Trade: Fully supported custom trading (for now).

This commit is contained in:
zorman2000 2017-02-24 07:56:31 -05:00
parent 1417e35ffb
commit f476f162f6
1 changed files with 49 additions and 18 deletions

View File

@ -16,7 +16,8 @@ npc.trade.DEDICATED_MAX_BUY_AMOUNT = 5
-- This table holds all responses for trades
npc.trade.results = {
single_trade_offer = {},
trade_offers = {}
trade_offers = {},
custom_trade_offer = {}
}
-- This is the text to be shown each time the NPC has more
@ -114,7 +115,7 @@ function npc.trade.show_trade_offer_formspec(self, player, offer_type)
"label[2,0.1;"..self.nametag..prompt_string.."]"..
"item_image_button[2,1.3;1.2,1.2;"..trade_offer.item..";item;]"..
"label[3.75,1.75;"..for_string.."]"..
"item_image_button[4.8,1.3;1.2,1.2;"..trade_offer.price..";price;]"..
"item_image_button[4.8,1.3;1.2,1.2;"..trade_offer.price[1]..";price;]"..
"button_exit[1,3.3;2.9,0.5;yes_option;"..buy_sell_string.."]"..
"button_exit[4.1,3.3;2.9,0.5;no_option;"..npc.dialogue.NEGATIVE_ANSWER_LABEL.."]"
@ -150,7 +151,7 @@ function npc.trade.show_dedicated_trade_formspec(self, player, offers_type)
default.gui_slots..
"label[0.2,0.05;Click on the price button to "..menu_offer_type.." item]"
for i = 1, #offers do
local price_item_name = minetest.registered_items[npc.get_item_name(offers[i].price)].description
local price_item_name = minetest.registered_items[npc.get_item_name(offers[i].price[1])].description
local count_label = ""
if npc.get_item_count(offers[i].item) > 1 then
count_label = "label["..(current_x + 1.35)..","..(current_y + 1)..";"..npc.get_item_count(offers[i].item).."]"
@ -159,7 +160,7 @@ function npc.trade.show_dedicated_trade_formspec(self, player, offers_type)
"box["..current_x..","..current_y..";2,2.3;#212121]"..
"item_image["..(current_x + 0.45)..","..(current_y + 0.15)..";1.3,1.3;"..npc.get_item_name(offers[i].item).."]"..
count_label..
"item_image_button["..(current_x + 1.15)..","..(current_y + 1.4)..";1,1;"..offers[i].price..";price"..i..";]"..
"item_image_button["..(current_x + 1.15)..","..(current_y + 1.4)..";1,1;"..offers[i].price[1]..";price"..i..";]"..
"label["..(current_x + 0.15)..","..(current_y + 1.7)..";Price]"
current_x = current_x + 2.1
current_col = current_col + 1
@ -228,12 +229,12 @@ function npc.trade.show_custom_trade_offer(self, player, offer)
"button_exit[4.1,3.3;2.9,0.5;no_option;"..npc.dialogue.NEGATIVE_ANSWER_LABEL.."]"
-- Create entry into results table
npc.trade.results.single_trade_offer[player:get_player_name()] = {
trade_offer = trade_offer,
npc.trade.results.custom_trade_offer[player:get_player_name()] = {
trade_offer = offer,
npc = self
}
-- Show formspec to player
minetest.show_formspec(player:get_player_name(), "advanced_npc:trade_offer", formspec)
minetest.show_formspec(player:get_player_name(), "advanced_npc:custom_trade_offer", formspec)
end
function npc.trade.get_random_trade_status()
@ -456,10 +457,11 @@ function npc.trade.create_offer(offer_type, item, price, min_price_item_count, c
..tostring( min_price_item_count * count )
-- Build the return object
-- Price is always an array, in this case of size 1
result = {
offer_type = offer_type,
item = item.." "..count,
price = price_string
price = {[1] = price_string}
}
else
-- Make sell offer, NPC will sell items to player at regular price
@ -471,10 +473,11 @@ function npc.trade.create_offer(offer_type, item, price, min_price_item_count, c
end
local price_string = price_object.tier.." "..tostring(price_object.count * count)
-- Build return object
-- Price is always an array, in this case of size 1
result = {
offer_type = offer_type,
item = npc.get_item_name(item).." "..count,
price = price_string
price = {[1] = price_string}
}
end
@ -506,7 +509,11 @@ end
function npc.trade.perform_trade(self, player_name, offer)
local item_stack = ItemStack(offer.item)
local price_stack = ItemStack(offer.price)
-- Create item stacks for each price item
local price_stacks = {}
for i = 1, #offer.price do
table.insert(price_stacks, ItemStack(offer.price[i]))
end
local inv = minetest.get_inventory({type = "player", name = player_name})
-- Check if offer is a buy or sell
@ -518,12 +525,16 @@ function npc.trade.perform_trade(self, player_name, offer)
if inv:room_for_item("main", price_stack) then
-- Remove item from player
inv:remove_item("main", item_stack)
-- Remove price item from NPC
npc.take_item_from_inventory_itemstring(self, offer.price)
-- Remove price item(s) from NPC
for i = 1, #price_stacks do
npc.take_item_from_inventory_itemstring(self, price_stacks[i])
end
-- Add item to NPC's inventory
npc.add_item_to_inventory_itemstring(self, offer.item)
-- Add price items to player
inv:add_item("main", price_stack)
for i = 1, #price_stacks do
inv:add_item("main", price_stacks[i])
end
-- Send message to player
minetest.chat_send_player(player_name, "Thank you!")
return true
@ -538,18 +549,22 @@ function npc.trade.perform_trade(self, player_name, offer)
end
else
-- If NPC is selling to the player, then player gives price and gets
-- item, NPC loses item and gets price
-- item, NPC loses item and gets price.
-- Check NPC has the required item to pay
if inv:contains_item("main", price_stack) then
-- Check if there is enough room to add the item to player
if inv:room_for_item("main", item_stack) then
-- Remove price item from player
inv:remove_item("main", price_stack)
for i = 1, #price_stacks do
inv:remove_item("main", price_stacks[i])
end
-- Remove sell item from NPC
npc.take_item_from_inventory_itemstring(self, offer.item)
-- Add item to NPC's inventory
npc.add_item_to_inventory_itemstring(self, offer.price)
-- Add price items to player
-- Add price to NPC's inventory
for i = 1, #offer.price do
npc.add_item_to_inventory_itemstring(self, offer.price[i])
end
-- Add item items to player
inv:add_item("main", item_stack)
-- Send message to player
minetest.chat_send_player(player_name, "Thank you!")
@ -630,5 +645,21 @@ minetest.register_on_player_receive_fields(function (player, formname, fields)
end
end
end
elseif formname == "advanced_npc:custom_trade_offer" then
-- Handle custom trade formspec
local player_name = player:get_player_name()
if fields then
local player_response = npc.trade.results.custom_trade_offer[player_name]
-- Unlock the action timer
npc.unlock_actions(player_response.npc)
if fields.yes_option then
npc.trade.perform_trade(player_response.npc, player_name, player_response.trade_offer)
elseif fields.no_option then
minetest.chat_send_player(player_name, "Talk to me if you change your mind!")
end
end
end
end)