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BrunoMine 2017-11-04 13:00:49 -02:00
parent 2ce1e8afbc
commit 8c8132be36
2 changed files with 4 additions and 4 deletions

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@ -3,7 +3,7 @@ Advanced_NPC Alpha-2 (DEV)
==========================
IMPORTANT: In this documentation is only the explanation of the particular operation of each predefined
action and task. Read reference documentation for details about API operation at `api.md`.
action and task. Read reference documentation for details about API operation at [api.md](doc/api.md).
Action (`add_action`)
---------------------

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@ -7,12 +7,12 @@ IMPORTANT: This WIP & unfinished file contains the definitions of current advanc
Introduction
------------
You can consult this document for help on API of behaviors for the NPCs.
You can consult this document for help on API of behaviors for the NPCs.
The goal is to be able to have NPCs that have the same functionality as normal players.
The NPCs make Sokomine's mg_villages in Minetest alive although they can
be manually spawned outside the village and work as good as new.
Here is some information about the API methods and systems.
* More information on advanced_npc methods in doc/actions_and_methods.txt
* More information on advanced_npc methods in [actions_and_methods.md](doc/actions_and_methods.md)
* npc.lua also uses methods and functions from the dependency: mobs_redo <https://github.com/tenplus1/mobs_redo>
@ -96,7 +96,7 @@ Example
action = npc.actions.const.beds.GET_UP
})
See more in `actions_and_tasks.txt` documentation.
See more in [actions_and_methods.md](doc/actions_and_methods.md) documentation.
Schedules