Actions: Fix unlock not working properly.

Pathfinding: Fix bug of map not generating if difference between z-coordinates is zero.
Code cleanup.
This commit is contained in:
zorman2000 2017-01-19 20:11:11 -05:00
parent 60b847a02a
commit dd4d445b3a
3 changed files with 18 additions and 17 deletions

View File

@ -119,8 +119,6 @@ end
function pathfinder.create_map(start_pos, end_pos, extra_range, walkables)
-- Unused, will not use voxel areas for now
--local c_air = minetest.get_content_id("air")
minetest.log("Start pos: "..dump(start_pos))
minetest.log("End pos: "..dump(end_pos))
@ -131,26 +129,25 @@ function pathfinder.create_map(start_pos, end_pos, extra_range, walkables)
local start_z_sign = (start_pos.z - end_pos.z) / math.abs(start_pos.z - end_pos.z)
local end_x_sign = (end_pos.x - start_pos.x) / math.abs(end_pos.x - start_pos.x)
local end_z_sign = (end_pos.z - start_pos.z) / math.abs(end_pos.z - start_pos.z)
--minetest.log("Start x sign: "..dump(start_x_sign)..", end x sign: "..dump(end_x_sign))
--minetest.log("End z sign: "..dump(start_z_sign)..", end z sign: "..dump(end_z_sign))
-- Correct the signs if they are nan
if math.abs(start_pos.x - end_pos.x) == 0 then
start_x_sign = -1
end_x_sign = 1
end
if math.abs(start_pos.z - end_pos.z) == 0 then
start_z_sign = -1
end_z_sign = 1
end
-- Get starting and ending positions, adding the extra nodes to the area
local pos1 = {x=start_pos.x + (extra_range * start_x_sign), y = start_pos.y - 1, z=start_pos.z + (extra_range * start_z_sign)}
local pos2 = {x=end_pos.x + (extra_range * end_x_sign), y = end_pos.y, z=end_pos.z + (extra_range * end_z_sign)}
--minetest.log("Pos 1: "..dump(pos1))
--minetest.log("Pos 2: "..dump(pos2))
-- Get Voxel Area - Not used for the moment
-- local vm = minetest.get_voxel_manip()
-- local emin, emax = vm:read_from_map(pos1, pos2)
-- local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
-- local data = vm:get_data()
local grid = {}
-- Loop through the area and classify nodes
-- The +2 addition tries to ensure the loop runs at least one.
for z = 1, math.abs(pos1.z - pos2.z) + 2 do
for z = 1, math.abs(pos1.z - pos2.z) do
local current_row = {}
for x = 1, math.abs(pos1.x - pos2.x) do
-- Calculate current position

View File

@ -279,6 +279,12 @@ minetest.register_on_player_receive_fields(function (player, formname, fields)
-- Get player response
local player_response = npc.dialogue.dialogue_results.options_dialogue[player_name]
-- Check if the player hit the negative option
if fields["exit"] then
-- Unlock queue, reset action timer and unfreeze NPC.
npc.unlock_actions(player_response.npc)
end
for i = 1, #player_response.options do
local button_label = "opt"..tostring(i)
if fields[button_label] then

View File

@ -677,17 +677,15 @@ mobs:register_mob("advanced_npc:npc", {
-- Increment action timer
self.actions.action_timer = self.actions.action_timer + dtime
if self.actions.action_timer >= self.actions.action_interval then
minetest.log("Current action state = "..dump(self.actions.current_action_state))
-- Reset action timer
self.actions.action_timer = 0
-- Execute action
self.freeze = npc.execute_action(self)
-- Check if there are still remaining actions in the queue
if self.freeze == nil and table.getn(self.actions.queue) > 0 then
self.freeze = false
end
end
end
return self.freeze