Dialogues: Made multi-option dialogue less tall, negative option now normally spaced compared to the rest of the buttons.
Slight code cleanup.
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0b0abc4706
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@ -28,13 +28,13 @@ function npc.dialogue.show_options_dialogue(self,
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dismiss_option_label,
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player_name)
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local options_length = table.getn(responses) + 1
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local formspec_height = (options_length * 0.7) + 0.7
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local formspec_height = (options_length * 0.7) + 0.4
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local formspec = "size[7,"..tostring(formspec_height).."]"
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for i = 1, #responses do
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local y = 0.7;
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local y = 0.8;
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if i > 1 then
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y = (y * i)
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y = (0.7 * i)
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end
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formspec = formspec.."button_exit[0.5,"
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..(y - 0.5)..";6,0.5;opt"..tostring(i)..";"..responses[i].text.."]"
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6
npc.lua
6
npc.lua
@ -11,11 +11,6 @@ npc.MALE = "male"
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npc.INVENTORY_ITEM_MAX_STACK = 99
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mobs.npc_drops = {
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"default:pick_steel", "mobs:meat", "default:sword_steel",
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"default:shovel_steel", "farming:bread", "bucket:bucket_water"
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}
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---------------------------------------------------------------------------------------
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-- General functions
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---------------------------------------------------------------------------------------
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@ -107,7 +102,6 @@ end
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-- the item string or nil if not found
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function npc.inventory_contains(self, item_name)
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for key,value in pairs(self.inventory) do
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minetest.log("Key: "..dump(key)..", value: "..dump(value))
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if value ~= "" and string.find(value, item_name) then
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return {slot=key, item_string=value}
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end
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