Hector Franqui
a3b428fe14
Fix README.txt and restore correct spawning frequency.
2017-06-17 13:21:24 -04:00
Hector Franqui
fb549e7f93
Pathfinder: Drop jumper.lua's pathfinder in favor of MarkBu's pathfinder with slight modifications, as the later one supports 3D paths.
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Clean up old pathfinder code.
Add path decoration to MarkBu pathfinder's generated paths.
Change actions.lua and places.lua to use the new pathfinder.
Properly modify README.md.
2017-06-17 11:47:51 -04:00
Zorman2000
b30324fabe
Pathfinding: Remove Jumper submodule.
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Tidy-up init.lua
Update Readme.
2017-04-04 14:32:28 -04:00
Hector Kio
b2edbf60b6
Small tweaks to README
2017-02-01 22:03:22 -05:00
zorman2000
4b839ebc06
Fix links on README
2017-02-01 21:58:14 -05:00
zorman2000
b5439db961
Edited README, moved roadmap to the wiki.
2017-02-01 21:56:24 -05:00
zorman2000
ac31226320
Updates README
2017-02-01 21:20:39 -05:00
zorman2000
25f1fcbfa8
Updated README
2017-01-26 12:57:10 -05:00
zorman2000
75af34beb5
Dialogue: full support for flag-based dialogues.
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Added support for nested dialogue trees.
Trade: (WIP) Refactor code to support dedicated trading.
2017-01-26 12:55:04 -05:00
zorman2000
7c3801a5ce
NPC: Fix small bug due to actions API change
2017-01-19 21:31:40 -05:00
zorman2000
5d2c820d88
Actions: No longer have 'self' as part of the arguments object for each action. This caused an error with Lua serialization that crashed Minetest while the NPC was executing actions and it got unloaded (like exit game or mapblock unloaded).
2017-01-19 20:42:46 -05:00
zorman2000
60b847a02a
Actions: (WIP) Add locks, unlocks and re-execution of actions if there are interruptions. Need to improve the lock/unlock mechanism.
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Dialogues, trading: Add lock and unlock upon starting/finishing an interaction.
Updated README with progress.
Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero.
2017-01-18 19:34:02 -05:00
zorman2000
49cdae423f
More fixes to Readme.
2017-01-06 08:05:06 -05:00
zorman2000
461749f8af
More fixes to the Readme to reflect properly progress
2017-01-06 08:02:35 -05:00
zorman2000
73a12d76cc
Further fix to the README.:
2017-01-06 08:01:16 -05:00
zorman2000
554fde4643
Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.
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Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
2017-01-06 07:57:42 -05:00
zorman2000
a3b463ff26
Relationships: Added married NPC dialogue
2016-12-04 15:00:55 -05:00
Héctor Franqui
d96f78d21b
Updated readme formatting
2016-12-03 07:48:35 -05:00
Héctor Franqui
293500e5e1
Update readme with copyright notice.
2016-12-03 07:46:56 -05:00
zorman2000
954752c9e3
Updated README
2016-11-29 23:55:49 -05:00
Héctor Franqui
c2afdb834f
Updated readme
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Fixed some stuff
2016-11-20 17:50:07 -05:00
Héctor Franqui
a8c8c20516
Added description and high-level roadmap.
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Added a description and roadmap to the readme so that their is a better understanding of what the mod is supposed to become.
2016-11-20 17:49:01 -05:00
Héctor Franqui
2511261a52
Update README.md
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Removed old documentation. Will add later.
2016-11-14 10:39:13 -05:00
Hector Franqui
18657cc108
Progress on gifts and relationships. Still requires further debugging to understand some timer issues.
2016-11-14 06:28:37 -05:00
Héctor Franqui
54dbb55744
Initial commit
2016-11-12 07:08:57 -05:00