zorman2000
0b0abc4706
NPCs: Now spawn with 1 or 2 items from the favorite items list.
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Trade: Added dialogues for buys and sells for casual trading.
Dialogues: Added a 30% chance for NPC to make a trade offer.
Trade: Trade offers WIP.
2016-12-14 20:03:51 -05:00
zorman2000
83c9b2c681
Cleanup: moved relationships into own file.
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Moved trading and pricing code to another folder, separate files.
NPC: Added further inventory functionality.
Trading: Added price data structure, which allows for setting prices for items. Also includes some default definitions.
2016-12-11 20:52:57 -05:00
zorman2000
2720be8d48
Trading: WIP
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Added functions to determine trade state.
NPC: Added inventory and inventory functions.
Added variables to definition related with trading
2016-12-05 20:22:33 -05:00
zorman2000
01699d1d4a
Relationships: Improved marriage dialogue.
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When relationships change phase, dialogues are now updated as well.
Data: Added placeholder dialogues for both sexes and all phases.
2016-12-04 15:25:22 -05:00
zorman2000
a3b463ff26
Relationships: Added married NPC dialogue
2016-12-04 15:00:55 -05:00
zorman2000
f956101f61
Relationships: Added favorite and disliked items hints to dialogues.
2016-12-04 13:14:03 -05:00
zorman2000
e89cd1e18d
Relationships: completed support to increase relationship on talk. Implemented timer on this too.
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Dialogues: Improved way responses are being stored into table for each player.
Added support for multi option dialogue and the dialogue action as well. WIP in function action type.
Cleaned up code.
2016-12-02 18:39:06 -05:00
zorman2000
eeabe601dd
WIP: Gain relationship points by talking
2016-12-02 08:09:14 -05:00
zorman2000
762337cc6d
Dialogues: Added function to select random dialogues for NPCs from random data.
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Modified NPCs so random dialogues are chosen on initialization.
Added function to start a dialogue, choosing randomly NPCs dialogues.
Changed NPC code to use new dialogue code
2016-12-01 14:37:00 -05:00
zorman2000
9f82ae5b7b
Dialogues: Changed prompt for yes/no dialogue to show on formspec instad of sent as message.
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Added item name now when giving a gift to NPC.
Positive answer for yes/no dialogue is now a constant.
2016-12-01 09:26:57 -05:00
zorman2000
d6fd49b1ae
Finished yes/no dialogue for dialogues.
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Implemented using function callbacks for each option (positive or negative answer)
Implemented dialogue for confirming that player wants to give a gift to NPC rather than just losing the item
2016-11-29 23:53:46 -05:00
zorman2000
a877fe64cb
Added yes/no dialogue box using normal formspecs. Added handler for formspecs
2016-11-29 14:44:27 -05:00
zorman2000
47847d2951
Fix bug in marriage check for receiving gifts
2016-11-29 14:05:09 -05:00
Hector Franqui
6e806d1d5b
Marriage NPC cannot receive gifts from other NPC/players
2016-11-19 13:19:59 -05:00
Hector Franqui
39224ed644
Fixed bug with gifts on marriage
2016-11-19 13:01:00 -05:00
Hector Franqui
c60d13112b
Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items
2016-11-19 12:38:16 -05:00
Hector Franqui
032cf67d99
Finished implementation of gifts per phases. Added relationship timer decrease. Added disliked items
2016-11-19 12:34:41 -05:00
Hector Franqui
82b9d97d6f
Started partial implementation for per-phase gifts
2016-11-19 08:04:45 -05:00
Hector Franqui
7d85cdc063
Bugfix for correct timerand entity parameters
2016-11-14 18:39:41 -05:00
Héctor Franqui
9ee5c186f1
Update npc.lua
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Removed child options for gifts, relationships and favorite items.
2016-11-14 15:40:35 -05:00
Hector Franqui
18657cc108
Progress on gifts and relationships. Still requires further debugging to understand some timer issues.
2016-11-14 06:28:37 -05:00
zorman2000
eb158f6f15
First commit. Using mobs_npc code as start.
2016-11-12 07:06:09 -05:00