Default Farmer (WIP):
Improve schedule entries, schedule check. Change to new building type format.
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@ -7,17 +7,37 @@
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-- work on its crops during the morning, and sell some of them on the
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-- afternoon.
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local farming_plants = {
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cotton = {
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"farming:cotton_1",
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"farming:cotton_2",
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"farming:cotton_3",
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"farming:cotton_4",
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"farming:cotton_5",
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"farming:cotton_6",
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"farming:cotton_7",
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"farming:cotton_8"
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}
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}
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local farmer_def = {
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dialogues = {},
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textures = {},
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building_types = {
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"farm_tiny", "farm_full"
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},
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surrounding_building_types = {
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{type="field", origin_building_types={"hut", "house", "lumberjack"}}
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},
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walkable_nodes = farming_plants.cotton,
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initial_inventory = {},
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schedule_entries = {
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schedules_entries = {
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[7] = {
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[1] =
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{
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task = npc.actions.cmd.WALK_TO_POS,
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args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE,
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end_pos = npc.places.PLACE_TYPE.WORKPLACE.PRIMARY,
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walkable = {}
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}
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},
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@ -29,26 +49,45 @@ local farmer_def = {
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min_count = 10,
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max_count = 12,
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nodes = {"farming:cotton_3"},
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walkable_nodes = farming_plants.cotton,
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actions =
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{
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-- Actions for grown cotton - harvest and replant
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-- Actions for cotton - harvest and replant
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["farming:cotton_3"] =
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{
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[1] =
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{
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action = npc.actions.cmd.WALK_STEP,
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task = npc.actions.cmd.WALK_TO_POS,
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args = {
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end_pos = npc.places.PLACE_TYPE.SCHEDULE.TARGET,
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walkable = farming_plants.cotton
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}
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},
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[2] =
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{
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action = npc.actions.cmd.DIG,
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args = {
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bypass_protection = true
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}
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},
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[3] =
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{
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action = npc.actions.cmd.STAND,
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args = {}
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},
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[4] =
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{
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action = npc.actions.cmd.PLACE,
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args =
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{
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node = "farming:cotton_1"
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node = "farming:cotton_1",
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bypass_protection = true
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}
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},
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[5] =
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{
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action = npc.actions.cmd.STAND,
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args = {}
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}
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}
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@ -60,9 +99,13 @@ local farmer_def = {
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action = npc.actions.cmd.WALK_STEP,
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args =
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{
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dir = "random"
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dir = "random_orthogonal"
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}
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},
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[2] = {
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action = npc.actions.cmd.STAND,
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args = {}
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}
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}
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}
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}
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