Priest occupation (WIP)
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@ -11,6 +11,54 @@ npc.occupations.register_occupation("test_priest", {
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{
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text = "How are you today my child?",
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tags = {"male"}
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},
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{
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text = "Welcome to the temple, how can I help you today?",
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flag = {name="on_church", value=true},
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tags = {"unisex"},
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responses =
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{
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[1] = {
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text = "I'm injured. Can you heal me?",
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action_type = "function",
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action = function(self, player)
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local heal_count = self.flags["heal_count"]
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if heal_count then
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-- Increase heal count
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self.flags["heal_count"] = self.flags["heal_count"] + 1
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else
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self.flags["heal_count"] = 1
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heal_count = 1
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end
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-- Check if heal count is achieved
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if heal_count > 5 then
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npc.chat(self.npc_name, player:get_player_name(), "I cannot heal you anymore, "
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.."my child. To mortals like you and me, the power of the Creator is "
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.." limited. Only though learning the teachings we are able to understand more"
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.."... Be safe my child.")
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else
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npc.chat(self.npc_name, player:get_player_name(),
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"Receive the blessings of the Creator!")
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effect(self.object:getpos(), 20, "default_coral_skeleton.png", 0.1, 0.3, 3, 10)
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-- Heal one heart
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player:set_hp(player:get_hp() + 2)
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end
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end
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},
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[2] = {
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text = "What are your teachings?",
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action_type = "function",
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action = function(self, player)
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local teachings = {
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[1] = "Do unto others what you would have them do unto you.",
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[2] = "Sincerity is the way to heaven, and to think how to be sincere is the way of the man",
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[3] = "Even as the scent dwells within the flower, so God within thine own heart forever abides"
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}
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npc.chat(self.npc_name, player:get_player_name(), teachings[math.random(1, #teachings)]
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..". These are the teachings of our Creator.")
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end
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}
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}
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}
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}
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},
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@ -27,7 +75,88 @@ npc.occupations.register_occupation("test_priest", {
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surrounding_building_types = {
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"church"
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},
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schedule_entries = {}
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schedules_entries = {
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[7] = {
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-- Get out of bed
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[1] = {
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task = npc.actions.cmd.USE_BED,
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args = {
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pos = npc.places.PLACE_TYPE.BED.PRIMARY,
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action = npc.actions.const.beds.GET_UP
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}
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},
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-- Walk to home inside
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[2] = {
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task = npc.actions.cmd.WALK_TO_POS,
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chance = 95,
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args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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walkable = {}
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}
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},
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-- Allow mobs_redo wandering
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[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = false}}
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},
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[8] = {
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-- Walk to workplace
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[1] =
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{
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task = npc.actions.cmd.WALK_TO_POS,
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args = {
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end_pos = npc.places.PLACE_TYPE.WORKPLACE.PRIMARY,
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walkable = {},
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use_access_node = true
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}
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},
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[2] =
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{
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property = npc.schedule_properties.flag,
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args = {
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action = "set",
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flag_name = "on_church",
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flag_value = true
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}
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}
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},
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[17] = {
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[1] =
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{
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property = npc.schedule_properties.flag,
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args = {
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action = "set",
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flag_name = "on_church",
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flag_value = false
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}
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},
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[2] =
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{
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task = npc.actions.cmd.WALK_TO_POS,
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args = {
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end_pos = npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
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walkable = {}
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}
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}
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},
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[21] = {
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[1] = {
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task = npc.actions.cmd.WALK_TO_POS,
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args = {
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end_pos = {place_type=npc.places.PLACE_TYPE.BED.PRIMARY, use_access_node=true},
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walkable = {}
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}
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},
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-- Use bed
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[2] = {
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task = npc.actions.cmd.USE_BED,
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args = {
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pos = npc.places.PLACE_TYPE.BED.PRIMARY,
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action = npc.actions.const.beds.LAY
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}
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},
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-- Stay put on bed
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[3] = {action = npc.actions.cmd.FREEZE, args = {freeze = true}}
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}
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}
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})
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-- Test farmer
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