Spawner: Find entrance doors (WIP)

This commit is contained in:
Zorman2000 2017-04-08 10:21:51 -04:00
parent b30324fabe
commit a667f538f8
4 changed files with 99 additions and 34 deletions

View File

@ -140,7 +140,7 @@ function pathfinder.create_map(start_pos, end_pos, extra_range, walkables)
else
-- Check if node is walkable
local node = minetest.get_node(current_pos)
if node.name == "default:air" then
if node.name == "air" then
-- If air do no more checks
table.insert(current_row, {pos=current_pos, type=pathfinder.node_types.walkable})
else
@ -181,7 +181,7 @@ end
-- for the pathfinding algorithm to use
function pathfinder.find_start_and_end_pos(map)
-- This is for debug
--print_map(map)
print_map(map)
local result = {}
for z,row in pairs(map) do
for x,node in pairs(row) do

View File

@ -132,35 +132,50 @@ function npc.places.find_node_in_area(start_pos, end_pos, type)
end
-- Specialized function to find doors that are an entrance to a building.
-- The criteria for an entrance door is the following:
-- - Node in front and above door is air, or
-- - Node two nodes from front of door and above door is air and,
-- - Up to two nodes above is air
-- This needs to be fine-tuned with more practical scenarios.
-- The given position is assumed to be the openable node's lower node
-- (in the case of doors which have two-node heights)
function npc.places.openable_node_is_entrance(pos)
local result = false
-- Calculate the first position to check
-- Need to get the direction of the openable node
local node = minetest.get_node(pos)
local x_adj = 0
local z_adj = 0
minetest.log(node.param2)
if node.param2 then
if node.param2 == 0 then
-- The definition of an entrance is:
-- The openable node with the shortest path to the plotmarker node
-- Based on this definition, other entrances aren't going to be used
-- by the NPC to get into the building
function npc.places.find_entrance_from_openable_nodes(openable_nodes, marker_pos)
local result = nil
local min = 100
elseif node.param2 == 1 then
for i = 1, #openable_nodes do
local open_pos = openable_nodes[i].node_pos
-- Get node name - check if this node is a 'door'. The way to check
-- is by explicitly checking for 'door' string
local name = minetest.get_node(open_pos).name
local start_i, end_i = string.find(name, "door")
if start_i ~= nil then
-- Define start and end pos
local start_pos, end_pos = open_pos, marker_pos
-- Check if there's any difference in vertical position
minetest.log("Openable node pos: "..minetest.pos_to_string(open_pos))
minetest.log("Plotmarker node pos: "..minetest.pos_to_string(marker_pos))
elseif node.param2 == 2 then
if open_pos.y ~= marker_pos.y then
-- Adjust to make pathfinder find nodes one node above
start_pos.y = marker_pos.y
end
elseif node.param2 == 3 then
start_pos.y = start_pos.y + 1
end_pos.y = end_pos.y + 1
-- Find path from the openable node to the plotmarker
local path = pathfinder.find_path(start_pos, end_pos, 20, {})
if path ~= nil then
minetest.log("Path distance: "..dump(#path))
-- Check if path length is less than the minimum found so far
if #path < min then
-- Set min to path length and the result to the currently found node
min = #path
result = openable_nodes[i]
end
end
end
end
local y_adj = 2
local first_check_pos = {x=pos.x + x_adj, y=pos.y + y_adj, z=pos.z + z_adj}
-- Return result
return result
end
-- Specialized function to find all sittable nodes supported by the

View File

@ -788,7 +788,7 @@ mobs:register_mob("advanced_npc:npc", {
-- Added walk chance
walk_chance = 30,
-- Added stepheight
stepheight = 0.,
stepheight = 0.6,
walk_velocity = 1,
run_velocity = 3,
jump = true,
@ -940,11 +940,11 @@ mobs:register_mob("advanced_npc:npc", {
time = (time) - (time % 1)
-- Check if there is a schedule entry for this time
-- Note: Currently only one schedule is supported, for day 0
minetest.log("Time: "..dump(time))
--minetest.log("Time: "..dump(time))
local schedule = self.schedules.generic[0]
if schedule ~= nil then
-- Check if schedule for this time exists
minetest.log("Found default schedule")
--minetest.log("Found default schedule")
if schedule[time] ~= nil then
-- Check if schedule has a check function
if schedule[time].check ~= nil then

View File

@ -72,6 +72,7 @@ npc.spawner.spawn_data = {
function spawner.get_nodes_by_type(start_pos, end_pos, type)
local result = {}
local nodes = npc.places.find_node_in_area(start_pos, end_pos, type)
--minetest.log("Found "..dump(#nodes).." nodes of type: "..dump(type))
for _,node_pos in pairs(nodes) do
local entry = {}
entry["node_pos"] = node_pos
@ -84,10 +85,8 @@ end
-- Scans an area for the supported nodes: beds, benches,
-- furnaces, storage (e.g. chests) and openable (e.g. doors).
-- Returns a table with these classifications
function spawner.scan_area(start_pos, end_pos)
minetest.log("Scanning area for nodes...")
minetest.log("Start pos: "..minetest.pos_to_string(start_pos))
minetest.log("End pos: "..minetest.pos_to_string(end_pos))
function spawner.scan_area(pos1, pos2)
local result = {
bed_type = {},
sittable_type = {},
@ -95,7 +94,8 @@ function spawner.scan_area(start_pos, end_pos)
storage_type = {},
openable_type = {}
}
local start_pos, end_pos = vector.sort(pos1, pos2)
result.bed_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.BED_TYPE)
result.sittable_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.SITTABLE_TYPE)
result.furnace_type = spawner.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.FURNACE_TYPE)
@ -230,8 +230,38 @@ function spawner.scan_mg_villages_building(pos, building_data)
local x_size = building_data.sizex
local y_size = building_data.ysize
local z_size = building_data.sizez
local brotate = building_data.brotate
local start_pos = {x=pos.x, y=pos.y, z=pos.z}
local end_pos = {x=pos.x + x_size, y=pos.y + y_size, z=pos.z + z_size}
local x_sign, z_sign = 1, 1
-- Check plot direction
-- 0 - facing West, -X
-- 1 - facing North, +Z
-- 2 - facing East, +X
-- 3 - facing South -Z
if brotate == 0 then
x_sign, z_sign = 1, -1
elseif brotate ==1 then
x_sign, z_sign = -1, -1
local temp = z_size
z_size = x_size
x_size = temp
elseif brotate ==2 then
x_sign, z_sign = -1, -1
elseif brotate ==3 then
x_sign, z_sign = 1, 1
end
minetest.log("Start pos: "..minetest.pos_to_string(start_pos))
minetest.log("Brotate: "..dump(brotate))
minetest.log("X_sign: "..dump(x_sign))
minetest.log("X_adj: "..dump(x_sign*x_size))
minetest.log("Z_sign: "..dump(z_sign))
minetest.log("Z_adj: "..dump(z_sign*z_size))
local end_pos = {x=pos.x + (x_sign * x_size), y=pos.y + y_size, z=pos.z + (z_sign * z_size)}
minetest.log("Calculated end pos: "..minetest.pos_to_string(end_pos))
return spawner.scan_area(start_pos, end_pos)
end
@ -266,7 +296,12 @@ function spawner.replace_mg_villages_plotmarker(pos)
meta:set_string("infotext", infotext)
-- Store building type in metadata
meta:set_string("building_type", building_type)
-- Store plot information
local plot_info = mg_villages.all_villages[village_id].to_add_data.bpos[plot_nr]
-- minetest.log("Plot info at replacement time: "..dump(plot_info))
meta:set_string("plot_info", minetest.serialize(plot_info))
-- Scan building for nodes
building_data.brotate = mg_villages.all_villages[village_id].to_add_data.bpos[plot_nr].brotate
local nodedata = spawner.scan_mg_villages_building(pos, building_data)
-- Store nodedata into the spawner's metadata
meta:set_string("node_data", minetest.serialize(nodedata))
@ -302,6 +337,21 @@ if minetest.get_modpath("mg_villages") ~= nil then
groups = {cracky=3,stone=2},
on_rightclick = function( pos, node, clicker, itemstack, pointed_thing)
-- Get all openable-type nodes for this building
local meta = minetest.get_meta(pos)
local doors = minetest.deserialize(meta:get_string("node_data")).openable_type
minetest.log("Found "..dump(#doors).." openable nodes")
local entrance = npc.places.find_entrance_from_openable_nodes(doors, pos)
if entrance then
minetest.log("Found building entrance at: "..minetest.pos_to_string(entrance.node_pos))
else
minetest.log("Unable to find building entrance!")
end
local plot_info = minetest.deserialize(meta:get_string("plot_info"))
minetest.log("Plot info:"..dump(plot_info))
return mg_villages.plotmarker_formspec( pos, nil, {}, clicker )
end,