Updated readme
Fixed some stuff
This commit is contained in:
parent
a8c8c20516
commit
c2afdb834f
@ -2,10 +2,11 @@
|
||||
Advanced NPC framework for Minetest, based on mobs_redo.
|
||||
The goal of this mod is to be able to have live villages in Minetest. These NPCs are highly inspired by the typical NPCs of Harvest Moon games. The general idea is that on almost all buildings of a village there are NPCs that are kind of intelligent: they have daily tasks they perform, can speak to players, can trade with the player, can use their own items (chests for example), know where to go around their village, can be lumbers, miners or any other Minetest-suitable profession and can ultimately engage into relationships with the player. And while basically only players are mentioned here, the ultimate goal is that they can do all of this also among themselves, so that villages are completely alive and evolving by themselves, without necessary player intervention.
|
||||
|
||||
----------
|
||||
|
||||
Current roadmap:
|
||||
|
||||
# Version 1.0
|
||||
-------------
|
||||
Phase 1: Gifts and relationships: In progress
|
||||
- NPCs should be able to receive items
|
||||
- NPCs will have favorite and disliked items
|
||||
@ -36,7 +37,6 @@ Phase 5: Activities and jobs
|
||||
Phase 6: Advanced spawners for villages
|
||||
|
||||
# Version 2.0
|
||||
-------------
|
||||
Phase 7: Make NPCs scriptable
|
||||
|
||||
Phase 8: Improve NPCs so that they can be farmers, lumberjacks and miners
|
||||
@ -46,7 +46,6 @@ Phase 9: Improve NPCs so that they can tame and own farm animals
|
||||
Phase 10: Improve NPCs so that they can run on carts, boats and (maybe) horses
|
||||
|
||||
# Version 3.0
|
||||
|
||||
Phase 11: Integrate with commerce mod
|
||||
|
||||
Phase 12: Improve relationships for obtaining more benefits from a married NPC
|
||||
|
Loading…
Reference in New Issue
Block a user