all_workplaces_from_plotmarker(pos1)
end
else
-- Just search for workplace nodes
result.workplace_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.WORKPLACE_TYPE)
end
return result
end

View File

@ -3,6 +3,29 @@
-- Register default occupation
npc.occupations.register_occupation("default_basic", npc.occupations.basic_def)
-- Test priest
npc.occupations.register_occupation("test_priest", {
dialogues = {
{
text = "How are you today my child?",
tags = "male"
}
},
textures = {
"npc_male_priest.png"
},
initial_inventory = {
"farming:bread 1"
},
building_types = {
"home"
},
surrounding_building_types = {
"church"
},
schedule_entries = {}
})
-- Test farmer
npc.occupations.register_occupation("test_farmer", {
dialogues = {},

View File

@ -58,6 +58,10 @@
-- -- spawns on house, then it has to be because there is a field
-- -- nearby. If left empty or nil, surrounding buildings doesn't
-- -- matter
-- workplace_nodes = {},
-- -- An array of string where each string is a node the NPC
-- -- works with. These are useful for assigning workplaces and work
-- -- work nodes.
-- initial_inventory = {},
-- -- An array of entries like the following:
-- -- {name="", count=1} -- or

View File

@ -482,7 +482,7 @@ local function show_receive_gift_reaction(self, item_name, modifier, clicker_nam
npc.relationships.GIFT_ITEM_LIKED,
self.sex,
phase)
npc.chat(self.npc_name, clicker_name, message_to_send)
npc.chat(self.npc_name, clicker_name, message_to_send.responses[1])
-- Disliked items reactions
elseif modifier < 0 then
effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "default_item_smoke.png")
@ -492,7 +492,7 @@ local function show_receive_gift_reaction(self, item_name, modifier, clicker_nam
npc.relationships.GIFT_ITEM_RESPONSE,
npc.relationships.GIFT_ITEM_DISLIKED,
self.sex)
npc.chat(self.npc_name, clicker_name, message_to_send)
npc.chat(self.npc_name, clicker_name, message_to_send.responses[1])
end
end

View File

@ -204,18 +204,21 @@ function npc.spawner.spawn_npc_on_plotmarker(pos)
area_info["npc_count"] = meta:get_int("npc_count")
area_info["spawned_npc_count"] = meta:get_int("spawned_npc_count")
-- TODO: Get occupation name
area_info["building_type"] = minetest.deserialize(meta:get_string("building_type"))
local nearby_plotmarkers = minetest.deserialize(meta:get_string("nearby_plotmarkers"))
local metadata = npc.spawner.spawn_npc(pos, area_info)
-- Set all metadata back into the node
-- Increase NPC spawned count
area_info.spawned_npc_count = area_info.spawned_npc_count + 1
area_info.spawned_npc_count = metadata.spawned_npc_count + 1
-- Store count into node
meta:set_int("spawned_npc_count", area_info.spawned_npc_count)
-- Store spawned NPC info
meta:set_string("npcs", minetest.serialize(area_info.npcs))
meta:set_string("npcs", minetest.serialize(metadata.npcs))
-- Store NPC stats
meta:set_string("npc_stats", minetest.serialize(area_info.npc_stats))
meta:set_string("npc_stats", minetest.serialize(metadata.npc_stats))
-- Check if there are more NPCs to spawn
if area_info.spawned_npc_count >= area_info.npc_count then
@ -304,7 +307,7 @@ function npc.spawner.spawn_npc(pos, area_info, occupation_name)
area_info.npc_stats = npc_stats
-- Return
npc.log("INFO", "Spawning successful!")
return true
return area_info
else
npc.log("ERROR", "Spawning failed!")
ent:remove()
@ -400,11 +403,18 @@ function npc.spawner.assign_places(self, entrance, node_data, pos)
--meta:set_string("node_data", minetest.serialize(node_data))
end
-- Add all storage-types to places as shared since NPC should be able
-- to use other storage nodes as well.
-- to use other storaage nodes as well.
npc.places.add_shared_accessible_place(self, node_data.storage_type,
npc.places.PLACE_TYPE.STORAGE.SHARED)
end
-- Assign workplace nodes
if #node_data.workplace_type > 0 then
local occupation = npc.occupations.registered_occupations[self.occupation_name]
end
npc.log("DEBUG", "Places for NPC "..self.npc_name..": "..dump(self.places_map))
-- Make NPC go into their house
@ -564,7 +574,8 @@ if minetest.get_modpath("mg_villages") ~= nil then
local all_data = npc.places.get_mg_villages_building_data(pos)
local building_data = all_data.building_data
local building_type = all_data.building_type
local building_pos_data = all_data.building_pos_data
local building_pos_data = all_data.building_pos_dataS
--minetest.log("Found building data: "..dump(building_data))
-- Check if the building is of the support types
@ -601,7 +612,7 @@ if minetest.get_modpath("mg_villages") ~= nil then
-- Store nodedata into the spawner's metadata
meta:set_string("node_data", minetest.serialize(nodedata))
-- Find nearby plotmarkers, excluding current plotmarker
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 20, true)
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 40, true)
minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers))
meta:set_string("nearby_plotmarkers", minetest.serialize(nearby_plotmarkers))
-- Check if building position data is also available (recent mg_villages)