Actions: Fix bug with not finding walkable positions around bed.
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@ -874,27 +874,33 @@ function npc.actions.use_bed(self, args)
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if npc.actions.nodes.beds[node.name].type == "mat" then
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y_adjustment = 0
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end
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local pos_out_of_bed = pos
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local empty_nodes = npc.places.find_node_orthogonally(bed_pos, {"air", "cottages:bench"}, y_adjustment)
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if empty_nodes ~= nil then
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if empty_nodes ~= nil and #empty_nodes > 0 then
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-- Get direction to the empty node
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minetest.log("bed_pos: "..dump(bed_pos)..", empty_nodes: "..dump(empty_nodes))
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dir = npc.actions.get_direction(bed_pos, empty_nodes[1].pos)
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end
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-- Calculate position to get out of bed
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local pos_out_of_bed =
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{x=empty_nodes[1].pos.x, y=empty_nodes[1].pos.y + 1, z=empty_nodes[1].pos.z}
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-- Account for benches if they are present to avoid standing over them
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if empty_nodes[1].name == "cottages:bench" then
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pos_out_of_bed = {x=empty_nodes[1].pos.x, y=empty_nodes[1].pos.y + 1, z=empty_nodes[1].pos.z}
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if empty_nodes[1].param2 == 0 then
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pos_out_of_bed.z = pos_out_of_bed.z - 0.3
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elseif empty_nodes[1].param2 == 1 then
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pos_out_of_bed.x = pos_out_of_bed.x - 0.3
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elseif empty_nodes[1].param2 == 2 then
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pos_out_of_bed.z = pos_out_of_bed.z + 0.3
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elseif empty_nodes[1].param2 == 3 then
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pos_out_of_bed.x = pos_out_of_bed.x + 0.3
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-- Calculate position to get out of bed
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pos_out_of_bed =
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{x=empty_nodes[1].pos.x, y=empty_nodes[1].pos.y + 1, z=empty_nodes[1].pos.z}
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-- Account for benches if they are present to avoid standing over them
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if empty_nodes[1].name == "cottages:bench" then
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pos_out_of_bed = {x=empty_nodes[1].pos.x, y=empty_nodes[1].pos.y + 1, z=empty_nodes[1].pos.z}
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if empty_nodes[1].param2 == 0 then
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pos_out_of_bed.z = pos_out_of_bed.z - 0.3
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elseif empty_nodes[1].param2 == 1 then
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pos_out_of_bed.x = pos_out_of_bed.x - 0.3
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elseif empty_nodes[1].param2 == 2 then
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pos_out_of_bed.z = pos_out_of_bed.z + 0.3
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elseif empty_nodes[1].param2 == 3 then
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pos_out_of_bed.x = pos_out_of_bed.x + 0.3
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end
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end
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end
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-- Stand out of bed
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npc.add_action(self, npc.actions.cmd.STAND, {pos=pos_out_of_bed, dir=dir})
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end
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