Occupations: Change building type format to be more flexible.
Spawner: Huge rework on logic to determine occupations. Warning! Completely incomprehensible code. Schedule: Improve schedule check enqueue and execution. Optimize walk_to_pos if used on distances < 3 Huge amounts of log cleanup. Places: Improve adding shared places. Improve orthogonal node scanning by using walkables and not one single node.
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@ -56,7 +56,8 @@ npc.places.nodes = {
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},
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WORKPLACE_TYPE = {
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-- TODO: Do we have an advanced_npc workplace?
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"mg_villages:mob_workplace_marker"
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"mg_villages:mob_workplace_marker",
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"advanced_npc:workplace_marker"
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}
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}
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@ -102,13 +103,13 @@ function npc.places.add_owned(self, place_name, place_type, pos, access_node)
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self.places_map[place_name] = {type=place_type, pos=pos, access_node=access_node or pos, status="owned"}
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end
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function npc.places.add_owned_accessible_place(self, nodes, place_type)
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function npc.places.add_owned_accessible_place(self, nodes, place_type, walkables)
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for i = 1, #nodes do
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-- Check if node has owner
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if nodes[i].owner == "" then
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-- If node has no owner, check if it is accessible
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local empty_nodes = npc.places.find_node_orthogonally(
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nodes[i].node_pos, {"air"}, 0)
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local empty_nodes = npc.places.find_orthogonal_accessible_node(
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nodes[i].node_pos, nil, 0, true, walkables)
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-- Check if node is accessible
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if #empty_nodes > 0 then
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-- Set owner to this NPC
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@ -127,27 +128,30 @@ end
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-- Override flag allows to overwrite a place in the places_map.
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-- The only valid use right now is for schedules - don't use this
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-- anywhere else unless you have a position that changes over time.
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function npc.places.add_shared_accessible_place(self, nodes, place_type, override)
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if not override then
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function npc.places.add_shared_accessible_place(self, nodes, place_type, override, walkables)
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if not override or (override and override == false) then
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for i = 1, #nodes do
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-- Check if not adding same owned place
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if nodes[i].owner ~= self.npc_id then
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-- Check if it is accessible
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local empty_nodes = npc.places.find_node_orthogonally(
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nodes[i].node_pos, {"air"}, 0)
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local empty_nodes = npc.places.find_orthogonal_accessible_node(
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nodes[i].node_pos, nil, 0, true, walkables)
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-- Check if node is accessible
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if #empty_nodes > 0 then
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-- Assign node to NPC
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npc.places.add_shared(self, place_type..dump(i),
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place_type, nodes[i].node_pos, empty_nodes[1].pos)
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else
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npc.log("WARNING", "Found non-accessible place at pos: "..minetest.pos_to_string(nodes[i].node_pos))
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end
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end
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end
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elseif override then
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elseif override == true then
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-- Note: Nodes is only *one* node in case override = true
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-- Check if it is accessible
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local empty_nodes = npc.places.find_node_orthogonally(
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nodes.node_pos, {"air"}, 0)
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local empty_nodes = npc.places.find_orthogonal_accessible_node(
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nodes.node_pos, nil, 0, true, walkables)
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-- Check if node is accessible
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if #empty_nodes > 0 then
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-- Nodes is only one node
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@ -157,10 +161,31 @@ function npc.places.add_shared_accessible_place(self, nodes, place_type, overrid
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end
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end
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function npc.places.get_by_type(self, place_type)
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function npc.places.get_by_type(self, place_type, exact_match)
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local result = {}
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for _, place_entry in pairs(self.places_map) do
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if place_entry.type == place_type then
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-- Check if place_type matches any stored place
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-- local condition = false
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-- if exact_match then
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-- -- If no exact match, search if place_type is contained
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-- if exact_match == false then
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-- local s, _ = string.find(place_entry.type, place_type)
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-- if s ~= nil then
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-- condition = true
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-- end
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-- else
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-- -- Exact match
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-- if place_entry.type == place_type then
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-- condition = true
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-- end
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-- end
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-- end
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-- if condition == true
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local s, _ = string.find(place_entry.type, place_type)
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--minetest.log("place_entry: "..dump(place_entry))
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--minetest.log("place_type: "..dump(place_type))
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--minetest.log("S: "..dump(s))
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if s ~= nil then
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table.insert(result, place_entry)
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end
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end
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@ -187,6 +212,12 @@ end
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-- TODO: This function can be improved to support a radius greater than 1.
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function npc.places.find_node_orthogonally(pos, nodes, y_adjustment)
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-- Call the more generic function with appropriate params
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npc.places.find_orthogonal_accessible_node(pos, nodes, y_adjustment, nil, nil)
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end
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-- TODO: This function can be improved to support a radius greater than 1.
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function npc.places.find_orthogonal_accessible_node(pos, nodes, y_adjustment, include_walkables, extra_walkables)
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-- Calculate orthogonal points
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local points = {}
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table.insert(points, {x=pos.x+1,y=pos.y+y_adjustment,z=pos.z})
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@ -197,8 +228,20 @@ function npc.places.find_node_orthogonally(pos, nodes, y_adjustment)
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for _,point in pairs(points) do
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local node = minetest.get_node(point)
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--minetest.log("Found node: "..dump(node)..", at pos: "..dump(point))
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for _,node_name in pairs(nodes) do
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if node.name == node_name then
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-- Search for specific node names
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if nodes then
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for _,node_name in pairs(nodes) do
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if node.name == node_name then
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table.insert(result, {name=node.name, pos=point, param2=node.param2})
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end
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end
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else
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-- Search for air, walkable nodes, or any node availble in the extra_walkables array
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if node.name == "air"
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or (include_walkables == true
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and minetest.registered_nodes[node.name].walkable
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and minetest.registered_nodes[node.name].groups.fence ~= 1)
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or (extra_walkables and npc.utils.array_contains(extra_walkables, node.name)) then
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table.insert(result, {name=node.name, pos=point, param2=node.param2})
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end
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end
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@ -206,6 +249,7 @@ function npc.places.find_node_orthogonally(pos, nodes, y_adjustment)
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return result
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end
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-- Wrapper around minetest.find_nodes_in_area()
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-- TODO: Verify if this wrapper is actually needed
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function npc.places.find_node_in_area(start_pos, end_pos, type)
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@ -268,57 +312,57 @@ if minetest.get_modpath("mg_villages") ~= nil then
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result.building_type = result.building_data.typ
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end
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return result
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end
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end
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-- Pre-requisite: only run this function on mg_villages:plotmarker that has been adapted
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-- by using spawner.adapt_mg_villages_plotmarker
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function npc.places.get_all_workplaces_from_plotmarker(pos)
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local result = {}
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local meta = minetest.get_meta(pos)
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local pos_data = minetest.deserialize(meta:get_string("building_pos_data"))
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if pos_data then
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local workplaces = pos_data.workplaces
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if workplaces then
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-- Insert all workplaces in this plotmarker
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for i = 1, #workplaces do
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table.insert(result,
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{
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workplace=workplaces[i],
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building_type=meta:get_string("building_type"),
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-- Pre-requisite: only run this function on mg_villages:plotmarker that has been adapted
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-- by using spawner.adapt_mg_villages_plotmarker
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function npc.places.get_all_workplaces_from_plotmarker(pos)
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local result = {}
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local meta = minetest.get_meta(pos)
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local pos_data = minetest.deserialize(meta:get_string("building_pos_data"))
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if pos_data then
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local workplaces = pos_data.workplaces
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if workplaces then
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-- Insert all workplaces in this plotmarker
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for i = 1, #workplaces do
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table.insert(result,
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{
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workplace=workplaces[i],
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building_type=meta:get_string("building_type"),
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surrounding_workplace = false,
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node_pos= {
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x=workplaces[i].x,
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y=workplaces[i].y,
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z=workplaces[i].z
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}
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})
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end
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end
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end
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-- Check the other plotmarkers as well
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local nearby_plotmarkers = minetest.deserialize(meta:get_string("nearby_plotmarkers"))
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if nearby_plotmarkers then
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for i = 1, #nearby_plotmarkers do
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if nearby_plotmarkers[i].workplaces then
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-- Insert all workplaces in this plotmarker
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for j = 1, #nearby_plotmarkers[i].workplaces do
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--minetest.log("Nearby plotmarker workplace #"..dump(j)..": "..dump(nearby_plotmarkers[i].workplaces[j]))
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table.insert(result, {
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workplace=nearby_plotmarkers[i].workplaces[j],
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node_pos= {
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x=workplaces[i].x,
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y=workplaces[i].y,
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z=workplaces[i].z
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}
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})
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end
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end
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end
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-- Check the other plotmarkers as well
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local nearby_plotmarkers = minetest.deserialize(meta:get_string("nearby_plotmarkers"))
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if nearby_plotmarkers then
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for i = 1, #nearby_plotmarkers do
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if nearby_plotmarkers[i].workplaces then
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-- Insert all workplaces in this plotmarker
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for j = 1, #nearby_plotmarkers[i].workplaces do
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--minetest.log("Nearby plotmarker workplace #"..dump(j)..": "..dump(nearby_plotmarkers[i].workplaces[j]))
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table.insert(result, {
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workplace=nearby_plotmarkers[i].workplaces[j],
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building_type = nearby_plotmarkers[i].building_type,
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surrounding_workplace = true,
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node_pos = {
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x=nearby_plotmarkers[i].workplaces[j].x,
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y=nearby_plotmarkers[i].workplaces[j].y,
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z=nearby_plotmarkers[i].workplaces[j].z
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}
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x=nearby_plotmarkers[i].workplaces[j].x,
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y=nearby_plotmarkers[i].workplaces[j].y,
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z=nearby_plotmarkers[i].workplaces[j].z
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}
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})
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end
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end
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end
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end
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return result
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end
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end
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end
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end
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end
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return result
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end
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end
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-- This function will search for nodes of type plotmarker and,
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@ -353,11 +397,11 @@ function npc.places.find_plotmarkers(pos, radius, exclude_current_pos)
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def["building_type"] = data.building_type
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if data.building_pos_data then
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def["building_pos_data"] = data.building_pos_data
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def["workplaces"] = data.building_pos_data.workplaces
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def["workplaces"] = data.building_pos_data.workplaces
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end
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end
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-- Add building
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--minetest.log("Adding building: "..dump(def))
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end
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-- Add building
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--minetest.log("Adding building: "..dump(def))
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table.insert(result, def)
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end
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end
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@ -374,7 +418,7 @@ function npc.places.scan_area_for_usable_nodes(pos1, pos2)
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furnace_type = {},
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storage_type = {},
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openable_type = {},
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workplace_type = {}
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workplace_type = {}
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}
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local start_pos, end_pos = vector.sort(pos1, pos2)
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@ -384,17 +428,24 @@ function npc.places.scan_area_for_usable_nodes(pos1, pos2)
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result.storage_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.STORAGE_TYPE)
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result.openable_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.OPENABLE_TYPE)
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-- Find workplace nodes: if mg_villages:plotmarker is given a start pos, take it from there.
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-- If not, search for them.
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local node = minetest.get_node(pos1)
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if node.name == "mg_villages:plotmarker" then
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if npc.places.get_all_workplaces_from_plotmarker then
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result.workplace_type = npc.places.get_all_workplaces_from_plotmarker(pos1)
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end
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else
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-- Just search for workplace nodes
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result.workplace_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.WORKPLACE_TYPE)
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end
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-- Find workplace nodes: if mg_villages:plotmarker is given a start pos, take it from there.
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-- If not, search for them.
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local node = minetest.get_node(pos1)
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if node.name == "mg_villages:plotmarker" then
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if npc.places.get_all_workplaces_from_plotmarker then
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result.workplace_type = npc.places.get_all_workplaces_from_plotmarker(pos1)
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end
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else
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-- Just search for workplace nodes
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result.workplace_type = npc.places.get_nodes_by_type(start_pos, end_pos, npc.places.nodes.WORKPLACE_TYPE)
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-- Find out building type and add it to the result
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for i = 1, #result.workplace_type do
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local meta = minetest.get_meta(result.workplace_type[i].node_pos)
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local building_type = meta:get_string("building_type") or "none"
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minetest.log("Building type: "..dump(building_type))
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result.workplace_type[i]["building_type"] = building_type
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end
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end
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return result
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end
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