Spawner: Nearby plotmarkers are now scanned for all mg_villages:plotmarkers.

Places: Usable nodes now include workplaces
Small bug fixes.
Relationships: Small bugfix with gift item response.
Occupations: Add work node descriptions.
Experimental "priest" occupation.
This commit is contained in:
Hector Franqui
2017-08-28 15:43:57 -04:00
parent 0ddb30c0f9
commit 59bb430e62
5 changed files with 117 additions and 13 deletions

View File

@ -204,18 +204,21 @@ function npc.spawner.spawn_npc_on_plotmarker(pos)
area_info["npc_count"] = meta:get_int("npc_count")
area_info["spawned_npc_count"] = meta:get_int("spawned_npc_count")
-- TODO: Get occupation name
area_info["building_type"] = minetest.deserialize(meta:get_string("building_type"))
local nearby_plotmarkers = minetest.deserialize(meta:get_string("nearby_plotmarkers"))
local metadata = npc.spawner.spawn_npc(pos, area_info)
-- Set all metadata back into the node
-- Increase NPC spawned count
area_info.spawned_npc_count = area_info.spawned_npc_count + 1
area_info.spawned_npc_count = metadata.spawned_npc_count + 1
-- Store count into node
meta:set_int("spawned_npc_count", area_info.spawned_npc_count)
-- Store spawned NPC info
meta:set_string("npcs", minetest.serialize(area_info.npcs))
meta:set_string("npcs", minetest.serialize(metadata.npcs))
-- Store NPC stats
meta:set_string("npc_stats", minetest.serialize(area_info.npc_stats))
meta:set_string("npc_stats", minetest.serialize(metadata.npc_stats))
-- Check if there are more NPCs to spawn
if area_info.spawned_npc_count >= area_info.npc_count then
@ -304,7 +307,7 @@ function npc.spawner.spawn_npc(pos, area_info, occupation_name)
area_info.npc_stats = npc_stats
-- Return
npc.log("INFO", "Spawning successful!")
return true
return area_info
else
npc.log("ERROR", "Spawning failed!")
ent:remove()
@ -400,11 +403,18 @@ function npc.spawner.assign_places(self, entrance, node_data, pos)
--meta:set_string("node_data", minetest.serialize(node_data))
end
-- Add all storage-types to places as shared since NPC should be able
-- to use other storage nodes as well.
-- to use other storaage nodes as well.
npc.places.add_shared_accessible_place(self, node_data.storage_type,
npc.places.PLACE_TYPE.STORAGE.SHARED)
end
-- Assign workplace nodes
if #node_data.workplace_type > 0 then
local occupation = npc.occupations.registered_occupations[self.occupation_name]
end
npc.log("DEBUG", "Places for NPC "..self.npc_name..": "..dump(self.places_map))
-- Make NPC go into their house
@ -564,7 +574,8 @@ if minetest.get_modpath("mg_villages") ~= nil then
local all_data = npc.places.get_mg_villages_building_data(pos)
local building_data = all_data.building_data
local building_type = all_data.building_type
local building_pos_data = all_data.building_pos_data
local building_pos_data = all_data.building_pos_dataS
--minetest.log("Found building data: "..dump(building_data))
-- Check if the building is of the support types
@ -601,7 +612,7 @@ if minetest.get_modpath("mg_villages") ~= nil then
-- Store nodedata into the spawner's metadata
meta:set_string("node_data", minetest.serialize(nodedata))
-- Find nearby plotmarkers, excluding current plotmarker
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 20, true)
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 40, true)
minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers))
meta:set_string("nearby_plotmarkers", minetest.serialize(nearby_plotmarkers))
-- Check if building position data is also available (recent mg_villages)