Dialogues: Made multi-option dialogue less tall, negative option now normally spaced compared to the rest of the buttons.

Slight code cleanup.
This commit is contained in:
zorman2000 2016-12-14 20:14:34 -05:00
parent 0b0abc4706
commit da30d96395
2 changed files with 3 additions and 9 deletions

View File

@ -28,13 +28,13 @@ function npc.dialogue.show_options_dialogue(self,
dismiss_option_label,
player_name)
local options_length = table.getn(responses) + 1
local formspec_height = (options_length * 0.7) + 0.7
local formspec_height = (options_length * 0.7) + 0.4
local formspec = "size[7,"..tostring(formspec_height).."]"
for i = 1, #responses do
local y = 0.7;
local y = 0.8;
if i > 1 then
y = (y * i)
y = (0.7 * i)
end
formspec = formspec.."button_exit[0.5,"
..(y - 0.5)..";6,0.5;opt"..tostring(i)..";"..responses[i].text.."]"

View File

@ -11,11 +11,6 @@ npc.MALE = "male"
npc.INVENTORY_ITEM_MAX_STACK = 99
mobs.npc_drops = {
"default:pick_steel", "mobs:meat", "default:sword_steel",
"default:shovel_steel", "farming:bread", "bucket:bucket_water"
}
---------------------------------------------------------------------------------------
-- General functions
---------------------------------------------------------------------------------------
@ -107,7 +102,6 @@ end
-- the item string or nil if not found
function npc.inventory_contains(self, item_name)
for key,value in pairs(self.inventory) do
minetest.log("Key: "..dump(key)..", value: "..dump(value))
if value ~= "" and string.find(value, item_name) then
return {slot=key, item_string=value}
end